67 lines
1 KiB
HLSL
67 lines
1 KiB
HLSL
#include "common.hlsli"
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#include "skin.hlsli"
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struct vf
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{
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float4 hpos : POSITION;
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float2 tc0 : TEXCOORD0; // base
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float4 c0 : COLOR0; // color
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};
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vf _main(v_model v)
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{
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vf o;
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o.hpos = mul(m_WVP, v.P); // xform, input in world coords
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o.tc0 = v.tc.xy; // copy tc
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// calculate fade
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float3 dir_v = normalize(mul(m_WV, v.P));
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float3 norm_v = normalize(mul(m_WV, v.N));
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float fade = abs(dot(dir_v, norm_v));
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o.c0 = fade;
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return o;
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}
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#ifdef SKIN_NONE
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vf main(v_model v)
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{
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return _main(v);
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}
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#endif
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#ifdef SKIN_0
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vf main(v_model_skinned_0 v)
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{
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return _main(skinning_0(v));
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}
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#endif
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#ifdef SKIN_1
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vf main(v_model_skinned_1 v)
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{
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return _main(skinning_1(v));
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}
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#endif
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#ifdef SKIN_2
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vf main(v_model_skinned_2 v)
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{
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return _main(skinning_2(v));
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}
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#endif
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#ifdef SKIN_3
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vf main(v_model_skinned_3 v)
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{
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return _main(skinning_3(v));
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}
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#endif
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#ifdef SKIN_4
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vf main(v_model_skinned_4 v)
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{
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return _main(skinning_4(v));
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}
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#endif
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