e4s-sdk/gamedata/shaders/r2/smaa_neighbour_blend.ps.hlsl
2026-06-17 23:06:51 +03:00

22 lines
486 B
HLSL

#include "common.hlsli"
#define SMAA_HLSL_3
uniform float4 screen_res;
#define SMAA_RT_METRICS screen_res.zwxy
#define SMAA_PRESET_ULTRA
#include "smaa.hlsli"
SMAATexture2D(s_blendtex);
struct p_smaa
{
float2 tc0 : TEXCOORD0; // Texture coordinates (for sampling maps)
};
float4 main(p_smaa I) : COLOR
{
float4 offset;
SMAANeighborhoodBlendingVS(I.tc0, offset);
return SMAANeighborhoodBlendingPS(I.tc0, offset, s_image, s_blendtex);
}