e4s-sdk/gamedata/shaders/r2/test/p30_deffer_impl_flat.ps.log
2026-06-17 23:06:51 +03:00

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Running performance on file test\p30_deffer_impl_flat.ps
-------------------- NV40 --------------------
Target: GeForce 6800 Ultra (NV40) :: Unified Compiler: v65.04
IPU0 ------ Simplified schedule: --------
Pass | Unit | uOp | PC: Op
-----+--------+------+-------------------------
1 | SCT0 | div | 0: TEXh h1, f[TEX1], TEX0;
| SCT1 | mov | 1: NRMh h4.xyz, f[TEX3];
| TEX | tex | 0: TEXh h1, f[TEX1], TEX0;
| SRB | nrm | 1: NRMh h4.xyz, f[TEX3];
| SCB1 | mul | 2: MOVh h0.w, const;
| | |
2 | SCT1 | mul | 4: MOVh h4.w, h1;
| SCB0/1 | mad | 5: MADh h6, h1.xyzx, const.xxxy, const.yyyz;
| | |
3 | SCT0 | div | 7: MADh h0.xyz, h4, const.xxx-, f[TEX2];
| SCB0 | mad | 7: MADh h0.xyz, h4, const.xxx-, f[TEX2];
Pass SCT TEX SCB
1: 50% 100% 25%
2: 25% 0% 100%
3: 75% 0% 75%
4: 0% 0% 0%
MEAN: 37% 25% 50%
Pass SCT0 SCT1 TEX SCB0 SCB1
1: 100% 0% 100% 0% 100%
2: 0% 100% 0% 100% 100%
3: 100% 0% 0% 100% 0%
4: 0% 0% 0% 0% 0%
MEAN: 50% 25% 25% 50% 50%
Cycles: 4.00 :: R Regs Used: 3 :: R Regs Max Index (0 based): 3
Max register used is > number of registers used, registers are not being used efficiently
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Running performance on file test\p30_deffer_impl_flat.ps
-------------------- NV40 --------------------
Target: GeForce 6800 Ultra (NV40) :: Unified Compiler: v81.95
Cycles: 2.00 :: R Regs Used: 3 :: R Regs Max Index (0 based): 3
Max register used is > number of registers used, registers are not being used efficiently
Pixel throughput (assuming 1 cycle texture lookup) 3.20 GP/s
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Running performance on file test\p30_deffer_impl_flat.ps
-------------------- G70 --------------------
Target: GeForce 7800 GT (G70) :: Unified Compiler: v81.95
Cycles: 2.00 :: R Regs Used: 3 :: R Regs Max Index (0 based): 3
Max register used is > number of registers used, registers are not being used efficiently
Pixel throughput (assuming 1 cycle texture lookup) 4.80 GP/s