e4s-sdk/gamedata/shaders/r2/particle_s-blend.ps
2026-06-17 23:06:51 +03:00

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#include "common.h"
struct v2p
{
float2 tc0 : TEXCOORD0; // base
half4 c : COLOR0; // diffuse
};
//////////////////////////////////////////////////////////////////////////////////////////
// Pixel
half4 main ( v2p I ) : COLOR
{
// alpha = 0 -> color=1
// alpha = 1 -> color=c
half4 c = I.c*tex2D (s_base,I.tc0);
half3 r = lerp(half3(1,1,1),c.xyz,c.w);
return half4(r,1);
}