e4s-sdk/gamedata/shaders/r2/models_xlens.s
2026-06-17 23:06:51 +03:00

39 lines
1.4 KiB
ArmAsm

function l_special (shader, t_base, t_second, t_detail)
shader:begin ("model_distort4glass","particle_distort")
: sorting (3, true)
: blend (true,blend.srcalpha,blend.invsrcalpha)
: zb (true,false)
: fog (false)
: distort (true)
shader:sampler ("s_base") :texture ("pfx\\pfx_dist_lens_base") --(t_base)
shader:sampler ("s_distort") :texture ("pfx\\pfx_dist_lens")
end
--[[
function normal_hq(shader, t_base, t_second, t_detail)
shader:begin ("model_env_hq","model_env_hq")
: fog (true)
: zb (true,false)
: blend (true,blend.srcalpha,blend.invsrcalpha)
: aref (true,0)
: sorting (3,true)
shader:sampler ("s_base") :texture (t_base)
shader:sampler ("s_env") :texture ("sky\\sky_5_cube") : clamp()
shader:sampler ("s_lmap") :texture ("$user$projector")
: clamp ()
: f_linear ()
: project (true)
end
]]
function normal (shader, t_base, t_second, t_detail)
shader:begin ("model_env_lq","model_env_lq")
: fog (true)
: zb (true,false)
: blend (true,blend.srcalpha,blend.invsrcalpha)
: aref (true,0)
: sorting (3,true)
: distort (true)
shader:sampler ("s_base") :texture (t_base)
shader:sampler ("s_env") :texture ("sky\\sky_5_cube") : clamp()
end