e4s-sdk/gamedata/shaders/r2/stub_default.ps.hlsl
2026-06-17 23:06:51 +03:00

13 lines
196 B
HLSL

#include "common.hlsli"
struct p_TL
{
float2 Tex0 : TEXCOORD0;
float4 Color : COLOR;
};
// Pixel
float4 main(p_TL I) : COLOR
{
return tex2D(s_base, I.Tex0) * I.Color;
}