e4s-sdk/gamedata/shaders/r2/particle2t.ps
2026-06-17 23:06:51 +03:00

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#include "common.h"
struct v2p
{
float2 tc0 : TEXCOORD0; // base
float2 tc1 : TEXCOORD1; // another
half4 c : COLOR0; // diffuse
};
//////////////////////////////////////////////////////////////////////////////////////////
// Pixel
uniform sampler2D s_another;
half4 main_ps_1_1 ( v2p I ) : COLOR
{
half3 base = I.c*tex2D(s_base,I.tc0);
half4 grad = tex2D(s_another,I.tc1);
half3 mult = base*grad*2;
return half4( lerp(base,mult,grad.w), 1);
}