e4s-sdk/rawdata/levels/!FinalMP/mp_bath/sector.part
2026-06-17 23:06:51 +03:00

968 lines
59 KiB (Stored with Git LFS)
Text

[guid]
guid_g0 = 5243625096578073001
guid_g1 = 4742675821871357621
[main]
flags = -2147483648
objects_count = 21
version = 0
[modif]
name =
time = 0
[object_0]
change_map_to_idx = 0
clsid = 8
co_flags = 2
default = off
item_mesh_name_0000 = mp_bath_sector_1
item_mesh_name_0001 = light_alarm
item_object_name_0000 = scenes\mp_bath\mp_bath_sector
item_object_name_0001 = statics\light\light_alarm_0000
items_count = 2
name = sector
position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
sector_color = 255, 127, 0, 0
version = 18
[object_1]
change_map_to_idx = 1
clsid = 8
co_flags = 2
default = off
item_mesh_name_0000 = mp_bath_sector_2
item_mesh_name_0001 = fire_plug_2
item_object_name_0000 = scenes\mp_bath\mp_bath_sector
item_object_name_0001 = statics\firestation\fire_plug_2_0001
items_count = 2
name = sector_0000
position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
sector_color = 127, 255, 127, 0
version = 18
[object_10]
change_map_to_idx = 2
clsid = 8
co_flags = 2
default = off
item_mesh_name_0000 = mp_bath_sector_11
item_mesh_name_0001 = stol_6
item_mesh_name_0002 = stol_6
item_mesh_name_0003 = shelf_village_140x210_ph
item_mesh_name_0004 = fire_plug_1
item_object_name_0000 = scenes\mp_bath\mp_bath_sector
item_object_name_0001 = statics\stol\stol_6_0000
item_object_name_0002 = statics\stol\stol_6_0001
item_object_name_0003 = statics\shkaf\shelf_village_140x210_ph_0001
item_object_name_0004 = statics\firestation\fire_plug_1_0000
items_count = 5
name = sector_0009
position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
sector_color = 0, 255, 255, 0
version = 18
[object_11]
change_map_to_idx = 1
clsid = 8
co_flags = 2
default = off
item_mesh_name_0000 = mp_bath_sector_12
item_mesh_name_0001 = divan_01a
item_mesh_name_0002 = fire_plug_1
item_mesh_name_0003 = unitaz_bachok_1
item_mesh_name_0004 = unitaz_bachok_1
item_mesh_name_0005 = kucha
item_mesh_name_0006 = kucha
item_object_name_0000 = scenes\mp_bath\mp_bath_sector
item_object_name_0001 = statics\bed\divan_01a
item_object_name_0002 = statics\firestation\fire_plug_1_0003
item_object_name_0003 = statics\santechnika\unitaz_bachok_1
item_object_name_0004 = statics\santechnika\unitaz_bachok_1_0000
item_object_name_0005 = statics\santechnika\kucha
item_object_name_0006 = statics\santechnika\kucha_0000
items_count = 7
name = sector_0010
position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
sector_color = 127, 0, 255, 0
version = 18
[object_12]
change_map_to_idx = 255
clsid = 8
co_flags = 3
default = on
item_mesh_name_0000 = bush_1_sux_01_1
item_mesh_name_0001 = bush_1_sux_01_2
item_mesh_name_0002 = trees_topol_1_01_2
item_mesh_name_0003 = trees_topol_1_01_1
item_mesh_name_0004 = trees_topol_1_sux_01_2
item_mesh_name_0005 = trees_topol_1_sux_01_1
item_mesh_name_0006 = trees_topol_1_01_2
item_mesh_name_0007 = trees_topol_1_01_1
item_mesh_name_0008 = trees_elka_1_02_2
item_mesh_name_0009 = trees_elka_1_02_1
item_mesh_name_0010 = bush_1_sux_01_1
item_mesh_name_0011 = bush_1_sux_01_2
item_mesh_name_0012 = bush_1_sux_01_1
item_mesh_name_0013 = bush_1_sux_01_2
item_mesh_name_0014 = el_shkaf_01
item_mesh_name_0015 = trash_konteyner_01_full
item_mesh_name_0016 = trash_konteyner_01
item_mesh_name_0017 = trash_konteyner_01_full
item_mesh_name_0018 = trash_konteyner_01
item_mesh_name_0019 = prop_watchtower_broken
item_mesh_name_0020 = stol_1
item_mesh_name_0021 = el_shkaf_04
item_mesh_name_0022 = prop_army_base_16
item_mesh_name_0023 = el_shitok
item_mesh_name_0024 = truba_metall_02
item_mesh_name_0025 = el_shkaf_01
item_mesh_name_0026 = prop_army_base_16
item_mesh_name_0027 = prop_army_base_16
item_mesh_name_0028 = prop_army_base_16
item_mesh_name_0029 = trash_konteyner_01_full
item_mesh_name_0030 = trash_konteyner_01
item_mesh_name_0031 = trash_konteyner_01
item_mesh_name_0032 = trash_konteyner_01_full
item_mesh_name_0033 = trash_konteyner_01_full
item_mesh_name_0034 = prop_army_base_16
item_mesh_name_0035 = prop_army_base_16
item_mesh_name_0036 = prop_army_base_16
item_mesh_name_0037 = prop_army_base_16
item_mesh_name_0038 = prop_army_base_16
item_mesh_name_0039 = prop_army_base_16
item_mesh_name_0040 = prop_army_base_16
item_mesh_name_0041 = prop_army_base_16
item_mesh_name_0042 = prop_army_base_16
item_mesh_name_0043 = prop_army_base_16
item_mesh_name_0044 = trees_topol_1_sux_01_2
item_mesh_name_0045 = trees_topol_1_sux_01_1
item_mesh_name_0046 = trees_topol_1_sux_01_2
item_mesh_name_0047 = trees_topol_1_sux_01_1
item_mesh_name_0048 = bed_04
item_mesh_name_0049 = prop_army_base_11
item_mesh_name_0050 = prop_army_base_14
item_mesh_name_0051 = prop_army_base_13
item_mesh_name_0052 = prop_army_base_09
item_mesh_name_0053 = prop_army_base_14
item_mesh_name_0054 = trees_topol_1_sux_01_2
item_mesh_name_0055 = trees_topol_1_sux_01_1
item_mesh_name_0056 = trees_topol_1_sux_01_2
item_mesh_name_0057 = trees_topol_1_sux_01_1
item_mesh_name_0058 = trees_topol_1_sux_01_2
item_mesh_name_0059 = trees_topol_1_sux_01_1
item_mesh_name_0060 = trees_topol_1_01_2
item_mesh_name_0061 = trees_topol_1_01_1
item_mesh_name_0062 = prop_army_base_16
item_mesh_name_0063 = bush_1_03_1
item_mesh_name_0064 = bush_1_03_2
item_mesh_name_0065 = bush_1_03_1
item_mesh_name_0066 = bush_1_03_2
item_mesh_name_0067 = bush_1_03_1
item_mesh_name_0068 = bush_1_03_2
item_mesh_name_0069 = trees_topol_1_sux_01_2
item_mesh_name_0070 = trees_topol_1_sux_01_1
item_mesh_name_0071 = trees_topol_1_sux_01_2
item_mesh_name_0072 = trees_topol_1_sux_01_1
item_mesh_name_0073 = trees_topol_1_sux_01_2
item_mesh_name_0074 = trees_topol_1_sux_01_1
item_mesh_name_0075 = trees_topol_1_sux_01_2
item_mesh_name_0076 = trees_topol_1_sux_01_1
item_mesh_name_0077 = trash_konteyner_01_full
item_mesh_name_0078 = prop_army_base_05
item_mesh_name_0079 = trash_konteyner_01_full
item_mesh_name_0080 = prop_army_base_08
item_mesh_name_0081 = trash_konteyner_01
item_mesh_name_0082 = prop_army_base_16
item_mesh_name_0083 = prop_army_base_16
item_mesh_name_0084 = barrel_close_3
item_mesh_name_0085 = barrel_close_3
item_mesh_name_0086 = barrel_close_3
item_mesh_name_0087 = barrel_close_2
item_mesh_name_0088 = barrel_close_3
item_mesh_name_0089 = barrel_close_3
item_mesh_name_0090 = barrel_close_2
item_mesh_name_0091 = barrel_close_2
item_mesh_name_0092 = barrel_close_2
item_mesh_name_0093 = barrel_close_2
item_mesh_name_0094 = barrel_close_3
item_mesh_name_0095 = barrel_close_2
item_mesh_name_0096 = barrel_close_2
item_mesh_name_0097 = barrel_close_2
item_mesh_name_0098 = barrel_close_2
item_mesh_name_0099 = bush_1_03_1
item_mesh_name_0100 = bush_1_03_2
item_mesh_name_0101 = stol_6
item_mesh_name_0102 = prop_watchtower_broken
item_mesh_name_0103 = barrel_close_2
item_mesh_name_0104 = trash_konteyner_01_full
item_mesh_name_0105 = barrel_close_1
item_mesh_name_0106 = barrel_close_1
item_mesh_name_0107 = barrel_close_1
item_mesh_name_0108 = barrel_close_1
item_mesh_name_0109 = barrel_close_1
item_mesh_name_0110 = barrel_close_1
item_mesh_name_0111 = barrel_close_4
item_mesh_name_0112 = barrel_close_4
item_mesh_name_0113 = barrel_close_4
item_mesh_name_0114 = barrel_close_4
item_mesh_name_0115 = barrel_close_4
item_mesh_name_0116 = barrel_close_4
item_mesh_name_0117 = barrel_close_4
item_mesh_name_0118 = barrel_close_2
item_mesh_name_0119 = barrel_close_3
item_mesh_name_0120 = barrel_close_4
item_mesh_name_0121 = barrel_close_4
item_mesh_name_0122 = barrel_close_4
item_mesh_name_0123 = barrel_close_1
item_mesh_name_0124 = barrel_close_1
item_mesh_name_0125 = barrel_close_1
item_mesh_name_0126 = barrel_close_1
item_mesh_name_0127 = barrel_close_1
item_mesh_name_0128 = barrel_close_1
item_mesh_name_0129 = barrel_close_1
item_mesh_name_0130 = barrel_close_4
item_mesh_name_0131 = betoncilindr_polovina2
item_mesh_name_0132 = barrel_close_2
item_mesh_name_0133 = barrel_close_3
item_mesh_name_0134 = barrel_close_3
item_mesh_name_0135 = barrel_close_2
item_mesh_name_0136 = prop_army_base_16
item_mesh_name_0137 = prop_army_base_13
item_mesh_name_0138 = prop_army_base_07
item_mesh_name_0139 = trash_konteyner_01_full
item_mesh_name_0140 = prop_army_base_02
item_mesh_name_0141 = prop_army_base_13
item_mesh_name_0142 = bush_1_03_1
item_mesh_name_0143 = bush_1_03_2
item_mesh_name_0144 = bush_1_03_1
item_mesh_name_0145 = bush_1_03_2
item_mesh_name_0146 = bush_1_03_1
item_mesh_name_0147 = bush_1_03_2
item_mesh_name_0148 = bush_1_03_1
item_mesh_name_0149 = bush_1_03_2
item_mesh_name_0150 = bush_1_03_1
item_mesh_name_0151 = bush_1_03_2
item_mesh_name_0152 = prop_army_base_07
item_mesh_name_0153 = mp_bath_1
item_mesh_name_0154 = mp_bath_3
item_mesh_name_0155 = mp_bath_4
item_mesh_name_0156 = mp_bath_5
item_mesh_name_0157 = mp_bath_6
item_mesh_name_0158 = mp_bath_8
item_mesh_name_0159 = mp_bath_9
item_mesh_name_0160 = mp_bath_10
item_mesh_name_0161 = mp_bath_11
item_mesh_name_0162 = mp_bath_12
item_mesh_name_0163 = mp_bath_13
item_mesh_name_0164 = mp_bath_14
item_mesh_name_0165 = mp_bath_15
item_mesh_name_0166 = mp_bath_16
item_mesh_name_0167 = mp_bath_17
item_mesh_name_0168 = mp_bath_19
item_mesh_name_0169 = mp_bath_20
item_mesh_name_0170 = mp_bath_22
item_mesh_name_0171 = mp_bath_23
item_mesh_name_0172 = mp_bath_back_1
item_mesh_name_0173 = mp_bath_terrain_1
item_mesh_name_0174 = fire_plug_2
item_mesh_name_0175 = blockpost_3
item_mesh_name_0176 = cover_metal_shield_9
item_mesh_name_0177 = barrel_close_1
item_mesh_name_0178 = cover_metal_shield_5
item_mesh_name_0179 = barrel_close_2
item_mesh_name_0180 = barrel_close_3
item_mesh_name_0181 = prop_army_base_16
item_mesh_name_0182 = prop_army_base_16
item_mesh_name_0183 = barrel_close_3
item_mesh_name_0184 = mp_bath_nosun_1
item_mesh_name_0185 = prop_army_base_17
item_mesh_name_0186 = prop_army_base_17
item_mesh_name_0187 = prop_army_base_17
item_mesh_name_0188 = mp_bath_homa_1
item_mesh_name_0189 = mp_bath_fake_1
item_mesh_name_0190 = mp_bath_21
item_mesh_name_0191 = mp_bath_2
item_mesh_name_0192 = mp_bath_18
item_mesh_name_0193 = mp_bath_7
item_mesh_name_0194 = trees_sosna_1_02_low_1
item_mesh_name_0195 = trees_sosna_1_02_low_1
item_mesh_name_0196 = trees_sosna_1_02_low_1
item_mesh_name_0197 = trees_sosna_1_02_low_1
item_mesh_name_0198 = trees_sosna_1_02_low_1
item_mesh_name_0199 = trees_sosna_1_02_low_1
item_mesh_name_0200 = trees_sosna_1_02_low_1
item_mesh_name_0201 = trees_sosna_1_02_low_1
item_mesh_name_0202 = trees_sosna_1_02_low_1
item_mesh_name_0203 = trees_sosna_1_02_low_1
item_mesh_name_0204 = trees_sosna_1_02_low_1
item_mesh_name_0205 = trees_sosna_1_02_low_1
item_mesh_name_0206 = trees_sosna_1_02_low_1
item_mesh_name_0207 = trees_sosna_1_02_low_1
item_mesh_name_0208 = trees_sosna_1_02_low_1
item_mesh_name_0209 = trees_sosna_1_02_low_1
item_mesh_name_0210 = trees_sosna_1_02_low_2
item_mesh_name_0211 = trees_sosna_1_02_low_2
item_mesh_name_0212 = trees_sosna_1_02_low_2
item_mesh_name_0213 = trees_sosna_1_02_low_2
item_mesh_name_0214 = trees_sosna_1_02_low_2
item_mesh_name_0215 = trees_sosna_1_02_low_2
item_mesh_name_0216 = trees_sosna_1_02_low_2
item_mesh_name_0217 = trees_sosna_1_02_low_2
item_mesh_name_0218 = trees_sosna_1_02_low_2
item_mesh_name_0219 = trees_sosna_1_02_low_2
item_mesh_name_0220 = trees_sosna_1_02_low_2
item_mesh_name_0221 = trees_sosna_1_02_low_2
item_mesh_name_0222 = trees_sosna_1_02_low_2
item_mesh_name_0223 = trees_sosna_1_02_low_2
item_mesh_name_0224 = trees_sosna_1_02_low_2
item_mesh_name_0225 = trees_sosna_1_02_low_2
item_object_name_0000 = trees\new_trees\bush_1_sux_01_0004
item_object_name_0001 = trees\new_trees\bush_1_sux_01_0004
item_object_name_0002 = trees\new_trees\trees_topol_1_01
item_object_name_0003 = trees\new_trees\trees_topol_1_01
item_object_name_0004 = trees\new_trees\trees_topol_1_sux_01_0008
item_object_name_0005 = trees\new_trees\trees_topol_1_sux_01_0008
item_object_name_0006 = trees\new_trees\trees_topol_1_01_0000
item_object_name_0007 = trees\new_trees\trees_topol_1_01_0000
item_object_name_0008 = trees\new_trees\trees_elka_1_02_0000
item_object_name_0009 = trees\new_trees\trees_elka_1_02_0000
item_object_name_0010 = trees\new_trees\bush_1_sux_01_0005
item_object_name_0011 = trees\new_trees\bush_1_sux_01_0005
item_object_name_0012 = trees\new_trees\bush_1_sux_01_0006
item_object_name_0013 = trees\new_trees\bush_1_sux_01_0006
item_object_name_0014 = statics\street\el_shkaf_01
item_object_name_0015 = statics\trash_box\trash_konteyner_01_0003
item_object_name_0016 = statics\trash_box\trash_konteyner_01_0004
item_object_name_0017 = statics\trash_box\trash_konteyner_01_full_0007
item_object_name_0018 = statics\trash_box\trash_konteyner_01_0005
item_object_name_0019 = statics\vishka\prop_watchtower_broken
item_object_name_0020 = statics\stol\stol_1
item_object_name_0021 = statics\technica\el_shkaf_04
item_object_name_0022 = statics\army_base\prop_army_base_16_0019
item_object_name_0023 = statics\street\el_shitok_0001
item_object_name_0024 = statics\tubes\truba_metall_02
item_object_name_0025 = statics\street\el_shkaf_01_0000
item_object_name_0026 = statics\army_base\prop_army_base_16_0020
item_object_name_0027 = statics\army_base\prop_army_base_16_0021
item_object_name_0028 = statics\army_base\prop_army_base_16_0022
item_object_name_0029 = statics\trash_box\trash_konteyner_01_full_0008
item_object_name_0030 = statics\trash_box\trash_konteyner_01
item_object_name_0031 = statics\trash_box\trash_konteyner_01_0000
item_object_name_0032 = statics\trash_box\trash_konteyner_01_full
item_object_name_0033 = statics\trash_box\trash_konteyner_01_full_0000
item_object_name_0034 = statics\army_base\prop_army_base_16_0023
item_object_name_0035 = statics\army_base\prop_army_base_16
item_object_name_0036 = statics\army_base\prop_army_base_16_0000
item_object_name_0037 = statics\army_base\prop_army_base_16_0001
item_object_name_0038 = statics\army_base\prop_army_base_16_0002
item_object_name_0039 = statics\army_base\prop_army_base_16_0003
item_object_name_0040 = statics\army_base\prop_army_base_16_0004
item_object_name_0041 = statics\army_base\prop_army_base_16_0005
item_object_name_0042 = statics\army_base\prop_army_base_16_0006
item_object_name_0043 = statics\army_base\prop_army_base_16_0007
item_object_name_0044 = trees\new_trees\trees_topol_1_sux_01_0009
item_object_name_0045 = trees\new_trees\trees_topol_1_sux_01_0009
item_object_name_0046 = trees\new_trees\trees_topol_1_sux_01_0010
item_object_name_0047 = trees\new_trees\trees_topol_1_sux_01_0010
item_object_name_0048 = statics\bed\bed_04
item_object_name_0049 = statics\army_base\prop_army_base_11
item_object_name_0050 = statics\army_base\prop_army_base_14_0011
item_object_name_0051 = statics\army_base\prop_army_base_13_0000
item_object_name_0052 = statics\army_base\prop_army_base_09
item_object_name_0053 = statics\army_base\prop_army_base_14_0012
item_object_name_0054 = trees\new_trees\trees_topol_1_sux_01_0006
item_object_name_0055 = trees\new_trees\trees_topol_1_sux_01_0006
item_object_name_0056 = trees\new_trees\trees_topol_1_sux_01_0007
item_object_name_0057 = trees\new_trees\trees_topol_1_sux_01_0007
item_object_name_0058 = trees\new_trees\trees_topol_1_sux_01_0000
item_object_name_0059 = trees\new_trees\trees_topol_1_sux_01_0000
item_object_name_0060 = trees\new_trees\trees_topol_1_01_0001
item_object_name_0061 = trees\new_trees\trees_topol_1_01_0001
item_object_name_0062 = statics\army_base\prop_army_base_16_0009
item_object_name_0063 = trees\new_trees\bush_1_03_0007
item_object_name_0064 = trees\new_trees\bush_1_03_0007
item_object_name_0065 = trees\new_trees\bush_1_03_0008
item_object_name_0066 = trees\new_trees\bush_1_03_0008
item_object_name_0067 = trees\new_trees\bush_1_03_0009
item_object_name_0068 = trees\new_trees\bush_1_03_0009
item_object_name_0069 = trees\new_trees\trees_topol_1_sux_01
item_object_name_0070 = trees\new_trees\trees_topol_1_sux_01
item_object_name_0071 = trees\new_trees\trees_topol_1_sux_01_0001
item_object_name_0072 = trees\new_trees\trees_topol_1_sux_01_0001
item_object_name_0073 = trees\new_trees\trees_topol_1_sux_01_0002
item_object_name_0074 = trees\new_trees\trees_topol_1_sux_01_0002
item_object_name_0075 = trees\new_trees\trees_topol_1_sux_01_0003
item_object_name_0076 = trees\new_trees\trees_topol_1_sux_01_0003
item_object_name_0077 = statics\trash_box\trash_konteyner_01_full_0001
item_object_name_0078 = statics\army_base\prop_army_base_05_0000
item_object_name_0079 = statics\trash_box\trash_konteyner_01_full_0002
item_object_name_0080 = statics\army_base\prop_army_base_08_0000
item_object_name_0081 = statics\trash_box\trash_konteyner_01_0001
item_object_name_0082 = statics\army_base\prop_army_base_16_0010
item_object_name_0083 = statics\army_base\prop_army_base_16_0011
item_object_name_0084 = statics\barrel\barrel_close_3_0008
item_object_name_0085 = statics\barrel\barrel_close_3_0010
item_object_name_0086 = statics\barrel\barrel_close_3_0011
item_object_name_0087 = statics\barrel\barrel_close_2_0010
item_object_name_0088 = statics\barrel\barrel_close_3_0012
item_object_name_0089 = statics\barrel\barrel_close_3
item_object_name_0090 = statics\barrel\barrel_close_2_0011
item_object_name_0091 = statics\barrel\barrel_close_2_0014
item_object_name_0092 = statics\barrel\barrel_close_2
item_object_name_0093 = statics\barrel\barrel_close_2_0000
item_object_name_0094 = statics\barrel\barrel_close_3_0002
item_object_name_0095 = statics\barrel\barrel_close_2_0001
item_object_name_0096 = statics\barrel\barrel_close_2_0002
item_object_name_0097 = statics\barrel\barrel_close_2_0003
item_object_name_0098 = statics\barrel\barrel_close_2_0004
item_object_name_0099 = trees\new_trees\bush_1_03_0001
item_object_name_0100 = trees\new_trees\bush_1_03_0001
item_object_name_0101 = statics\stol\stol_6_0006
item_object_name_0102 = statics\vishka\prop_watchtower_broken_0000
item_object_name_0103 = statics\barrel\barrel_close_2_0005
item_object_name_0104 = statics\trash_box\trash_konteyner_01_full_0004
item_object_name_0105 = statics\barrel\barrel_close_1_0022
item_object_name_0106 = statics\barrel\barrel_close_1
item_object_name_0107 = statics\barrel\barrel_close_1_0000
item_object_name_0108 = statics\barrel\barrel_close_1_0001
item_object_name_0109 = statics\barrel\barrel_close_1_0002
item_object_name_0110 = statics\barrel\barrel_close_1_0003
item_object_name_0111 = statics\barrel\barrel_close_4_0006
item_object_name_0112 = statics\barrel\barrel_close_4_0007
item_object_name_0113 = statics\barrel\barrel_close_4_0008
item_object_name_0114 = statics\barrel\barrel_close_4_0009
item_object_name_0115 = statics\barrel\barrel_close_4_0010
item_object_name_0116 = statics\barrel\barrel_close_4
item_object_name_0117 = statics\barrel\barrel_close_4_0000
item_object_name_0118 = statics\barrel\barrel_close_2_0006
item_object_name_0119 = statics\barrel\barrel_close_3_0003
item_object_name_0120 = statics\barrel\barrel_close_4_0001
item_object_name_0121 = statics\barrel\barrel_close_4_0002
item_object_name_0122 = statics\barrel\barrel_close_4_0003
item_object_name_0123 = statics\barrel\barrel_close_1_0004
item_object_name_0124 = statics\barrel\barrel_close_1_0005
item_object_name_0125 = statics\barrel\barrel_close_1_0006
item_object_name_0126 = statics\barrel\barrel_close_1_0007
item_object_name_0127 = statics\barrel\barrel_close_1_0008
item_object_name_0128 = statics\barrel\barrel_close_1_0009
item_object_name_0129 = statics\barrel\barrel_close_1_0010
item_object_name_0130 = statics\barrel\barrel_close_4_0004
item_object_name_0131 = statics\concrete_slab\betoncilindr_polovina2_0000
item_object_name_0132 = statics\barrel\barrel_close_2_0007
item_object_name_0133 = statics\barrel\barrel_close_3_0005
item_object_name_0134 = statics\barrel\barrel_close_3_0006
item_object_name_0135 = statics\barrel\barrel_close_2_0008
item_object_name_0136 = statics\army_base\prop_army_base_16_0016
item_object_name_0137 = statics\army_base\prop_army_base_13_0001
item_object_name_0138 = statics\army_base\prop_army_base_07_0001
item_object_name_0139 = statics\trash_box\trash_konteyner_01_full_0005
item_object_name_0140 = statics\army_base\prop_army_base_02_0000
item_object_name_0141 = statics\army_base\prop_army_base_13_0002
item_object_name_0142 = trees\new_trees\bush_1_03_0002
item_object_name_0143 = trees\new_trees\bush_1_03_0002
item_object_name_0144 = trees\new_trees\bush_1_03_0003
item_object_name_0145 = trees\new_trees\bush_1_03_0003
item_object_name_0146 = trees\new_trees\bush_1_03
item_object_name_0147 = trees\new_trees\bush_1_03
item_object_name_0148 = trees\new_trees\bush_1_03_0000
item_object_name_0149 = trees\new_trees\bush_1_03_0000
item_object_name_0150 = trees\new_trees\bush_1_03_0004
item_object_name_0151 = trees\new_trees\bush_1_03_0004
item_object_name_0152 = statics\army_base\prop_army_base_07
item_object_name_0153 = scenes\mp_bath\mp_bath
item_object_name_0154 = scenes\mp_bath\mp_bath
item_object_name_0155 = scenes\mp_bath\mp_bath
item_object_name_0156 = scenes\mp_bath\mp_bath
item_object_name_0157 = scenes\mp_bath\mp_bath
item_object_name_0158 = scenes\mp_bath\mp_bath
item_object_name_0159 = scenes\mp_bath\mp_bath
item_object_name_0160 = scenes\mp_bath\mp_bath
item_object_name_0161 = scenes\mp_bath\mp_bath
item_object_name_0162 = scenes\mp_bath\mp_bath
item_object_name_0163 = scenes\mp_bath\mp_bath
item_object_name_0164 = scenes\mp_bath\mp_bath
item_object_name_0165 = scenes\mp_bath\mp_bath
item_object_name_0166 = scenes\mp_bath\mp_bath
item_object_name_0167 = scenes\mp_bath\mp_bath
item_object_name_0168 = scenes\mp_bath\mp_bath
item_object_name_0169 = scenes\mp_bath\mp_bath
item_object_name_0170 = scenes\mp_bath\mp_bath
item_object_name_0171 = scenes\mp_bath\mp_bath
item_object_name_0172 = scenes\mp_bath\mp_bath_back
item_object_name_0173 = scenes\mp_bath\mp_bath_terrain
item_object_name_0174 = statics\firestation\fire_plug_2_0002
item_object_name_0175 = statics\barikada\blockpost_3
item_object_name_0176 = statics\cover\cover_metal_shield_9
item_object_name_0177 = statics\barrel\barrel_close_1_0017
item_object_name_0178 = statics\cover\cover_metal_shield_5
item_object_name_0179 = statics\barrel\barrel_close_2_0009
item_object_name_0180 = statics\barrel\barrel_close_3_0007
item_object_name_0181 = statics\army_base\prop_army_base_16_0013
item_object_name_0182 = statics\army_base\prop_army_base_16_0025
item_object_name_0183 = statics\barrel\barrel_close_3_0009
item_object_name_0184 = scenes\mp_bath\mp_bath_nosun
item_object_name_0185 = statics\army_base\prop_army_base_17
item_object_name_0186 = statics\army_base\prop_army_base_17_0000
item_object_name_0187 = statics\army_base\prop_army_base_17_0001
item_object_name_0188 = scenes\mp_bath\mp_bath_homa
item_object_name_0189 = scenes\mp_bath\mp_bath_fake
item_object_name_0190 = scenes\mp_bath\mp_bath
item_object_name_0191 = scenes\mp_bath\mp_bath
item_object_name_0192 = scenes\mp_bath\mp_bath
item_object_name_0193 = scenes\mp_bath\mp_bath
item_object_name_0194 = trees\new_trees\trees_elka_1_01_0007
item_object_name_0195 = trees\new_trees\trees_elka_1_01_0000
item_object_name_0196 = trees\new_trees\trees_elka_1_01
item_object_name_0197 = trees\new_trees\trees_elka_1_01_0006
item_object_name_0198 = trees\new_trees\trees_elka_1_01_0008
item_object_name_0199 = trees\new_trees\trees_elka_1_01_0003
item_object_name_0200 = trees\new_trees\trees_elka_1_01_0014
item_object_name_0201 = trees\new_trees\trees_elka_1_01_0009
item_object_name_0202 = trees\new_trees\trees_elka_1_01_0004
item_object_name_0203 = trees\new_trees\trees_elka_1_01_0013
item_object_name_0204 = trees\new_trees\trees_elka_1_01_0002
item_object_name_0205 = trees\new_trees\trees_elka_1_01_0001
item_object_name_0206 = trees\new_trees\trees_elka_1_01_0012
item_object_name_0207 = trees\new_trees\trees_elka_1_01_0005
item_object_name_0208 = trees\new_trees\trees_elka_1_01_0010
item_object_name_0209 = trees\new_trees\trees_elka_1_01_0011
item_object_name_0210 = trees\new_trees\trees_elka_1_01_0010
item_object_name_0211 = trees\new_trees\trees_elka_1_01_0011
item_object_name_0212 = trees\new_trees\trees_elka_1_01_0007
item_object_name_0213 = trees\new_trees\trees_elka_1_01_0000
item_object_name_0214 = trees\new_trees\trees_elka_1_01
item_object_name_0215 = trees\new_trees\trees_elka_1_01_0006
item_object_name_0216 = trees\new_trees\trees_elka_1_01_0008
item_object_name_0217 = trees\new_trees\trees_elka_1_01_0014
item_object_name_0218 = trees\new_trees\trees_elka_1_01_0009
item_object_name_0219 = trees\new_trees\trees_elka_1_01_0004
item_object_name_0220 = trees\new_trees\trees_elka_1_01_0013
item_object_name_0221 = trees\new_trees\trees_elka_1_01_0012
item_object_name_0222 = trees\new_trees\trees_elka_1_01_0001
item_object_name_0223 = trees\new_trees\trees_elka_1_01_0005
item_object_name_0224 = trees\new_trees\trees_elka_1_01_0002
item_object_name_0225 = trees\new_trees\trees_elka_1_01_0003
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name = sector_default
position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
sector_color = 255, 201, 107, 0
version = 18
[object_13]
change_map_to_idx = 0
clsid = 8
co_flags = 0
default = on
item_mesh_name_0000 = mp_bath_sector_13
item_object_name_0000 = scenes\mp_bath\mp_bath_sector
items_count = 1
name = sector_0011
position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
sector_color = 197, 237, 100, 0
version = 18
[object_14]
change_map_to_idx = 0
clsid = 8
co_flags = 0
default = off
item_mesh_name_0000 = mp_bath_sector_14
item_mesh_name_0001 = barrel_close_1
item_mesh_name_0002 = barrel_close_3
item_mesh_name_0003 = barrel_close_1
item_mesh_name_0004 = barrel_close_1
item_mesh_name_0005 = barrel_close_1
item_mesh_name_0006 = barrel_close_1
item_mesh_name_0007 = barrel_close_1
item_object_name_0000 = scenes\mp_bath\mp_bath_sector
item_object_name_0001 = statics\barrel\barrel_close_1_0015
item_object_name_0002 = statics\barrel\barrel_close_3_0004
item_object_name_0003 = statics\barrel\barrel_close_1_0011
item_object_name_0004 = statics\barrel\barrel_close_1_0012
item_object_name_0005 = statics\barrel\barrel_close_1_0016
item_object_name_0006 = statics\barrel\barrel_close_1_0013
item_object_name_0007 = statics\barrel\barrel_close_1_0014
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name = sector_0012
position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
sector_color = 0, 127, 255, 0
version = 18
[object_15]
change_map_to_idx = 2
clsid = 8
co_flags = 0
default = off
item_mesh_name_0000 = mp_bath_sector_15
item_mesh_name_0001 = piano
item_mesh_name_0002 = tumba_village_140x60_ph
item_mesh_name_0003 = shelf_village_140x210_ph
item_object_name_0000 = scenes\mp_bath\mp_bath_sector
item_object_name_0001 = statics\technica\piano
item_object_name_0002 = statics\shkaf\tumba_village_140x60_ph
item_object_name_0003 = statics\shkaf\shelf_village_140x210_ph
items_count = 4
name = sector_0013
position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
sector_color = 255, 127, 0, 0
version = 18
[object_16]
change_map_to_idx = 1
clsid = 8
co_flags = 0
default = off
item_mesh_name_0000 = mp_bath_sector_16
item_mesh_name_0001 = sign_agit_4
item_mesh_name_0002 = prop_army_base_14
item_mesh_name_0003 = prop_army_base_14
item_mesh_name_0004 = prop_army_base_14
item_mesh_name_0005 = fire_plug_1
item_object_name_0000 = scenes\mp_bath\mp_bath_sector
item_object_name_0001 = statics\plakat\agit_4
item_object_name_0002 = statics\army_base\prop_army_base_14_0006
item_object_name_0003 = statics\army_base\prop_army_base_14_0005
item_object_name_0004 = statics\army_base\prop_army_base_14_0007
item_object_name_0005 = statics\firestation\fire_plug_1_0004
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name = sector_0014
position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
sector_color = 255, 255, 0, 0
version = 18
[object_17]
change_map_to_idx = 2
clsid = 8
co_flags = 0
default = off
item_mesh_name_0000 = mp_bath_sector_17
item_object_name_0000 = scenes\mp_bath\mp_bath_sector
items_count = 1
name = sector_0015
position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
sector_color = 127, 0, 255, 0
version = 18
[object_18]
change_map_to_idx = 2
clsid = 8
co_flags = 0
default = off
item_mesh_name_0000 = mp_bath_sector_18
item_object_name_0000 = scenes\mp_bath\mp_bath_sector
items_count = 1
name = sector_0016
position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
sector_color = 255, 255, 255, 0
version = 18
[object_19]
change_map_to_idx = 0
clsid = 8
co_flags = 0
default = off
item_mesh_name_0000 = mp_bath_sector_19
item_object_name_0000 = scenes\mp_bath\mp_bath_sector
items_count = 1
name = sector_0017
position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
sector_color = 136, 36, 36, 0
version = 18
[object_2]
change_map_to_idx = 2
clsid = 8
co_flags = 2
default = off
item_mesh_name_0000 = mp_bath_sector_3
item_mesh_name_0001 = sign_agit_1
item_mesh_name_0002 = sign_agit_2
item_mesh_name_0003 = sign_agit_3
item_mesh_name_0004 = sodavoda
item_mesh_name_0005 = stol_6
item_mesh_name_0006 = stol_6
item_mesh_name_0007 = stol_6
item_mesh_name_0008 = stol_6
item_mesh_name_0009 = fire_plug_1
item_object_name_0000 = scenes\mp_bath\mp_bath_sector
item_object_name_0001 = statics\plakat\agit_1_0001
item_object_name_0002 = statics\plakat\agit_2
item_object_name_0003 = statics\plakat\agit_3
item_object_name_0004 = statics\street\sodavoda_0002
item_object_name_0005 = statics\stol\stol_6
item_object_name_0006 = statics\stol\stol_6_0002
item_object_name_0007 = statics\stol\stol_6_0003
item_object_name_0008 = statics\stol\stol_6_0008
item_object_name_0009 = statics\firestation\fire_plug_1
items_count = 10
name = sector_0001
position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
sector_color = 0, 0, 127, 0
version = 18
[object_20]
change_map_to_idx = 2
clsid = 8
co_flags = 0
default = off
item_mesh_name_0000 = mp_bath_sector_21
item_mesh_name_0001 = stol_obedenniy
item_mesh_name_0002 = sodavoda
item_mesh_name_0003 = fire_plug_2
item_mesh_name_0004 = divan_01a
item_mesh_name_0005 = stol_obedenniy
item_mesh_name_0006 = sodavoda
item_mesh_name_0007 = stol_obedenniy
item_mesh_name_0008 = sodavoda
item_mesh_name_0009 = umivalnik_2
item_object_name_0000 = scenes\mp_bath\mp_bath_sector
item_object_name_0001 = statics\stol\stol_obedenniy_0001
item_object_name_0002 = statics\street\sodavoda
item_object_name_0003 = statics\firestation\fire_plug_2
item_object_name_0004 = statics\bed\divan_01a_0000
item_object_name_0005 = statics\stol\stol_obedenniy_0003
item_object_name_0006 = statics\street\sodavoda_0003
item_object_name_0007 = statics\stol\stol_obedenniy
item_object_name_0008 = statics\street\sodavoda_0004
item_object_name_0009 = statics\santechnika\umivalnik_2
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name = sector_0018
position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
sector_color = 229, 90, 31, 0
version = 18
[object_3]
change_map_to_idx = 2
clsid = 8
co_flags = 2
default = off
item_mesh_name_0000 = mp_bath_sector_4
item_mesh_name_0001 = sign_agit_1
item_mesh_name_0002 = prop_army_base_16
item_mesh_name_0003 = stol_6
item_mesh_name_0004 = stol_6
item_mesh_name_0005 = stol_6
item_mesh_name_0006 = tumba_village_100x90_ph
item_mesh_name_0007 = magnitofon
item_mesh_name_0008 = fire_plug_1
item_mesh_name_0009 = prop_army_base_16
item_mesh_name_0010 = prop_army_base_16
item_mesh_name_0011 = el_shkaf_01
item_object_name_0000 = scenes\mp_bath\mp_bath_sector
item_object_name_0001 = statics\plakat\agit_1
item_object_name_0002 = statics\army_base\prop_army_base_16_0012
item_object_name_0003 = statics\stol\stol_6_0004
item_object_name_0004 = statics\stol\stol_6_0005
item_object_name_0005 = statics\stol\stol_6_0007
item_object_name_0006 = statics\shkaf\tumba_village_100x90_ph
item_object_name_0007 = statics\technica\magnitofon
item_object_name_0008 = statics\firestation\fire_plug_1_0002
item_object_name_0009 = statics\army_base\prop_army_base_16_0017
item_object_name_0010 = statics\army_base\prop_army_base_16_0024
item_object_name_0011 = statics\technica\el_shkaf_01_0000
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name = sector_0002
position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
sector_color = 0, 127, 0, 0
version = 18
[object_4]
change_map_to_idx = 1
clsid = 8
co_flags = 2
default = off
item_mesh_name_0000 = mp_bath_sector_5
item_mesh_name_0001 = prop_army_base_14
item_mesh_name_0002 = prop_army_base_16
item_mesh_name_0003 = prop_army_base_14
item_mesh_name_0004 = prop_army_base_14
item_mesh_name_0005 = prop_army_base_14
item_mesh_name_0006 = prop_army_base_16
item_mesh_name_0007 = prop_army_base_14
item_mesh_name_0008 = stol_2
item_mesh_name_0009 = fire_plug_2
item_mesh_name_0010 = prop_army_base_17
item_mesh_name_0011 = light_alarm
item_object_name_0000 = scenes\mp_bath\mp_bath_sector
item_object_name_0001 = statics\army_base\prop_army_base_14_0010
item_object_name_0002 = statics\army_base\prop_army_base_16_0018
item_object_name_0003 = statics\army_base\prop_army_base_14_0013
item_object_name_0004 = statics\army_base\prop_army_base_14_0014
item_object_name_0005 = statics\army_base\prop_army_base_14
item_object_name_0006 = statics\army_base\prop_army_base_16_0008
item_object_name_0007 = statics\army_base\prop_army_base_14_0000
item_object_name_0008 = statics\stol\stol_2
item_object_name_0009 = statics\firestation\fire_plug_2_0000
item_object_name_0010 = statics\army_base\prop_army_base_17_0003
item_object_name_0011 = statics\light\light_alarm_0001
items_count = 12
name = sector_0003
position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
sector_color = 255, 255, 0, 0
version = 18
[object_5]
change_map_to_idx = 1
clsid = 8
co_flags = 2
default = off
item_mesh_name_0000 = mp_bath_sector_6
item_mesh_name_0001 = poddon_k
item_mesh_name_0002 = poddon_k
item_mesh_name_0003 = barrel_close_1
item_mesh_name_0004 = barrel_close_1
item_mesh_name_0005 = prop_army_base_14
item_mesh_name_0006 = barrel_close_1
item_mesh_name_0007 = barrel_close_1
item_mesh_name_0008 = barrel_close_2
item_mesh_name_0009 = barrel_close_3
item_mesh_name_0010 = barrel_close_2
item_mesh_name_0011 = barrel_close_3
item_mesh_name_0012 = prop_army_base_14
item_mesh_name_0013 = prop_army_base_14
item_mesh_name_0014 = fire_plug_1
item_mesh_name_0015 = mp_bath_sector_20
item_object_name_0000 = scenes\mp_bath\mp_bath_sector
item_object_name_0001 = statics\briks_block\poddon_k_0001
item_object_name_0002 = statics\briks_block\poddon_k
item_object_name_0003 = statics\barrel\barrel_close_1_0018
item_object_name_0004 = statics\barrel\barrel_close_1_0019
item_object_name_0005 = statics\army_base\prop_army_base_14_0009
item_object_name_0006 = statics\barrel\barrel_close_1_0020
item_object_name_0007 = statics\barrel\barrel_close_1_0021
item_object_name_0008 = statics\barrel\barrel_close_2_0012
item_object_name_0009 = statics\barrel\barrel_close_3_0000
item_object_name_0010 = statics\barrel\barrel_close_2_0013
item_object_name_0011 = statics\barrel\barrel_close_3_0001
item_object_name_0012 = statics\army_base\prop_army_base_14_0001
item_object_name_0013 = statics\army_base\prop_army_base_14_0002
item_object_name_0014 = statics\firestation\fire_plug_1_0001
item_object_name_0015 = scenes\mp_bath\mp_bath_sector
items_count = 16
name = sector_0004
position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
sector_color = 127, 255, 0, 0
version = 18
[object_6]
change_map_to_idx = 2
clsid = 8
co_flags = 2
default = off
item_mesh_name_0000 = mp_bath_sector_7
item_mesh_name_0001 = el_shkaf_04
item_mesh_name_0002 = desk_05
item_mesh_name_0003 = stol_7
item_mesh_name_0004 = stol_7
item_object_name_0000 = scenes\mp_bath\mp_bath_sector
item_object_name_0001 = statics\technica\el_shkaf_04_0000
item_object_name_0002 = statics\shelf\desk_05
item_object_name_0003 = statics\stol\stol_7_0001
item_object_name_0004 = statics\stol\stol_7_0002
items_count = 5
name = sector_0005
position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
sector_color = 127, 255, 127, 0
version = 18
[object_7]
change_map_to_idx = 1
clsid = 8
co_flags = 2
default = off
item_mesh_name_0000 = mp_bath_sector_8
item_mesh_name_0001 = cover_vent_box_7
item_mesh_name_0002 = prop_army_base_16
item_mesh_name_0003 = prop_army_base_16
item_mesh_name_0004 = desk_05
item_object_name_0000 = scenes\mp_bath\mp_bath_sector
item_object_name_0001 = statics\cover\cover_vent_box_7
item_object_name_0002 = statics\army_base\prop_army_base_16_0014
item_object_name_0003 = statics\army_base\prop_army_base_16_0015
item_object_name_0004 = statics\shelf\desk_05_0000
items_count = 5
name = sector_0006
position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
sector_color = 127, 255, 127, 0
version = 18
[object_8]
change_map_to_idx = 0
clsid = 8
co_flags = 2
default = off
item_mesh_name_0000 = mp_bath_sector_9
item_mesh_name_0001 = el_shitok
item_mesh_name_0002 = light_alarm
item_object_name_0000 = scenes\mp_bath\mp_bath_sector
item_object_name_0001 = statics\street\el_shitok
item_object_name_0002 = statics\light\light_alarm_0002
items_count = 3
name = sector_0007
position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
sector_color = 0, 127, 255, 0
version = 18
[object_9]
change_map_to_idx = 1
clsid = 8
co_flags = 2
default = off
item_mesh_name_0000 = mp_bath_sector_10
item_mesh_name_0001 = prop_army_base_14
item_mesh_name_0002 = prop_army_base_14
item_mesh_name_0003 = sodavoda
item_object_name_0000 = scenes\mp_bath\mp_bath_sector
item_object_name_0001 = statics\army_base\prop_army_base_14_0003
item_object_name_0002 = statics\army_base\prop_army_base_14_0004
item_object_name_0003 = statics\street\sodavoda_0001
items_count = 4
name = sector_0008
position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
sector_color = 168, 166, 207, 0
version = 18