e4s-sdk/rawdata/levels/!FinalSP/jupiter_underground/group.part1
2026-06-17 23:06:51 +03:00

10359 lines
526 KiB (Stored with Git LFS)
Text
Raw Permalink Blame History

[guid]
guid_g0 = 5077210285468872039
guid_g1 = 17697716193773192125
[main]
objects_count = 142
version = 0
[modif]
name =
time = 0
[object_0]
clsid = 0
co_flags = 3
ingroup_count = 1
name = light_preset\light_alarm_6m_nolight_0020
position = 21.785860, 12.278800, 403.074816
ref_name = light_preset\light_alarm_6m_nolight
rotation = -1.570796, 1.570796, 0.000000
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_0_ingroup_0]
clsid = 2
co_flags = 2
flags = 0
name = statics\light\light_alarm_nolight_0004
position = 21.785860, 12.278800, 403.074816
reference_name = statics\light\light_alarm_nolight
rotation = -1.570796, 1.570796, 0.000000
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_1]
clsid = 0
co_flags = 0
ingroup_count = 1
name = light_preset_hemi\light_hemi_18m_0002
position = -33.625960, 37.505484, -9.459022
ref_name = light_preset_hemi\light_hemi_18m
rotation = -0.046787, -0.006847, 2.996222
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_10]
clsid = 0
co_flags = 3
ingroup_count = 11
name = light_preset\light_galogen_1_with_box_6m_0000
position = 55.583024, 6.223132, 9.840896
ref_name = light_preset\light_galogen_1_with_box_6m
rotation = 0.000000, 0.140400, -3.141593
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_100]
clsid = 0
co_flags = 2
ingroup_count = 1
name = light_preset_hemi\light_hemi_10m_0005
position = 9.812860, 2.392000, -53.358544
ref_name = light_preset_hemi\light_hemi_10m
rotation = 0.000000, 0.000000, -0.000000
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_100_ingroup_0]
anim_ref_name =
attenuation0 = 1.000000
attenuation1 = 0.300000
attenuation2 = 0.100000
brightness = 1.000000
clsid = 3
co_flags = 2
color = 1.000000, 1.000000, 1.000000, 0.000000
cone = 0.392699
fallof_texture =
light_control = 1
light_flags = 1
name = light_hemi_10m_0006
position = 9.812860, 2.392000, -53.358544
range = 10.000000
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_101]
clsid = 0
co_flags = 2
ingroup_count = 1
name = light_preset_hemi\light_hemi_8m_0029
position = -0.278159, 7.742218, -95.051960
ref_name = light_preset_hemi\light_hemi_8m
rotation = 0.000028, -0.000000, 0.000040
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_101_ingroup_0]
anim_ref_name =
attenuation0 = 1.000000
attenuation1 = 0.400000
attenuation2 = 0.000000
brightness = 0.300000
clsid = 3
co_flags = 2
color = 1.000000, 1.000000, 1.000000, 0.000000
cone = 0.392699
fallof_texture =
light_control = 1
light_flags = 1
name = light_hemi_8m_0030
position = -0.278159, 7.742218, -95.051960
range = 8.000000
rotation = 0.000028, 6.283185, 0.000040
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_102]
clsid = 0
co_flags = 2
ingroup_count = 1
name = light_preset_hemi\light_hemi_8m_0030
position = -4.442082, 6.602216, -89.834664
ref_name = light_preset_hemi\light_hemi_8m
rotation = 0.000028, -0.000000, 0.000040
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_102_ingroup_0]
anim_ref_name =
attenuation0 = 1.000000
attenuation1 = 0.400000
attenuation2 = 0.000000
brightness = 0.300000
clsid = 3
co_flags = 2
color = 1.000000, 1.000000, 1.000000, 0.000000
cone = 0.392699
fallof_texture =
light_control = 1
light_flags = 1
name = light_hemi_8m_0031
position = -4.442082, 6.602216, -89.834664
range = 8.000000
rotation = 0.000028, 6.283185, 0.000040
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_103]
clsid = 0
co_flags = 2
ingroup_count = 1
name = light_preset_hemi\light_hemi_8m_0031
position = 5.378338, 10.855123, -103.655472
ref_name = light_preset_hemi\light_hemi_8m
rotation = 0.000000, 0.000000, -0.000000
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_103_ingroup_0]
anim_ref_name =
attenuation0 = 1.000000
attenuation1 = 0.400000
attenuation2 = 0.000000
brightness = 0.300000
clsid = 3
co_flags = 2
color = 1.000000, 1.000000, 1.000000, 0.000000
cone = 0.392699
fallof_texture =
light_control = 1
light_flags = 1
name = light_hemi_8m_0032
position = 5.378338, 10.855123, -103.655472
range = 8.000000
rotation = 0.000000, 6.283185, 0.000000
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_104]
clsid = 0
co_flags = 2
ingroup_count = 1
name = light_preset_hemi\light_hemi_8m_0032
position = 8.537245, 7.319124, -107.505792
ref_name = light_preset_hemi\light_hemi_8m
rotation = 0.000000, 0.000000, -0.000000
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_104_ingroup_0]
anim_ref_name =
attenuation0 = 1.000000
attenuation1 = 0.400000
attenuation2 = 0.000000
brightness = 0.300000
clsid = 3
co_flags = 2
color = 1.000000, 1.000000, 1.000000, 0.000000
cone = 0.392699
fallof_texture =
light_control = 1
light_flags = 1
name = light_hemi_8m_0033
position = 8.537245, 7.319124, -107.505792
range = 8.000000
rotation = 0.000000, 6.283185, 0.000000
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_105]
clsid = 0
co_flags = 2
ingroup_count = 1
name = light_preset_hemi\light_hemi_8m_0033
position = 4.477792, 7.319124, -102.429416
ref_name = light_preset_hemi\light_hemi_8m
rotation = 0.000000, 0.000000, -0.000000
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_105_ingroup_0]
anim_ref_name =
attenuation0 = 1.000000
attenuation1 = 0.400000
attenuation2 = 0.000000
brightness = 0.300000
clsid = 3
co_flags = 2
color = 1.000000, 1.000000, 1.000000, 0.000000
cone = 0.392699
fallof_texture =
light_control = 1
light_flags = 1
name = light_hemi_8m_0034
position = 4.477792, 7.319124, -102.429416
range = 8.000000
rotation = 0.000000, 6.283185, 0.000000
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_106]
clsid = 0
co_flags = 2
ingroup_count = 1
name = light_preset_hemi\light_hemi_8m_0034
position = 13.097836, 7.319124, -113.092552
ref_name = light_preset_hemi\light_hemi_8m
rotation = 0.000000, 0.000000, -0.000000
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_106_ingroup_0]
anim_ref_name =
attenuation0 = 1.000000
attenuation1 = 0.400000
attenuation2 = 0.000000
brightness = 0.300000
clsid = 3
co_flags = 2
color = 1.000000, 1.000000, 1.000000, 0.000000
cone = 0.392699
fallof_texture =
light_control = 1
light_flags = 1
name = light_hemi_8m_0035
position = 13.097836, 7.319124, -113.092552
range = 8.000000
rotation = 0.000000, 6.283185, 0.000000
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_107]
clsid = 0
co_flags = 2
ingroup_count = 1
name = light_preset_hemi\light_hemi_8m_0035
position = 18.027536, 7.319124, -126.929472
ref_name = light_preset_hemi\light_hemi_8m
rotation = 0.000000, 0.000000, -0.000000
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_107_ingroup_0]
anim_ref_name =
attenuation0 = 1.000000
attenuation1 = 0.400000
attenuation2 = 0.000000
brightness = 0.300000
clsid = 3
co_flags = 2
color = 1.000000, 1.000000, 1.000000, 0.000000
cone = 0.392699
fallof_texture =
light_control = 1
light_flags = 1
name = light_hemi_8m_0036
position = 18.027536, 7.319124, -126.929472
range = 8.000000
rotation = 0.000000, 6.283185, 0.000000
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_108]
clsid = 0
co_flags = 2
ingroup_count = 1
name = light_preset_hemi\light_hemi_8m_0036
position = 16.730242, 7.319124, -119.176832
ref_name = light_preset_hemi\light_hemi_8m
rotation = 0.000000, 0.000000, -0.000000
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_108_ingroup_0]
anim_ref_name =
attenuation0 = 1.000000
attenuation1 = 0.400000
attenuation2 = 0.000000
brightness = 0.300000
clsid = 3
co_flags = 2
color = 1.000000, 1.000000, 1.000000, 0.000000
cone = 0.392699
fallof_texture =
light_control = 1
light_flags = 1
name = light_hemi_8m_0037
position = 16.730242, 7.319124, -119.176832
range = 8.000000
rotation = 0.000000, 6.283185, 0.000000
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_109]
clsid = 0
co_flags = 2
ingroup_count = 1
name = light_preset_hemi\light_hemi_8m_0037
position = 18.031056, 7.701124, -132.700680
ref_name = light_preset_hemi\light_hemi_8m
rotation = 0.000000, 0.000000, -0.000000
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_109_ingroup_0]
anim_ref_name =
attenuation0 = 1.000000
attenuation1 = 0.400000
attenuation2 = 0.000000
brightness = 0.300000
clsid = 3
co_flags = 2
color = 1.000000, 1.000000, 1.000000, 0.000000
cone = 0.392699
fallof_texture =
light_control = 1
light_flags = 1
name = light_hemi_8m_0038
position = 18.031056, 7.701124, -132.700680
range = 8.000000
rotation = 0.000000, 6.283185, 0.000000
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_10_ingroup_0]
clsid = 1
co_flags = 2
flags = 0
name = glow_galogen_0001
position = 55.583024, 5.923146, 9.840896
radius = 1.000000
rotation = 0.000000, 0.140400, -3.141593
scale = 1.000000, 1.000000, 1.000000
shader_name = effects\glow
texture_name = glow\glow_04
version = 18
[object_10_ingroup_1]
clsid = 2
co_flags = 2
flags = 0
name = statics\light\light_galogen_1
position = 55.583024, 6.213124, 9.840896
reference_name = statics\light\light_galogen_1
rotation = 0.000000, 0.140400, -3.141593
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_10_ingroup_10]
clsid = 6
co_flags = 2
name = light_galogen_1_glass_0001
position = 55.583024, 6.213124, 9.840896
rotation = 0.000000, 0.140400, -3.141593
scale = 1.000000, 1.000000, 1.000000
type = 2
version = 23
[object_10_ingroup_10_spawndata]
000001 = 1
000002 = "lights_hanging_lamp"
000003 = "light_galogen_1_glass_0001"
000004 = 0
000005 = 254
000006 = 55.583024, 6.213124, 9.840896
000007 = 0.000000, 0.140400, -3.141593
000008 = 0
000009 = 65535
000010 = 65535
000011 = 65535
000012 = 33
000013 = 128
000014 = 65535
000015 = 12
000016 = 0
000017 = 65535
000018 = 0
000019 = 65535
000020 = 0.000000
000021 = 1
000022 = -1
000023 = -198
000024 = "[collide]
ignore_static"
000025 = -1
000026 = -1
000027 = "dynamics\light\light_galogen_1_glass"
000028 = 0
000029 = "$editor"
000030 = 0
000031 = 65535
000032 = -1
000033 = 0.700000
000034 = "light\light_galogen_idle"
000035 = 6.000000
000036 = 26
000037 = "$editor"
000038 = "link"
000039 = 100.000000
000040 = 0.100000
000041 = 3.000000
000042 = 0.500000
000043 = ""
000044 = ""
000045 = "bone_lamp"
000046 = 2.094395
000047 = ""
000048 = 0.700000
000049 = "bone_omni"
000050 = 1.000000
000051 = 1.000000
000052 = 1.000000
fl = 0
name = lights_hanging_lamp
[object_10_ingroup_2]
clsid = 2
co_flags = 2
flags = 0
name = statics\light\light_galogen_1_box
position = 55.583024, 6.223132, 9.840896
reference_name = statics\light\light_galogen_1_box
rotation = 0.000000, 0.140400, -3.141593
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_10_ingroup_3]
clsid = 2
co_flags = 2
flags = 0
name = statics\light\light_galogen_1_nolight_0017
position = 55.682084, 6.213124, 9.854835
reference_name = statics\light\light_galogen_1_nolight
rotation = 0.000000, 0.140400, -3.141593
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_10_ingroup_4]
clsid = 2
co_flags = 2
flags = 0
name = statics\light\light_galogen_1_nolight_0004
position = 55.484096, 6.213124, 9.826914
reference_name = statics\light\light_galogen_1_nolight
rotation = 0.000000, 0.140400, -3.141593
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_10_ingroup_5]
anim_ref_name =
attenuation0 = 0.500000
attenuation1 = 0.400000
attenuation2 = 0.100000
brightness = 0.700000
clsid = 3
co_flags = 2
color = 0.733333, 0.800000, 0.913726, 0.000000
cone = 0.392699
fallof_texture =
light_control = 0
light_flags = 2
name = light_galogen_6m_dinamic
position = 55.593592, 5.689046, 9.739585
range = 6.000000
rotation = 0.000000, 0.140400, -3.141593
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_10_ingroup_6]
anim_ref_name =
attenuation0 = 0.200000
attenuation1 = 0.600000
attenuation2 = 1.000000
brightness = 0.400000
clsid = 3
co_flags = 2
color = 1.000000, 1.000000, 1.000000, 0.000000
cone = 0.392699
fallof_texture =
fuzzy_box_dim = 0.100000, 0.100000, 0.100000
fuzzy_point_0 = 0.000000, 0.000000, 0.000000
fuzzy_point_1 = 0.000592, 0.000411, -0.090597
fuzzy_point_2 = 0.000993, 0.017920, -0.006477
fuzzy_point_count = 3
fuzzy_shape_type = 0
fuzzy_sphere_radius = 0.100000
light_control = 1
light_flags = 17
name = light_galogen_1m_ambient_0004
position = 55.541448, 5.752114, 10.112363
range = 1.500000
rotation = 0.000000, 0.140400, -3.141593
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_10_ingroup_7]
anim_ref_name =
attenuation0 = 0.200000
attenuation1 = 0.600000
attenuation2 = 1.000000
brightness = 0.400000
clsid = 3
co_flags = 2
color = 1.000000, 1.000000, 1.000000, 0.000000
cone = 0.392699
fallof_texture =
fuzzy_box_dim = 0.100000, 0.100000, 0.100000
fuzzy_point_0 = 0.000000, 0.000000, 0.000000
fuzzy_point_1 = 0.000592, 0.000411, -0.090597
fuzzy_point_2 = 0.000993, 0.017920, -0.006477
fuzzy_point_count = 3
fuzzy_shape_type = 0
fuzzy_sphere_radius = 0.100000
light_control = 1
light_flags = 17
name = light_galogen_1m_ambient_0005
position = 55.641604, 5.752358, 9.404261
range = 1.500000
rotation = 0.000000, 0.140400, -3.141593
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_10_ingroup_8]
anim_ref_name =
attenuation0 = 1.000000
attenuation1 = 0.200000
attenuation2 = 0.050000
brightness = 0.300000
clsid = 3
co_flags = 2
color = 1.000000, 1.000000, 1.000000, 0.000000
cone = 0.392699
fallof_texture =
fuzzy_box_dim = 0.100000, 0.100000, 0.100000
fuzzy_point_0 = 0.000000, 0.000000, 0.000000
fuzzy_point_1 = -0.251777, -0.115531, 0.037097
fuzzy_point_2 = -0.129369, 0.102349, 0.210451
fuzzy_point_3 = -0.007836, -0.009886, 0.002373
fuzzy_point_4 = -0.108512, 0.009418, -0.052575
fuzzy_point_count = 5
fuzzy_shape_type = 0
fuzzy_sphere_radius = 0.300000
light_control = 1
light_flags = 17
name = light_galogen_6m_ambient
position = 55.593524, 3.867775, 9.736864
range = 6.000000
rotation = 0.000000, 0.140400, -3.141593
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_10_ingroup_9]
anim_ref_name =
attenuation0 = 0.600000
attenuation1 = 0.500000
attenuation2 = 0.200000
brightness = 1.200000
clsid = 3
co_flags = 2
color = 0.733333, 0.800000, 0.913726, 0.000000
cone = 0.392699
fallof_texture =
fuzzy_box_dim = 0.100000, 0.100000, 0.100000
fuzzy_point_0 = 0.000000, 0.000000, 0.000000
fuzzy_point_1 = -0.011263, -0.018529, 0.021787
fuzzy_point_2 = 0.034149, 0.088892, -0.118067
fuzzy_point_3 = 0.053085, -0.017956, 0.125800
fuzzy_point_4 = -0.186735, 0.021017, 0.059028
fuzzy_point_count = 5
fuzzy_shape_type = 0
fuzzy_sphere_radius = 0.200000
light_control = 0
light_flags = 17
name = light_galogen_6m_lightmap
position = 55.593596, 5.945046, 9.739586
range = 6.000000
rotation = 0.000000, 0.140400, -3.141593
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_11]
clsid = 0
co_flags = 3
ingroup_count = 11
name = light_preset\light_galogen_1_with_box_8m_blim_0001
position = 48.923824, 6.961860, 0.035458
ref_name = light_preset\light_galogen_1_with_box_8m_blim
rotation = -0.000054, -0.023400, 3.141510
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_110]
clsid = 0
co_flags = 2
ingroup_count = 1
name = light_preset_hemi\light_hemi_8m_0038
position = 10.286453, 10.855123, -109.573528
ref_name = light_preset_hemi\light_hemi_8m
rotation = 0.000000, 0.000000, -0.000000
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_110_ingroup_0]
anim_ref_name =
attenuation0 = 1.000000
attenuation1 = 0.400000
attenuation2 = 0.000000
brightness = 0.300000
clsid = 3
co_flags = 2
color = 1.000000, 1.000000, 1.000000, 0.000000
cone = 0.392699
fallof_texture =
light_control = 1
light_flags = 1
name = light_hemi_8m_0039
position = 10.286453, 10.855123, -109.573528
range = 8.000000
rotation = 0.000000, 6.283185, 0.000000
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_111]
clsid = 0
co_flags = 2
ingroup_count = 1
name = light_preset_hemi\light_hemi_8m_0039
position = 17.809850, 10.855123, -126.436776
ref_name = light_preset_hemi\light_hemi_8m
rotation = 0.000000, 0.000000, -0.000000
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_111_ingroup_0]
anim_ref_name =
attenuation0 = 1.000000
attenuation1 = 0.400000
attenuation2 = 0.000000
brightness = 0.300000
clsid = 3
co_flags = 2
color = 1.000000, 1.000000, 1.000000, 0.000000
cone = 0.392699
fallof_texture =
light_control = 1
light_flags = 1
name = light_hemi_8m_0040
position = 17.809850, 10.855123, -126.436776
range = 8.000000
rotation = 0.000000, 6.283185, 0.000000
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_112]
clsid = 0
co_flags = 2
ingroup_count = 1
name = light_preset_hemi\light_hemi_8m_0041
position = 16.074038, 10.855123, -117.537096
ref_name = light_preset_hemi\light_hemi_8m
rotation = 0.000000, 0.000000, -0.000000
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_112_ingroup_0]
anim_ref_name =
attenuation0 = 1.000000
attenuation1 = 0.400000
attenuation2 = 0.000000
brightness = 0.300000
clsid = 3
co_flags = 2
color = 1.000000, 1.000000, 1.000000, 0.000000
cone = 0.392699
fallof_texture =
light_control = 1
light_flags = 1
name = light_hemi_8m_0042
position = 16.074038, 10.855123, -117.537096
range = 8.000000
rotation = 0.000000, 6.283185, 0.000000
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_113]
clsid = 0
co_flags = 2
ingroup_count = 1
name = light_preset_hemi\light_hemi_8m_0042
position = 1.386790, 12.257472, -135.516656
ref_name = light_preset_hemi\light_hemi_8m
rotation = 0.000000, 0.000000, -0.000000
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_113_ingroup_0]
anim_ref_name =
attenuation0 = 1.000000
attenuation1 = 0.400000
attenuation2 = 0.000000
brightness = 0.300000
clsid = 3
co_flags = 2
color = 1.000000, 1.000000, 1.000000, 0.000000
cone = 0.392699
fallof_texture =
light_control = 1
light_flags = 1
name = light_hemi_8m_0043
position = 1.386790, 12.257472, -135.516656
range = 8.000000
rotation = 0.000000, 6.283185, 0.000000
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_114]
clsid = 0
co_flags = 2
ingroup_count = 1
name = light_preset_hemi\light_hemi_8m_0044
position = 10.716902, 10.299471, -135.822592
ref_name = light_preset_hemi\light_hemi_8m
rotation = 0.000000, 0.000000, -0.000000
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_114_ingroup_0]
anim_ref_name =
attenuation0 = 1.000000
attenuation1 = 0.400000
attenuation2 = 0.000000
brightness = 0.300000
clsid = 3
co_flags = 2
color = 1.000000, 1.000000, 1.000000, 0.000000
cone = 0.392699
fallof_texture =
light_control = 1
light_flags = 1
name = light_hemi_8m_0045
position = 10.716902, 10.299471, -135.822592
range = 8.000000
rotation = 0.000000, 6.283185, 0.000000
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_115]
clsid = 0
co_flags = 2
ingroup_count = 1
name = light_preset_hemi\light_hemi_5m_0008
position = 6.450244, 5.057402, -135.859360
ref_name = light_preset_hemi\light_hemi_5m
rotation = -0.000000, -0.000000, -0.000000
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_115_ingroup_0]
anim_ref_name =
attenuation0 = 1.000000
attenuation1 = 0.500000
attenuation2 = 0.100000
brightness = 0.300000
clsid = 3
co_flags = 2
color = 1.000000, 1.000000, 1.000000, 0.000000
cone = 0.392699
fallof_texture =
light_control = 1
light_flags = 1
name = light_hemi_5m_0009
position = 6.450244, 5.057402, -135.859360
range = 5.000000
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_116]
clsid = 0
co_flags = 2
ingroup_count = 1
name = light_preset_hemi\light_hemi_8m_0046
position = 28.882790, 7.701124, -139.378624
ref_name = light_preset_hemi\light_hemi_8m
rotation = 0.000000, 0.000000, -0.000000
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_116_ingroup_0]
anim_ref_name =
attenuation0 = 1.000000
attenuation1 = 0.400000
attenuation2 = 0.000000
brightness = 0.300000
clsid = 3
co_flags = 2
color = 1.000000, 1.000000, 1.000000, 0.000000
cone = 0.392699
fallof_texture =
light_control = 1
light_flags = 1
name = light_hemi_8m_0047
position = 28.882790, 7.701124, -139.378624
range = 8.000000
rotation = 0.000000, 6.283185, 0.000000
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_117]
clsid = 0
co_flags = 2
ingroup_count = 1
name = light_preset_hemi\light_hemi_8m_0047
position = 34.113632, 7.701124, -141.407536
ref_name = light_preset_hemi\light_hemi_8m
rotation = 0.000000, 0.000000, -0.000000
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_117_ingroup_0]
anim_ref_name =
attenuation0 = 1.000000
attenuation1 = 0.400000
attenuation2 = 0.000000
brightness = 0.300000
clsid = 3
co_flags = 2
color = 1.000000, 1.000000, 1.000000, 0.000000
cone = 0.392699
fallof_texture =
light_control = 1
light_flags = 1
name = light_hemi_8m_0048
position = 34.113632, 7.701124, -141.407536
range = 8.000000
rotation = 0.000000, 6.283185, 0.000000
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_118]
clsid = 0
co_flags = 2
ingroup_count = 1
name = light_preset_hemi\light_hemi_5m_0009
position = 37.138600, 8.051536, -136.339520
ref_name = light_preset_hemi\light_hemi_5m
rotation = 0.000000, 0.000000, -0.000000
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_118_ingroup_0]
anim_ref_name =
attenuation0 = 1.000000
attenuation1 = 0.500000
attenuation2 = 0.100000
brightness = 0.300000
clsid = 3
co_flags = 2
color = 1.000000, 1.000000, 1.000000, 0.000000
cone = 0.392699
fallof_texture =
light_control = 1
light_flags = 1
name = light_hemi_5m_0010
position = 37.138600, 8.051536, -136.339520
range = 5.000000
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_119]
clsid = 0
co_flags = 2
ingroup_count = 1
name = light_preset_hemi\light_hemi_5m_0010
position = 29.384128, 8.248836, -144.167872
ref_name = light_preset_hemi\light_hemi_5m
rotation = -0.000000, -0.000000, -0.000000
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_119_ingroup_0]
anim_ref_name =
attenuation0 = 1.000000
attenuation1 = 0.500000
attenuation2 = 0.100000
brightness = 0.300000
clsid = 3
co_flags = 2
color = 1.000000, 1.000000, 1.000000, 0.000000
cone = 0.392699
fallof_texture =
light_control = 1
light_flags = 1
name = light_hemi_5m_0011
position = 29.384128, 8.248836, -144.167872
range = 5.000000
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_11_ingroup_0]
clsid = 1
co_flags = 2
flags = 0
name = glow_galogen_0010
position = 48.923844, 6.661874, 0.035441
radius = 1.000000
rotation = -0.000054, -0.023400, 3.141510
scale = 1.000000, 1.000000, 1.000000
shader_name = effects\glow
texture_name = glow\glow_04
version = 18
[object_11_ingroup_1]
clsid = 2
co_flags = 2
flags = 0
name = statics\light\light_galogen_1_0004
position = 48.923824, 6.951852, 0.035457
reference_name = statics\light\light_galogen_1
rotation = -0.000054, -0.023400, 3.141510
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_11_ingroup_10]
clsid = 6
co_flags = 2
name = light_galogen_1_glass_0010
position = 48.923824, 6.951852, 0.035457
rotation = -0.000054, -0.023400, 3.141510
scale = 1.000000, 1.000000, 1.000000
type = 2
version = 23
[object_11_ingroup_10_spawndata]
000001 = 1
000002 = "lights_hanging_lamp"
000003 = "light_galogen_1_glass_0010"
000004 = 0
000005 = 254
000006 = 48.923824, 6.951852, 0.035457
000007 = -0.000054, -0.023400, 3.141510
000008 = 0
000009 = 65535
000010 = 65535
000011 = 65535
000012 = 33
000013 = 128
000014 = 65535
000015 = 12
000016 = 0
000017 = 65535
000018 = 0
000019 = 65535
000020 = 0.000000
000021 = 1
000022 = -1
000023 = -198
000024 = "[collide]
ignore_static"
000025 = -1
000026 = -1
000027 = "dynamics\light\light_galogen_1_glass"
000028 = 0
000029 = "$editor"
000030 = 0
000031 = 65535
000032 = -1
000033 = 0.700000
000034 = "light\light_galogen_br_idle"
000035 = 8.000000
000036 = 26
000037 = "$editor"
000038 = "link"
000039 = 100.000000
000040 = 0.100000
000041 = 3.000000
000042 = 0.500000
000043 = ""
000044 = ""
000045 = "bone_lamp"
000046 = 2.094395
000047 = ""
000048 = 0.700000
000049 = "bone_omni"
000050 = 1.000000
000051 = 1.000000
000052 = 1.000000
fl = 0
name = lights_hanging_lamp
[object_11_ingroup_2]
clsid = 2
co_flags = 2
flags = 0
name = statics\light\light_galogen_1_box_0004
position = 48.923824, 6.961860, 0.035458
reference_name = statics\light\light_galogen_1_box
rotation = -0.000054, -0.023400, 3.141510
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_11_ingroup_3]
clsid = 2
co_flags = 2
flags = 0
name = statics\light\light_galogen_1_nolight_0010
position = 49.023836, 6.951860, 0.033056
reference_name = statics\light\light_galogen_1_nolight
rotation = -0.000054, -0.023400, 3.141510
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_11_ingroup_4]
clsid = 2
co_flags = 2
flags = 0
name = statics\light\light_galogen_1_nolight_0000
position = 48.823932, 6.951844, 0.037795
reference_name = statics\light\light_galogen_1_nolight
rotation = -0.000054, -0.023400, 3.141510
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_11_ingroup_5]
anim_ref_name =
attenuation0 = 0.500000
attenuation1 = 0.400000
attenuation2 = 0.100000
brightness = 0.700000
clsid = 3
co_flags = 2
color = 0.733333, 0.800000, 0.913726, 0.000000
cone = 0.392699
fallof_texture =
light_control = 0
light_flags = 2
name = light_galogen_8m_dinamic_0006
position = 48.917776, 6.427780, -0.066249
range = 8.000000
rotation = -0.000054, -0.023400, 3.141510
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_11_ingroup_6]
anim_ref_name =
attenuation0 = 0.200000
attenuation1 = 0.600000
attenuation2 = 1.000000
brightness = 0.400000
clsid = 3
co_flags = 2
color = 1.000000, 1.000000, 1.000000, 0.000000
cone = 0.392699
fallof_texture =
fuzzy_box_dim = 0.100000, 0.100000, 0.100000
fuzzy_point_0 = 0.000000, 0.000000, 0.000000
fuzzy_point_1 = 0.000592, 0.000411, -0.090597
fuzzy_point_2 = 0.000993, 0.017920, -0.006477
fuzzy_point_count = 3
fuzzy_shape_type = 0
fuzzy_sphere_radius = 0.100000
light_control = 1
light_flags = 17
name = light_galogen_1m_ambient_0020
position = 48.927120, 6.490826, 0.310045
range = 1.500000
rotation = -0.000054, -0.023400, 3.141510
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_11_ingroup_7]
anim_ref_name =
attenuation0 = 0.200000
attenuation1 = 0.600000
attenuation2 = 1.000000
brightness = 0.400000
clsid = 3
co_flags = 2
color = 1.000000, 1.000000, 1.000000, 0.000000
cone = 0.392699
fallof_texture =
fuzzy_box_dim = 0.100000, 0.100000, 0.100000
fuzzy_point_0 = 0.000000, 0.000000, 0.000000
fuzzy_point_1 = 0.000592, 0.000411, -0.090597
fuzzy_point_2 = 0.000993, 0.017920, -0.006477
fuzzy_point_count = 3
fuzzy_shape_type = 0
fuzzy_sphere_radius = 0.100000
light_control = 1
light_flags = 17
name = light_galogen_1m_ambient_0021
position = 48.910460, 6.491110, -0.404911
range = 1.500000
rotation = -0.000054, -0.023400, 3.141510
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_11_ingroup_8]
anim_ref_name =
attenuation0 = 1.000000
attenuation1 = 0.200000
attenuation2 = 0.050000
brightness = 0.300000
clsid = 3
co_flags = 2
color = 1.000000, 1.000000, 1.000000, 0.000000
cone = 0.392699
fallof_texture =
fuzzy_box_dim = 0.100000, 0.100000, 0.100000
fuzzy_point_0 = 0.000000, 0.000000, 0.000000
fuzzy_point_1 = -0.251777, -0.115531, 0.037097
fuzzy_point_2 = -0.129369, 0.102349, 0.210451
fuzzy_point_3 = -0.007836, -0.009886, 0.002373
fuzzy_point_4 = -0.108512, 0.009418, -0.052575
fuzzy_point_count = 5
fuzzy_shape_type = 0
fuzzy_sphere_radius = 0.300000
light_control = 1
light_flags = 17
name = light_galogen_8m_ambient_0006
position = 48.917412, 4.606509, -0.069025
range = 8.000000
rotation = -0.000054, -0.023400, 3.141510
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_11_ingroup_9]
anim_ref_name =
attenuation0 = 0.600000
attenuation1 = 0.400000
attenuation2 = 0.200000
brightness = 1.200000
clsid = 3
co_flags = 2
color = 0.733333, 0.800000, 0.913726, 0.000000
cone = 0.392699
fallof_texture =
fuzzy_box_dim = 0.100000, 0.100000, 0.100000
fuzzy_point_0 = 0.000000, 0.000000, 0.000000
fuzzy_point_1 = -0.011263, -0.018529, 0.021787
fuzzy_point_2 = 0.034149, 0.088892, -0.118067
fuzzy_point_3 = 0.053085, -0.017956, 0.125800
fuzzy_point_4 = -0.186735, 0.021017, 0.059028
fuzzy_point_count = 5
fuzzy_shape_type = 0
fuzzy_sphere_radius = 0.200000
light_control = 0
light_flags = 17
name = light_galogen_8m_lightmap_0006
position = 48.917760, 6.683779, -0.066235
range = 8.000000
rotation = -0.000054, -0.023400, 3.141510
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_12]
clsid = 0
co_flags = 3
ingroup_count = 4
name = light_preset\light_galogen_1_with_box_8m_nolight_0003
position = 44.728524, 6.961864, -0.035210
ref_name = light_preset\light_galogen_1_with_box_8m_nolight
rotation = 0.000030, -0.007200, -3.141495
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_120]
clsid = 0
co_flags = 2
ingroup_count = 1
name = light_preset_hemi\light_hemi_8m_0048
position = 37.124220, 7.701124, -150.903408
ref_name = light_preset_hemi\light_hemi_8m
rotation = 0.000000, 0.000000, -0.000000
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_120_ingroup_0]
anim_ref_name =
attenuation0 = 1.000000
attenuation1 = 0.400000
attenuation2 = 0.000000
brightness = 0.300000
clsid = 3
co_flags = 2
color = 1.000000, 1.000000, 1.000000, 0.000000
cone = 0.392699
fallof_texture =
light_control = 1
light_flags = 1
name = light_hemi_8m_0049
position = 37.124220, 7.701124, -150.903408
range = 8.000000
rotation = 0.000000, 6.283185, 0.000000
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_121]
clsid = 0
co_flags = 2
ingroup_count = 1
name = light_preset_hemi\light_hemi_8m_0050
position = 43.251440, 7.701124, -159.185536
ref_name = light_preset_hemi\light_hemi_8m
rotation = 0.000000, 0.000000, -0.000000
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_121_ingroup_0]
anim_ref_name =
attenuation0 = 1.000000
attenuation1 = 0.400000
attenuation2 = 0.000000
brightness = 0.300000
clsid = 3
co_flags = 2
color = 1.000000, 1.000000, 1.000000, 0.000000
cone = 0.392699
fallof_texture =
light_control = 1
light_flags = 1
name = light_hemi_8m_0051
position = 43.251440, 7.701124, -159.185536
range = 8.000000
rotation = 0.000000, 6.283185, 0.000000
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_122]
clsid = 0
co_flags = 2
ingroup_count = 1
name = light_preset_hemi\light_hemi_8m_0051
position = 36.621980, 7.701124, -163.020336
ref_name = light_preset_hemi\light_hemi_8m
rotation = 0.000000, 0.000000, -0.000000
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_122_ingroup_0]
anim_ref_name =
attenuation0 = 1.000000
attenuation1 = 0.400000
attenuation2 = 0.000000
brightness = 0.300000
clsid = 3
co_flags = 2
color = 1.000000, 1.000000, 1.000000, 0.000000
cone = 0.392699
fallof_texture =
light_control = 1
light_flags = 1
name = light_hemi_8m_0052
position = 36.621980, 7.701124, -163.020336
range = 8.000000
rotation = 0.000000, 6.283185, 0.000000
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_123]
clsid = 0
co_flags = 2
ingroup_count = 1
name = light_preset_hemi\light_hemi_10m_0006
position = 48.505496, 7.507125, -181.087824
ref_name = light_preset_hemi\light_hemi_10m
rotation = 0.000000, 0.000000, -0.000000
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_123_ingroup_0]
anim_ref_name =
attenuation0 = 1.000000
attenuation1 = 0.300000
attenuation2 = 0.100000
brightness = 1.000000
clsid = 3
co_flags = 2
color = 1.000000, 1.000000, 1.000000, 0.000000
cone = 0.392699
fallof_texture =
light_control = 1
light_flags = 1
name = light_hemi_10m_0007
position = 48.505496, 7.507125, -181.087824
range = 10.000000
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_124]
clsid = 0
co_flags = 2
ingroup_count = 1
name = light_preset_hemi\light_hemi_10m_0007
position = 55.034044, 7.507125, -190.110912
ref_name = light_preset_hemi\light_hemi_10m
rotation = 0.000000, 0.000000, -0.000000
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_124_ingroup_0]
anim_ref_name =
attenuation0 = 1.000000
attenuation1 = 0.300000
attenuation2 = 0.100000
brightness = 1.000000
clsid = 3
co_flags = 2
color = 1.000000, 1.000000, 1.000000, 0.000000
cone = 0.392699
fallof_texture =
light_control = 1
light_flags = 1
name = light_hemi_10m_0008
position = 55.034044, 7.507125, -190.110912
range = 10.000000
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_125]
clsid = 0
co_flags = 2
ingroup_count = 1
name = light_preset_hemi\light_hemi_10m_0008
position = 56.578448, 7.507125, -176.898176
ref_name = light_preset_hemi\light_hemi_10m
rotation = 0.000000, 0.000000, -0.000000
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_125_ingroup_0]
anim_ref_name =
attenuation0 = 1.000000
attenuation1 = 0.300000
attenuation2 = 0.100000
brightness = 1.000000
clsid = 3
co_flags = 2
color = 1.000000, 1.000000, 1.000000, 0.000000
cone = 0.392699
fallof_texture =
light_control = 1
light_flags = 1
name = light_hemi_10m_0009
position = 56.578448, 7.507125, -176.898176
range = 10.000000
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_126]
clsid = 0
co_flags = 2
ingroup_count = 1
name = light_preset_hemi\light_hemi_10m_0011
position = 64.704560, 8.059124, -201.633872
ref_name = light_preset_hemi\light_hemi_10m
rotation = 0.000000, 0.000000, -0.000000
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_126_ingroup_0]
anim_ref_name =
attenuation0 = 1.000000
attenuation1 = 0.300000
attenuation2 = 0.100000
brightness = 1.000000
clsid = 3
co_flags = 2
color = 1.000000, 1.000000, 1.000000, 0.000000
cone = 0.392699
fallof_texture =
light_control = 1
light_flags = 1
name = light_hemi_10m_0012
position = 64.704560, 8.059124, -201.633872
range = 10.000000
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_127]
clsid = 0
co_flags = 2
ingroup_count = 1
name = light_preset_hemi\light_hemi_8m_0054
position = 72.057528, 6.495453, -222.624896
ref_name = light_preset_hemi\light_hemi_8m
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_127_ingroup_0]
anim_ref_name =
attenuation0 = 1.000000
attenuation1 = 0.400000
attenuation2 = 0.000000
brightness = 0.300000
clsid = 3
co_flags = 2
color = 1.000000, 1.000000, 1.000000, 0.000000
cone = 0.392699
fallof_texture =
light_control = 1
light_flags = 1
name = light_hemi_8m_0055
position = 72.057528, 6.495453, -222.624896
range = 8.000000
rotation = 0.000000, 6.283185, 0.000000
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_128]
clsid = 0
co_flags = 2
ingroup_count = 1
name = light_preset_hemi\light_hemi_8m_0055
position = 76.683904, 6.495453, -222.346016
ref_name = light_preset_hemi\light_hemi_8m
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_128_ingroup_0]
anim_ref_name =
attenuation0 = 1.000000
attenuation1 = 0.400000
attenuation2 = 0.000000
brightness = 0.300000
clsid = 3
co_flags = 2
color = 1.000000, 1.000000, 1.000000, 0.000000
cone = 0.392699
fallof_texture =
light_control = 1
light_flags = 1
name = light_hemi_8m_0056
position = 76.683904, 6.495453, -222.346016
range = 8.000000
rotation = 0.000000, 6.283185, 0.000000
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_129]
clsid = 0
co_flags = 2
ingroup_count = 1
name = light_preset_hemi\light_hemi_8m_0056
position = 82.139112, 6.495453, -217.310128
ref_name = light_preset_hemi\light_hemi_8m
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_129_ingroup_0]
anim_ref_name =
attenuation0 = 1.000000
attenuation1 = 0.400000
attenuation2 = 0.000000
brightness = 0.300000
clsid = 3
co_flags = 2
color = 1.000000, 1.000000, 1.000000, 0.000000
cone = 0.392699
fallof_texture =
light_control = 1
light_flags = 1
name = light_hemi_8m_0057
position = 82.139112, 6.495453, -217.310128
range = 8.000000
rotation = 0.000000, 6.283185, 0.000000
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_12_ingroup_0]
clsid = 2
co_flags = 2
flags = 0
name = statics\light\light_galogen_1_nolight_0011
position = 44.728524, 6.951864, -0.035210
reference_name = statics\light\light_galogen_1_nolight
rotation = 0.000030, -0.007200, -3.141495
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_12_ingroup_1]
clsid = 2
co_flags = 2
flags = 0
name = statics\light\light_galogen_1_box_0007
position = 44.728524, 6.961864, -0.035210
reference_name = statics\light\light_galogen_1_box
rotation = 0.000030, -0.007200, -3.141495
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_12_ingroup_2]
clsid = 2
co_flags = 2
flags = 0
name = statics\light\light_galogen_1_nolight_0012
position = 44.828516, 6.951854, -0.035930
reference_name = statics\light\light_galogen_1_nolight
rotation = 0.000030, -0.007200, -3.141495
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_12_ingroup_3]
clsid = 2
co_flags = 2
flags = 0
name = statics\light\light_galogen_1_nolight_0013
position = 44.628524, 6.951873, -0.034490
reference_name = statics\light\light_galogen_1_nolight
rotation = 0.000030, -0.007200, -3.141495
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_13]
clsid = 0
co_flags = 3
ingroup_count = 11
name = light_preset\light_galogen_1_with_box_10m_blim
position = 64.502716, 13.380362, 0.925640
ref_name = light_preset\light_galogen_1_with_box_10m_blim
rotation = -0.000000, -0.000000, -3.141593
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_130]
clsid = 0
co_flags = 2
ingroup_count = 1
name = light_preset_hemi\light_hemi_8m_0057
position = 81.533024, 6.495453, -229.511536
ref_name = light_preset_hemi\light_hemi_8m
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_130_ingroup_0]
anim_ref_name =
attenuation0 = 1.000000
attenuation1 = 0.400000
attenuation2 = 0.000000
brightness = 0.300000
clsid = 3
co_flags = 2
color = 1.000000, 1.000000, 1.000000, 0.000000
cone = 0.392699
fallof_texture =
light_control = 1
light_flags = 1
name = light_hemi_8m_0058
position = 81.533024, 6.495453, -229.511536
range = 8.000000
rotation = 0.000000, 6.283185, 0.000000
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_131]
clsid = 0
co_flags = 2
ingroup_count = 1
name = light_preset_hemi\light_hemi_8m_0058
position = 82.044688, 9.777459, -222.652736
ref_name = light_preset_hemi\light_hemi_8m
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_131_ingroup_0]
anim_ref_name =
attenuation0 = 1.000000
attenuation1 = 0.400000
attenuation2 = 0.000000
brightness = 0.300000
clsid = 3
co_flags = 2
color = 1.000000, 1.000000, 1.000000, 0.000000
cone = 0.392699
fallof_texture =
light_control = 1
light_flags = 1
name = light_hemi_8m_0059
position = 82.044688, 9.777459, -222.652736
range = 8.000000
rotation = 0.000000, 6.283185, 0.000000
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_132]
clsid = 0
co_flags = 2
ingroup_count = 1
name = light_preset_hemi\light_hemi_10m
position = -3.618909, 12.462159, 346.988320
ref_name = light_preset_hemi\light_hemi_10m
rotation = -0.000000, 0.000000, 0.000001
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_132_ingroup_0]
anim_ref_name =
attenuation0 = 1.000000
attenuation1 = 0.300000
attenuation2 = 0.100000
brightness = 1.000000
clsid = 3
co_flags = 2
color = 1.000000, 1.000000, 1.000000, 0.000000
cone = 0.392699
fallof_texture =
light_control = 1
light_flags = 1
name = light_hemi_10m_0003
position = -3.618909, 12.462159, 346.988320
range = 10.000000
rotation = 0.000000, 0.000000, 0.000001
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_133]
clsid = 0
co_flags = 2
ingroup_count = 1
name = light_preset_hemi\light_hemi_10m_0000
position = 8.436219, 12.462159, 331.500224
ref_name = light_preset_hemi\light_hemi_10m
rotation = -0.000000, 0.000000, 0.000001
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_133_ingroup_0]
anim_ref_name =
attenuation0 = 1.000000
attenuation1 = 0.300000
attenuation2 = 0.100000
brightness = 1.000000
clsid = 3
co_flags = 2
color = 1.000000, 1.000000, 1.000000, 0.000000
cone = 0.392699
fallof_texture =
light_control = 1
light_flags = 1
name = light_hemi_10m_0000
position = 8.436219, 12.462159, 331.500224
range = 10.000000
rotation = 0.000000, 0.000000, 0.000001
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_134]
clsid = 0
co_flags = 2
ingroup_count = 1
name = light_preset_hemi\light_hemi_10m_0012
position = 22.114434, 4.989985, 56.968268
ref_name = light_preset_hemi\light_hemi_10m
rotation = 0.000022, -0.000000, 0.000040
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_134_ingroup_0]
anim_ref_name =
attenuation0 = 1.000000
attenuation1 = 0.300000
attenuation2 = 0.100000
brightness = 1.000000
clsid = 3
co_flags = 2
color = 1.000000, 1.000000, 1.000000, 0.000000
cone = 0.392699
fallof_texture =
light_control = 1
light_flags = 1
name = light_hemi_10m_0013
position = 22.114434, 4.989985, 56.968268
range = 10.000000
rotation = 0.000022, -0.000000, 0.000040
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_135]
clsid = 0
co_flags = 2
ingroup_count = 1
name = light_preset_hemi\light_hemi_10m_0013
position = 19.448196, 4.989985, 50.983340
ref_name = light_preset_hemi\light_hemi_10m
rotation = 0.000022, -0.000000, 0.000040
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_135_ingroup_0]
anim_ref_name =
attenuation0 = 1.000000
attenuation1 = 0.300000
attenuation2 = 0.100000
brightness = 1.000000
clsid = 3
co_flags = 2
color = 1.000000, 1.000000, 1.000000, 0.000000
cone = 0.392699
fallof_texture =
light_control = 1
light_flags = 1
name = light_hemi_10m_0014
position = 19.448196, 4.989985, 50.983340
range = 10.000000
rotation = 0.000022, -0.000000, 0.000040
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_136]
clsid = 0
co_flags = 2
ingroup_count = 1
name = light_preset_hemi\light_hemi_10m_0001
position = 4.075274, 12.462159, 342.399616
ref_name = light_preset_hemi\light_hemi_10m
rotation = -0.000000, 0.000000, 0.000001
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_136_ingroup_0]
anim_ref_name =
attenuation0 = 1.000000
attenuation1 = 0.300000
attenuation2 = 0.100000
brightness = 1.000000
clsid = 3
co_flags = 2
color = 1.000000, 1.000000, 1.000000, 0.000000
cone = 0.392699
fallof_texture =
light_control = 1
light_flags = 1
name = light_hemi_10m_0001
position = 4.075274, 12.462159, 342.399616
range = 10.000000
rotation = 0.000000, 0.000000, 0.000001
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_137]
clsid = 0
co_flags = 2
ingroup_count = 1
name = light_preset_hemi\light_hemi_15m_0003
position = -42.805832, 11.843299, 443.203040
ref_name = light_preset_hemi\light_hemi_15m
rotation = -0.000100, 0.000001, 0.005330
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_137_ingroup_0]
anim_ref_name =
attenuation0 = 1.000000
attenuation1 = 0.200000
attenuation2 = 0.000000
brightness = 0.300000
clsid = 3
co_flags = 2
color = 1.000000, 1.000000, 1.000000, 0.000000
cone = 0.392699
fallof_texture =
light_control = 1
light_flags = 1
name = light_hemi_15m_0004
position = -42.805832, 11.843299, 443.203040
range = 15.000000
rotation = -0.000100, 0.000000, 0.005330
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_138]
clsid = 0
co_flags = 3
ingroup_count = 11
name = light_preset\light_galogen_1_with_box_8m_blim_0000
position = 39.251180, 9.464324, 182.442208
ref_name = light_preset\light_galogen_1_with_box_8m_blim
rotation = -0.000008, -1.570906, 3.141593
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_138_ingroup_0]
clsid = 1
co_flags = 2
flags = 0
name = glow_galogen_0011
position = 39.251176, 9.164336, 182.442208
radius = 1.000000
rotation = -0.000008, -1.570906, 3.141593
scale = 1.000000, 1.000000, 1.000000
shader_name = effects\glow
texture_name = glow\glow_04
version = 18
[object_138_ingroup_1]
clsid = 2
co_flags = 2
flags = 0
name = statics\light\light_galogen_1_0010
position = 39.251188, 9.454314, 182.442208
reference_name = statics\light\light_galogen_1
rotation = -0.000008, -1.570906, 3.141593
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_138_ingroup_10]
clsid = 6
co_flags = 2
name = light_galogen_1_glass_0011
position = 39.251188, 9.454314, 182.442208
rotation = -0.000008, -1.570906, 3.141593
scale = 1.000000, 1.000000, 1.000000
type = 2
version = 23
[object_138_ingroup_10_spawndata]
000001 = 1
000002 = "lights_hanging_lamp"
000003 = "light_galogen_1_glass_0011"
000004 = 0
000005 = 254
000006 = 39.251188, 9.454314, 182.442208
000007 = -0.000008, -1.570906, 3.141593
000008 = 0
000009 = 65535
000010 = 65535
000011 = 65535
000012 = 33
000013 = 128
000014 = 65535
000015 = 12
000016 = 0
000017 = 65535
000018 = 0
000019 = 65535
000020 = 0.000000
000021 = 1
000022 = -1
000023 = -198
000024 = "[collide]
ignore_static"
000025 = -1
000026 = -1
000027 = "dynamics\light\light_galogen_1_glass"
000028 = 0
000029 = "$editor"
000030 = 0
000031 = 65535
000032 = -1
000033 = 0.700000
000034 = "light\light_galogen_br_idle"
000035 = 8.000000
000036 = 26
000037 = "$editor"
000038 = "link"
000039 = 100.000000
000040 = 0.100000
000041 = 3.000000
000042 = 0.500000
000043 = ""
000044 = ""
000045 = "bone_lamp"
000046 = 2.094395
000047 = ""
000048 = 0.700000
000049 = "bone_omni"
000050 = 1.000000
000051 = 1.000000
000052 = 1.000000
fl = 0
name = lights_hanging_lamp
[object_138_ingroup_2]
clsid = 2
co_flags = 2
flags = 0
name = statics\light\light_galogen_1_box_0014
position = 39.251180, 9.464324, 182.442208
reference_name = statics\light\light_galogen_1_box
rotation = -0.000008, -1.570906, 3.141593
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_138_ingroup_3]
clsid = 2
co_flags = 2
flags = 0
name = statics\light\light_galogen_1_nolight_0034
position = 39.251112, 9.454314, 182.342176
reference_name = statics\light\light_galogen_1_nolight
rotation = -0.000008, -1.570906, 3.141593
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_138_ingroup_4]
clsid = 2
co_flags = 2
flags = 0
name = statics\light\light_galogen_1_nolight_0035
position = 39.251196, 9.454314, 182.542128
reference_name = statics\light\light_galogen_1_nolight
rotation = -0.000008, -1.570906, 3.141593
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_138_ingroup_5]
anim_ref_name =
attenuation0 = 0.500000
attenuation1 = 0.400000
attenuation2 = 0.100000
brightness = 0.700000
clsid = 3
co_flags = 2
color = 0.733333, 0.800000, 0.913726, 0.000000
cone = 0.392699
fallof_texture =
light_control = 0
light_flags = 2
name = light_galogen_8m_dinamic_0010
position = 39.149392, 8.930237, 182.445920
range = 8.000000
rotation = -0.000008, -1.570906, 3.141593
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_138_ingroup_6]
anim_ref_name =
attenuation0 = 0.200000
attenuation1 = 0.600000
attenuation2 = 1.000000
brightness = 0.400000
clsid = 3
co_flags = 2
color = 1.000000, 1.000000, 1.000000, 0.000000
cone = 0.392699
fallof_texture =
fuzzy_box_dim = 0.100000, 0.100000, 0.100000
fuzzy_point_0 = 0.000000, 0.000000, 0.000000
fuzzy_point_1 = 0.000592, 0.000411, -0.090597
fuzzy_point_2 = 0.000993, 0.017920, -0.006477
fuzzy_point_count = 3
fuzzy_shape_type = 0
fuzzy_sphere_radius = 0.100000
light_control = 1
light_flags = 17
name = light_galogen_1m_ambient_0022
position = 39.525788, 8.993299, 182.445360
range = 1.500000
rotation = -0.000008, -1.570906, 3.141593
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_138_ingroup_7]
anim_ref_name =
attenuation0 = 0.200000
attenuation1 = 0.600000
attenuation2 = 1.000000
brightness = 0.400000
clsid = 3
co_flags = 2
color = 1.000000, 1.000000, 1.000000, 0.000000
cone = 0.392699
fallof_texture =
fuzzy_box_dim = 0.100000, 0.100000, 0.100000
fuzzy_point_0 = 0.000000, 0.000000, 0.000000
fuzzy_point_1 = 0.000592, 0.000411, -0.090597
fuzzy_point_2 = 0.000993, 0.017920, -0.006477
fuzzy_point_count = 3
fuzzy_shape_type = 0
fuzzy_sphere_radius = 0.100000
light_control = 1
light_flags = 17
name = light_galogen_1m_ambient_0023
position = 38.810640, 8.993564, 182.445360
range = 1.500000
rotation = -0.000008, -1.570906, 3.141593
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_138_ingroup_8]
anim_ref_name =
attenuation0 = 1.000000
attenuation1 = 0.200000
attenuation2 = 0.050000
brightness = 0.300000
clsid = 3
co_flags = 2
color = 1.000000, 1.000000, 1.000000, 0.000000
cone = 0.392699
fallof_texture =
fuzzy_box_dim = 0.100000, 0.100000, 0.100000
fuzzy_point_0 = 0.000000, 0.000000, 0.000000
fuzzy_point_1 = -0.251777, -0.115531, 0.037097
fuzzy_point_2 = -0.129369, 0.102349, 0.210451
fuzzy_point_3 = -0.007836, -0.009886, 0.002373
fuzzy_point_4 = -0.108512, 0.009418, -0.052575
fuzzy_point_count = 5
fuzzy_shape_type = 0
fuzzy_sphere_radius = 0.300000
light_control = 1
light_flags = 17
name = light_galogen_8m_ambient_0010
position = 39.146684, 7.108963, 182.446384
range = 8.000000
rotation = -0.000008, -1.570906, 3.141593
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_138_ingroup_9]
anim_ref_name =
attenuation0 = 0.600000
attenuation1 = 0.400000
attenuation2 = 0.200000
brightness = 1.200000
clsid = 3
co_flags = 2
color = 0.733333, 0.800000, 0.913726, 0.000000
cone = 0.392699
fallof_texture =
fuzzy_box_dim = 0.100000, 0.100000, 0.100000
fuzzy_point_0 = 0.000000, 0.000000, 0.000000
fuzzy_point_1 = -0.011263, -0.018529, 0.021787
fuzzy_point_2 = 0.034149, 0.088892, -0.118067
fuzzy_point_3 = 0.053085, -0.017956, 0.125800
fuzzy_point_4 = -0.186735, 0.021017, 0.059028
fuzzy_point_count = 5
fuzzy_shape_type = 0
fuzzy_sphere_radius = 0.200000
light_control = 0
light_flags = 17
name = light_galogen_8m_lightmap_0010
position = 39.149388, 9.186234, 182.445920
range = 8.000000
rotation = -0.000008, -1.570906, 3.141593
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_139]
clsid = 0
co_flags = 2
ingroup_count = 1
name = light_preset_hemi\light_hemi_8m_0000
position = 30.931094, 10.107516, 182.647264
ref_name = light_preset_hemi\light_hemi_8m
rotation = -0.000002, -0.000004, 0.550335
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_139_ingroup_0]
anim_ref_name =
attenuation0 = 1.000000
attenuation1 = 0.400000
attenuation2 = 0.000000
brightness = 0.300000
clsid = 3
co_flags = 2
color = 1.000000, 1.000000, 1.000000, 0.000000
cone = 0.392699
fallof_texture =
light_control = 1
light_flags = 1
name = light_hemi_8m_0000
position = 30.931094, 10.107516, 182.647264
range = 8.000000
rotation = -0.000002, 6.283181, 0.550335
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_13_ingroup_0]
clsid = 1
co_flags = 2
flags = 0
name = glow_galogen_0000
position = 64.502716, 13.080375, 0.925640
radius = 1.000000
rotation = 0.000000, 0.000000, -3.141593
scale = 1.000000, 1.000000, 1.000000
shader_name = effects\glow
texture_name = glow\glow_04
version = 18
[object_13_ingroup_1]
clsid = 2
co_flags = 2
flags = 0
name = statics\light\light_galogen_1_0003
position = 64.502716, 13.370353, 0.925640
reference_name = statics\light\light_galogen_1
rotation = 0.000000, 0.000000, -3.141593
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_13_ingroup_10]
clsid = 6
co_flags = 2
name = light_galogen_1_glass_0000
position = 64.502716, 13.370353, 0.925640
rotation = 0.000000, 0.000000, -3.141593
scale = 1.000000, 1.000000, 1.000000
type = 2
version = 23
[object_13_ingroup_10_spawndata]
000001 = 1
000002 = "lights_hanging_lamp"
000003 = "light_galogen_1_glass_0000"
000004 = 0
000005 = 254
000006 = 64.502716, 13.370353, 0.925640
000007 = 0.000000, 0.000000, -3.141593
000008 = 0
000009 = 65535
000010 = 65535
000011 = 65535
000012 = 33
000013 = 128
000014 = 65535
000015 = 12
000016 = 0
000017 = 65535
000018 = 0
000019 = 65535
000020 = 0.000000
000021 = 1
000022 = -1
000023 = -198
000024 = "[collide]
ignore_static"
000025 = -1
000026 = -1
000027 = "dynamics\light\light_galogen_1_glass"
000028 = 0
000029 = "$editor"
000030 = 0
000031 = 65535
000032 = -1
000033 = 0.700000
000034 = "light\light_galogen_br_idle"
000035 = 10.000000
000036 = 26
000037 = "$editor"
000038 = "link"
000039 = 100.000000
000040 = 0.100000
000041 = 3.000000
000042 = 0.500000
000043 = ""
000044 = ""
000045 = "bone_lamp"
000046 = 2.094395
000047 = ""
000048 = 0.700000
000049 = "bone_omni"
000050 = 1.000000
000051 = 1.000000
000052 = 1.000000
fl = 0
name = lights_hanging_lamp
[object_13_ingroup_2]
clsid = 2
co_flags = 2
flags = 0
name = statics\light\light_galogen_1_box_0000
position = 64.502716, 13.380362, 0.925640
reference_name = statics\light\light_galogen_1_box
rotation = 0.000000, 0.000000, -3.141593
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_13_ingroup_3]
clsid = 2
co_flags = 2
flags = 0
name = statics\light\light_galogen_1_nolight_0001
position = 64.602752, 13.370353, 0.925579
reference_name = statics\light\light_galogen_1_nolight
rotation = 0.000000, 0.000000, -3.141593
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_13_ingroup_4]
clsid = 2
co_flags = 2
flags = 0
name = statics\light\light_galogen_1_nolight_0003
position = 64.402800, 13.370353, 0.925640
reference_name = statics\light\light_galogen_1_nolight
rotation = 0.000000, 0.000000, -3.141593
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_13_ingroup_5]
anim_ref_name =
attenuation0 = 0.500000
attenuation1 = 0.400000
attenuation2 = 0.100000
brightness = 0.700000
clsid = 3
co_flags = 2
color = 0.733333, 0.800000, 0.913726, 0.000000
cone = 0.392699
fallof_texture =
light_control = 0
light_flags = 2
name = light_galogen_8m_dinamic_0000
position = 64.499008, 12.846275, 0.823849
range = 10.000000
rotation = 0.000000, 0.000000, -3.141593
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_13_ingroup_6]
anim_ref_name =
attenuation0 = 0.200000
attenuation1 = 0.600000
attenuation2 = 1.000000
brightness = 0.400000
clsid = 3
co_flags = 2
color = 1.000000, 1.000000, 1.000000, 0.000000
cone = 0.392699
fallof_texture =
fuzzy_box_dim = 0.100000, 0.100000, 0.100000
fuzzy_point_0 = 0.000000, 0.000000, 0.000000
fuzzy_point_1 = 0.000592, 0.000411, -0.090597
fuzzy_point_2 = 0.000993, 0.017920, -0.006477
fuzzy_point_count = 3
fuzzy_shape_type = 0
fuzzy_sphere_radius = 0.100000
light_control = 1
light_flags = 17
name = light_galogen_1m_ambient_0002
position = 64.499544, 12.909344, 1.200253
range = 1.500000
rotation = 0.000000, 0.000000, -3.141593
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_13_ingroup_7]
anim_ref_name =
attenuation0 = 0.200000
attenuation1 = 0.600000
attenuation2 = 1.000000
brightness = 0.400000
clsid = 3
co_flags = 2
color = 1.000000, 1.000000, 1.000000, 0.000000
cone = 0.392699
fallof_texture =
fuzzy_box_dim = 0.100000, 0.100000, 0.100000
fuzzy_point_0 = 0.000000, 0.000000, 0.000000
fuzzy_point_1 = 0.000592, 0.000411, -0.090597
fuzzy_point_2 = 0.000993, 0.017920, -0.006477
fuzzy_point_count = 3
fuzzy_shape_type = 0
fuzzy_sphere_radius = 0.100000
light_control = 1
light_flags = 17
name = light_galogen_1m_ambient_0003
position = 64.499628, 12.909588, 0.485104
range = 1.500000
rotation = 0.000000, 0.000000, -3.141593
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_13_ingroup_8]
anim_ref_name =
attenuation0 = 1.000000
attenuation1 = 0.200000
attenuation2 = 0.050000
brightness = 0.300000
clsid = 3
co_flags = 2
color = 1.000000, 1.000000, 1.000000, 0.000000
cone = 0.392699
fallof_texture =
fuzzy_box_dim = 0.100000, 0.100000, 0.100000
fuzzy_point_0 = 0.000000, 0.000000, 0.000000
fuzzy_point_1 = -0.251777, -0.115531, 0.037097
fuzzy_point_2 = -0.129369, 0.102349, 0.210451
fuzzy_point_3 = -0.007836, -0.009886, 0.002373
fuzzy_point_4 = -0.108512, 0.009418, -0.052575
fuzzy_point_count = 5
fuzzy_shape_type = 0
fuzzy_sphere_radius = 0.300000
light_control = 1
light_flags = 17
name = light_galogen_8m_ambient_0000
position = 64.498552, 11.025004, 0.821163
range = 10.000000
rotation = 0.000000, 0.000000, -3.141593
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_13_ingroup_9]
anim_ref_name =
attenuation0 = 0.600000
attenuation1 = 0.400000
attenuation2 = 0.200000
brightness = 1.200000
clsid = 3
co_flags = 2
color = 0.733333, 0.800000, 0.913726, 0.000000
cone = 0.392699
fallof_texture =
fuzzy_box_dim = 0.100000, 0.100000, 0.100000
fuzzy_point_0 = 0.000000, 0.000000, 0.000000
fuzzy_point_1 = -0.011263, -0.018529, 0.021787
fuzzy_point_2 = 0.034149, 0.088892, -0.118067
fuzzy_point_3 = 0.053085, -0.017956, 0.125800
fuzzy_point_4 = -0.186735, 0.021017, 0.059028
fuzzy_point_count = 5
fuzzy_shape_type = 0
fuzzy_sphere_radius = 0.200000
light_control = 0
light_flags = 17
name = light_galogen_8m_lightmap_0000
position = 64.499008, 13.102276, 0.823849
range = 10.000000
rotation = 0.000000, 0.000000, -3.141593
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_14]
clsid = 0
co_flags = 3
ingroup_count = 4
name = light_preset\light_galogen_1_with_box_8m_nolight_0000
position = 64.531104, 13.380363, 5.903699
ref_name = light_preset\light_galogen_1_with_box_8m_nolight
rotation = 0.000000, 0.000000, 3.141591
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_140]
clsid = 0
co_flags = 2
ingroup_count = 1
name = light_preset_hemi\light_hemi_10m_0009
position = 17.146418, 12.440157, 330.081120
ref_name = light_preset_hemi\light_hemi_10m
rotation = -0.000000, 0.000000, 0.000001
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_140_ingroup_0]
anim_ref_name =
attenuation0 = 1.000000
attenuation1 = 0.300000
attenuation2 = 0.100000
brightness = 1.000000
clsid = 3
co_flags = 2
color = 1.000000, 1.000000, 1.000000, 0.000000
cone = 0.392699
fallof_texture =
light_control = 1
light_flags = 1
name = light_hemi_10m_0010
position = 17.146418, 12.440157, 330.081120
range = 10.000000
rotation = 0.000000, 0.000000, 0.000001
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_141]
clsid = 0
co_flags = 2
ingroup_count = 1
name = light_preset_hemi\light_hemi_15m_0004
position = -48.161372, 11.843299, 441.262464
ref_name = light_preset_hemi\light_hemi_15m
rotation = -0.000100, 0.000001, 0.005330
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_141_ingroup_0]
anim_ref_name =
attenuation0 = 1.000000
attenuation1 = 0.200000
attenuation2 = 0.000000
brightness = 0.300000
clsid = 3
co_flags = 2
color = 1.000000, 1.000000, 1.000000, 0.000000
cone = 0.392699
fallof_texture =
light_control = 1
light_flags = 1
name = light_hemi_15m_0005
position = -48.161372, 11.843299, 441.262464
range = 15.000000
rotation = -0.000100, 0.000001, 0.005330
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_14_ingroup_0]
clsid = 2
co_flags = 2
flags = 0
name = statics\light\light_galogen_1_nolight_0002
position = 64.531104, 13.370363, 5.903699
reference_name = statics\light\light_galogen_1_nolight
rotation = 0.000000, 0.000000, 3.141591
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_14_ingroup_1]
clsid = 2
co_flags = 2
flags = 0
name = statics\light\light_galogen_1_box_0001
position = 64.531104, 13.380363, 5.903699
reference_name = statics\light\light_galogen_1_box
rotation = 0.000000, 0.000000, 3.141591
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_14_ingroup_2]
clsid = 2
co_flags = 2
flags = 0
name = statics\light\light_galogen_1_nolight_0005
position = 64.631104, 13.370363, 5.903699
reference_name = statics\light\light_galogen_1_nolight
rotation = 0.000000, 0.000000, 3.141591
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_14_ingroup_3]
clsid = 2
co_flags = 2
flags = 0
name = statics\light\light_galogen_1_nolight_0006
position = 64.431108, 13.370363, 5.903699
reference_name = statics\light\light_galogen_1_nolight
rotation = 0.000000, 0.000000, 3.141591
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_15]
clsid = 0
co_flags = 3
ingroup_count = 11
name = light_preset\light_galogen_1_with_box_8m_blim
position = 44.632628, 16.410696, -0.041813
ref_name = light_preset\light_galogen_1_with_box_8m_blim
rotation = 0.000020, -0.023400, -3.141401
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_15_ingroup_0]
clsid = 1
co_flags = 2
flags = 0
name = glow_galogen_0002
position = 44.632572, 16.110708, -0.041806
radius = 1.000000
rotation = 0.000020, -0.023400, -3.141401
scale = 1.000000, 1.000000, 1.000000
shader_name = effects\glow
texture_name = glow\glow_04
version = 18
[object_15_ingroup_1]
clsid = 2
co_flags = 2
flags = 0
name = statics\light\light_galogen_1_0000
position = 44.632620, 16.400686, -0.041813
reference_name = statics\light\light_galogen_1
rotation = 0.000020, -0.023400, -3.141401
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_15_ingroup_10]
clsid = 6
co_flags = 2
name = light_galogen_1_glass_0002
position = 44.632620, 16.400686, -0.041813
rotation = 0.000020, -0.023400, -3.141401
scale = 1.000000, 1.000000, 1.000000
type = 2
version = 23
[object_15_ingroup_10_spawndata]
000001 = 1
000002 = "lights_hanging_lamp"
000003 = "light_galogen_1_glass_0002"
000004 = 0
000005 = 254
000006 = 44.632620, 16.400686, -0.041813
000007 = 0.000020, -0.023400, -3.141401
000008 = 0
000009 = 65535
000010 = 65535
000011 = 65535
000012 = 33
000013 = 128
000014 = 65535
000015 = 12
000016 = 0
000017 = 65535
000018 = 0
000019 = 65535
000020 = 0.000000
000021 = 1
000022 = -1
000023 = -198
000024 = "[collide]
ignore_static"
000025 = -1
000026 = -1
000027 = "dynamics\light\light_galogen_1_glass"
000028 = 0
000029 = "$editor"
000030 = 0
000031 = 65535
000032 = -1
000033 = 0.700000
000034 = "light\light_galogen_br_idle"
000035 = 8.000000
000036 = 26
000037 = "$editor"
000038 = "link"
000039 = 100.000000
000040 = 0.100000
000041 = 3.000000
000042 = 0.500000
000043 = ""
000044 = ""
000045 = "bone_lamp"
000046 = 2.094395
000047 = ""
000048 = 0.700000
000049 = "bone_omni"
000050 = 1.000000
000051 = 1.000000
000052 = 1.000000
fl = 0
name = lights_hanging_lamp
[object_15_ingroup_2]
clsid = 2
co_flags = 2
flags = 0
name = statics\light\light_galogen_1_box_0002
position = 44.632628, 16.410696, -0.041813
reference_name = statics\light\light_galogen_1_box
rotation = 0.000020, -0.023400, -3.141401
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_15_ingroup_3]
clsid = 2
co_flags = 2
flags = 0
name = statics\light\light_galogen_1_nolight_0007
position = 44.732636, 16.400667, -0.044214
reference_name = statics\light\light_galogen_1_nolight
rotation = 0.000020, -0.023400, -3.141401
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_15_ingroup_4]
clsid = 2
co_flags = 2
flags = 0
name = statics\light\light_galogen_1_nolight_0008
position = 44.532740, 16.400705, -0.039475
reference_name = statics\light\light_galogen_1_nolight
rotation = 0.000020, -0.023400, -3.141401
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_15_ingroup_5]
anim_ref_name =
attenuation0 = 0.500000
attenuation1 = 0.400000
attenuation2 = 0.100000
brightness = 0.700000
clsid = 3
co_flags = 2
color = 0.733333, 0.800000, 0.913726, 0.000000
cone = 0.392699
fallof_texture =
light_control = 0
light_flags = 2
name = light_galogen_8m_dinamic_0001
position = 44.626440, 15.876609, -0.143477
range = 8.000000
rotation = 0.000020, -0.023400, -3.141401
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_15_ingroup_6]
anim_ref_name =
attenuation0 = 0.200000
attenuation1 = 0.600000
attenuation2 = 1.000000
brightness = 0.400000
clsid = 3
co_flags = 2
color = 1.000000, 1.000000, 1.000000, 0.000000
cone = 0.392699
fallof_texture =
fuzzy_box_dim = 0.100000, 0.100000, 0.100000
fuzzy_point_0 = 0.000000, 0.000000, 0.000000
fuzzy_point_1 = 0.000592, 0.000411, -0.090597
fuzzy_point_2 = 0.000993, 0.017920, -0.006477
fuzzy_point_count = 3
fuzzy_shape_type = 0
fuzzy_sphere_radius = 0.100000
light_control = 1
light_flags = 17
name = light_galogen_1m_ambient_0000
position = 44.635792, 15.939683, 0.232812
range = 1.500000
rotation = 0.000020, -0.023400, -3.141401
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_15_ingroup_7]
anim_ref_name =
attenuation0 = 0.200000
attenuation1 = 0.600000
attenuation2 = 1.000000
brightness = 0.400000
clsid = 3
co_flags = 2
color = 1.000000, 1.000000, 1.000000, 0.000000
cone = 0.392699
fallof_texture =
fuzzy_box_dim = 0.100000, 0.100000, 0.100000
fuzzy_point_0 = 0.000000, 0.000000, 0.000000
fuzzy_point_1 = 0.000592, 0.000411, -0.090597
fuzzy_point_2 = 0.000993, 0.017920, -0.006477
fuzzy_point_count = 3
fuzzy_shape_type = 0
fuzzy_sphere_radius = 0.100000
light_control = 1
light_flags = 17
name = light_galogen_1m_ambient_0001
position = 44.619140, 15.939913, -0.482144
range = 1.500000
rotation = 0.000020, -0.023400, -3.141401
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_15_ingroup_8]
anim_ref_name =
attenuation0 = 1.000000
attenuation1 = 0.200000
attenuation2 = 0.050000
brightness = 0.300000
clsid = 3
co_flags = 2
color = 1.000000, 1.000000, 1.000000, 0.000000
cone = 0.392699
fallof_texture =
fuzzy_box_dim = 0.100000, 0.100000, 0.100000
fuzzy_point_0 = 0.000000, 0.000000, 0.000000
fuzzy_point_1 = -0.251777, -0.115531, 0.037097
fuzzy_point_2 = -0.129369, 0.102349, 0.210451
fuzzy_point_3 = -0.007836, -0.009886, 0.002373
fuzzy_point_4 = -0.108512, 0.009418, -0.052575
fuzzy_point_count = 5
fuzzy_shape_type = 0
fuzzy_sphere_radius = 0.300000
light_control = 1
light_flags = 17
name = light_galogen_8m_ambient_0001
position = 44.625572, 14.055338, -0.146106
range = 8.000000
rotation = 0.000020, -0.023400, -3.141401
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_15_ingroup_9]
anim_ref_name =
attenuation0 = 0.600000
attenuation1 = 0.400000
attenuation2 = 0.200000
brightness = 1.200000
clsid = 3
co_flags = 2
color = 0.733333, 0.800000, 0.913726, 0.000000
cone = 0.392699
fallof_texture =
fuzzy_box_dim = 0.100000, 0.100000, 0.100000
fuzzy_point_0 = 0.000000, 0.000000, 0.000000
fuzzy_point_1 = -0.011263, -0.018529, 0.021787
fuzzy_point_2 = 0.034149, 0.088892, -0.118067
fuzzy_point_3 = 0.053085, -0.017956, 0.125800
fuzzy_point_4 = -0.186735, 0.021017, 0.059028
fuzzy_point_count = 5
fuzzy_shape_type = 0
fuzzy_sphere_radius = 0.200000
light_control = 0
light_flags = 17
name = light_galogen_8m_lightmap_0001
position = 44.626488, 16.132608, -0.143483
range = 8.000000
rotation = 0.000020, -0.023400, -3.141401
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_16]
clsid = 0
co_flags = 3
ingroup_count = 4
name = light_preset\light_galogen_1_with_box_8m_nolight_0001
position = 47.812384, 16.410454, -0.047776
ref_name = light_preset\light_galogen_1_with_box_8m_nolight
rotation = -0.000037, -0.023400, 3.141150
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_16_ingroup_0]
clsid = 2
co_flags = 2
flags = 0
name = statics\light\light_galogen_1_nolight_0009
position = 47.812388, 16.400454, -0.047776
reference_name = statics\light\light_galogen_1_nolight
rotation = -0.000037, -0.023400, 3.141150
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_16_ingroup_1]
clsid = 2
co_flags = 2
flags = 0
name = statics\light\light_galogen_1_box_0003
position = 47.812384, 16.410454, -0.047776
reference_name = statics\light\light_galogen_1_box
rotation = -0.000037, -0.023400, 3.141150
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_16_ingroup_2]
clsid = 2
co_flags = 2
flags = 0
name = statics\light\light_galogen_1_nolight_0014
position = 47.912360, 16.400497, -0.050116
reference_name = statics\light\light_galogen_1_nolight
rotation = -0.000037, -0.023400, 3.141150
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_16_ingroup_3]
clsid = 2
co_flags = 2
flags = 0
name = statics\light\light_galogen_1_nolight_0015
position = 47.712416, 16.400412, -0.045437
reference_name = statics\light\light_galogen_1_nolight
rotation = -0.000037, -0.023400, 3.141150
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_17]
clsid = 0
co_flags = 3
ingroup_count = 1
name = light_preset\light_alarm_1_6m_0001
position = 28.985858, 15.101758, -0.056291
ref_name = light_preset\light_alarm_1_6m
rotation = 0.000000, -0.000000, 3.139310
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_17_ingroup_0]
clsid = 6
co_flags = 2
name = lights_alarm_1
position = 28.985858, 15.101758, -0.056291
rotation = 0.000000, 0.000000, 3.139310
scale = 1.000000, 1.000000, 1.000000
type = 2
version = 23
[object_17_ingroup_0_spawndata]
000001 = 1
000002 = "lights_hanging_lamp"
000003 = "lights_alarm_1"
000004 = 0
000005 = 254
000006 = 28.985858, 15.101758, -0.056291
000007 = 0.000000, 0.000000, 3.139310
000008 = 0
000009 = 65535
000010 = 65535
000011 = 65535
000012 = 33
000013 = 128
000014 = 65535
000015 = 12
000016 = 0
000017 = 65535
000018 = 0
000019 = 65535
000020 = 0.000000
000021 = 1
000022 = -1
000023 = -198
000024 = "[collide]
ignore_static"
000025 = -1
000026 = -1
000027 = "dynamics\light\light_alarm_1"
000028 = 0
000029 = "idle"
000030 = 0
000031 = 65535
000032 = -96238
000033 = 0.800000
000034 = "light\light alarm_idle"
000035 = 7.000000
000036 = 30
000037 = "idle"
000038 = "link"
000039 = 100.000000
000040 = 0.100000
000041 = 1.500000
000042 = 0.200000
000043 = ""
000044 = ""
000045 = "bone_lamp"
000046 = 2.094395
000047 = ""
000048 = 0.700000
000049 = "bone_omni"
000050 = 1.000000
000051 = 1.000000
000052 = 1.000000
fl = 0
name = lights_hanging_lamp
[object_18]
clsid = 0
co_flags = 3
ingroup_count = 4
name = light_preset\light_galogen_1_with_box_8m_nolight_0002
position = 59.143024, 9.986631, -24.728092
ref_name = light_preset\light_galogen_1_with_box_8m_nolight
rotation = -0.000000, -0.369000, -3.141592
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_18_ingroup_0]
clsid = 2
co_flags = 2
flags = 0
name = statics\light\light_galogen_1_nolight_0016
position = 59.143024, 9.976631, -24.728092
reference_name = statics\light\light_galogen_1_nolight
rotation = 0.000000, -0.369000, -3.141592
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_18_ingroup_1]
clsid = 2
co_flags = 2
flags = 0
name = statics\light\light_galogen_1_box_0005
position = 59.143024, 9.986631, -24.728092
reference_name = statics\light\light_galogen_1_box
rotation = 0.000000, -0.369000, -3.141592
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_18_ingroup_2]
clsid = 2
co_flags = 2
flags = 0
name = statics\light\light_galogen_1_nolight_0018
position = 59.236288, 9.976631, -24.764160
reference_name = statics\light\light_galogen_1_nolight
rotation = 0.000000, -0.369000, -3.141592
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_18_ingroup_3]
clsid = 2
co_flags = 2
flags = 0
name = statics\light\light_galogen_1_nolight_0021
position = 59.049760, 9.976631, -24.692022
reference_name = statics\light\light_galogen_1_nolight
rotation = 0.000000, -0.369000, -3.141592
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_19]
clsid = 0
co_flags = 3
ingroup_count = 11
name = light_preset\light_galogen_1_with_box_13m_0003
position = 3.951195, 15.663519, -135.797568
ref_name = light_preset\light_galogen_1_with_box_13m
rotation = 0.000000, 1.570796, 3.141593
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_19_ingroup_0]
clsid = 1
co_flags = 2
flags = 0
name = glow_galogen_0004
position = 3.951195, 15.363532, -135.797568
radius = 1.000000
rotation = 0.000000, 1.570796, 3.141593
scale = 1.000000, 1.000000, 1.000000
shader_name = effects\glow
texture_name = glow\glow_04
version = 18
[object_19_ingroup_1]
clsid = 2
co_flags = 2
flags = 0
name = statics\light\light_galogen_1_0002
position = 3.951195, 15.653510, -135.797568
reference_name = statics\light\light_galogen_1
rotation = 0.000000, 1.570796, 3.141593
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_19_ingroup_10]
clsid = 6
co_flags = 2
name = light_galogen_1_glass_0004
position = 3.951195, 15.653510, -135.797568
rotation = 0.000000, 1.570796, 3.141593
scale = 1.000000, 1.000000, 1.000000
type = 2
version = 23
[object_19_ingroup_10_spawndata]
000001 = 1
000002 = "lights_hanging_lamp"
000003 = "light_galogen_1_glass_0004"
000004 = 0
000005 = 254
000006 = 3.951195, 15.653510, -135.797568
000007 = 0.000000, 1.570796, 3.141593
000008 = 0
000009 = 65535
000010 = 65535
000011 = 65535
000012 = 33
000013 = 128
000014 = 65535
000015 = 12
000016 = 0
000017 = 65535
000018 = 0
000019 = 65535
000020 = 0.000000
000021 = 1
000022 = -1
000023 = -198
000024 = "[collide]
ignore_static"
000025 = -1
000026 = -1
000027 = "dynamics\light\light_galogen_1_glass"
000028 = 0
000029 = "$editor"
000030 = 0
000031 = 65535
000032 = -1
000033 = 0.700000
000034 = "light\light_galogen_idle"
000035 = 13.000000
000036 = 26
000037 = "$editor"
000038 = "link"
000039 = 100.000000
000040 = 0.100000
000041 = 3.000000
000042 = 0.500000
000043 = ""
000044 = ""
000045 = "bone_lamp"
000046 = 2.094395
000047 = ""
000048 = 0.700000
000049 = "bone_omni"
000050 = 1.000000
000051 = 1.000000
000052 = 1.000000
fl = 0
name = lights_hanging_lamp
[object_19_ingroup_2]
clsid = 2
co_flags = 2
flags = 0
name = statics\light\light_galogen_1_box_0006
position = 3.951195, 15.663519, -135.797568
reference_name = statics\light\light_galogen_1_box
rotation = 0.000000, 1.570796, 3.141593
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_19_ingroup_3]
clsid = 2
co_flags = 2
flags = 0
name = statics\light\light_galogen_1_nolight_0019
position = 3.951256, 15.653510, -135.697520
reference_name = statics\light\light_galogen_1_nolight
rotation = 0.000000, 1.570796, 3.141593
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_19_ingroup_4]
clsid = 2
co_flags = 2
flags = 0
name = statics\light\light_galogen_1_nolight_0020
position = 3.951195, 15.653510, -135.897472
reference_name = statics\light\light_galogen_1_nolight
rotation = 0.000000, 1.570796, 3.141593
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_19_ingroup_5]
anim_ref_name =
attenuation0 = 0.500000
attenuation1 = 0.400000
attenuation2 = 0.100000
brightness = 0.700000
clsid = 3
co_flags = 2
color = 0.733333, 0.800000, 0.913726, 0.000000
cone = 0.392699
fallof_texture =
light_control = 0
light_flags = 2
name = light_galogen_8m_dinamic_0003
position = 4.052986, 15.129433, -135.801264
range = 13.000000
rotation = 0.000000, 1.570796, 3.141593
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_19_ingroup_6]
anim_ref_name =
attenuation0 = 0.200000
attenuation1 = 0.600000
attenuation2 = 1.000000
brightness = 0.400000
clsid = 3
co_flags = 2
color = 1.000000, 1.000000, 1.000000, 0.000000
cone = 0.392699
fallof_texture =
fuzzy_box_dim = 0.100000, 0.100000, 0.100000
fuzzy_point_0 = 0.000000, 0.000000, 0.000000
fuzzy_point_1 = 0.000592, 0.000411, -0.090597
fuzzy_point_2 = 0.000993, 0.017920, -0.006477
fuzzy_point_count = 3
fuzzy_shape_type = 0
fuzzy_sphere_radius = 0.100000
light_control = 1
light_flags = 17
name = light_galogen_1m_ambient_0008
position = 3.676582, 15.192501, -135.800736
range = 1.500000
rotation = 0.000000, 1.570796, 3.141593
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_19_ingroup_7]
anim_ref_name =
attenuation0 = 0.200000
attenuation1 = 0.600000
attenuation2 = 1.000000
brightness = 0.400000
clsid = 3
co_flags = 2
color = 1.000000, 1.000000, 1.000000, 0.000000
cone = 0.392699
fallof_texture =
fuzzy_box_dim = 0.100000, 0.100000, 0.100000
fuzzy_point_0 = 0.000000, 0.000000, 0.000000
fuzzy_point_1 = 0.000592, 0.000411, -0.090597
fuzzy_point_2 = 0.000993, 0.017920, -0.006477
fuzzy_point_count = 3
fuzzy_shape_type = 0
fuzzy_sphere_radius = 0.100000
light_control = 1
light_flags = 17
name = light_galogen_1m_ambient_0009
position = 4.391732, 15.192745, -135.800656
range = 1.500000
rotation = 0.000000, 1.570796, 3.141593
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_19_ingroup_8]
anim_ref_name =
attenuation0 = 1.000000
attenuation1 = 0.200000
attenuation2 = 0.050000
brightness = 0.300000
clsid = 3
co_flags = 2
color = 1.000000, 1.000000, 1.000000, 0.000000
cone = 0.392699
fallof_texture =
fuzzy_box_dim = 0.100000, 0.100000, 0.100000
fuzzy_point_0 = 0.000000, 0.000000, 0.000000
fuzzy_point_1 = -0.251777, -0.115531, 0.037097
fuzzy_point_2 = -0.129369, 0.102349, 0.210451
fuzzy_point_3 = -0.007836, -0.009886, 0.002373
fuzzy_point_4 = -0.108512, 0.009418, -0.052575
fuzzy_point_count = 5
fuzzy_shape_type = 0
fuzzy_sphere_radius = 0.300000
light_control = 1
light_flags = 17
name = light_galogen_8m_ambient_0003
position = 4.055672, 13.308163, -135.801728
range = 13.000000
rotation = 0.000000, 1.570796, 3.141593
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_19_ingroup_9]
anim_ref_name =
attenuation0 = 0.600000
attenuation1 = 0.400000
attenuation2 = 0.053000
brightness = 1.200000
clsid = 3
co_flags = 2
color = 0.733333, 0.800000, 0.913726, 0.000000
cone = 0.392699
fallof_texture =
fuzzy_box_dim = 0.100000, 0.100000, 0.100000
fuzzy_point_0 = 0.000000, 0.000000, 0.000000
fuzzy_point_1 = -0.011263, -0.018529, 0.021787
fuzzy_point_2 = 0.034149, 0.088892, -0.118067
fuzzy_point_3 = 0.053085, -0.017956, 0.125800
fuzzy_point_4 = -0.186735, 0.021017, 0.059028
fuzzy_point_count = 5
fuzzy_shape_type = 0
fuzzy_sphere_radius = 0.200000
light_control = 0
light_flags = 17
name = light_galogen_8m_lightmap_0003
position = 4.052986, 15.385433, -135.801264
range = 13.000000
rotation = 0.000000, 1.570796, 3.141593
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_1_ingroup_0]
anim_ref_name =
attenuation0 = 0.300000
attenuation1 = 0.020000
attenuation2 = 0.010000
brightness = 0.300000
clsid = 3
co_flags = 2
color = 0.933333, 0.980392, 0.988235, 0.000000
cone = 0.392699
fallof_texture =
light_control = 1
light_flags = 1
name = light_hemi_18m_0000
position = -33.625960, 37.505484, -9.459022
range = 18.000000
rotation = -0.046787, -0.006847, 2.996222
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_2]
clsid = 0
co_flags = 0
ingroup_count = 1
name = light_preset_hemi\light_hemi_18m_0003
position = -27.270478, 43.037180, 9.641992
ref_name = light_preset_hemi\light_hemi_18m
rotation = -0.017777, -0.005561, 3.097311
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_20]
clsid = 0
co_flags = 3
ingroup_count = 11
name = light_preset\light_galogen_1_with_box_13m_0004
position = 31.850056, 10.873871, -139.297712
ref_name = light_preset\light_galogen_1_with_box_13m
rotation = 0.000000, 0.893998, 3.141593
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_20_ingroup_0]
clsid = 1
co_flags = 2
flags = 0
name = glow_galogen_0005
position = 31.850056, 10.573884, -139.297712
radius = 1.000000
rotation = 0.000000, 0.893998, 3.141593
scale = 1.000000, 1.000000, 1.000000
shader_name = effects\glow
texture_name = glow\glow_04
version = 18
[object_20_ingroup_1]
clsid = 2
co_flags = 2
flags = 0
name = statics\light\light_galogen_1_0005
position = 31.850056, 10.863862, -139.297712
reference_name = statics\light\light_galogen_1
rotation = 0.000000, 0.893998, 3.141593
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_20_ingroup_10]
clsid = 6
co_flags = 2
name = light_galogen_1_glass_0005
position = 31.850056, 10.863862, -139.297712
rotation = 0.000000, 0.893998, 3.141593
scale = 1.000000, 1.000000, 1.000000
type = 2
version = 23
[object_20_ingroup_10_spawndata]
000001 = 1
000002 = "lights_hanging_lamp"
000003 = "light_galogen_1_glass_0005"
000004 = 0
000005 = 254
000006 = 31.850056, 10.863862, -139.297712
000007 = 0.000000, 0.893998, 3.141593
000008 = 0
000009 = 65535
000010 = 65535
000011 = 65535
000012 = 33
000013 = 128
000014 = 65535
000015 = 12
000016 = 0
000017 = 65535
000018 = 0
000019 = 65535
000020 = 0.000000
000021 = 1
000022 = -1
000023 = -198
000024 = "[collide]
ignore_static"
000025 = -1
000026 = -1
000027 = "dynamics\light\light_galogen_1_glass"
000028 = 0
000029 = "$editor"
000030 = 0
000031 = 65535
000032 = -1
000033 = 0.700000
000034 = "light\light_galogen_idle"
000035 = 13.000000
000036 = 26
000037 = "$editor"
000038 = "link"
000039 = 100.000000
000040 = 0.100000
000041 = 3.000000
000042 = 0.500000
000043 = ""
000044 = ""
000045 = "bone_lamp"
000046 = 2.094395
000047 = ""
000048 = 0.700000
000049 = "bone_omni"
000050 = 1.000000
000051 = 1.000000
000052 = 1.000000
fl = 0
name = lights_hanging_lamp
[object_20_ingroup_2]
clsid = 2
co_flags = 2
flags = 0
name = statics\light\light_galogen_1_box_0008
position = 31.850056, 10.873871, -139.297712
reference_name = statics\light\light_galogen_1_box
rotation = 0.000000, 0.893998, 3.141593
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_20_ingroup_3]
clsid = 2
co_flags = 2
flags = 0
name = statics\light\light_galogen_1_nolight_0022
position = 31.912758, 10.863862, -139.219776
reference_name = statics\light\light_galogen_1_nolight
rotation = 0.000000, 0.893998, 3.141593
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_20_ingroup_4]
clsid = 2
co_flags = 2
flags = 0
name = statics\light\light_galogen_1_nolight_0023
position = 31.787486, 10.863862, -139.375616
reference_name = statics\light\light_galogen_1_nolight
rotation = 0.000000, 0.893998, 3.141593
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_20_ingroup_5]
anim_ref_name =
attenuation0 = 0.500000
attenuation1 = 0.400000
attenuation2 = 0.100000
brightness = 0.700000
clsid = 3
co_flags = 2
color = 0.733333, 0.800000, 0.913726, 0.000000
cone = 0.392699
fallof_texture =
light_control = 0
light_flags = 2
name = light_galogen_8m_dinamic_0004
position = 31.927094, 10.339785, -139.364352
range = 13.000000
rotation = 0.000000, 0.893998, 3.141593
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_20_ingroup_6]
anim_ref_name =
attenuation0 = 0.200000
attenuation1 = 0.600000
attenuation2 = 1.000000
brightness = 0.400000
clsid = 3
co_flags = 2
color = 1.000000, 1.000000, 1.000000, 0.000000
cone = 0.392699
fallof_texture =
fuzzy_box_dim = 0.100000, 0.100000, 0.100000
fuzzy_point_0 = 0.000000, 0.000000, 0.000000
fuzzy_point_1 = 0.000592, 0.000411, -0.090597
fuzzy_point_2 = 0.000993, 0.017920, -0.006477
fuzzy_point_count = 3
fuzzy_shape_type = 0
fuzzy_sphere_radius = 0.100000
light_control = 1
light_flags = 17
name = light_galogen_1m_ambient_0010
position = 31.633992, 10.402853, -139.128208
range = 1.500000
rotation = 0.000000, 0.893998, 3.141593
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_20_ingroup_7]
anim_ref_name =
attenuation0 = 0.200000
attenuation1 = 0.600000
attenuation2 = 1.000000
brightness = 0.400000
clsid = 3
co_flags = 2
color = 1.000000, 1.000000, 1.000000, 0.000000
cone = 0.392699
fallof_texture =
fuzzy_box_dim = 0.100000, 0.100000, 0.100000
fuzzy_point_0 = 0.000000, 0.000000, 0.000000
fuzzy_point_1 = 0.000592, 0.000411, -0.090597
fuzzy_point_2 = 0.000993, 0.017920, -0.006477
fuzzy_point_count = 3
fuzzy_shape_type = 0
fuzzy_sphere_radius = 0.100000
light_control = 1
light_flags = 17
name = light_galogen_1m_ambient_0011
position = 32.191558, 10.403097, -139.576032
range = 1.500000
rotation = 0.000000, 0.893998, 3.141593
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_20_ingroup_8]
anim_ref_name =
attenuation0 = 1.000000
attenuation1 = 0.200000
attenuation2 = 0.050000
brightness = 0.300000
clsid = 3
co_flags = 2
color = 1.000000, 1.000000, 1.000000, 0.000000
cone = 0.392699
fallof_texture =
fuzzy_box_dim = 0.100000, 0.100000, 0.100000
fuzzy_point_0 = 0.000000, 0.000000, 0.000000
fuzzy_point_1 = -0.251777, -0.115531, 0.037097
fuzzy_point_2 = -0.129369, 0.102349, 0.210451
fuzzy_point_3 = -0.007836, -0.009886, 0.002373
fuzzy_point_4 = -0.108512, 0.009418, -0.052575
fuzzy_point_count = 5
fuzzy_shape_type = 0
fuzzy_sphere_radius = 0.300000
light_control = 1
light_flags = 17
name = light_galogen_8m_ambient_0004
position = 31.928906, 8.518514, -139.366400
range = 13.000000
rotation = 0.000000, 0.893998, 3.141593
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_20_ingroup_9]
anim_ref_name =
attenuation0 = 0.600000
attenuation1 = 0.400000
attenuation2 = 0.053000
brightness = 1.200000
clsid = 3
co_flags = 2
color = 0.733333, 0.800000, 0.913726, 0.000000
cone = 0.392699
fallof_texture =
fuzzy_box_dim = 0.100000, 0.100000, 0.100000
fuzzy_point_0 = 0.000000, 0.000000, 0.000000
fuzzy_point_1 = -0.011263, -0.018529, 0.021787
fuzzy_point_2 = 0.034149, 0.088892, -0.118067
fuzzy_point_3 = 0.053085, -0.017956, 0.125800
fuzzy_point_4 = -0.186735, 0.021017, 0.059028
fuzzy_point_count = 5
fuzzy_shape_type = 0
fuzzy_sphere_radius = 0.200000
light_control = 0
light_flags = 17
name = light_galogen_8m_lightmap_0004
position = 31.927094, 10.595785, -139.364352
range = 13.000000
rotation = 0.000000, 0.893998, 3.141593
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_21]
clsid = 0
co_flags = 3
ingroup_count = 11
name = light_preset\light_galogen_1_with_box_13m_0000
position = 37.199620, 10.083473, -157.426560
ref_name = light_preset\light_galogen_1_with_box_13m
rotation = 0.000000, 0.000000, 3.141593
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_21_ingroup_0]
clsid = 1
co_flags = 2
flags = 0
name = glow_galogen_0006
position = 37.199620, 9.783486, -157.426560
radius = 1.000000
rotation = 0.000000, 0.000000, 3.141593
scale = 1.000000, 1.000000, 1.000000
shader_name = effects\glow
texture_name = glow\glow_04
version = 18
[object_21_ingroup_1]
clsid = 2
co_flags = 2
flags = 0
name = statics\light\light_galogen_1_0006
position = 37.199620, 10.073464, -157.426560
reference_name = statics\light\light_galogen_1
rotation = 0.000000, 0.000000, 3.141593
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_21_ingroup_10]
clsid = 6
co_flags = 2
name = light_galogen_1_glass_0006
position = 37.199620, 10.073464, -157.426560
rotation = 0.000000, 0.000000, 3.141593
scale = 1.000000, 1.000000, 1.000000
type = 2
version = 23
[object_21_ingroup_10_spawndata]
000001 = 1
000002 = "lights_hanging_lamp"
000003 = "light_galogen_1_glass_0006"
000004 = 0
000005 = 254
000006 = 37.199620, 10.073464, -157.426560
000007 = 0.000000, 0.000000, 3.141593
000008 = 0
000009 = 65535
000010 = 65535
000011 = 65535
000012 = 33
000013 = 128
000014 = 65535
000015 = 12
000016 = 0
000017 = 65535
000018 = 0
000019 = 65535
000020 = 0.000000
000021 = 1
000022 = -1
000023 = -198
000024 = "[collide]
ignore_static"
000025 = -1
000026 = -1
000027 = "dynamics\light\light_galogen_1_glass"
000028 = 0
000029 = "$editor"
000030 = 0
000031 = 65535
000032 = -1
000033 = 0.700000
000034 = "light\light_galogen_idle"
000035 = 13.000000
000036 = 26
000037 = "$editor"
000038 = "link"
000039 = 100.000000
000040 = 0.100000
000041 = 3.000000
000042 = 0.500000
000043 = ""
000044 = ""
000045 = "bone_lamp"
000046 = 2.094395
000047 = ""
000048 = 0.700000
000049 = "bone_omni"
000050 = 1.000000
000051 = 1.000000
000052 = 1.000000
fl = 0
name = lights_hanging_lamp
[object_21_ingroup_2]
clsid = 2
co_flags = 2
flags = 0
name = statics\light\light_galogen_1_box_0009
position = 37.199620, 10.083473, -157.426560
reference_name = statics\light\light_galogen_1_box
rotation = 0.000000, 0.000000, 3.141593
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_21_ingroup_3]
clsid = 2
co_flags = 2
flags = 0
name = statics\light\light_galogen_1_nolight_0024
position = 37.299656, 10.073464, -157.426624
reference_name = statics\light\light_galogen_1_nolight
rotation = 0.000000, 0.000000, 3.141593
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_21_ingroup_4]
clsid = 2
co_flags = 2
flags = 0
name = statics\light\light_galogen_1_nolight_0025
position = 37.099704, 10.073464, -157.426560
reference_name = statics\light\light_galogen_1_nolight
rotation = 0.000000, 0.000000, 3.141593
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_21_ingroup_5]
anim_ref_name =
attenuation0 = 0.500000
attenuation1 = 0.400000
attenuation2 = 0.100000
brightness = 0.700000
clsid = 3
co_flags = 2
color = 0.733333, 0.800000, 0.913726, 0.000000
cone = 0.392699
fallof_texture =
light_control = 0
light_flags = 2
name = light_galogen_8m_dinamic_0005
position = 37.195912, 9.549387, -157.528352
range = 13.000000
rotation = 0.000000, 0.000000, 3.141593
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_21_ingroup_6]
anim_ref_name =
attenuation0 = 0.200000
attenuation1 = 0.600000
attenuation2 = 1.000000
brightness = 0.400000
clsid = 3
co_flags = 2
color = 1.000000, 1.000000, 1.000000, 0.000000
cone = 0.392699
fallof_texture =
fuzzy_box_dim = 0.100000, 0.100000, 0.100000
fuzzy_point_0 = 0.000000, 0.000000, 0.000000
fuzzy_point_1 = 0.000592, 0.000411, -0.090597
fuzzy_point_2 = 0.000993, 0.017920, -0.006477
fuzzy_point_count = 3
fuzzy_shape_type = 0
fuzzy_sphere_radius = 0.100000
light_control = 1
light_flags = 17
name = light_galogen_1m_ambient_0012
position = 37.196444, 9.612455, -157.151952
range = 1.500000
rotation = 0.000000, 0.000000, 3.141593
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_21_ingroup_7]
anim_ref_name =
attenuation0 = 0.200000
attenuation1 = 0.600000
attenuation2 = 1.000000
brightness = 0.400000
clsid = 3
co_flags = 2
color = 1.000000, 1.000000, 1.000000, 0.000000
cone = 0.392699
fallof_texture =
fuzzy_box_dim = 0.100000, 0.100000, 0.100000
fuzzy_point_0 = 0.000000, 0.000000, 0.000000
fuzzy_point_1 = 0.000592, 0.000411, -0.090597
fuzzy_point_2 = 0.000993, 0.017920, -0.006477
fuzzy_point_count = 3
fuzzy_shape_type = 0
fuzzy_sphere_radius = 0.100000
light_control = 1
light_flags = 17
name = light_galogen_1m_ambient_0013
position = 37.196524, 9.612700, -157.867088
range = 1.500000
rotation = 0.000000, 0.000000, 3.141593
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_21_ingroup_8]
anim_ref_name =
attenuation0 = 1.000000
attenuation1 = 0.200000
attenuation2 = 0.050000
brightness = 0.300000
clsid = 3
co_flags = 2
color = 1.000000, 1.000000, 1.000000, 0.000000
cone = 0.392699
fallof_texture =
fuzzy_box_dim = 0.100000, 0.100000, 0.100000
fuzzy_point_0 = 0.000000, 0.000000, 0.000000
fuzzy_point_1 = -0.251777, -0.115531, 0.037097
fuzzy_point_2 = -0.129369, 0.102349, 0.210451
fuzzy_point_3 = -0.007836, -0.009886, 0.002373
fuzzy_point_4 = -0.108512, 0.009418, -0.052575
fuzzy_point_count = 5
fuzzy_shape_type = 0
fuzzy_sphere_radius = 0.300000
light_control = 1
light_flags = 17
name = light_galogen_8m_ambient_0005
position = 37.195460, 7.728116, -157.531040
range = 13.000000
rotation = 0.000000, 0.000000, 3.141593
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_21_ingroup_9]
anim_ref_name =
attenuation0 = 0.600000
attenuation1 = 0.400000
attenuation2 = 0.053000
brightness = 1.200000
clsid = 3
co_flags = 2
color = 0.733333, 0.800000, 0.913726, 0.000000
cone = 0.392699
fallof_texture =
fuzzy_box_dim = 0.100000, 0.100000, 0.100000
fuzzy_point_0 = 0.000000, 0.000000, 0.000000
fuzzy_point_1 = -0.011263, -0.018529, 0.021787
fuzzy_point_2 = 0.034149, 0.088892, -0.118067
fuzzy_point_3 = 0.053085, -0.017956, 0.125800
fuzzy_point_4 = -0.186735, 0.021017, 0.059028
fuzzy_point_count = 5
fuzzy_shape_type = 0
fuzzy_sphere_radius = 0.200000
light_control = 0
light_flags = 17
name = light_galogen_8m_lightmap_0005
position = 37.195912, 9.805387, -157.528352
range = 13.000000
rotation = 0.000000, 0.000000, 3.141593
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_22]
clsid = 0
co_flags = 3
ingroup_count = 11
name = light_preset\light_galogen_1_with_box_13m
position = 53.807112, 11.031096, -182.488896
ref_name = light_preset\light_galogen_1_with_box_13m
rotation = 0.000000, 0.000000, 3.141593
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_22_ingroup_0]
clsid = 1
co_flags = 2
flags = 0
name = glow_galogen_0007
position = 53.807112, 10.731110, -182.488896
radius = 1.000000
rotation = 0.000000, 0.000000, 3.141593
scale = 1.000000, 1.000000, 1.000000
shader_name = effects\glow
texture_name = glow\glow_04
version = 18
[object_22_ingroup_1]
clsid = 2
co_flags = 2
flags = 0
name = statics\light\light_galogen_1_0007
position = 53.807112, 11.021088, -182.488896
reference_name = statics\light\light_galogen_1
rotation = 0.000000, 0.000000, 3.141593
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_22_ingroup_10]
clsid = 6
co_flags = 2
name = light_galogen_1_glass_0007
position = 53.807112, 11.021088, -182.488896
rotation = 0.000000, 0.000000, 3.141593
scale = 1.000000, 1.000000, 1.000000
type = 2
version = 23
[object_22_ingroup_10_spawndata]
000001 = 1
000002 = "lights_hanging_lamp"
000003 = "light_galogen_1_glass_0007"
000004 = 0
000005 = 254
000006 = 53.807112, 11.021088, -182.488896
000007 = 0.000000, 0.000000, 3.141593
000008 = 0
000009 = 65535
000010 = 65535
000011 = 65535
000012 = 33
000013 = 128
000014 = 65535
000015 = 12
000016 = 0
000017 = 65535
000018 = 0
000019 = 65535
000020 = 0.000000
000021 = 1
000022 = -1
000023 = -198
000024 = "[collide]
ignore_static"
000025 = -1
000026 = -1
000027 = "dynamics\light\light_galogen_1_glass"
000028 = 0
000029 = "$editor"
000030 = 0
000031 = 65535
000032 = -1
000033 = 0.700000
000034 = "light\light_galogen_idle"
000035 = 13.000000
000036 = 26
000037 = "$editor"
000038 = "link"
000039 = 100.000000
000040 = 0.100000
000041 = 3.000000
000042 = 0.500000
000043 = ""
000044 = ""
000045 = "bone_lamp"
000046 = 2.094395
000047 = ""
000048 = 0.700000
000049 = "bone_omni"
000050 = 1.000000
000051 = 1.000000
000052 = 1.000000
fl = 0
name = lights_hanging_lamp
[object_22_ingroup_2]
clsid = 2
co_flags = 2
flags = 0
name = statics\light\light_galogen_1_box_0010
position = 53.807112, 11.031096, -182.488896
reference_name = statics\light\light_galogen_1_box
rotation = 0.000000, 0.000000, 3.141593
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_22_ingroup_3]
clsid = 2
co_flags = 2
flags = 0
name = statics\light\light_galogen_1_nolight_0026
position = 53.907152, 11.021088, -182.488960
reference_name = statics\light\light_galogen_1_nolight
rotation = 0.000000, 0.000000, 3.141593
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_22_ingroup_4]
clsid = 2
co_flags = 2
flags = 0
name = statics\light\light_galogen_1_nolight_0027
position = 53.707200, 11.021088, -182.488896
reference_name = statics\light\light_galogen_1_nolight
rotation = 0.000000, 0.000000, 3.141593
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_22_ingroup_5]
anim_ref_name =
attenuation0 = 0.500000
attenuation1 = 0.400000
attenuation2 = 0.100000
brightness = 0.700000
clsid = 3
co_flags = 2
color = 0.733333, 0.800000, 0.913726, 0.000000
cone = 0.392699
fallof_texture =
light_control = 0
light_flags = 2
name = light_galogen_8m_dinamic_0007
position = 53.803404, 10.497010, -182.590688
range = 13.000000
rotation = 0.000000, 0.000000, 3.141593
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_22_ingroup_6]
anim_ref_name =
attenuation0 = 0.200000
attenuation1 = 0.600000
attenuation2 = 1.000000
brightness = 0.400000
clsid = 3
co_flags = 2
color = 1.000000, 1.000000, 1.000000, 0.000000
cone = 0.392699
fallof_texture =
fuzzy_box_dim = 0.100000, 0.100000, 0.100000
fuzzy_point_0 = 0.000000, 0.000000, 0.000000
fuzzy_point_1 = 0.000592, 0.000411, -0.090597
fuzzy_point_2 = 0.000993, 0.017920, -0.006477
fuzzy_point_count = 3
fuzzy_shape_type = 0
fuzzy_sphere_radius = 0.100000
light_control = 1
light_flags = 17
name = light_galogen_1m_ambient_0014
position = 53.803940, 10.560079, -182.214272
range = 1.500000
rotation = 0.000000, 0.000000, 3.141593
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_22_ingroup_7]
anim_ref_name =
attenuation0 = 0.200000
attenuation1 = 0.600000
attenuation2 = 1.000000
brightness = 0.400000
clsid = 3
co_flags = 2
color = 1.000000, 1.000000, 1.000000, 0.000000
cone = 0.392699
fallof_texture =
fuzzy_box_dim = 0.100000, 0.100000, 0.100000
fuzzy_point_0 = 0.000000, 0.000000, 0.000000
fuzzy_point_1 = 0.000592, 0.000411, -0.090597
fuzzy_point_2 = 0.000993, 0.017920, -0.006477
fuzzy_point_count = 3
fuzzy_shape_type = 0
fuzzy_sphere_radius = 0.100000
light_control = 1
light_flags = 17
name = light_galogen_1m_ambient_0015
position = 53.804020, 10.560323, -182.929424
range = 1.500000
rotation = 0.000000, 0.000000, 3.141593
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_22_ingroup_8]
anim_ref_name =
attenuation0 = 1.000000
attenuation1 = 0.200000
attenuation2 = 0.050000
brightness = 0.300000
clsid = 3
co_flags = 2
color = 1.000000, 1.000000, 1.000000, 0.000000
cone = 0.392699
fallof_texture =
fuzzy_box_dim = 0.100000, 0.100000, 0.100000
fuzzy_point_0 = 0.000000, 0.000000, 0.000000
fuzzy_point_1 = -0.251777, -0.115531, 0.037097
fuzzy_point_2 = -0.129369, 0.102349, 0.210451
fuzzy_point_3 = -0.007836, -0.009886, 0.002373
fuzzy_point_4 = -0.108512, 0.009418, -0.052575
fuzzy_point_count = 5
fuzzy_shape_type = 0
fuzzy_sphere_radius = 0.300000
light_control = 1
light_flags = 17
name = light_galogen_8m_ambient_0007
position = 53.802956, 8.675739, -182.593376
range = 13.000000
rotation = 0.000000, 0.000000, 3.141593
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_22_ingroup_9]
anim_ref_name =
attenuation0 = 0.600000
attenuation1 = 0.400000
attenuation2 = 0.053000
brightness = 1.200000
clsid = 3
co_flags = 2
color = 0.733333, 0.800000, 0.913726, 0.000000
cone = 0.392699
fallof_texture =
fuzzy_box_dim = 0.100000, 0.100000, 0.100000
fuzzy_point_0 = 0.000000, 0.000000, 0.000000
fuzzy_point_1 = -0.011263, -0.018529, 0.021787
fuzzy_point_2 = 0.034149, 0.088892, -0.118067
fuzzy_point_3 = 0.053085, -0.017956, 0.125800
fuzzy_point_4 = -0.186735, 0.021017, 0.059028
fuzzy_point_count = 5
fuzzy_shape_type = 0
fuzzy_sphere_radius = 0.200000
light_control = 0
light_flags = 17
name = light_galogen_8m_lightmap_0007
position = 53.803404, 10.753011, -182.590688
range = 13.000000
rotation = 0.000000, 0.000000, 3.141593
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_23]
clsid = 0
co_flags = 3
ingroup_count = 5
name = light_preset\zone_fireplace_2
position = 68.962392, 4.311146, -198.382720
ref_name = light_preset\zone_fireplace_2
rotation = 0.053876, -0.001972, 0.036597
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_23_ingroup_0]
clsid = 2
co_flags = 3
flags = 0
name = statics\fireplace\fireplace_2_0000
position = 68.962392, 4.311146, -198.382720
reference_name = statics\fireplace\fireplace_2
rotation = 0.053876, -0.001972, 0.036597
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_23_ingroup_1]
anim_ref_name =
attenuation0 = 0.500000
attenuation1 = 0.800000
attenuation2 = 0.100000
brightness = 1.500000
clsid = 3
co_flags = 2
color = 1.000000, 0.690196, 0.352941, 0.000000
cone = 0.000000
fallof_texture =
light_control = 0
light_flags = -303174167
name = light_fireplace_0000
position = 68.985656, 5.604688, -198.486448
range = 10.000000
rotation = 0.053876, -0.001972, 0.036597
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_23_ingroup_2]
anim_ref_name =
attenuation0 = 0.350000
attenuation1 = 0.800000
attenuation2 = 1.000000
brightness = 1.000000
clsid = 3
co_flags = 2
color = 1.000000, 0.690196, 0.352941, 0.000000
cone = 0.000000
fallof_texture =
fuzzy_box_dim = 0.100000, 0.100000, 0.100000
fuzzy_point_0 = 0.051823, 0.242317, 0.073801
fuzzy_point_1 = 0.345005, -0.006021, 0.227513
fuzzy_point_2 = 0.254380, 0.657274, -0.464105
fuzzy_point_3 = -0.008936, -0.013511, -0.001099
fuzzy_point_4 = 0.464638, 0.807576, -0.340416
fuzzy_point_5 = -0.057386, -0.008013, 0.849248
fuzzy_point_count = 6
fuzzy_shape_type = 0
fuzzy_sphere_radius = 1.000000
light_control = 0
light_flags = -303174151
name = light_fireplace_ambient_0001
position = 68.952816, 4.706599, -198.437952
range = 4.000000
rotation = 0.053876, -0.001972, 0.036597
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_23_ingroup_3]
anim_ref_name =
attenuation0 = 0.350000
attenuation1 = 0.500000
attenuation2 = 0.500000
brightness = 0.800000
clsid = 3
co_flags = 2
color = 1.000000, 0.690196, 0.352941, 0.000000
cone = 0.000000
fallof_texture =
light_control = 0
light_flags = -303174166
name = light_fireplace_dinamic_0000
position = 68.977256, 5.375179, -198.474064
range = 5.000000
rotation = 0.053876, -0.001972, 0.036597
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_23_ingroup_4]
attached_count = 1
clsid = 6
co_flags = 2
name = campfire_dinamic_0000
position = 68.972240, 4.580575, -198.397248
rotation = 0.053876, -0.001972, 0.036597
scale = 1.000000, 1.000000, 1.000000
type = 2
version = 23
[object_23_ingroup_4_attached_0]
clsid = 4
co_flags = 2
name = shape_0000
position = 68.972240, 4.580575, -198.397248
rotation = 0.053876, -0.001972, 0.036597
scale = 1.000000, 1.000000, 1.000000
shape_center_0 = 0.000000, 0.000000, 0.000000
shape_center_1 = 0.000000, 0.558000, 0.000000
shape_radius_0 = 0.387240
shape_radius_1 = 0.674519
shape_type = 0
shape_type_0 = 0
shape_type_1 = 0
shapes_count = 2
version = 2
[object_23_ingroup_4_spawndata]
000001 = 1
000002 = "campfire"
000003 = "campfire_dinamic_0000"
000004 = 0
000005 = 254
000006 = 68.972240, 4.580575, -198.397248
000007 = 0.053876, -0.001972, 0.036597
000008 = 0
000009 = 65535
000010 = 65535
000011 = 65535
000012 = 33
000013 = 128
000014 = 65535
000015 = 12
000016 = 0
000017 = 65535
000018 = 0
000019 = 65535
000020 = 0.000000
000021 = 1
000022 = -1
000023 = -194
000024 = ""
000025 = -1
000026 = -1
000027 = 2
000028 = 0
000029 = 0.000000, 0.000000, 0.000000
000030 = 0.387240
000031 = 0
000032 = 0.000000, 0.558000, 0.000000
000033 = 0.674519
000034 = 3
000035 = 0.000000
000036 = -1
000037 = 0
000038 = 0
000039 = 0
000040 = 30.000000
000041 = 32
000042 = 4
fl = 0
name = campfire
[object_24]
clsid = 0
co_flags = 3
ingroup_count = 11
name = light_preset\light_galogen_1_with_box_13m_0001
position = 17.574584, 13.029058, -127.128512
ref_name = light_preset\light_galogen_1_with_box_13m
rotation = 0.000000, 1.570796, 3.141593
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_24_ingroup_0]
clsid = 1
co_flags = 2
flags = 0
name = glow_galogen_0008
position = 17.574584, 12.729072, -127.128512
radius = 1.000000
rotation = 0.000000, 1.570796, 3.141593
scale = 1.000000, 1.000000, 1.000000
shader_name = effects\glow
texture_name = glow\glow_04
version = 18
[object_24_ingroup_1]
clsid = 2
co_flags = 2
flags = 0
name = statics\light\light_galogen_1_0008
position = 17.574584, 13.019050, -127.128512
reference_name = statics\light\light_galogen_1
rotation = 0.000000, 1.570796, 3.141593
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_24_ingroup_10]
clsid = 6
co_flags = 2
name = light_galogen_1_glass_0008
position = 17.574584, 13.019050, -127.128512
rotation = 0.000000, 1.570796, 3.141593
scale = 1.000000, 1.000000, 1.000000
type = 2
version = 23
[object_24_ingroup_10_spawndata]
000001 = 1
000002 = "lights_hanging_lamp"
000003 = "light_galogen_1_glass_0008"
000004 = 0
000005 = 254
000006 = 17.574584, 13.019050, -127.128512
000007 = 0.000000, 1.570796, 3.141593
000008 = 0
000009 = 65535
000010 = 65535
000011 = 65535
000012 = 33
000013 = 128
000014 = 65535
000015 = 12
000016 = 0
000017 = 65535
000018 = 0
000019 = 65535
000020 = 0.000000
000021 = 1
000022 = -1
000023 = -198
000024 = "[collide]
ignore_static"
000025 = -1
000026 = -1
000027 = "dynamics\light\light_galogen_1_glass"
000028 = 0
000029 = "$editor"
000030 = 0
000031 = 65535
000032 = -1
000033 = 0.700000
000034 = "light\light_galogen_idle"
000035 = 13.000000
000036 = 26
000037 = "$editor"
000038 = "link"
000039 = 100.000000
000040 = 0.100000
000041 = 3.000000
000042 = 0.500000
000043 = ""
000044 = ""
000045 = "bone_lamp"
000046 = 2.094395
000047 = ""
000048 = 0.700000
000049 = "bone_omni"
000050 = 1.000000
000051 = 1.000000
000052 = 1.000000
fl = 0
name = lights_hanging_lamp
[object_24_ingroup_2]
clsid = 2
co_flags = 2
flags = 0
name = statics\light\light_galogen_1_box_0011
position = 17.574584, 13.029058, -127.128512
reference_name = statics\light\light_galogen_1_box
rotation = 0.000000, 1.570796, 3.141593
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_24_ingroup_3]
clsid = 2
co_flags = 2
flags = 0
name = statics\light\light_galogen_1_nolight_0028
position = 17.574644, 13.019050, -127.028472
reference_name = statics\light\light_galogen_1_nolight
rotation = 0.000000, 1.570796, 3.141593
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_24_ingroup_4]
clsid = 2
co_flags = 2
flags = 0
name = statics\light\light_galogen_1_nolight_0029
position = 17.574584, 13.019050, -127.228424
reference_name = statics\light\light_galogen_1_nolight
rotation = 0.000000, 1.570796, 3.141593
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_24_ingroup_5]
anim_ref_name =
attenuation0 = 0.500000
attenuation1 = 0.400000
attenuation2 = 0.100000
brightness = 0.700000
clsid = 3
co_flags = 2
color = 0.733333, 0.800000, 0.913726, 0.000000
cone = 0.392699
fallof_texture =
light_control = 0
light_flags = 2
name = light_galogen_8m_dinamic_0008
position = 17.676374, 12.494972, -127.132216
range = 13.000000
rotation = 0.000000, 1.570796, 3.141593
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_24_ingroup_6]
anim_ref_name =
attenuation0 = 0.200000
attenuation1 = 0.600000
attenuation2 = 1.000000
brightness = 0.400000
clsid = 3
co_flags = 2
color = 1.000000, 1.000000, 1.000000, 0.000000
cone = 0.392699
fallof_texture =
fuzzy_box_dim = 0.100000, 0.100000, 0.100000
fuzzy_point_0 = 0.000000, 0.000000, 0.000000
fuzzy_point_1 = 0.000592, 0.000411, -0.090597
fuzzy_point_2 = 0.000993, 0.017920, -0.006477
fuzzy_point_count = 3
fuzzy_shape_type = 0
fuzzy_sphere_radius = 0.100000
light_control = 1
light_flags = 17
name = light_galogen_1m_ambient_0016
position = 17.299970, 12.558041, -127.131680
range = 1.500000
rotation = 0.000000, 1.570796, 3.141593
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_24_ingroup_7]
anim_ref_name =
attenuation0 = 0.200000
attenuation1 = 0.600000
attenuation2 = 1.000000
brightness = 0.400000
clsid = 3
co_flags = 2
color = 1.000000, 1.000000, 1.000000, 0.000000
cone = 0.392699
fallof_texture =
fuzzy_box_dim = 0.100000, 0.100000, 0.100000
fuzzy_point_0 = 0.000000, 0.000000, 0.000000
fuzzy_point_1 = 0.000592, 0.000411, -0.090597
fuzzy_point_2 = 0.000993, 0.017920, -0.006477
fuzzy_point_count = 3
fuzzy_shape_type = 0
fuzzy_sphere_radius = 0.100000
light_control = 1
light_flags = 17
name = light_galogen_1m_ambient_0017
position = 18.015120, 12.558285, -127.131600
range = 1.500000
rotation = 0.000000, 1.570796, 3.141593
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_24_ingroup_8]
anim_ref_name =
attenuation0 = 1.000000
attenuation1 = 0.200000
attenuation2 = 0.050000
brightness = 0.300000
clsid = 3
co_flags = 2
color = 1.000000, 1.000000, 1.000000, 0.000000
cone = 0.392699
fallof_texture =
fuzzy_box_dim = 0.100000, 0.100000, 0.100000
fuzzy_point_0 = 0.000000, 0.000000, 0.000000
fuzzy_point_1 = -0.251777, -0.115531, 0.037097
fuzzy_point_2 = -0.129369, 0.102349, 0.210451
fuzzy_point_3 = -0.007836, -0.009886, 0.002373
fuzzy_point_4 = -0.108512, 0.009418, -0.052575
fuzzy_point_count = 5
fuzzy_shape_type = 0
fuzzy_sphere_radius = 0.300000
light_control = 1
light_flags = 17
name = light_galogen_8m_ambient_0008
position = 17.679060, 10.673701, -127.132664
range = 13.000000
rotation = 0.000000, 1.570796, 3.141593
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_24_ingroup_9]
anim_ref_name =
attenuation0 = 0.600000
attenuation1 = 0.400000
attenuation2 = 0.053000
brightness = 1.200000
clsid = 3
co_flags = 2
color = 0.733333, 0.800000, 0.913726, 0.000000
cone = 0.392699
fallof_texture =
fuzzy_box_dim = 0.100000, 0.100000, 0.100000
fuzzy_point_0 = 0.000000, 0.000000, 0.000000
fuzzy_point_1 = -0.011263, -0.018529, 0.021787
fuzzy_point_2 = 0.034149, 0.088892, -0.118067
fuzzy_point_3 = 0.053085, -0.017956, 0.125800
fuzzy_point_4 = -0.186735, 0.021017, 0.059028
fuzzy_point_count = 5
fuzzy_shape_type = 0
fuzzy_sphere_radius = 0.200000
light_control = 0
light_flags = 17
name = light_galogen_8m_lightmap_0008
position = 17.676374, 12.750973, -127.132216
range = 13.000000
rotation = 0.000000, 1.570796, 3.141593
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_25]
clsid = 0
co_flags = 3
ingroup_count = 1
name = light_preset\light_alarm_1_6m_0002
position = -9.203989, 4.760300, -83.167760
ref_name = light_preset\light_alarm_1_6m
rotation = 0.000005, -0.000000, -3.141589
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_25_ingroup_0]
clsid = 6
co_flags = 2
name = lights_alarm_1_0000
position = -9.203989, 4.760300, -83.167760
rotation = 0.000005, 0.000000, -3.141589
scale = 1.000000, 1.000000, 1.000000
type = 2
version = 23
[object_25_ingroup_0_spawndata]
000001 = 1
000002 = "lights_hanging_lamp"
000003 = "lights_alarm_1_0000"
000004 = 0
000005 = 254
000006 = -9.203989, 4.760300, -83.167760
000007 = 0.000005, 0.000000, -3.141589
000008 = 0
000009 = 65535
000010 = 65535
000011 = 65535
000012 = 33
000013 = 128
000014 = 65535
000015 = 12
000016 = 0
000017 = 65535
000018 = 0
000019 = 65535
000020 = 0.000000
000021 = 1
000022 = -1
000023 = -198
000024 = "[collide]
ignore_static"
000025 = -1
000026 = -1
000027 = "dynamics\light\light_alarm_1"
000028 = 0
000029 = "idle"
000030 = 0
000031 = 65535
000032 = -96238
000033 = 0.800000
000034 = "light\light alarm_idle"
000035 = 7.000000
000036 = 30
000037 = "idle"
000038 = "link"
000039 = 100.000000
000040 = 0.100000
000041 = 1.500000
000042 = 0.200000
000043 = ""
000044 = ""
000045 = "bone_lamp"
000046 = 2.094395
000047 = ""
000048 = 0.700000
000049 = "bone_omni"
000050 = 1.000000
000051 = 1.000000
000052 = 1.000000
fl = 0
name = lights_hanging_lamp
[object_26]
clsid = 0
co_flags = 3
ingroup_count = 1
name = light_preset\light_alarm_1_6m
position = -8.674496, 10.204867, -28.275364
ref_name = light_preset\light_alarm_1_6m
rotation = -0.000001, 0.000000, 0.000001
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_26_ingroup_0]
clsid = 6
co_flags = 2
name = lights_alarm_1_0001
position = -8.674496, 10.204867, -28.275364
rotation = -0.000001, 0.000000, 0.000001
scale = 1.000000, 1.000000, 1.000000
type = 2
version = 23
[object_26_ingroup_0_spawndata]
000001 = 1
000002 = "lights_hanging_lamp"
000003 = "lights_alarm_1_0001"
000004 = 0
000005 = 254
000006 = -8.674496, 10.204867, -28.275364
000007 = -0.000001, 0.000000, 0.000001
000008 = 0
000009 = 65535
000010 = 65535
000011 = 65535
000012 = 33
000013 = 128
000014 = 65535
000015 = 12
000016 = 0
000017 = 65535
000018 = 0
000019 = 65535
000020 = 0.000000
000021 = 1
000022 = -1
000023 = -198
000024 = "[collide]
ignore_static"
000025 = -1
000026 = -1
000027 = "dynamics\light\light_alarm_1"
000028 = 0
000029 = "idle"
000030 = 0
000031 = 65535
000032 = -96238
000033 = 0.800000
000034 = "light\light alarm_idle"
000035 = 7.000000
000036 = 30
000037 = "idle"
000038 = "link"
000039 = 100.000000
000040 = 0.100000
000041 = 1.500000
000042 = 0.200000
000043 = ""
000044 = ""
000045 = "bone_lamp"
000046 = 2.094395
000047 = ""
000048 = 0.700000
000049 = "bone_omni"
000050 = 1.000000
000051 = 1.000000
000052 = 1.000000
fl = 0
name = lights_hanging_lamp
[object_27]
clsid = 0
co_flags = 0
ingroup_count = 4
name = light_preset\light_road_0000
position = -42.618284, 12.109688, 445.159168
ref_name = light_preset\light_road
rotation = -0.000000, -1.570834, 1.570796
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_27_ingroup_0]
clsid = 2
co_flags = 2
flags = 0
name = statics\light\light_road
position = -42.618284, 12.109688, 445.159168
reference_name = statics\light\light_road
rotation = 0.000000, -1.570834, 1.570796
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_27_ingroup_1]
clsid = 6
co_flags = 66
name = light_road_orange_glass
position = -42.618284, 12.109688, 445.159168
rotation = 0.000000, -1.570834, 1.570796
scale = 1.000000, 1.000000, 1.000000
type = 2
version = 23
[object_27_ingroup_1_spawndata]
000001 = 1
000002 = "lights_hanging_lamp"
000003 = "light_road_orange_glass"
000004 = 0
000005 = 254
000006 = -42.618284, 12.109688, 445.159168
000007 = 0.000000, -1.570834, 1.570796
000008 = 0
000009 = 65535
000010 = 65535
000011 = 65535
000012 = 33
000013 = 128
000014 = 65535
000015 = 12
000016 = 0
000017 = 65535
000018 = 0
000019 = 65535
000020 = 0.000000
000021 = 1
000022 = -1
000023 = -198
000024 = "[collide]
ignore_static
[story_object]
story_id = pas_b400_lamp_start_red"
000025 = -1
000026 = -1
000027 = "dynamics\light\light_road_orange_glass"
000028 = 0
000029 = "$editor"
000030 = 0
000031 = 65535
000032 = -96238
000033 = 1.000000
000034 = "light_1_alarm_idle"
000035 = 4.000000
000036 = 14
000037 = "$editor"
000038 = "link"
000039 = 100.000000
000040 = 0.100000
000041 = 2.000000
000042 = 0.200000
000043 = ""
000044 = ""
000045 = "bone_lamp"
000046 = 2.094395
000047 = ""
000048 = 0.700000
000049 = "bone_omni"
000050 = 1.000000
000051 = 1.000000
000052 = 1.000000
fl = 0
name = lights_hanging_lamp
[object_27_ingroup_2]
clsid = 6
co_flags = 66
name = light_road_green_glass
position = -42.618284, 12.109688, 445.159168
rotation = 0.000000, -1.570834, 1.570796
scale = 1.000000, 1.000000, 1.000000
type = 2
version = 23
[object_27_ingroup_2_spawndata]
000001 = 1
000002 = "lights_hanging_lamp"
000003 = "light_road_green_glass"
000004 = 0
000005 = 254
000006 = -42.618284, 12.109688, 445.159168
000007 = 0.000000, -1.570834, 1.570796
000008 = 0
000009 = 65535
000010 = 65535
000011 = 65535
000012 = 33
000013 = 128
000014 = 65535
000015 = 12
000016 = 0
000017 = 65535
000018 = 0
000019 = 65535
000020 = 0.000000
000021 = 1
000022 = -1
000023 = -198
000024 = "[collide]
ignore_static
[story_object]
story_id = pas_b400_lamp_start_green"
000025 = -1
000026 = -1
000027 = "dynamics\light\light_road_green_glass"
000028 = 0
000029 = "$editor"
000030 = 0
000031 = 65535
000032 = -14156252
000033 = 1.000000
000034 = "light_1_alarm_green_idle"
000035 = 4.000000
000036 = 14
000037 = "$editor"
000038 = "link"
000039 = 100.000000
000040 = 0.100000
000041 = 2.000000
000042 = 0.200000
000043 = ""
000044 = ""
000045 = "bone_lamp"
000046 = 2.094395
000047 = ""
000048 = 0.700000
000049 = "bone_omni"
000050 = 1.000000
000051 = 1.000000
000052 = 1.000000
fl = 0
name = lights_hanging_lamp
[object_27_ingroup_3]
clsid = 6
co_flags = 66
name = light_road_orange_flash_glass
position = -42.618284, 12.109688, 445.159168
rotation = 0.000000, -1.570834, 1.570796
scale = 1.000000, 1.000000, 1.000000
type = 2
version = 23
[object_27_ingroup_3_spawndata]
000001 = 1
000002 = "lights_hanging_lamp"
000003 = "light_road_orange_flash_glass"
000004 = 0
000005 = 254
000006 = -42.618284, 12.109688, 445.159168
000007 = 0.000000, -1.570834, 1.570796
000008 = 0
000009 = 65535
000010 = 65535
000011 = 65535
000012 = 33
000013 = 128
000014 = 65535
000015 = 12
000016 = 0
000017 = 65535
000018 = 0
000019 = 65535
000020 = 0.000000
000021 = 1
000022 = -1
000023 = -198
000024 = "[collide]
ignore_static
[story_object]
story_id = pas_b400_lamp_start_flash"
000025 = -1
000026 = -1
000027 = "dynamics\light\light_road_orange_glass"
000028 = 0
000029 = "$editor"
000030 = 0
000031 = 65535
000032 = -96238
000033 = 1.000000
000034 = "light_1_alarm_flash"
000035 = 4.000000
000036 = 14
000037 = "$editor"
000038 = "link"
000039 = 100.000000
000040 = 0.100000
000041 = 2.000000
000042 = 0.200000
000043 = ""
000044 = ""
000045 = "bone_lamp"
000046 = 2.094395
000047 = ""
000048 = 0.700000
000049 = "bone_omni"
000050 = 1.000000
000051 = 1.000000
000052 = 1.000000
fl = 0
name = lights_hanging_lamp
[object_28]
clsid = 0
co_flags = 0
ingroup_count = 4
name = light_preset\light_road_0001
position = -0.602305, 12.543138, 339.038272
ref_name = light_preset\light_road
rotation = -0.000000, 1.570796, 1.570796
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_28_ingroup_0]
clsid = 2
co_flags = 2
flags = 0
name = statics\light\light_road_0000
position = -0.602305, 12.543138, 339.038272
reference_name = statics\light\light_road
rotation = 0.000000, 1.570796, 1.570796
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_28_ingroup_1]
clsid = 6
co_flags = 66
name = light_road_orange_glass_0000
position = -0.602305, 12.543138, 339.038272
rotation = 0.000000, 1.570796, 1.570796
scale = 1.000000, 1.000000, 1.000000
type = 2
version = 23
[object_28_ingroup_1_spawndata]
000001 = 1
000002 = "lights_hanging_lamp"
000003 = "light_road_orange_glass_0000"
000004 = 0
000005 = 254
000006 = -0.602305, 12.543138, 339.038272
000007 = 0.000000, 1.570796, 1.570796
000008 = 0
000009 = 65535
000010 = 65535
000011 = 65535
000012 = 33
000013 = 128
000014 = 65535
000015 = 12
000016 = 0
000017 = 65535
000018 = 0
000019 = 65535
000020 = 0.000000
000021 = 1
000022 = -1
000023 = -198
000024 = "[collide]
ignore_static
[story_object]
story_id = pas_b400_lamp_elevator_red"
000025 = -1
000026 = -1
000027 = "dynamics\light\light_road_orange_glass"
000028 = 0
000029 = "$editor"
000030 = 0
000031 = 65535
000032 = -96238
000033 = 1.000000
000034 = "light_1_alarm_idle"
000035 = 4.000000
000036 = 14
000037 = "$editor"
000038 = "link"
000039 = 100.000000
000040 = 0.100000
000041 = 2.000000
000042 = 0.200000
000043 = ""
000044 = ""
000045 = "bone_lamp"
000046 = 2.094395
000047 = ""
000048 = 0.700000
000049 = "bone_omni"
000050 = 1.000000
000051 = 1.000000
000052 = 1.000000
fl = 0
name = lights_hanging_lamp
[object_28_ingroup_2]
clsid = 6
co_flags = 66
name = light_road_green_glass_0000
position = -0.602305, 12.543138, 339.038272
rotation = 0.000000, 1.570796, 1.570796
scale = 1.000000, 1.000000, 1.000000
type = 2
version = 23
[object_28_ingroup_2_spawndata]
000001 = 1
000002 = "lights_hanging_lamp"
000003 = "light_road_green_glass_0000"
000004 = 0
000005 = 254
000006 = -0.602305, 12.543138, 339.038272
000007 = 0.000000, 1.570796, 1.570796
000008 = 0
000009 = 65535
000010 = 65535
000011 = 65535
000012 = 33
000013 = 128
000014 = 65535
000015 = 12
000016 = 0
000017 = 65535
000018 = 0
000019 = 65535
000020 = 0.000000
000021 = 1
000022 = -1
000023 = -198
000024 = "[collide]
ignore_static
[story_object]
story_id = pas_b400_lamp_elevator_green"
000025 = -1
000026 = -1
000027 = "dynamics\light\light_road_green_glass"
000028 = 0
000029 = "$editor"
000030 = 0
000031 = 65535
000032 = -14156252
000033 = 1.000000
000034 = "light_1_alarm_green_idle"
000035 = 4.000000
000036 = 14
000037 = "$editor"
000038 = "link"
000039 = 100.000000
000040 = 0.100000
000041 = 2.000000
000042 = 0.200000
000043 = ""
000044 = ""
000045 = "bone_lamp"
000046 = 2.094395
000047 = ""
000048 = 0.700000
000049 = "bone_omni"
000050 = 1.000000
000051 = 1.000000
000052 = 1.000000
fl = 0
name = lights_hanging_lamp
[object_28_ingroup_3]
clsid = 6
co_flags = 66
name = light_road_orange_flash_glass_0000
position = -0.602305, 12.543138, 339.038272
rotation = 0.000000, 1.570796, 1.570796
scale = 1.000000, 1.000000, 1.000000
type = 2
version = 23
[object_28_ingroup_3_spawndata]
000001 = 1
000002 = "lights_hanging_lamp"
000003 = "light_road_orange_flash_glass_0000"
000004 = 0
000005 = 254
000006 = -0.602305, 12.543138, 339.038272
000007 = 0.000000, 1.570796, 1.570796
000008 = 0
000009 = 65535
000010 = 65535
000011 = 65535
000012 = 33
000013 = 128
000014 = 65535
000015 = 12
000016 = 0
000017 = 65535
000018 = 0
000019 = 65535
000020 = 0.000000
000021 = 1
000022 = -1
000023 = -198
000024 = "[collide]
ignore_static
[story_object]
story_id = pas_b400_lamp_elevator_flash"
000025 = -1
000026 = -1
000027 = "dynamics\light\light_road_orange_glass"
000028 = 0
000029 = "$editor"
000030 = 0
000031 = 65535
000032 = -96238
000033 = 1.000000
000034 = "light_1_alarm_flash"
000035 = 4.000000
000036 = 14
000037 = "$editor"
000038 = "link"
000039 = 100.000000
000040 = 0.100000
000041 = 2.000000
000042 = 0.200000
000043 = ""
000044 = ""
000045 = "bone_lamp"
000046 = 2.094395
000047 = ""
000048 = 0.700000
000049 = "bone_omni"
000050 = 1.000000
000051 = 1.000000
000052 = 1.000000
fl = 0
name = lights_hanging_lamp
[object_29]
clsid = 0
co_flags = 0
ingroup_count = 4
name = light_preset\light_road_0003
position = 13.334462, 12.579761, 336.909600
ref_name = light_preset\light_road
rotation = 0.000000, -1.570796, 1.570796
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_29_ingroup_0]
clsid = 2
co_flags = 2
flags = 0
name = statics\light\light_road_0001
position = 13.334462, 12.579761, 336.909600
reference_name = statics\light\light_road
rotation = 0.000000, -1.570796, 1.570796
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_29_ingroup_1]
clsid = 6
co_flags = 66
name = light_road_orange_glass_0001
position = 13.334462, 12.579761, 336.909600
rotation = 0.000000, -1.570796, 1.570796
scale = 1.000000, 1.000000, 1.000000
type = 2
version = 23
[object_29_ingroup_1_spawndata]
000001 = 1
000002 = "lights_hanging_lamp"
000003 = "light_road_orange_glass_0001"
000004 = 0
000005 = 254
000006 = 13.334462, 12.579761, 336.909600
000007 = 0.000000, -1.570796, 1.570796
000008 = 0
000009 = 65535
000010 = 65535
000011 = 65535
000012 = 33
000013 = 128
000014 = 65535
000015 = 12
000016 = 0
000017 = 65535
000018 = 0
000019 = 65535
000020 = 0.000000
000021 = 1
000022 = -1
000023 = -198
000024 = "[collide]
ignore_static
[story_object]
story_id = pas_b400_lamp_elevator_red_1"
000025 = -1
000026 = -1
000027 = "dynamics\light\light_road_orange_glass"
000028 = 0
000029 = "$editor"
000030 = 0
000031 = 65535
000032 = -96238
000033 = 1.000000
000034 = "light_1_alarm_idle"
000035 = 4.000000
000036 = 14
000037 = "$editor"
000038 = "link"
000039 = 100.000000
000040 = 0.100000
000041 = 2.000000
000042 = 0.200000
000043 = ""
000044 = ""
000045 = "bone_lamp"
000046 = 2.094395
000047 = ""
000048 = 0.700000
000049 = "bone_omni"
000050 = 1.000000
000051 = 1.000000
000052 = 1.000000
fl = 0
name = lights_hanging_lamp
[object_29_ingroup_2]
clsid = 6
co_flags = 66
name = light_road_green_glass_0001
position = 13.334462, 12.579761, 336.909600
rotation = 0.000000, -1.570796, 1.570796
scale = 1.000000, 1.000000, 1.000000
type = 2
version = 23
[object_29_ingroup_2_spawndata]
000001 = 1
000002 = "lights_hanging_lamp"
000003 = "light_road_green_glass_0001"
000004 = 0
000005 = 254
000006 = 13.334462, 12.579761, 336.909600
000007 = 0.000000, -1.570796, 1.570796
000008 = 0
000009 = 65535
000010 = 65535
000011 = 65535
000012 = 33
000013 = 128
000014 = 65535
000015 = 12
000016 = 0
000017 = 65535
000018 = 0
000019 = 65535
000020 = 0.000000
000021 = 1
000022 = -1
000023 = -198
000024 = "[collide]
ignore_static
[story_object]
story_id = pas_b400_lamp_elevator_green_1"
000025 = -1
000026 = -1
000027 = "dynamics\light\light_road_green_glass"
000028 = 0
000029 = "$editor"
000030 = 0
000031 = 65535
000032 = -14156252
000033 = 1.000000
000034 = "light_1_alarm_green_idle"
000035 = 4.000000
000036 = 14
000037 = "$editor"
000038 = "link"
000039 = 100.000000
000040 = 0.100000
000041 = 2.000000
000042 = 0.200000
000043 = ""
000044 = ""
000045 = "bone_lamp"
000046 = 2.094395
000047 = ""
000048 = 0.700000
000049 = "bone_omni"
000050 = 1.000000
000051 = 1.000000
000052 = 1.000000
fl = 0
name = lights_hanging_lamp
[object_29_ingroup_3]
clsid = 6
co_flags = 66
name = light_road_orange_flash_glass_0001
position = 13.334462, 12.579761, 336.909600
rotation = 0.000000, -1.570796, 1.570796
scale = 1.000000, 1.000000, 1.000000
type = 2
version = 23
[object_29_ingroup_3_spawndata]
000001 = 1
000002 = "lights_hanging_lamp"
000003 = "light_road_orange_flash_glass_0001"
000004 = 0
000005 = 254
000006 = 13.334462, 12.579761, 336.909600
000007 = 0.000000, -1.570796, 1.570796
000008 = 0
000009 = 65535
000010 = 65535
000011 = 65535
000012 = 33
000013 = 128
000014 = 65535
000015 = 12
000016 = 0
000017 = 65535
000018 = 0
000019 = 65535
000020 = 0.000000
000021 = 1
000022 = -1
000023 = -198
000024 = "[collide]
ignore_static
[story_object]
story_id = pas_b400_lamp_elevator_flash_1"
000025 = -1
000026 = -1
000027 = "dynamics\light\light_road_orange_glass"
000028 = 0
000029 = "$editor"
000030 = 0
000031 = 65535
000032 = -96238
000033 = 1.000000
000034 = "light_1_alarm_flash"
000035 = 4.000000
000036 = 14
000037 = "$editor"
000038 = "link"
000039 = 100.000000
000040 = 0.100000
000041 = 2.000000
000042 = 0.200000
000043 = ""
000044 = ""
000045 = "bone_lamp"
000046 = 2.094395
000047 = ""
000048 = 0.700000
000049 = "bone_omni"
000050 = 1.000000
000051 = 1.000000
000052 = 1.000000
fl = 0
name = lights_hanging_lamp
[object_2_ingroup_0]
anim_ref_name =
attenuation0 = 0.300000
attenuation1 = 0.020000
attenuation2 = 0.010000
brightness = 0.300000
clsid = 3
co_flags = 2
color = 0.933333, 0.980392, 0.988235, 0.000000
cone = 0.392699
fallof_texture =
light_control = 1
light_flags = 1
name = light_hemi_18m_0001
position = -27.270478, 43.037180, 9.641992
range = 18.000000
rotation = -0.017777, -0.005561, 3.097311
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_3]
clsid = 0
co_flags = 0
ingroup_count = 1
name = light_preset_hemi\light_hemi_18m_0004
position = -26.285168, 14.779348, 10.443217
ref_name = light_preset_hemi\light_hemi_18m
rotation = -0.018366, -0.005496, 0.109015
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_30]
clsid = 0
co_flags = 0
ingroup_count = 6
name = light_preset\light_big_15m_0001
position = -41.322412, 20.958538, 411.729376
ref_name = light_preset\light_big_15m
rotation = 0.000000, -0.000000, -3.141593
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_30_ingroup_0]
clsid = 1
co_flags = 0
flags = 0
name = glow_0006
position = -41.322592, 19.239836, 411.727552
radius = 1.000000
rotation = 0.000000, 0.000001, -3.141593
scale = 1.000000, 1.000000, 1.000000
shader_name = effects\glow
texture_name = glow\glow_white
version = 18
[object_30_ingroup_1]
clsid = 2
co_flags = 0
flags = 0
name = statics\light\light_big_1_0000
position = -41.322412, 20.958538, 411.729376
reference_name = statics\light\light_big_1
rotation = 0.000000, 0.000001, -3.141593
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_30_ingroup_2]
anim_ref_name =
attenuation0 = 0.500000
attenuation1 = 0.150000
attenuation2 = 0.050000
brightness = 1.500000
clsid = 3
co_flags = 2
color = 1.000000, 0.862745, 0.643137, 0.000000
cone = 0.392699
fallof_texture =
fuzzy_box_dim = 0.100000, 0.100000, 0.100000
fuzzy_point_0 = -0.026318, -0.005070, -0.005608
fuzzy_point_1 = 0.010060, -0.019723, -0.008597
fuzzy_point_2 = -0.024316, 0.003348, 0.006915
fuzzy_point_3 = -0.031388, 0.028642, 0.012128
fuzzy_point_4 = 0.000246, 0.005970, -0.002317
fuzzy_point_count = 5
fuzzy_shape_type = 0
fuzzy_sphere_radius = 0.050000
light_control = 0
light_flags = 17
name = light_big_15m
position = -41.315472, 19.231888, 411.725472
range = 15.000000
rotation = 0.000000, 0.000001, -3.141593
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_30_ingroup_3]
anim_ref_name =
attenuation0 = 1.000000
attenuation1 = 0.100000
attenuation2 = 0.010000
brightness = 0.300000
clsid = 3
co_flags = 2
color = 1.000000, 1.000000, 1.000000, 0.000000
cone = 0.392699
fallof_texture =
fuzzy_box_dim = 0.100000, 0.100000, 0.100000
fuzzy_point_0 = -0.103870, -0.062626, -0.109628
fuzzy_point_1 = -0.143492, -0.020204, 0.146661
fuzzy_point_2 = -0.041298, 0.112936, 0.078835
fuzzy_point_3 = -0.086340, -0.121683, -0.120916
fuzzy_point_4 = -0.095197, -0.101210, -0.039250
fuzzy_point_count = 5
fuzzy_shape_type = 0
fuzzy_sphere_radius = 0.300000
light_control = 1
light_flags = 17
name = light_big_15m_hemi
position = -41.314300, 16.399265, 411.723936
range = 15.000000
rotation = 0.000000, 0.000001, -3.141593
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_30_ingroup_4]
anim_ref_name =
attenuation0 = 1.000000
attenuation1 = 0.300000
attenuation2 = 0.100000
brightness = 1.000000
clsid = 3
co_flags = 2
color = 0.929412, 0.917647, 0.843137, 0.000000
cone = 0.392699
fallof_texture =
light_control = 0
light_flags = 2
name = light_big_15m_dinamic
position = -41.315472, 18.872684, 411.725472
range = 15.000000
rotation = 0.000000, 0.000001, -3.141593
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_30_ingroup_5]
clsid = 6
co_flags = 0
name = light_big_1_glass_0002
position = -41.322412, 20.958538, 411.729376
rotation = 0.000000, 0.000001, -3.141593
scale = 1.000000, 1.000000, 1.000000
type = 2
version = 23
[object_30_ingroup_5_spawndata]
000001 = 1
000002 = "lights_hanging_lamp"
000003 = "light_big_1_glass_0002"
000004 = 0
000005 = 254
000006 = -41.322412, 20.958538, 411.729376
000007 = 0.000000, 0.000001, -3.141593
000008 = 0
000009 = 65535
000010 = 65535
000011 = 65535
000012 = 33
000013 = 128
000014 = 65535
000015 = 12
000016 = 0
000017 = 65535
000018 = 0
000019 = 65535
000020 = 0.000000
000021 = 1
000022 = -1
000023 = -198
000024 = "[collide]
ignore_static
"
000025 = -1
000026 = -1
000027 = "dynamics\light\light_big_1_glass"
000028 = 0
000029 = "$editor"
000030 = 0
000031 = 65535
000032 = -1
000033 = 1.000000
000034 = "light\light_point_white_idle"
000035 = 18.000000
000036 = 26
000037 = "$editor"
000038 = "link"
000039 = 100.000000
000040 = 0.100000
000041 = 4.000000
000042 = 0.300000
000043 = ""
000044 = ""
000045 = "bone_lamp"
000046 = 2.094395
000047 = ""
000048 = 0.700000
000049 = "bone_omni"
000050 = 1.000000
000051 = 1.000000
000052 = 1.000000
fl = 0
name = lights_hanging_lamp
[object_31]
clsid = 0
co_flags = 0
ingroup_count = 4
name = light_preset\light_alarm_quest
position = 20.018176, 12.269230, 179.615904
ref_name = light_preset\light_alarm_quest
rotation = 0.000000, -1.570796, -1.570796
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_31_ingroup_0]
clsid = 2
co_flags = 2
flags = 0
name = statics\light\light_alarm_nolight
position = 20.018176, 12.269230, 179.615904
reference_name = statics\light\light_alarm_nolight
rotation = 0.000000, -1.570796, -1.570796
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_31_ingroup_1]
clsid = 6
co_flags = 66
name = light_alarm_glass_0000
position = 20.018176, 12.269230, 179.615904
rotation = 0.000000, -1.570796, -1.570796
scale = 1.000000, 1.000000, 1.000000
type = 2
version = 23
[object_31_ingroup_1_spawndata]
000001 = 1
000002 = "lights_hanging_lamp"
000003 = "light_alarm_glass_0000"
000004 = 0
000005 = 254
000006 = 20.018176, 12.269230, 179.615904
000007 = 0.000000, -1.570796, -1.570796
000008 = 0
000009 = 65535
000010 = 65535
000011 = 65535
000012 = 33
000013 = 128
000014 = 65535
000015 = 12
000016 = 0
000017 = 65535
000018 = 0
000019 = 65535
000020 = 0.000000
000021 = 1
000022 = -1
000023 = -198
000024 = "[collide]
ignore_static
[story_object]
story_id = pas_b400_lamp_track_red"
000025 = -1
000026 = -1
000027 = "dynamics\light\light_alarm_glass"
000028 = 0
000029 = "$editor"
000030 = 0
000031 = 65535
000032 = -96238
000033 = 1.000000
000034 = "light_1_alarm_idle"
000035 = 6.000000
000036 = 14
000037 = "$editor"
000038 = "link"
000039 = 100.000000
000040 = 0.100000
000041 = 2.000000
000042 = 0.200000
000043 = ""
000044 = ""
000045 = "bone_lamp"
000046 = 2.094395
000047 = ""
000048 = 0.700000
000049 = "bone_omni"
000050 = 1.000000
000051 = 1.000000
000052 = 1.000000
fl = 0
name = lights_hanging_lamp
[object_31_ingroup_2]
clsid = 6
co_flags = 66
name = light_alarm_green_glass
position = 20.018176, 12.269230, 179.615904
rotation = 0.000000, -1.570796, -1.570796
scale = 1.000000, 1.000000, 1.000000
type = 2
version = 23
[object_31_ingroup_2_spawndata]
000001 = 1
000002 = "lights_hanging_lamp"
000003 = "light_alarm_green_glass"
000004 = 0
000005 = 254
000006 = 20.018176, 12.269230, 179.615904
000007 = 0.000000, -1.570796, -1.570796
000008 = 0
000009 = 65535
000010 = 65535
000011 = 65535
000012 = 33
000013 = 128
000014 = 65535
000015 = 12
000016 = 0
000017 = 65535
000018 = 0
000019 = 65535
000020 = 0.000000
000021 = 1
000022 = -1
000023 = -198
000024 = "[collide]
ignore_static
[story_object]
story_id = pas_b400_lamp_track_green"
000025 = -1
000026 = -1
000027 = "dynamics\light\light_alarm_glass"
000028 = 0
000029 = "$editor"
000030 = 0
000031 = 65535
000032 = -14156252
000033 = 1.000000
000034 = "light_1_alarm_green_idle"
000035 = 6.000000
000036 = 14
000037 = "$editor"
000038 = "link"
000039 = 100.000000
000040 = 0.100000
000041 = 2.000000
000042 = 0.200000
000043 = ""
000044 = ""
000045 = "bone_lamp"
000046 = 2.094395
000047 = ""
000048 = 0.700000
000049 = "bone_omni"
000050 = 1.000000
000051 = 1.000000
000052 = 1.000000
fl = 0
name = lights_hanging_lamp
[object_31_ingroup_3]
clsid = 6
co_flags = 66
name = light_alarm_flash_glass
position = 20.018176, 12.269230, 179.615904
rotation = 0.000000, -1.570796, -1.570796
scale = 1.000000, 1.000000, 1.000000
type = 2
version = 23
[object_31_ingroup_3_spawndata]
000001 = 1
000002 = "lights_hanging_lamp"
000003 = "light_alarm_flash_glass"
000004 = 0
000005 = 254
000006 = 20.018176, 12.269230, 179.615904
000007 = 0.000000, -1.570796, -1.570796
000008 = 0
000009 = 65535
000010 = 65535
000011 = 65535
000012 = 33
000013 = 128
000014 = 65535
000015 = 12
000016 = 0
000017 = 65535
000018 = 0
000019 = 65535
000020 = 0.000000
000021 = 1
000022 = -1
000023 = -198
000024 = "[collide]
ignore_static
[story_object]
story_id = pas_b400_lamp_track_flash"
000025 = -1
000026 = -1
000027 = "dynamics\light\light_alarm_glass"
000028 = 0
000029 = "$editor"
000030 = 0
000031 = 65535
000032 = -96238
000033 = 1.000000
000034 = "light_1_alarm_flash"
000035 = 6.000000
000036 = 14
000037 = "$editor"
000038 = "link"
000039 = 100.000000
000040 = 0.100000
000041 = 2.000000
000042 = 0.200000
000043 = ""
000044 = ""
000045 = "bone_lamp"
000046 = 2.094395
000047 = ""
000048 = 0.700000
000049 = "bone_omni"
000050 = 1.000000
000051 = 1.000000
000052 = 1.000000
fl = 0
name = lights_hanging_lamp
[object_32]
clsid = 0
co_flags = 3
ingroup_count = 1
name = light_preset\light_alarm_quest_0008
position = 21.957708, 12.837097, 182.412208
ref_name = light_preset\light_alarm_6m_nolight
rotation = -0.000000, 3.141592, -1.571142
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_32_ingroup_0]
clsid = 2
co_flags = 2
flags = 0
name = statics\light\light_alarm_nolight_0025
position = 21.957708, 12.837097, 182.412208
reference_name = statics\light\light_alarm_nolight
rotation = 0.000000, 3.141592, -1.571142
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_33]
clsid = 0
co_flags = 3
ingroup_count = 1
name = light_preset\light_alarm_6m_nolight_0003
position = 16.969158, 12.978825, 338.567104
ref_name = light_preset\light_alarm_6m_nolight
rotation = 0.000000, -1.570796, -1.571076
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_33_ingroup_0]
clsid = 2
co_flags = 2
flags = 0
name = statics\light\light_alarm_nolight_0005
position = 16.969158, 12.978825, 338.567104
reference_name = statics\light\light_alarm_nolight
rotation = 0.000000, -1.570796, -1.571076
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_34]
clsid = 0
co_flags = 3
ingroup_count = 1
name = light_preset\light_alarm_6m_nolight_0004
position = 16.928440, 12.972553, 337.777664
ref_name = light_preset\light_alarm_6m_nolight
rotation = -0.000000, -1.570796, 1.571104
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_34_ingroup_0]
clsid = 2
co_flags = 2
flags = 0
name = statics\light\light_alarm_nolight_0006
position = 16.928440, 12.972553, 337.777664
reference_name = statics\light\light_alarm_nolight
rotation = 0.000000, -1.570796, 1.571104
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_35]
clsid = 0
co_flags = 3
ingroup_count = 1
name = light_preset\light_alarm_6m_nolight_0005
position = -60.926308, 10.914409, 435.005120
ref_name = light_preset\light_alarm_6m_nolight
rotation = -1.570285, -3.141593, -1.570796
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_35_ingroup_0]
clsid = 2
co_flags = 2
flags = 0
name = statics\light\light_alarm_nolight_0003
position = -60.926308, 10.914409, 435.005120
reference_name = statics\light\light_alarm_nolight
rotation = -1.570285, -3.141593, -1.570796
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_36]
clsid = 0
co_flags = 3
ingroup_count = 1
name = light_preset\light_alarm_6m_nolight_0006
position = 21.785860, 12.309629, 309.930176
ref_name = light_preset\light_alarm_6m_nolight
rotation = -1.570286, -3.141593, 1.570796
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_36_ingroup_0]
clsid = 2
co_flags = 2
flags = 0
name = statics\light\light_alarm_nolight_0008
position = 21.785860, 12.309629, 309.930176
reference_name = statics\light\light_alarm_nolight
rotation = -1.570286, -3.141593, 1.570796
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_37]
clsid = 0
co_flags = 3
ingroup_count = 1
name = light_preset\light_alarm_6m_nolight_0007
position = -9.059004, 12.323471, 309.948736
ref_name = light_preset\light_alarm_6m_nolight
rotation = -1.570286, -3.141593, -1.570796
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_37_ingroup_0]
clsid = 2
co_flags = 2
flags = 0
name = statics\light\light_alarm_nolight_0007
position = -9.059004, 12.323471, 309.948736
reference_name = statics\light\light_alarm_nolight
rotation = -1.570286, -3.141593, -1.570796
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_38]
clsid = 0
co_flags = 3
ingroup_count = 1
name = light_preset\light_alarm_6m_nolight_0008
position = -9.059001, 12.330356, 199.504752
ref_name = light_preset\light_alarm_6m_nolight
rotation = -1.570286, -3.141593, -1.570796
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_38_ingroup_0]
clsid = 2
co_flags = 2
flags = 0
name = statics\light\light_alarm_nolight_0010
position = -9.059001, 12.330356, 199.504752
reference_name = statics\light\light_alarm_nolight
rotation = -1.570286, -3.141593, -1.570796
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_39]
clsid = 0
co_flags = 3
ingroup_count = 1
name = light_preset\light_alarm_6m_nolight_0009
position = 21.785862, 12.308431, 199.492080
ref_name = light_preset\light_alarm_6m_nolight
rotation = -1.570286, -3.141593, 1.570796
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_39_ingroup_0]
clsid = 2
co_flags = 2
flags = 0
name = statics\light\light_alarm_nolight_0009
position = 21.785862, 12.308431, 199.492080
reference_name = statics\light\light_alarm_nolight
rotation = -1.570286, -3.141593, 1.570796
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_3_ingroup_0]
anim_ref_name =
attenuation0 = 0.300000
attenuation1 = 0.020000
attenuation2 = 0.010000
brightness = 0.300000
clsid = 3
co_flags = 2
color = 0.933333, 0.980392, 0.988235, 0.000000
cone = 0.392699
fallof_texture =
light_control = 1
light_flags = 1
name = light_hemi_18m_0002
position = -26.285168, 14.779348, 10.443217
range = 18.000000
rotation = -0.018366, -0.005496, 0.109015
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_4]
clsid = 0
co_flags = 0
ingroup_count = 1
name = light_preset_hemi\light_hemi_18m_0007
position = -27.041484, 15.165650, -8.178273
ref_name = light_preset_hemi\light_hemi_18m
rotation = 0.099781, -0.008136, 0.021953
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_40]
clsid = 0
co_flags = 3
ingroup_count = 1
name = light_preset\light_alarm_6m_nolight_0010
position = 16.928164, 12.981476, 178.747824
ref_name = light_preset\light_alarm_6m_nolight
rotation = -0.000000, -1.570796, -1.571090
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_40_ingroup_0]
clsid = 2
co_flags = 2
flags = 0
name = statics\light\light_alarm_nolight_0011
position = 16.928164, 12.981476, 178.747824
reference_name = statics\light\light_alarm_nolight
rotation = 0.000000, -1.570796, -1.571090
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_41]
clsid = 0
co_flags = 3
ingroup_count = 1
name = light_preset\light_alarm_6m_nolight_0011
position = 25.801846, 12.531703, 186.339376
ref_name = light_preset\light_alarm_6m_nolight
rotation = 0.000000, -1.570796, 1.570796
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_41_ingroup_0]
clsid = 2
co_flags = 2
flags = 0
name = statics\light\light_alarm_nolight_0000
position = 25.801846, 12.531703, 186.339376
reference_name = statics\light\light_alarm_nolight
rotation = 0.000000, -1.570796, 1.570796
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_42]
clsid = 0
co_flags = 3
ingroup_count = 1
name = light_preset\light_alarm_6m_nolight_0012
position = 25.795744, 12.521230, 178.413360
ref_name = light_preset\light_alarm_6m_nolight
rotation = 0.000000, -1.570796, -1.570796
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_42_ingroup_0]
clsid = 2
co_flags = 2
flags = 0
name = statics\light\light_alarm_nolight_0001
position = 25.795744, 12.521230, 178.413360
reference_name = statics\light\light_alarm_nolight
rotation = 0.000000, -1.570796, -1.570796
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_43]
clsid = 0
co_flags = 3
ingroup_count = 1
name = light_preset\light_alarm_6m_nolight
position = 48.891280, 2.855912, 185.645184
ref_name = light_preset\light_alarm_6m_nolight
rotation = 0.000000, -3.141584, -1.570796
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_43_ingroup_0]
clsid = 2
co_flags = 2
flags = 0
name = statics\light\light_alarm_nolight_0012
position = 48.891280, 2.855912, 185.645184
reference_name = statics\light\light_alarm_nolight
rotation = 0.000000, -3.141584, -1.570796
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_44]
clsid = 0
co_flags = 0
ingroup_count = 4
name = light_preset\light_alarm_quest_0009
position = 54.365900, 2.834116, 179.181616
ref_name = light_preset\light_alarm_quest
rotation = 0.000000, -0.000142, -1.570796
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_44_ingroup_0]
clsid = 2
co_flags = 2
flags = 0
name = statics\light\light_alarm_nolight_0026
position = 54.365900, 2.834116, 179.181616
reference_name = statics\light\light_alarm_nolight
rotation = 0.000000, -0.000142, -1.570796
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_44_ingroup_1]
clsid = 6
co_flags = 66
name = light_alarm_glass_0003
position = 54.365900, 2.834116, 179.181616
rotation = 0.000000, -0.000142, -1.570796
scale = 1.000000, 1.000000, 1.000000
type = 2
version = 23
[object_44_ingroup_1_spawndata]
000001 = 1
000002 = "lights_hanging_lamp"
000003 = "light_alarm_glass_0003"
000004 = 0
000005 = 254
000006 = 54.365900, 2.834116, 179.181616
000007 = 0.000000, -0.000142, -1.570796
000008 = 0
000009 = 65535
000010 = 65535
000011 = 65535
000012 = 33
000013 = 128
000014 = 65535
000015 = 12
000016 = 0
000017 = 65535
000018 = 0
000019 = 65535
000020 = 0.000000
000021 = 1
000022 = -1
000023 = -198
000024 = "[collide]
ignore_static
[story_object]
story_id = pas_b400_lamp_downstairs_red"
000025 = -1
000026 = -1
000027 = "dynamics\light\light_alarm_glass"
000028 = 0
000029 = "$editor"
000030 = 0
000031 = 65535
000032 = -96238
000033 = 1.000000
000034 = "light_1_alarm_idle"
000035 = 6.000000
000036 = 14
000037 = "$editor"
000038 = "link"
000039 = 100.000000
000040 = 0.100000
000041 = 2.000000
000042 = 0.200000
000043 = ""
000044 = ""
000045 = "bone_lamp"
000046 = 2.094395
000047 = ""
000048 = 0.700000
000049 = "bone_omni"
000050 = 1.000000
000051 = 1.000000
000052 = 1.000000
fl = 0
name = lights_hanging_lamp
[object_44_ingroup_2]
clsid = 6
co_flags = 66
name = light_alarm_green_glass_0001
position = 54.365900, 2.834116, 179.181616
rotation = 0.000000, -0.000142, -1.570796
scale = 1.000000, 1.000000, 1.000000
type = 2
version = 23
[object_44_ingroup_2_spawndata]
000001 = 1
000002 = "lights_hanging_lamp"
000003 = "light_alarm_green_glass_0001"
000004 = 0
000005 = 254
000006 = 54.365900, 2.834116, 179.181616
000007 = 0.000000, -0.000142, -1.570796
000008 = 0
000009 = 65535
000010 = 65535
000011 = 65535
000012 = 33
000013 = 128
000014 = 65535
000015 = 12
000016 = 0
000017 = 65535
000018 = 0
000019 = 65535
000020 = 0.000000
000021 = 1
000022 = -1
000023 = -198
000024 = "[collide]
ignore_static
[story_object]
story_id = pas_b400_lamp_downstairs_green"
000025 = -1
000026 = -1
000027 = "dynamics\light\light_alarm_glass"
000028 = 0
000029 = "$editor"
000030 = 0
000031 = 65535
000032 = -14156252
000033 = 1.000000
000034 = "light_1_alarm_green_idle"
000035 = 6.000000
000036 = 14
000037 = "$editor"
000038 = "link"
000039 = 100.000000
000040 = 0.100000
000041 = 2.000000
000042 = 0.200000
000043 = ""
000044 = ""
000045 = "bone_lamp"
000046 = 2.094395
000047 = ""
000048 = 0.700000
000049 = "bone_omni"
000050 = 1.000000
000051 = 1.000000
000052 = 1.000000
fl = 0
name = lights_hanging_lamp
[object_44_ingroup_3]
clsid = 6
co_flags = 66
name = light_alarm_flash_glass_0001
position = 54.365900, 2.834116, 179.181616
rotation = 0.000000, -0.000142, -1.570796
scale = 1.000000, 1.000000, 1.000000
type = 2
version = 23
[object_44_ingroup_3_spawndata]
000001 = 1
000002 = "lights_hanging_lamp"
000003 = "light_alarm_flash_glass_0001"
000004 = 0
000005 = 254
000006 = 54.365900, 2.834116, 179.181616
000007 = 0.000000, -0.000142, -1.570796
000008 = 0
000009 = 65535
000010 = 65535
000011 = 65535
000012 = 33
000013 = 128
000014 = 65535
000015 = 12
000016 = 0
000017 = 65535
000018 = 0
000019 = 65535
000020 = 0.000000
000021 = 1
000022 = -1
000023 = -198
000024 = "[collide]
ignore_static
[story_object]
story_id = pas_b400_lamp_downstairs_flash"
000025 = -1
000026 = -1
000027 = "dynamics\light\light_alarm_glass"
000028 = 0
000029 = "$editor"
000030 = 0
000031 = 65535
000032 = -96238
000033 = 1.000000
000034 = "light_1_alarm_flash"
000035 = 6.000000
000036 = 14
000037 = "$editor"
000038 = "link"
000039 = 100.000000
000040 = 0.100000
000041 = 2.000000
000042 = 0.200000
000043 = ""
000044 = ""
000045 = "bone_lamp"
000046 = 2.094395
000047 = ""
000048 = 0.700000
000049 = "bone_omni"
000050 = 1.000000
000051 = 1.000000
000052 = 1.000000
fl = 0
name = lights_hanging_lamp
[object_45]
clsid = 0
co_flags = 3
ingroup_count = 1
name = light_preset\light_alarm_6m_nolight_0000
position = 51.659588, 3.399628, 177.275440
ref_name = light_preset\light_alarm_6m_nolight
rotation = 0.000000, -1.570796, 1.571094
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_45_ingroup_0]
clsid = 2
co_flags = 2
flags = 0
name = statics\light\light_alarm_nolight_0024
position = 51.659588, 3.399628, 177.275440
reference_name = statics\light\light_alarm_nolight
rotation = 0.000000, -1.570796, 1.571094
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_46]
clsid = 0
co_flags = 0
ingroup_count = 4
name = light_preset\light_road_0004
position = 21.377574, 4.736202, 55.276060
ref_name = light_preset\light_road
rotation = 0.000000, 1.209670, 1.570796
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_46_ingroup_0]
clsid = 2
co_flags = 2
flags = 0
name = statics\light\light_road_0002
position = 21.377574, 4.736202, 55.276060
reference_name = statics\light\light_road
rotation = 0.000000, 1.209670, 1.570796
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_46_ingroup_1]
clsid = 6
co_flags = 66
name = light_road_orange_glass_0002
position = 21.377574, 4.736202, 55.276060
rotation = 0.000000, 1.209670, 1.570796
scale = 1.000000, 1.000000, 1.000000
type = 2
version = 23
[object_46_ingroup_1_spawndata]
000001 = 1
000002 = "lights_hanging_lamp"
000003 = "light_road_orange_glass_0002"
000004 = 0
000005 = 254
000006 = 21.377574, 4.736202, 55.276060
000007 = 0.000000, 1.209670, 1.570796
000008 = 0
000009 = 65535
000010 = 65535
000011 = 65535
000012 = 33
000013 = 128
000014 = 65535
000015 = 12
000016 = 0
000017 = 65535
000018 = 0
000019 = 65535
000020 = 0.000000
000021 = 1
000022 = -1
000023 = -198
000024 = "[collide]
ignore_static
[story_object]
story_id = pas_b400_lamp_tunnel_red"
000025 = -1
000026 = -1
000027 = "dynamics\light\light_road_orange_glass"
000028 = 0
000029 = "$editor"
000030 = 0
000031 = 65535
000032 = -96238
000033 = 1.000000
000034 = "light_1_alarm_idle"
000035 = 4.000000
000036 = 14
000037 = "$editor"
000038 = "link"
000039 = 100.000000
000040 = 0.100000
000041 = 2.000000
000042 = 0.200000
000043 = ""
000044 = ""
000045 = "bone_lamp"
000046 = 2.094395
000047 = ""
000048 = 0.700000
000049 = "bone_omni"
000050 = 1.000000
000051 = 1.000000
000052 = 1.000000
fl = 0
name = lights_hanging_lamp
[object_46_ingroup_2]
clsid = 6
co_flags = 66
name = light_road_green_glass_0002
position = 21.377574, 4.736202, 55.276060
rotation = 0.000000, 1.209670, 1.570796
scale = 1.000000, 1.000000, 1.000000
type = 2
version = 23
[object_46_ingroup_2_spawndata]
000001 = 1
000002 = "lights_hanging_lamp"
000003 = "light_road_green_glass_0002"
000004 = 0
000005 = 254
000006 = 21.377574, 4.736202, 55.276060
000007 = 0.000000, 1.209670, 1.570796
000008 = 0
000009 = 65535
000010 = 65535
000011 = 65535
000012 = 33
000013 = 128
000014 = 65535
000015 = 12
000016 = 0
000017 = 65535
000018 = 0
000019 = 65535
000020 = 0.000000
000021 = 1
000022 = -1
000023 = -198
000024 = "[collide]
ignore_static
[story_object]
story_id = pas_b400_lamp_tunnel_green"
000025 = -1
000026 = -1
000027 = "dynamics\light\light_road_green_glass"
000028 = 0
000029 = "$editor"
000030 = 0
000031 = 65535
000032 = -14156252
000033 = 1.000000
000034 = "light_1_alarm_green_idle"
000035 = 4.000000
000036 = 14
000037 = "$editor"
000038 = "link"
000039 = 100.000000
000040 = 0.100000
000041 = 2.000000
000042 = 0.200000
000043 = ""
000044 = ""
000045 = "bone_lamp"
000046 = 2.094395
000047 = ""
000048 = 0.700000
000049 = "bone_omni"
000050 = 1.000000
000051 = 1.000000
000052 = 1.000000
fl = 0
name = lights_hanging_lamp
[object_46_ingroup_3]
clsid = 6
co_flags = 66
name = light_road_orange_flash_glass_0002
position = 21.377574, 4.736202, 55.276060
rotation = 0.000000, 1.209670, 1.570796
scale = 1.000000, 1.000000, 1.000000
type = 2
version = 23
[object_46_ingroup_3_spawndata]
000001 = 1
000002 = "lights_hanging_lamp"
000003 = "light_road_orange_flash_glass_0002"
000004 = 0
000005 = 254
000006 = 21.377574, 4.736202, 55.276060
000007 = 0.000000, 1.209670, 1.570796
000008 = 0
000009 = 65535
000010 = 65535
000011 = 65535
000012 = 33
000013 = 128
000014 = 65535
000015 = 12
000016 = 0
000017 = 65535
000018 = 0
000019 = 65535
000020 = 0.000000
000021 = 1
000022 = -1
000023 = -198
000024 = "[collide]
ignore_static
[story_object]
story_id = pas_b400_lamp_tunnel_flash"
000025 = -1
000026 = -1
000027 = "dynamics\light\light_road_orange_glass"
000028 = 0
000029 = "$editor"
000030 = 0
000031 = 65535
000032 = -96238
000033 = 1.000000
000034 = "light_1_alarm_flash"
000035 = 4.000000
000036 = 14
000037 = "$editor"
000038 = "link"
000039 = 100.000000
000040 = 0.100000
000041 = 2.000000
000042 = 0.200000
000043 = ""
000044 = ""
000045 = "bone_lamp"
000046 = 2.094395
000047 = ""
000048 = 0.700000
000049 = "bone_omni"
000050 = 1.000000
000051 = 1.000000
000052 = 1.000000
fl = 0
name = lights_hanging_lamp
[object_47]
clsid = 0
co_flags = 0
ingroup_count = 4
name = light_preset\light_road_0002
position = 20.610000, 4.740000, 53.290000
ref_name = light_preset\light_road
rotation = -0.000017, -1.931946, 1.570796
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_47_ingroup_0]
clsid = 2
co_flags = 2
flags = 0
name = statics\light\light_road_0003
position = 20.610000, 4.740000, 53.290000
reference_name = statics\light\light_road
rotation = -0.000017, -1.931946, 1.570796
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_47_ingroup_1]
clsid = 6
co_flags = 66
name = light_road_orange_glass_0003
position = 20.610000, 4.740000, 53.290000
rotation = -0.000017, -1.931946, 1.570796
scale = 1.000000, 1.000000, 1.000000
type = 2
version = 23
[object_47_ingroup_1_spawndata]
000001 = 1
000002 = "lights_hanging_lamp"
000003 = "light_road_orange_glass_0003"
000004 = 0
000005 = 254
000006 = 20.610000, 4.740000, 53.290000
000007 = -0.000017, -1.931946, 1.570796
000008 = 0
000009 = 65535
000010 = 65535
000011 = 65535
000012 = 33
000013 = 128
000014 = 65535
000015 = 12
000016 = 0
000017 = 65535
000018 = 0
000019 = 65535
000020 = 0.000000
000021 = 1
000022 = -1
000023 = -198
000024 = "[collide]
ignore_static
[story_object]
story_id = pas_b400_lamp_tunnel_red_1"
000025 = -1
000026 = -1
000027 = "dynamics\light\light_road_orange_glass"
000028 = 0
000029 = "$editor"
000030 = 0
000031 = 65535
000032 = -96238
000033 = 1.000000
000034 = "light_1_alarm_idle"
000035 = 4.000000
000036 = 14
000037 = "$editor"
000038 = "link"
000039 = 100.000000
000040 = 0.100000
000041 = 2.000000
000042 = 0.200000
000043 = ""
000044 = ""
000045 = "bone_lamp"
000046 = 2.094395
000047 = ""
000048 = 0.700000
000049 = "bone_omni"
000050 = 1.000000
000051 = 1.000000
000052 = 1.000000
fl = 0
name = lights_hanging_lamp
[object_47_ingroup_2]
clsid = 6
co_flags = 66
name = light_road_green_glass_0003
position = 20.610000, 4.740000, 53.290000
rotation = -0.000017, -1.931946, 1.570796
scale = 1.000000, 1.000000, 1.000000
type = 2
version = 23
[object_47_ingroup_2_spawndata]
000001 = 1
000002 = "lights_hanging_lamp"
000003 = "light_road_green_glass_0003"
000004 = 0
000005 = 254
000006 = 20.610000, 4.740000, 53.290000
000007 = -0.000017, -1.931946, 1.570796
000008 = 0
000009 = 65535
000010 = 65535
000011 = 65535
000012 = 33
000013 = 128
000014 = 65535
000015 = 12
000016 = 0
000017 = 65535
000018 = 0
000019 = 65535
000020 = 0.000000
000021 = 1
000022 = -1
000023 = -198
000024 = "[collide]
ignore_static
[story_object]
story_id = pas_b400_lamp_tunnel_green_1"
000025 = -1
000026 = -1
000027 = "dynamics\light\light_road_green_glass"
000028 = 0
000029 = "$editor"
000030 = 0
000031 = 65535
000032 = -14156252
000033 = 1.000000
000034 = "light_1_alarm_green_idle"
000035 = 4.000000
000036 = 14
000037 = "$editor"
000038 = "link"
000039 = 100.000000
000040 = 0.100000
000041 = 2.000000
000042 = 0.200000
000043 = ""
000044 = ""
000045 = "bone_lamp"
000046 = 2.094395
000047 = ""
000048 = 0.700000
000049 = "bone_omni"
000050 = 1.000000
000051 = 1.000000
000052 = 1.000000
fl = 0
name = lights_hanging_lamp
[object_47_ingroup_3]
clsid = 6
co_flags = 66
name = light_road_orange_flash_glass_0003
position = 20.610000, 4.740000, 53.290000
rotation = -0.000017, -1.931946, 1.570796
scale = 1.000000, 1.000000, 1.000000
type = 2
version = 23
[object_47_ingroup_3_spawndata]
000001 = 1
000002 = "lights_hanging_lamp"
000003 = "light_road_orange_flash_glass_0003"
000004 = 0
000005 = 254
000006 = 20.610000, 4.740000, 53.290000
000007 = -0.000017, -1.931946, 1.570796
000008 = 0
000009 = 65535
000010 = 65535
000011 = 65535
000012 = 33
000013 = 128
000014 = 65535
000015 = 12
000016 = 0
000017 = 65535
000018 = 0
000019 = 65535
000020 = 0.000000
000021 = 1
000022 = -1
000023 = -198
000024 = "[collide]
ignore_static
[story_object]
story_id = pas_b400_lamp_tunnel_flash_1"
000025 = -1
000026 = -1
000027 = "dynamics\light\light_road_orange_glass"
000028 = 0
000029 = "$editor"
000030 = 0
000031 = 65535
000032 = -96238
000033 = 1.000000
000034 = "light_1_alarm_flash"
000035 = 4.000000
000036 = 14
000037 = "$editor"
000038 = "link"
000039 = 100.000000
000040 = 0.100000
000041 = 2.000000
000042 = 0.200000
000043 = ""
000044 = ""
000045 = "bone_lamp"
000046 = 2.094395
000047 = ""
000048 = 0.700000
000049 = "bone_omni"
000050 = 1.000000
000051 = 1.000000
000052 = 1.000000
fl = 0
name = lights_hanging_lamp
[object_48]
clsid = 0
co_flags = 3
ingroup_count = 1
name = light_preset\light_alarm_6m_nolight_0002
position = 67.172320, 5.050790, 10.314074
ref_name = light_preset\light_alarm_6m_nolight
rotation = -0.013379, -1.374485, -1.575789
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_48_ingroup_0]
clsid = 2
co_flags = 2
flags = 0
name = statics\light\light_alarm_nolight_0014
position = 67.172320, 5.050790, 10.314074
reference_name = statics\light\light_alarm_nolight
rotation = -0.013379, -1.374485, -1.575789
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_49]
clsid = 0
co_flags = 3
ingroup_count = 1
name = light_preset\light_alarm_6m_nolight_0013
position = 68.735744, 6.068756, 4.564498
ref_name = light_preset\light_alarm_6m_nolight
rotation = -0.066027, 0.001212, -1.570820
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_49_ingroup_0]
clsid = 2
co_flags = 2
flags = 0
name = statics\light\light_alarm_nolight_0002
position = 68.735744, 6.068756, 4.564498
reference_name = statics\light\light_alarm_nolight
rotation = -0.066027, 0.001212, -1.570820
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_4_ingroup_0]
anim_ref_name =
attenuation0 = 0.300000
attenuation1 = 0.020000
attenuation2 = 0.010000
brightness = 0.300000
clsid = 3
co_flags = 2
color = 0.933333, 0.980392, 0.988235, 0.000000
cone = 0.392699
fallof_texture =
light_control = 1
light_flags = 1
name = light_hemi_18m_0003
position = -27.041484, 15.165650, -8.178273
range = 18.000000
rotation = 0.099781, -0.008136, 0.021953
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_5]
clsid = 0
co_flags = 0
ingroup_count = 1
name = light_preset_hemi\light_hemi_18m_0005
position = 19.491736, 21.762790, 0.009582
ref_name = light_preset_hemi\light_hemi_18m
rotation = 0.000000, -0.008136, -0.000000
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_50]
clsid = 0
co_flags = 3
ingroup_count = 1
name = light_preset\light_alarm_6m_nolight_0014
position = -12.114666, 3.025844, -85.830792
ref_name = light_preset\light_alarm_6m_nolight
rotation = -0.000004, -2.513274, -1.570794
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_50_ingroup_0]
clsid = 2
co_flags = 2
flags = 0
name = statics\light\light_alarm_nolight_0016
position = -12.114666, 3.025844, -85.830792
reference_name = statics\light\light_alarm_nolight
rotation = -0.000004, -2.513274, -1.570794
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_51]
clsid = 0
co_flags = 3
ingroup_count = 1
name = light_preset\light_alarm_6m_nolight_0001
position = -5.706556, 3.067941, -81.166256
ref_name = light_preset\light_alarm_6m_nolight
rotation = -0.000004, -2.513275, 1.570796
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_51_ingroup_0]
clsid = 2
co_flags = 2
flags = 0
name = statics\light\light_alarm_nolight_0017
position = -5.706556, 3.067941, -81.166256
reference_name = statics\light\light_alarm_nolight
rotation = -0.000004, -2.513275, 1.570796
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_52]
clsid = 0
co_flags = 3
ingroup_count = 1
name = light_preset\light_alarm_6m_nolight_0015
position = 2.863180, 8.101172, -92.368104
ref_name = light_preset\light_alarm_6m_nolight
rotation = -0.000004, -2.513274, 1.571118
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_52_ingroup_0]
clsid = 2
co_flags = 2
flags = 0
name = statics\light\light_alarm_nolight_0018
position = 2.863180, 8.101172, -92.368104
reference_name = statics\light\light_alarm_nolight
rotation = -0.000004, -2.513274, 1.571118
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_53]
clsid = 0
co_flags = 3
ingroup_count = 1
name = light_preset\light_alarm_6m_nolight_0016
position = 75.209432, 7.089945, -211.524496
ref_name = light_preset\light_alarm_6m_nolight
rotation = -0.000028, 0.000000, -1.570760
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_53_ingroup_0]
clsid = 2
co_flags = 2
flags = 0
name = statics\light\light_alarm_nolight_0019
position = 75.209432, 7.089945, -211.524496
reference_name = statics\light\light_alarm_nolight
rotation = -0.000028, 0.000000, -1.570760
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_54]
clsid = 0
co_flags = 3
ingroup_count = 5
name = light_preset\light_alarm_6m
position = 78.498368, 7.747978, -222.525248
ref_name = light_preset\light_alarm_6m
rotation = -0.111734, 0.017770, 1.728851
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_54_ingroup_0]
clsid = 1
co_flags = 2
flags = 0
name = glow_0001
position = 78.706936, 7.713726, -222.525856
radius = 0.500000
rotation = -0.111734, 0.017770, 1.728851
scale = 0.500000, 0.500000, 0.500000
shader_name = effects\glow
texture_name = glow\glow_red2
version = 18
[object_54_ingroup_1]
clsid = 2
co_flags = 2
flags = 0
name = statics\light\light_alarm_0001
position = 78.498368, 7.747978, -222.525248
reference_name = statics\light\light_alarm
rotation = -0.111734, 0.017770, 1.728851
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_54_ingroup_2]
anim_ref_name =
attenuation0 = 0.180000
attenuation1 = 1.000000
attenuation2 = 1.000000
brightness = 0.500000
clsid = 3
co_flags = 2
color = 0.894118, 0.678431, 0.368627, 0.000000
cone = 0.392699
fallof_texture =
light_control = 0
light_flags = 1
name = light_alarm_6m_ambient_0000
position = 78.695896, 7.716695, -222.525248
range = 2.000000
rotation = -0.111734, 0.017770, 1.728851
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_54_ingroup_3]
anim_ref_name =
attenuation0 = 0.350000
attenuation1 = 1.000000
attenuation2 = 0.200000
brightness = 1.000000
clsid = 3
co_flags = 2
color = 0.894118, 0.678431, 0.368627, 0.000000
cone = 0.392699
fallof_texture =
light_control = 0
light_flags = 3
name = light_alarm_6m_0000
position = 79.486072, 7.591560, -222.525232
range = 6.000000
rotation = -0.111734, 0.017770, 1.728851
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_54_ingroup_4]
clsid = 6
co_flags = 2
name = light_alarm_glass_0004
position = 78.498368, 7.747978, -222.525248
rotation = -0.111734, 0.017770, 1.728851
scale = 1.000000, 1.000000, 1.000000
type = 2
version = 23
[object_54_ingroup_4_spawndata]
000001 = 1
000002 = "lights_hanging_lamp"
000003 = "light_alarm_glass_0004"
000004 = 0
000005 = 254
000006 = 78.498368, 7.747978, -222.525248
000007 = -0.111734, 0.017770, 1.728851
000008 = 0
000009 = 65535
000010 = 65535
000011 = 65535
000012 = 33
000013 = 128
000014 = 65535
000015 = 12
000016 = 0
000017 = 65535
000018 = 0
000019 = 65535
000020 = 0.000000
000021 = 1
000022 = -1
000023 = -198
000024 = "[collide]
ignore_static"
000025 = -1
000026 = -1
000027 = "dynamics\light\light_alarm_glass"
000028 = 0
000029 = "$editor"
000030 = 0
000031 = 65535
000032 = -96238
000033 = 1.000000
000034 = ""
000035 = 6.000000
000036 = 10
000037 = "$editor"
000038 = "link"
000039 = 100.000000
000040 = 0.100000
000041 = 2.000000
000042 = 0.200000
000043 = ""
000044 = ""
000045 = "bone_lamp"
000046 = 2.094395
000047 = ""
000048 = 0.700000
000049 = "bone_omni"
000050 = 1.000000
000051 = 1.000000
000052 = 1.000000
fl = 0
name = lights_hanging_lamp
[object_55]
clsid = 0
co_flags = 0
ingroup_count = 4
name = light_preset\light_alarm_quest_0010
position = 51.830000, 5.050000, -0.030000
ref_name = light_preset\light_alarm_quest
rotation = 1.570796, -1.570796, 0.000000
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_55_ingroup_0]
clsid = 2
co_flags = 2
flags = 0
name = statics\light\light_alarm_nolight_0027
position = 51.830000, 5.050000, -0.030000
reference_name = statics\light\light_alarm_nolight
rotation = 1.570796, -1.570796, 0.000000
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_55_ingroup_1]
clsid = 6
co_flags = 66
name = light_alarm_glass_0005
position = 51.830000, 5.050000, -0.030000
rotation = 1.570796, -1.570796, 0.000000
scale = 1.000000, 1.000000, 1.000000
type = 2
version = 23
[object_55_ingroup_1_spawndata]
000001 = 1
000002 = "lights_hanging_lamp"
000003 = "light_alarm_glass_0005"
000004 = 0
000005 = 254
000006 = 51.830000, 5.050000, -0.030000
000007 = 1.570796, -1.570796, 0.000000
000008 = 0
000009 = 65535
000010 = 65535
000011 = 65535
000012 = 33
000013 = 128
000014 = 65535
000015 = 12
000016 = 0
000017 = 65535
000018 = 0
000019 = 65535
000020 = 0.000000
000021 = 1
000022 = -1
000023 = -198
000024 = "[collide]
ignore_static
[story_object]
story_id = pas_b400_lamp_control_down_red"
000025 = -1
000026 = -1
000027 = "dynamics\light\light_alarm_glass"
000028 = 0
000029 = "$editor"
000030 = 0
000031 = 65535
000032 = -96238
000033 = 1.000000
000034 = "light_1_alarm_idle"
000035 = 6.000000
000036 = 14
000037 = "$editor"
000038 = "link"
000039 = 100.000000
000040 = 0.100000
000041 = 2.000000
000042 = 0.200000
000043 = ""
000044 = ""
000045 = "bone_lamp"
000046 = 2.094395
000047 = ""
000048 = 0.700000
000049 = "bone_omni"
000050 = 1.000000
000051 = 1.000000
000052 = 1.000000
fl = 0
name = lights_hanging_lamp
[object_55_ingroup_2]
clsid = 6
co_flags = 66
name = light_alarm_green_glass_0002
position = 51.830000, 5.050000, -0.030000
rotation = 1.570796, -1.570796, 0.000000
scale = 1.000000, 1.000000, 1.000000
type = 2
version = 23
[object_55_ingroup_2_spawndata]
000001 = 1
000002 = "lights_hanging_lamp"
000003 = "light_alarm_green_glass_0002"
000004 = 0
000005 = 254
000006 = 51.830000, 5.050000, -0.030000
000007 = 1.570796, -1.570796, 0.000000
000008 = 0
000009 = 65535
000010 = 65535
000011 = 65535
000012 = 33
000013 = 128
000014 = 65535
000015 = 12
000016 = 0
000017 = 65535
000018 = 0
000019 = 65535
000020 = 0.000000
000021 = 1
000022 = -1
000023 = -198
000024 = "[collide]
ignore_static
[story_object]
story_id = pas_b400_lamp_control_down_green"
000025 = -1
000026 = -1
000027 = "dynamics\light\light_alarm_glass"
000028 = 0
000029 = "$editor"
000030 = 0
000031 = 65535
000032 = -14156252
000033 = 1.000000
000034 = "light_1_alarm_green_idle"
000035 = 6.000000
000036 = 14
000037 = "$editor"
000038 = "link"
000039 = 100.000000
000040 = 0.100000
000041 = 2.000000
000042 = 0.200000
000043 = ""
000044 = ""
000045 = "bone_lamp"
000046 = 2.094395
000047 = ""
000048 = 0.700000
000049 = "bone_omni"
000050 = 1.000000
000051 = 1.000000
000052 = 1.000000
fl = 0
name = lights_hanging_lamp
[object_55_ingroup_3]
clsid = 6
co_flags = 66
name = light_alarm_flash_glass_0002
position = 51.830000, 5.050000, -0.030000
rotation = 1.570796, -1.570796, 0.000000
scale = 1.000000, 1.000000, 1.000000
type = 2
version = 23
[object_55_ingroup_3_spawndata]
000001 = 1
000002 = "lights_hanging_lamp"
000003 = "light_alarm_flash_glass_0002"
000004 = 0
000005 = 254
000006 = 51.830000, 5.050000, -0.030000
000007 = 1.570796, -1.570796, 0.000000
000008 = 0
000009 = 65535
000010 = 65535
000011 = 65535
000012 = 33
000013 = 128
000014 = 65535
000015 = 12
000016 = 0
000017 = 65535
000018 = 0
000019 = 65535
000020 = 0.000000
000021 = 1
000022 = -1
000023 = -198
000024 = "[collide]
ignore_static
[story_object]
story_id = pas_b400_lamp_control_down_flash"
000025 = -1
000026 = -1
000027 = "dynamics\light\light_alarm_glass"
000028 = 0
000029 = "$editor"
000030 = 0
000031 = 65535
000032 = -96238
000033 = 1.000000
000034 = "light_1_alarm_flash"
000035 = 6.000000
000036 = 14
000037 = "$editor"
000038 = "link"
000039 = 100.000000
000040 = 0.100000
000041 = 2.000000
000042 = 0.200000
000043 = ""
000044 = ""
000045 = "bone_lamp"
000046 = 2.094395
000047 = ""
000048 = 0.700000
000049 = "bone_omni"
000050 = 1.000000
000051 = 1.000000
000052 = 1.000000
fl = 0
name = lights_hanging_lamp
[object_56]
clsid = 0
co_flags = 3
ingroup_count = 1
name = light_preset\light_alarm_6m_nolight_0017
position = 52.412212, 4.067454, -1.411274
ref_name = light_preset\light_alarm_6m_nolight
rotation = 1.570796, 1.570796, 0.000000
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_56_ingroup_0]
clsid = 2
co_flags = 2
flags = 0
name = statics\light\light_alarm_nolight_0020
position = 52.412212, 4.067454, -1.411274
reference_name = statics\light\light_alarm_nolight
rotation = 1.570796, 1.570796, 0.000000
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_57]
clsid = 0
co_flags = 0
ingroup_count = 4
name = light_preset\light_alarm_quest_0000
position = 50.517896, 13.714952, -1.421193
ref_name = light_preset\light_alarm_quest
rotation = 1.570796, 1.571479, 0.000000
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_57_ingroup_0]
clsid = 2
co_flags = 2
flags = 0
name = statics\light\light_alarm_nolight_0028
position = 50.517896, 13.714952, -1.421193
reference_name = statics\light\light_alarm_nolight
rotation = 1.570796, 1.571479, 0.000000
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_57_ingroup_1]
clsid = 6
co_flags = 66
name = light_alarm_glass_0006
position = 50.517896, 13.714952, -1.421193
rotation = 1.570796, 1.571479, 0.000000
scale = 1.000000, 1.000000, 1.000000
type = 2
version = 23
[object_57_ingroup_1_spawndata]
000001 = 1
000002 = "lights_hanging_lamp"
000003 = "light_alarm_glass_0006"
000004 = 0
000005 = 254
000006 = 50.517896, 13.714952, -1.421193
000007 = 1.570796, 1.571479, 0.000000
000008 = 0
000009 = 65535
000010 = 65535
000011 = 65535
000012 = 33
000013 = 128
000014 = 65535
000015 = 12
000016 = 0
000017 = 65535
000018 = 0
000019 = 65535
000020 = 0.000000
000021 = 1
000022 = -1
000023 = -198
000024 = "[collide]
ignore_static
[story_object]
story_id = pas_b400_lamp_control_up_red"
000025 = -1
000026 = -1
000027 = "dynamics\light\light_alarm_glass"
000028 = 0
000029 = "$editor"
000030 = 0
000031 = 65535
000032 = -96238
000033 = 1.000000
000034 = "light_1_alarm_idle"
000035 = 6.000000
000036 = 14
000037 = "$editor"
000038 = "link"
000039 = 100.000000
000040 = 0.100000
000041 = 2.000000
000042 = 0.200000
000043 = ""
000044 = ""
000045 = "bone_lamp"
000046 = 2.094395
000047 = ""
000048 = 0.700000
000049 = "bone_omni"
000050 = 1.000000
000051 = 1.000000
000052 = 1.000000
fl = 0
name = lights_hanging_lamp
[object_57_ingroup_2]
clsid = 6
co_flags = 66
name = light_alarm_green_glass_0003
position = 50.517896, 13.714952, -1.421193
rotation = 1.570796, 1.571479, 0.000000
scale = 1.000000, 1.000000, 1.000000
type = 2
version = 23
[object_57_ingroup_2_spawndata]
000001 = 1
000002 = "lights_hanging_lamp"
000003 = "light_alarm_green_glass_0003"
000004 = 0
000005 = 254
000006 = 50.517896, 13.714952, -1.421193
000007 = 1.570796, 1.571479, 0.000000
000008 = 0
000009 = 65535
000010 = 65535
000011 = 65535
000012 = 33
000013 = 128
000014 = 65535
000015 = 12
000016 = 0
000017 = 65535
000018 = 0
000019 = 65535
000020 = 0.000000
000021 = 1
000022 = -1
000023 = -198
000024 = "[collide]
ignore_static
[story_object]
story_id = pas_b400_lamp_control_up_green"
000025 = -1
000026 = -1
000027 = "dynamics\light\light_alarm_glass"
000028 = 0
000029 = "$editor"
000030 = 0
000031 = 65535
000032 = -14156252
000033 = 1.000000
000034 = "light_1_alarm_green_idle"
000035 = 6.000000
000036 = 14
000037 = "$editor"
000038 = "link"
000039 = 100.000000
000040 = 0.100000
000041 = 2.000000
000042 = 0.200000
000043 = ""
000044 = ""
000045 = "bone_lamp"
000046 = 2.094395
000047 = ""
000048 = 0.700000
000049 = "bone_omni"
000050 = 1.000000
000051 = 1.000000
000052 = 1.000000
fl = 0
name = lights_hanging_lamp
[object_57_ingroup_3]
clsid = 6
co_flags = 66
name = light_alarm_flash_glass_0003
position = 50.517896, 13.714952, -1.421193
rotation = 1.570796, 1.571479, 0.000000
scale = 1.000000, 1.000000, 1.000000
type = 2
version = 23
[object_57_ingroup_3_spawndata]
000001 = 1
000002 = "lights_hanging_lamp"
000003 = "light_alarm_flash_glass_0003"
000004 = 0
000005 = 254
000006 = 50.517896, 13.714952, -1.421193
000007 = 1.570796, 1.571479, 0.000000
000008 = 0
000009 = 65535
000010 = 65535
000011 = 65535
000012 = 33
000013 = 128
000014 = 65535
000015 = 12
000016 = 0
000017 = 65535
000018 = 0
000019 = 65535
000020 = 0.000000
000021 = 1
000022 = -1
000023 = -198
000024 = "[collide]
ignore_static
[story_object]
story_id = pas_b400_lamp_control_up_flash"
000025 = -1
000026 = -1
000027 = "dynamics\light\light_alarm_glass"
000028 = 0
000029 = "$editor"
000030 = 0
000031 = 65535
000032 = -96238
000033 = 1.000000
000034 = "light_1_alarm_flash"
000035 = 6.000000
000036 = 14
000037 = "$editor"
000038 = "link"
000039 = 100.000000
000040 = 0.100000
000041 = 2.000000
000042 = 0.200000
000043 = ""
000044 = ""
000045 = "bone_lamp"
000046 = 2.094395
000047 = ""
000048 = 0.700000
000049 = "bone_omni"
000050 = 1.000000
000051 = 1.000000
000052 = 1.000000
fl = 0
name = lights_hanging_lamp
[object_58]
clsid = 0
co_flags = 3
ingroup_count = 1
name = light_preset\light_alarm_6m_nolight_0021
position = 49.602056, 13.662482, 1.860857
ref_name = light_preset\light_alarm_6m_nolight
rotation = 1.570796, -2.686062, 1.588250
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_58_ingroup_0]
clsid = 2
co_flags = 2
flags = 0
name = statics\light\light_alarm_nolight_0021
position = 49.602056, 13.662482, 1.860857
reference_name = statics\light\light_alarm_nolight
rotation = 1.570796, -2.686062, 1.588250
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_59]
clsid = 0
co_flags = 0
ingroup_count = 4
name = light_preset\light_alarm_quest_0001
position = 7.524948, 2.424198, -57.597736
ref_name = light_preset\light_alarm_quest
rotation = 0.000000, -1.570788, -1.570794
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_59_ingroup_0]
clsid = 2
co_flags = 2
flags = 0
name = statics\light\light_alarm_nolight_0029
position = 7.524948, 2.424198, -57.597736
reference_name = statics\light\light_alarm_nolight
rotation = 0.000000, -1.570788, -1.570794
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_59_ingroup_1]
clsid = 6
co_flags = 66
name = light_alarm_glass_0007
position = 7.524948, 2.424198, -57.597736
rotation = 0.000000, -1.570788, -1.570794
scale = 1.000000, 1.000000, 1.000000
type = 2
version = 23
[object_59_ingroup_1_spawndata]
000001 = 1
000002 = "lights_hanging_lamp"
000003 = "light_alarm_glass_0007"
000004 = 0
000005 = 254
000006 = 7.524948, 2.424198, -57.597736
000007 = 0.000000, -1.570788, -1.570794
000008 = 0
000009 = 65535
000010 = 65535
000011 = 65535
000012 = 33
000013 = 128
000014 = 65535
000015 = 12
000016 = 0
000017 = 65535
000018 = 0
000019 = 65535
000020 = 0.000000
000021 = 1
000022 = -1
000023 = -198
000024 = "[collide]
ignore_static
[story_object]
story_id = pas_b400_lamp_hall_red"
000025 = -1
000026 = -1
000027 = "dynamics\light\light_alarm_glass"
000028 = 0
000029 = "$editor"
000030 = 0
000031 = 65535
000032 = -96238
000033 = 1.000000
000034 = "light_1_alarm_idle"
000035 = 6.000000
000036 = 14
000037 = "$editor"
000038 = "link"
000039 = 100.000000
000040 = 0.100000
000041 = 2.000000
000042 = 0.200000
000043 = ""
000044 = ""
000045 = "bone_lamp"
000046 = 2.094395
000047 = ""
000048 = 0.700000
000049 = "bone_omni"
000050 = 1.000000
000051 = 1.000000
000052 = 1.000000
fl = 0
name = lights_hanging_lamp
[object_59_ingroup_2]
clsid = 6
co_flags = 66
name = light_alarm_green_glass_0004
position = 7.524948, 2.424198, -57.597736
rotation = 0.000000, -1.570788, -1.570794
scale = 1.000000, 1.000000, 1.000000
type = 2
version = 23
[object_59_ingroup_2_spawndata]
000001 = 1
000002 = "lights_hanging_lamp"
000003 = "light_alarm_green_glass_0004"
000004 = 0
000005 = 254
000006 = 7.524948, 2.424198, -57.597736
000007 = 0.000000, -1.570788, -1.570794
000008 = 0
000009 = 65535
000010 = 65535
000011 = 65535
000012 = 33
000013 = 128
000014 = 65535
000015 = 12
000016 = 0
000017 = 65535
000018 = 0
000019 = 65535
000020 = 0.000000
000021 = 1
000022 = -1
000023 = -198
000024 = "[collide]
ignore_static
[story_object]
story_id = pas_b400_lamp_hall_green"
000025 = -1
000026 = -1
000027 = "dynamics\light\light_alarm_glass"
000028 = 0
000029 = "$editor"
000030 = 0
000031 = 65535
000032 = -14156252
000033 = 1.000000
000034 = "light_1_alarm_green_idle"
000035 = 6.000000
000036 = 14
000037 = "$editor"
000038 = "link"
000039 = 100.000000
000040 = 0.100000
000041 = 2.000000
000042 = 0.200000
000043 = ""
000044 = ""
000045 = "bone_lamp"
000046 = 2.094395
000047 = ""
000048 = 0.700000
000049 = "bone_omni"
000050 = 1.000000
000051 = 1.000000
000052 = 1.000000
fl = 0
name = lights_hanging_lamp
[object_59_ingroup_3]
clsid = 6
co_flags = 66
name = light_alarm_flash_glass_0004
position = 7.524948, 2.424198, -57.597736
rotation = 0.000000, -1.570788, -1.570794
scale = 1.000000, 1.000000, 1.000000
type = 2
version = 23
[object_59_ingroup_3_spawndata]
000001 = 1
000002 = "lights_hanging_lamp"
000003 = "light_alarm_flash_glass_0004"
000004 = 0
000005 = 254
000006 = 7.524948, 2.424198, -57.597736
000007 = 0.000000, -1.570788, -1.570794
000008 = 0
000009 = 65535
000010 = 65535
000011 = 65535
000012 = 33
000013 = 128
000014 = 65535
000015 = 12
000016 = 0
000017 = 65535
000018 = 0
000019 = 65535
000020 = 0.000000
000021 = 1
000022 = -1
000023 = -198
000024 = "[collide]
ignore_static
[story_object]
story_id = pas_b400_lamp_hall_flash"
000025 = -1
000026 = -1
000027 = "dynamics\light\light_alarm_glass"
000028 = 0
000029 = "$editor"
000030 = 0
000031 = 65535
000032 = -96238
000033 = 1.000000
000034 = "light_1_alarm_flash"
000035 = 6.000000
000036 = 14
000037 = "$editor"
000038 = "link"
000039 = 100.000000
000040 = 0.100000
000041 = 2.000000
000042 = 0.200000
000043 = ""
000044 = ""
000045 = "bone_lamp"
000046 = 2.094395
000047 = ""
000048 = 0.700000
000049 = "bone_omni"
000050 = 1.000000
000051 = 1.000000
000052 = 1.000000
fl = 0
name = lights_hanging_lamp
[object_5_ingroup_0]
anim_ref_name =
attenuation0 = 0.300000
attenuation1 = 0.020000
attenuation2 = 0.010000
brightness = 0.300000
clsid = 3
co_flags = 2
color = 0.933333, 0.980392, 0.988235, 0.000000
cone = 0.392699
fallof_texture =
light_control = 1
light_flags = 1
name = light_hemi_18m_0004
position = 19.491736, 21.762790, 0.009582
range = 18.000000
rotation = 0.000000, -0.008136, 0.000000
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_6]
clsid = 0
co_flags = 0
ingroup_count = 1
name = light_preset_hemi\light_hemi_18m_0006
position = 0.518317, 21.762790, 0.009582
ref_name = light_preset_hemi\light_hemi_18m
rotation = 0.000000, -0.008136, -0.000000
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_60]
clsid = 0
co_flags = 3
ingroup_count = 1
name = light_preset\light_alarm_6m_nolight_0022
position = 6.242330, 2.247432, -55.174236
ref_name = light_preset\light_alarm_6m_nolight
rotation = 1.570796, -1.570796, 0.000000
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_60_ingroup_0]
clsid = 2
co_flags = 2
flags = 0
name = statics\light\light_alarm_nolight_0022
position = 6.242330, 2.247432, -55.174236
reference_name = statics\light\light_alarm_nolight
rotation = 1.570796, -1.570796, 0.000000
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_61]
clsid = 0
co_flags = 0
ingroup_count = 4
name = light_preset\light_alarm_quest_0002
position = 1.535380, 8.210304, -97.916048
ref_name = light_preset\light_alarm_quest
rotation = 1.570438, 0.618408, -3.131681
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_61_ingroup_0]
clsid = 2
co_flags = 2
flags = 0
name = statics\light\light_alarm_nolight_0030
position = 1.535380, 8.210304, -97.916048
reference_name = statics\light\light_alarm_nolight
rotation = 1.570438, 0.618408, -3.131681
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_61_ingroup_1]
clsid = 6
co_flags = 66
name = light_alarm_glass_0002
position = 1.535380, 8.210304, -97.916048
rotation = 1.570438, 0.618408, -3.131681
scale = 1.000000, 1.000000, 1.000000
type = 2
version = 23
[object_61_ingroup_1_spawndata]
000001 = 1
000002 = "lights_hanging_lamp"
000003 = "light_alarm_glass_0002"
000004 = 0
000005 = 254
000006 = 1.535380, 8.210304, -97.916048
000007 = 1.570438, 0.618408, -3.131681
000008 = 0
000009 = 65535
000010 = 65535
000011 = 65535
000012 = 33
000013 = 128
000014 = 65535
000015 = 12
000016 = 0
000017 = 65535
000018 = 0
000019 = 65535
000020 = 0.000000
000021 = 1
000022 = -1
000023 = -198
000024 = "[collide]
ignore_static
[story_object]
story_id = pas_b400_lamp_way_red"
000025 = -1
000026 = -1
000027 = "dynamics\light\light_alarm_glass"
000028 = 0
000029 = "$editor"
000030 = 0
000031 = 65535
000032 = -96238
000033 = 1.000000
000034 = "light_1_alarm_idle"
000035 = 6.000000
000036 = 14
000037 = "$editor"
000038 = "link"
000039 = 100.000000
000040 = 0.100000
000041 = 2.000000
000042 = 0.200000
000043 = ""
000044 = ""
000045 = "bone_lamp"
000046 = 2.094395
000047 = ""
000048 = 0.700000
000049 = "bone_omni"
000050 = 1.000000
000051 = 1.000000
000052 = 1.000000
fl = 0
name = lights_hanging_lamp
[object_61_ingroup_2]
clsid = 6
co_flags = 66
name = light_alarm_green_glass_0005
position = 1.535380, 8.210304, -97.916048
rotation = 1.570438, 0.618408, -3.131681
scale = 1.000000, 1.000000, 1.000000
type = 2
version = 23
[object_61_ingroup_2_spawndata]
000001 = 1
000002 = "lights_hanging_lamp"
000003 = "light_alarm_green_glass_0005"
000004 = 0
000005 = 254
000006 = 1.535380, 8.210304, -97.916048
000007 = 1.570438, 0.618408, -3.131681
000008 = 0
000009 = 65535
000010 = 65535
000011 = 65535
000012 = 33
000013 = 128
000014 = 65535
000015 = 12
000016 = 0
000017 = 65535
000018 = 0
000019 = 65535
000020 = 0.000000
000021 = 1
000022 = -1
000023 = -198
000024 = "[collide]
ignore_static
[story_object]
story_id = pas_b400_lamp_way_green"
000025 = -1
000026 = -1
000027 = "dynamics\light\light_alarm_glass"
000028 = 0
000029 = "$editor"
000030 = 0
000031 = 65535
000032 = -14156252
000033 = 1.000000
000034 = "light_1_alarm_green_idle"
000035 = 6.000000
000036 = 14
000037 = "$editor"
000038 = "link"
000039 = 100.000000
000040 = 0.100000
000041 = 2.000000
000042 = 0.200000
000043 = ""
000044 = ""
000045 = "bone_lamp"
000046 = 2.094395
000047 = ""
000048 = 0.700000
000049 = "bone_omni"
000050 = 1.000000
000051 = 1.000000
000052 = 1.000000
fl = 0
name = lights_hanging_lamp
[object_61_ingroup_3]
clsid = 6
co_flags = 66
name = light_alarm_flash_glass_0005
position = 1.535380, 8.210304, -97.916048
rotation = 1.570438, 0.618408, -3.131681
scale = 1.000000, 1.000000, 1.000000
type = 2
version = 23
[object_61_ingroup_3_spawndata]
000001 = 1
000002 = "lights_hanging_lamp"
000003 = "light_alarm_flash_glass_0005"
000004 = 0
000005 = 254
000006 = 1.535380, 8.210304, -97.916048
000007 = 1.570438, 0.618408, -3.131681
000008 = 0
000009 = 65535
000010 = 65535
000011 = 65535
000012 = 33
000013 = 128
000014 = 65535
000015 = 12
000016 = 0
000017 = 65535
000018 = 0
000019 = 65535
000020 = 0.000000
000021 = 1
000022 = -1
000023 = -198
000024 = "[collide]
ignore_static
[story_object]
story_id = pas_b400_lamp_way_flash"
000025 = -1
000026 = -1
000027 = "dynamics\light\light_alarm_glass"
000028 = 0
000029 = "$editor"
000030 = 0
000031 = 65535
000032 = -96238
000033 = 1.000000
000034 = "light_1_alarm_flash"
000035 = 6.000000
000036 = 14
000037 = "$editor"
000038 = "link"
000039 = 100.000000
000040 = 0.100000
000041 = 2.000000
000042 = 0.200000
000043 = ""
000044 = ""
000045 = "bone_lamp"
000046 = 2.094395
000047 = ""
000048 = 0.700000
000049 = "bone_omni"
000050 = 1.000000
000051 = 1.000000
000052 = 1.000000
fl = 0
name = lights_hanging_lamp
[object_62]
clsid = 0
co_flags = 3
ingroup_count = 1
name = light_preset\light_alarm_6m_nolight_0023
position = 2.007559, 8.174456, -98.548736
ref_name = light_preset\light_alarm_6m_nolight
rotation = 1.570491, -2.502194, 3.130507
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_62_ingroup_0]
clsid = 2
co_flags = 2
flags = 0
name = statics\light\light_alarm_nolight_0023
position = 2.007559, 8.174456, -98.548736
reference_name = statics\light\light_alarm_nolight
rotation = 1.570491, -2.502194, 3.130507
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_63]
clsid = 0
co_flags = 3
ingroup_count = 1
name = light_preset\light_alarm_6m_nolight_0024
position = 58.944896, 2.530404, 36.156680
ref_name = light_preset\light_alarm_6m_nolight
rotation = 0.000242, -2.606307, 1.570642
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_63_ingroup_0]
clsid = 2
co_flags = 2
flags = 0
name = statics\light\light_alarm_nolight_0013
position = 58.944896, 2.530404, 36.156680
reference_name = statics\light\light_alarm_nolight
rotation = 0.000242, -2.606307, 1.570642
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_64]
clsid = 0
co_flags = 3
ingroup_count = 1
name = light_preset\light_alarm_6m_nolight_0018
position = -56.705092, 6.095606, 4.878826
ref_name = light_preset\light_alarm_6m_nolight
rotation = -0.000000, -1.574203, 1.570808
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_64_ingroup_0]
clsid = 2
co_flags = 2
flags = 0
name = statics\light\light_alarm_nolight_0015
position = -56.705092, 6.095606, 4.878826
reference_name = statics\light\light_alarm_nolight
rotation = 0.000000, -1.574203, 1.570808
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_65]
clsid = 0
co_flags = 3
ingroup_count = 11
name = light_preset\light_galogen_1_with_box_13m_blim
position = 8.491358, 13.029058, -107.518512
ref_name = light_preset\light_galogen_1_with_box_13m_blim
rotation = 0.000000, 2.207842, 3.141593
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_65_ingroup_0]
clsid = 1
co_flags = 2
flags = 0
name = glow_galogen_0003
position = 8.491358, 12.729072, -107.518512
radius = 1.000000
rotation = 0.000000, 2.207842, 3.141593
scale = 1.000000, 1.000000, 1.000000
shader_name = effects\glow
texture_name = glow\glow_04
version = 18
[object_65_ingroup_1]
clsid = 2
co_flags = 2
flags = 0
name = statics\light\light_galogen_1_0001
position = 8.491358, 13.019050, -107.518512
reference_name = statics\light\light_galogen_1
rotation = 0.000000, 2.207842, 3.141593
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_65_ingroup_10]
clsid = 6
co_flags = 2
name = light_galogen_1_glass_0003
position = 8.491358, 13.019050, -107.518512
rotation = 0.000000, 2.207842, 3.141593
scale = 1.000000, 1.000000, 1.000000
type = 2
version = 23
[object_65_ingroup_10_spawndata]
000001 = 1
000002 = "lights_hanging_lamp"
000003 = "light_galogen_1_glass_0003"
000004 = 0
000005 = 254
000006 = 8.491358, 13.019050, -107.518512
000007 = 0.000000, 2.207842, 3.141593
000008 = 0
000009 = 65535
000010 = 65535
000011 = 65535
000012 = 33
000013 = 128
000014 = 65535
000015 = 12
000016 = 0
000017 = 65535
000018 = 0
000019 = 65535
000020 = 0.000000
000021 = 1
000022 = -1
000023 = -198
000024 = "[collide]
ignore_static"
000025 = -1
000026 = -1
000027 = "dynamics\light\light_galogen_1_glass"
000028 = 0
000029 = "$editor"
000030 = 0
000031 = 65535
000032 = -1
000033 = 0.700000
000034 = "light\light_galogen_br_idle"
000035 = 13.000000
000036 = 26
000037 = "$editor"
000038 = "link"
000039 = 100.000000
000040 = 0.100000
000041 = 3.000000
000042 = 0.500000
000043 = ""
000044 = ""
000045 = "bone_lamp"
000046 = 2.094395
000047 = ""
000048 = 0.700000
000049 = "bone_omni"
000050 = 1.000000
000051 = 1.000000
000052 = 1.000000
fl = 0
name = lights_hanging_lamp
[object_65_ingroup_2]
clsid = 2
co_flags = 2
flags = 0
name = statics\light\light_galogen_1_box_0012
position = 8.491358, 13.029058, -107.518512
reference_name = statics\light\light_galogen_1_box
rotation = 0.000000, 2.207842, 3.141593
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_65_ingroup_3]
clsid = 2
co_flags = 2
flags = 0
name = statics\light\light_galogen_1_nolight_0030
position = 8.431901, 13.019050, -107.438048
reference_name = statics\light\light_galogen_1_nolight
rotation = 0.000000, 2.207842, 3.141593
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_65_ingroup_4]
clsid = 2
co_flags = 2
flags = 0
name = statics\light\light_galogen_1_nolight_0031
position = 8.550785, 13.019050, -107.598824
reference_name = statics\light\light_galogen_1_nolight
rotation = 0.000000, 2.207842, 3.141593
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_65_ingroup_5]
anim_ref_name =
attenuation0 = 0.500000
attenuation1 = 0.400000
attenuation2 = 0.100000
brightness = 0.700000
clsid = 3
co_flags = 2
color = 0.733333, 0.800000, 0.913726, 0.000000
cone = 0.392699
fallof_texture =
light_control = 0
light_flags = 2
name = light_galogen_8m_dinamic_0002
position = 8.575388, 12.494972, -107.460928
range = 13.000000
rotation = 0.000000, 2.207842, 3.141593
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_65_ingroup_6]
anim_ref_name =
attenuation0 = 0.200000
attenuation1 = 0.600000
attenuation2 = 1.000000
brightness = 0.400000
clsid = 3
co_flags = 2
color = 1.000000, 1.000000, 1.000000, 0.000000
cone = 0.392699
fallof_texture =
fuzzy_box_dim = 0.100000, 0.100000, 0.100000
fuzzy_point_0 = 0.000000, 0.000000, 0.000000
fuzzy_point_1 = 0.000592, 0.000411, -0.090597
fuzzy_point_2 = 0.000993, 0.017920, -0.006477
fuzzy_point_count = 3
fuzzy_shape_type = 0
fuzzy_sphere_radius = 0.100000
light_control = 1
light_flags = 17
name = light_galogen_1m_ambient_0006
position = 8.272492, 12.558041, -107.684400
range = 1.500000
rotation = 0.000000, 2.207842, 3.141593
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_65_ingroup_7]
anim_ref_name =
attenuation0 = 0.200000
attenuation1 = 0.600000
attenuation2 = 1.000000
brightness = 0.400000
clsid = 3
co_flags = 2
color = 1.000000, 1.000000, 1.000000, 0.000000
cone = 0.392699
fallof_texture =
fuzzy_box_dim = 0.100000, 0.100000, 0.100000
fuzzy_point_0 = 0.000000, 0.000000, 0.000000
fuzzy_point_1 = 0.000592, 0.000411, -0.090597
fuzzy_point_2 = 0.000993, 0.017920, -0.006477
fuzzy_point_count = 3
fuzzy_shape_type = 0
fuzzy_sphere_radius = 0.100000
light_control = 1
light_flags = 17
name = light_galogen_1m_ambient_0007
position = 8.847322, 12.558286, -107.258944
range = 1.500000
rotation = 0.000000, 2.207842, 3.141593
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_65_ingroup_8]
anim_ref_name =
attenuation0 = 1.000000
attenuation1 = 0.200000
attenuation2 = 0.050000
brightness = 0.300000
clsid = 3
co_flags = 2
color = 1.000000, 1.000000, 1.000000, 0.000000
cone = 0.392699
fallof_texture =
fuzzy_box_dim = 0.100000, 0.100000, 0.100000
fuzzy_point_0 = 0.000000, 0.000000, 0.000000
fuzzy_point_1 = -0.251777, -0.115531, 0.037097
fuzzy_point_2 = -0.129369, 0.102349, 0.210451
fuzzy_point_3 = -0.007836, -0.009886, 0.002373
fuzzy_point_4 = -0.108512, 0.009418, -0.052575
fuzzy_point_count = 5
fuzzy_shape_type = 0
fuzzy_sphere_radius = 0.300000
light_control = 1
light_flags = 17
name = light_galogen_8m_ambient_0002
position = 8.577813, 10.673701, -107.459712
range = 13.000000
rotation = 0.000000, 2.207842, 3.141593
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_65_ingroup_9]
anim_ref_name =
attenuation0 = 0.600000
attenuation1 = 0.400000
attenuation2 = 0.053000
brightness = 1.200000
clsid = 3
co_flags = 2
color = 0.733333, 0.800000, 0.913726, 0.000000
cone = 0.392699
fallof_texture =
fuzzy_box_dim = 0.100000, 0.100000, 0.100000
fuzzy_point_0 = 0.000000, 0.000000, 0.000000
fuzzy_point_1 = -0.011263, -0.018529, 0.021787
fuzzy_point_2 = 0.034149, 0.088892, -0.118067
fuzzy_point_3 = 0.053085, -0.017956, 0.125800
fuzzy_point_4 = -0.186735, 0.021017, 0.059028
fuzzy_point_count = 5
fuzzy_shape_type = 0
fuzzy_sphere_radius = 0.200000
light_control = 0
light_flags = 17
name = light_galogen_8m_lightmap_0002
position = 8.575388, 12.750973, -107.460928
range = 13.000000
rotation = 0.000000, 2.207842, 3.141593
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_66]
clsid = 0
co_flags = 2
ingroup_count = 1
name = light_preset_hemi\light_hemi_15m
position = -50.362108, 13.727681, 412.307904
ref_name = light_preset_hemi\light_hemi_15m
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_66_ingroup_0]
anim_ref_name =
attenuation0 = 1.000000
attenuation1 = 0.200000
attenuation2 = 0.000000
brightness = 0.300000
clsid = 3
co_flags = 2
color = 1.000000, 1.000000, 1.000000, 0.000000
cone = 0.392699
fallof_texture =
light_control = 1
light_flags = 1
name = light_hemi_15m_0000
position = -50.362108, 13.727681, 412.307904
range = 15.000000
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_67]
clsid = 0
co_flags = 2
ingroup_count = 1
name = light_preset_hemi\light_hemi_15m_0000
position = -41.952444, 13.727681, 425.764192
ref_name = light_preset_hemi\light_hemi_15m
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_67_ingroup_0]
anim_ref_name =
attenuation0 = 1.000000
attenuation1 = 0.200000
attenuation2 = 0.000000
brightness = 0.300000
clsid = 3
co_flags = 2
color = 1.000000, 1.000000, 1.000000, 0.000000
cone = 0.392699
fallof_texture =
light_control = 1
light_flags = 1
name = light_hemi_15m_0001
position = -41.952444, 13.727681, 425.764192
range = 15.000000
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_68]
clsid = 0
co_flags = 2
ingroup_count = 1
name = light_preset_hemi\light_hemi_15m_0001
position = -28.082122, 13.727681, 412.244384
ref_name = light_preset_hemi\light_hemi_15m
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_68_ingroup_0]
anim_ref_name =
attenuation0 = 1.000000
attenuation1 = 0.200000
attenuation2 = 0.000000
brightness = 0.300000
clsid = 3
co_flags = 2
color = 1.000000, 1.000000, 1.000000, 0.000000
cone = 0.392699
fallof_texture =
light_control = 1
light_flags = 1
name = light_hemi_15m_0002
position = -28.082122, 13.727681, 412.244384
range = 15.000000
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_69]
clsid = 0
co_flags = 2
ingroup_count = 1
name = light_preset_hemi\light_hemi_15m_0002
position = -36.685284, 13.727681, 399.051872
ref_name = light_preset_hemi\light_hemi_15m
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_69_ingroup_0]
anim_ref_name =
attenuation0 = 1.000000
attenuation1 = 0.200000
attenuation2 = 0.000000
brightness = 0.300000
clsid = 3
co_flags = 2
color = 1.000000, 1.000000, 1.000000, 0.000000
cone = 0.392699
fallof_texture =
light_control = 1
light_flags = 1
name = light_hemi_15m_0003
position = -36.685284, 13.727681, 399.051872
range = 15.000000
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_6_ingroup_0]
anim_ref_name =
attenuation0 = 0.300000
attenuation1 = 0.020000
attenuation2 = 0.010000
brightness = 0.300000
clsid = 3
co_flags = 2
color = 0.933333, 0.980392, 0.988235, 0.000000
cone = 0.392699
fallof_texture =
light_control = 1
light_flags = 1
name = light_hemi_18m_0005
position = 0.518317, 21.762790, 0.009582
range = 18.000000
rotation = 0.000000, -0.008136, 0.000000
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_7]
clsid = 0
co_flags = 0
ingroup_count = 1
name = light_preset_hemi\light_hemi_18m
position = -26.284948, 21.762790, 0.009582
ref_name = light_preset_hemi\light_hemi_18m
rotation = 0.000000, -0.008136, -0.000000
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_70]
clsid = 0
co_flags = 3
ingroup_count = 11
name = light_preset\light_galogen_1_with_box_13m_blim_0000
position = 51.532904, 9.783129, 171.898064
ref_name = light_preset\light_galogen_1_with_box_13m_blim
rotation = 0.000000, 1.565242, -3.141593
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_70_ingroup_0]
clsid = 1
co_flags = 2
flags = 0
name = glow_galogen_0009
position = 51.532904, 9.483142, 171.898064
radius = 1.000000
rotation = -0.000000, 1.565242, 3.141592
scale = 1.000000, 1.000000, 1.000000
shader_name = effects\glow
texture_name = glow\glow_04
version = 18
[object_70_ingroup_1]
clsid = 2
co_flags = 2
flags = 0
name = statics\light\light_galogen_1_0009
position = 51.532904, 9.773120, 171.898064
reference_name = statics\light\light_galogen_1
rotation = -0.000000, 1.565242, 3.141592
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_70_ingroup_10]
clsid = 6
co_flags = 2
name = light_galogen_1_glass_0009
position = 51.532904, 9.773120, 171.898064
rotation = -0.000000, 1.565242, 3.141592
scale = 1.000000, 1.000000, 1.000000
type = 2
version = 23
[object_70_ingroup_10_spawndata]
000001 = 1
000002 = "lights_hanging_lamp"
000003 = "light_galogen_1_glass_0009"
000004 = 0
000005 = 254
000006 = 51.532904, 9.773120, 171.898064
000007 = -0.000000, 1.565242, 3.141592
000008 = 0
000009 = 65535
000010 = 65535
000011 = 65535
000012 = 33
000013 = 128
000014 = 65535
000015 = 12
000016 = 0
000017 = 65535
000018 = 0
000019 = 65535
000020 = 0.000000
000021 = 1
000022 = -1
000023 = -198
000024 = "[collide]
ignore_static"
000025 = -1
000026 = -1
000027 = "dynamics\light\light_galogen_1_glass"
000028 = 0
000029 = "$editor"
000030 = 0
000031 = 65535
000032 = -1
000033 = 0.700000
000034 = "light\light_galogen_br_idle"
000035 = 13.000000
000036 = 26
000037 = "$editor"
000038 = "link"
000039 = 100.000000
000040 = 0.100000
000041 = 3.000000
000042 = 0.500000
000043 = ""
000044 = ""
000045 = "bone_lamp"
000046 = 2.094395
000047 = ""
000048 = 0.700000
000049 = "bone_omni"
000050 = 1.000000
000051 = 1.000000
000052 = 1.000000
fl = 0
name = lights_hanging_lamp
[object_70_ingroup_2]
clsid = 2
co_flags = 2
flags = 0
name = statics\light\light_galogen_1_box_0013
position = 51.532904, 9.783129, 171.898064
reference_name = statics\light\light_galogen_1_box
rotation = -0.000000, 1.565242, 3.141592
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_70_ingroup_3]
clsid = 2
co_flags = 2
flags = 0
name = statics\light\light_galogen_1_nolight_0032
position = 51.533612, 9.773120, 171.998256
reference_name = statics\light\light_galogen_1_nolight
rotation = -0.000000, 1.565242, 3.141592
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_70_ingroup_4]
clsid = 2
co_flags = 2
flags = 0
name = statics\light\light_galogen_1_nolight_0033
position = 51.532456, 9.773120, 171.798144
reference_name = statics\light\light_galogen_1_nolight
rotation = -0.000000, 1.565242, 3.141592
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_70_ingroup_5]
anim_ref_name =
attenuation0 = 0.500000
attenuation1 = 0.400000
attenuation2 = 0.100000
brightness = 0.700000
clsid = 3
co_flags = 2
color = 0.733333, 0.800000, 0.913726, 0.000000
cone = 0.392699
fallof_texture =
light_control = 0
light_flags = 2
name = light_galogen_8m_dinamic_0009
position = 51.634672, 9.249043, 171.893936
range = 13.000000
rotation = -0.000000, 1.565242, 3.141592
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_70_ingroup_6]
anim_ref_name =
attenuation0 = 0.200000
attenuation1 = 0.600000
attenuation2 = 1.000000
brightness = 0.400000
clsid = 3
co_flags = 2
color = 1.000000, 1.000000, 1.000000, 0.000000
cone = 0.392699
fallof_texture =
fuzzy_box_dim = 0.100000, 0.100000, 0.100000
fuzzy_point_0 = 0.000000, 0.000000, 0.000000
fuzzy_point_1 = 0.000592, 0.000411, -0.090597
fuzzy_point_2 = 0.000993, 0.017920, -0.006477
fuzzy_point_count = 3
fuzzy_shape_type = 0
fuzzy_sphere_radius = 0.100000
light_control = 1
light_flags = 17
name = light_galogen_1m_ambient_0018
position = 51.258228, 9.312111, 171.896416
range = 1.500000
rotation = -0.000000, 1.565242, 3.141592
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_70_ingroup_7]
anim_ref_name =
attenuation0 = 0.200000
attenuation1 = 0.600000
attenuation2 = 1.000000
brightness = 0.400000
clsid = 3
co_flags = 2
color = 1.000000, 1.000000, 1.000000, 0.000000
cone = 0.392699
fallof_texture =
fuzzy_box_dim = 0.100000, 0.100000, 0.100000
fuzzy_point_0 = 0.000000, 0.000000, 0.000000
fuzzy_point_1 = 0.000592, 0.000411, -0.090597
fuzzy_point_2 = 0.000993, 0.017920, -0.006477
fuzzy_point_count = 3
fuzzy_shape_type = 0
fuzzy_sphere_radius = 0.100000
light_control = 1
light_flags = 17
name = light_galogen_1m_ambient_0019
position = 51.973496, 9.312357, 171.892832
range = 1.500000
rotation = -0.000000, 1.565242, 3.141592
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_70_ingroup_8]
anim_ref_name =
attenuation0 = 1.000000
attenuation1 = 0.200000
attenuation2 = 0.050000
brightness = 0.300000
clsid = 3
co_flags = 2
color = 1.000000, 1.000000, 1.000000, 0.000000
cone = 0.392699
fallof_texture =
fuzzy_box_dim = 0.100000, 0.100000, 0.100000
fuzzy_point_0 = 0.000000, 0.000000, 0.000000
fuzzy_point_1 = -0.251777, -0.115531, 0.037097
fuzzy_point_2 = -0.129369, 0.102349, 0.210451
fuzzy_point_3 = -0.007836, -0.009886, 0.002373
fuzzy_point_4 = -0.108512, 0.009418, -0.052575
fuzzy_point_count = 5
fuzzy_shape_type = 0
fuzzy_sphere_radius = 0.300000
light_control = 1
light_flags = 17
name = light_galogen_8m_ambient_0009
position = 51.637504, 7.427779, 171.893392
range = 13.000000
rotation = -0.000000, 1.565242, 3.141592
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_70_ingroup_9]
anim_ref_name =
attenuation0 = 0.600000
attenuation1 = 0.400000
attenuation2 = 0.053000
brightness = 1.200000
clsid = 3
co_flags = 2
color = 0.733333, 0.800000, 0.913726, 0.000000
cone = 0.392699
fallof_texture =
fuzzy_box_dim = 0.100000, 0.100000, 0.100000
fuzzy_point_0 = 0.000000, 0.000000, 0.000000
fuzzy_point_1 = -0.011263, -0.018529, 0.021787
fuzzy_point_2 = 0.034149, 0.088892, -0.118067
fuzzy_point_3 = 0.053085, -0.017956, 0.125800
fuzzy_point_4 = -0.186735, 0.021017, 0.059028
fuzzy_point_count = 5
fuzzy_shape_type = 0
fuzzy_sphere_radius = 0.200000
light_control = 0
light_flags = 17
name = light_galogen_8m_lightmap_0009
position = 51.634672, 9.505043, 171.893936
range = 13.000000
rotation = -0.000000, 1.565242, 3.141592
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_71]
clsid = 0
co_flags = 2
ingroup_count = 1
name = light_preset_hemi\light_hemi_8m
position = -51.062620, 10.983605, 420.128160
ref_name = light_preset_hemi\light_hemi_8m
rotation = -0.176940, -0.018601, -0.105295
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_71_ingroup_0]
anim_ref_name =
attenuation0 = 1.000000
attenuation1 = 0.400000
attenuation2 = 0.000000
brightness = 0.300000
clsid = 3
co_flags = 2
color = 1.000000, 1.000000, 1.000000, 0.000000
cone = 0.392699
fallof_texture =
light_control = 1
light_flags = 1
name = light_hemi_8m_0001
position = -51.062620, 10.983605, 420.128160
range = 8.000000
rotation = -0.176940, 6.264584, -0.105295
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_72]
clsid = 0
co_flags = 2
ingroup_count = 1
name = light_preset_hemi\light_hemi_10m_0003
position = 16.021141, 12.894116, 185.045536
ref_name = light_preset_hemi\light_hemi_10m
rotation = 0.000017, 0.000000, -0.000006
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_72_ingroup_0]
anim_ref_name =
attenuation0 = 1.000000
attenuation1 = 0.300000
attenuation2 = 0.100000
brightness = 1.000000
clsid = 3
co_flags = 2
color = 1.000000, 1.000000, 1.000000, 0.000000
cone = 0.392699
fallof_texture =
light_control = 1
light_flags = 1
name = light_hemi_10m_0004
position = 16.021141, 12.894116, 185.045536
range = 10.000000
rotation = 0.000017, 0.000000, -0.000006
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_73]
clsid = 0
co_flags = 2
ingroup_count = 1
name = light_preset_hemi\light_hemi_8m_0004
position = 51.982464, 2.396126, 181.605792
ref_name = light_preset_hemi\light_hemi_8m
rotation = -0.000009, -0.000000, -0.000031
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_73_ingroup_0]
anim_ref_name =
attenuation0 = 1.000000
attenuation1 = 0.400000
attenuation2 = 0.000000
brightness = 0.300000
clsid = 3
co_flags = 2
color = 1.000000, 1.000000, 1.000000, 0.000000
cone = 0.392699
fallof_texture =
light_control = 1
light_flags = 1
name = light_hemi_8m_0005
position = 51.982464, 2.396126, 181.605792
range = 8.000000
rotation = -0.000009, 6.283185, -0.000031
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_74]
clsid = 0
co_flags = 2
ingroup_count = 1
name = light_preset_hemi\light_hemi_8m_0005
position = 45.693648, 5.056128, 181.605792
ref_name = light_preset_hemi\light_hemi_8m
rotation = -0.000009, -0.000000, -0.000031
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_74_ingroup_0]
anim_ref_name =
attenuation0 = 1.000000
attenuation1 = 0.400000
attenuation2 = 0.000000
brightness = 0.300000
clsid = 3
co_flags = 2
color = 1.000000, 1.000000, 1.000000, 0.000000
cone = 0.392699
fallof_texture =
light_control = 1
light_flags = 1
name = light_hemi_8m_0006
position = 45.693648, 5.056128, 181.605792
range = 8.000000
rotation = -0.000009, 6.283185, -0.000031
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_75]
clsid = 0
co_flags = 2
ingroup_count = 1
name = light_preset_hemi\light_hemi_8m_0006
position = 52.152032, 1.742399, 174.922448
ref_name = light_preset_hemi\light_hemi_8m
rotation = 0.000000, -0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_75_ingroup_0]
anim_ref_name =
attenuation0 = 1.000000
attenuation1 = 0.400000
attenuation2 = 0.000000
brightness = 0.300000
clsid = 3
co_flags = 2
color = 1.000000, 1.000000, 1.000000, 0.000000
cone = 0.392699
fallof_texture =
light_control = 1
light_flags = 1
name = light_hemi_8m_0007
position = 52.152032, 1.742399, 174.922448
range = 8.000000
rotation = 0.000000, 6.283185, 0.000000
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_76]
clsid = 0
co_flags = 2
ingroup_count = 1
name = light_preset_hemi\light_hemi_8m_0010
position = 51.804504, 2.852399, 165.963664
ref_name = light_preset_hemi\light_hemi_8m
rotation = 0.000000, -0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_76_ingroup_0]
anim_ref_name =
attenuation0 = 1.000000
attenuation1 = 0.400000
attenuation2 = 0.000000
brightness = 0.300000
clsid = 3
co_flags = 2
color = 1.000000, 1.000000, 1.000000, 0.000000
cone = 0.392699
fallof_texture =
light_control = 1
light_flags = 1
name = light_hemi_8m_0011
position = 51.804504, 2.852399, 165.963664
range = 8.000000
rotation = 0.000000, 6.283185, 0.000000
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_77]
clsid = 0
co_flags = 2
ingroup_count = 1
name = light_preset_hemi\light_hemi_8m_0011
position = 51.633300, 6.882402, 170.558208
ref_name = light_preset_hemi\light_hemi_8m
rotation = 0.000000, -0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_77_ingroup_0]
anim_ref_name =
attenuation0 = 1.000000
attenuation1 = 0.400000
attenuation2 = 0.000000
brightness = 0.300000
clsid = 3
co_flags = 2
color = 1.000000, 1.000000, 1.000000, 0.000000
cone = 0.392699
fallof_texture =
light_control = 1
light_flags = 1
name = light_hemi_8m_0012
position = 51.633300, 6.882402, 170.558208
range = 8.000000
rotation = 0.000000, 6.283185, 0.000000
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_78]
clsid = 0
co_flags = 2
ingroup_count = 1
name = light_preset_hemi\light_hemi_3m
position = 48.074860, 2.283318, 171.523216
ref_name = light_preset_hemi\light_hemi_3m
rotation = -0.000000, -0.000000, -1.570796
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_78_ingroup_0]
anim_ref_name =
attenuation0 = 1.000000
attenuation1 = 1.000000
attenuation2 = 0.300000
brightness = 0.300000
clsid = 3
co_flags = 2
color = 1.000000, 1.000000, 1.000000, 0.000000
cone = 0.000000
fallof_texture =
light_control = 1
light_flags = -303174167
name = light_hemi_3m_0000
position = 48.074860, 2.283318, 171.523216
range = 3.000000
rotation = 0.000000, 0.000000, -1.570796
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_79]
clsid = 0
co_flags = 2
ingroup_count = 1
name = light_preset_hemi\light_hemi_8m_0013
position = 56.759144, 4.250257, 10.494567
ref_name = light_preset_hemi\light_hemi_8m
rotation = -0.000102, -0.000000, -0.000025
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_79_ingroup_0]
anim_ref_name =
attenuation0 = 1.000000
attenuation1 = 0.400000
attenuation2 = 0.000000
brightness = 0.300000
clsid = 3
co_flags = 2
color = 1.000000, 1.000000, 1.000000, 0.000000
cone = 0.392699
fallof_texture =
light_control = 1
light_flags = 1
name = light_hemi_8m_0014
position = 56.759144, 4.250257, 10.494567
range = 8.000000
rotation = -0.000102, 6.283185, -0.000025
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_7_ingroup_0]
anim_ref_name =
attenuation0 = 0.300000
attenuation1 = 0.020000
attenuation2 = 0.010000
brightness = 0.300000
clsid = 3
co_flags = 2
color = 0.933333, 0.980392, 0.988235, 0.000000
cone = 0.392699
fallof_texture =
light_control = 1
light_flags = 1
name = light_hemi_18m_0006
position = -26.284948, 21.762790, 0.009582
range = 18.000000
rotation = 0.000000, -0.008136, 0.000000
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_8]
clsid = 0
co_flags = 0
ingroup_count = 1
name = light_preset_hemi\light_hemi_18m_0000
position = 81.941096, 26.808118, -222.567584
ref_name = light_preset_hemi\light_hemi_18m
rotation = 0.000000, -0.000000, -1.624906
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_80]
clsid = 0
co_flags = 2
ingroup_count = 1
name = light_preset_hemi\light_hemi_8m_0015
position = 51.675652, 4.250257, 9.704268
ref_name = light_preset_hemi\light_hemi_8m
rotation = -0.000102, -0.000000, -0.000025
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_80_ingroup_0]
anim_ref_name =
attenuation0 = 1.000000
attenuation1 = 0.400000
attenuation2 = 0.000000
brightness = 0.300000
clsid = 3
co_flags = 2
color = 1.000000, 1.000000, 1.000000, 0.000000
cone = 0.392699
fallof_texture =
light_control = 1
light_flags = 1
name = light_hemi_8m_0016
position = 51.675652, 4.250257, 9.704268
range = 8.000000
rotation = -0.000102, 6.283185, -0.000025
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_81]
clsid = 0
co_flags = 2
ingroup_count = 1
name = light_preset_hemi\light_hemi_15m_0007
position = 40.885180, 4.286068, 4.117169
ref_name = light_preset_hemi\light_hemi_15m
rotation = 0.000094, 0.000000, -0.000031
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_81_ingroup_0]
anim_ref_name =
attenuation0 = 1.000000
attenuation1 = 0.200000
attenuation2 = 0.000000
brightness = 0.300000
clsid = 3
co_flags = 2
color = 1.000000, 1.000000, 1.000000, 0.000000
cone = 0.392699
fallof_texture =
light_control = 1
light_flags = 1
name = light_hemi_15m_0008
position = 40.885180, 4.286068, 4.117169
range = 15.000000
rotation = 0.000094, 0.000000, -0.000031
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_82]
clsid = 0
co_flags = 2
ingroup_count = 1
name = light_preset_hemi\light_hemi_3m_0000
position = 41.425024, 3.995637, 0.841659
ref_name = light_preset_hemi\light_hemi_3m
rotation = -0.000000, -0.000000, -0.000000
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_82_ingroup_0]
anim_ref_name =
attenuation0 = 1.000000
attenuation1 = 1.000000
attenuation2 = 0.300000
brightness = 0.300000
clsid = 3
co_flags = 2
color = 1.000000, 1.000000, 1.000000, 0.000000
cone = 0.000000
fallof_texture =
light_control = 1
light_flags = -303174167
name = light_hemi_3m_0001
position = 41.425024, 3.995637, 0.841659
range = 3.000000
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_83]
clsid = 0
co_flags = 2
ingroup_count = 1
name = light_preset_hemi\light_hemi_3m_0001
position = 41.329492, 3.995637, -0.923404
ref_name = light_preset_hemi\light_hemi_3m
rotation = -0.000000, -0.000000, -0.000000
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_83_ingroup_0]
anim_ref_name =
attenuation0 = 1.000000
attenuation1 = 1.000000
attenuation2 = 0.300000
brightness = 0.300000
clsid = 3
co_flags = 2
color = 1.000000, 1.000000, 1.000000, 0.000000
cone = 0.000000
fallof_texture =
light_control = 1
light_flags = -303174167
name = light_hemi_3m_0002
position = 41.329492, 3.995637, -0.923404
range = 3.000000
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_84]
clsid = 0
co_flags = 2
ingroup_count = 1
name = light_preset_hemi\light_hemi_3m_0002
position = 41.784044, 3.995637, -2.326872
ref_name = light_preset_hemi\light_hemi_3m
rotation = -0.000000, -0.000000, -0.000000
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_84_ingroup_0]
anim_ref_name =
attenuation0 = 1.000000
attenuation1 = 1.000000
attenuation2 = 0.300000
brightness = 0.300000
clsid = 3
co_flags = 2
color = 1.000000, 1.000000, 1.000000, 0.000000
cone = 0.000000
fallof_texture =
light_control = 1
light_flags = -303174167
name = light_hemi_3m_0003
position = 41.784044, 3.995637, -2.326872
range = 3.000000
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_85]
clsid = 0
co_flags = 2
ingroup_count = 1
name = light_preset_hemi\light_hemi_3m_0003
position = 42.627164, 3.973637, -3.887933
ref_name = light_preset_hemi\light_hemi_3m
rotation = -0.000000, -0.000000, -0.000000
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_85_ingroup_0]
anim_ref_name =
attenuation0 = 1.000000
attenuation1 = 1.000000
attenuation2 = 0.300000
brightness = 0.300000
clsid = 3
co_flags = 2
color = 1.000000, 1.000000, 1.000000, 0.000000
cone = 0.000000
fallof_texture =
light_control = 1
light_flags = -303174167
name = light_hemi_3m_0004
position = 42.627164, 3.973637, -3.887933
range = 3.000000
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_86]
clsid = 0
co_flags = 2
ingroup_count = 1
name = light_preset_hemi\light_hemi_3m_0004
position = 43.965032, 3.973637, -4.999782
ref_name = light_preset_hemi\light_hemi_3m
rotation = -0.000000, -0.000000, -0.000000
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_86_ingroup_0]
anim_ref_name =
attenuation0 = 1.000000
attenuation1 = 1.000000
attenuation2 = 0.300000
brightness = 0.300000
clsid = 3
co_flags = 2
color = 1.000000, 1.000000, 1.000000, 0.000000
cone = 0.000000
fallof_texture =
light_control = 1
light_flags = -303174167
name = light_hemi_3m_0005
position = 43.965032, 3.973637, -4.999782
range = 3.000000
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_87]
clsid = 0
co_flags = 2
ingroup_count = 1
name = light_preset_hemi\light_hemi_8m_0019
position = 44.454364, 4.456962, 1.243053
ref_name = light_preset_hemi\light_hemi_8m
rotation = 0.000000, -0.000000, 0.000011
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_87_ingroup_0]
anim_ref_name =
attenuation0 = 1.000000
attenuation1 = 0.400000
attenuation2 = 0.000000
brightness = 0.300000
clsid = 3
co_flags = 2
color = 1.000000, 1.000000, 1.000000, 0.000000
cone = 0.392699
fallof_texture =
light_control = 1
light_flags = 1
name = light_hemi_8m_0020
position = 44.454364, 4.456962, 1.243053
range = 8.000000
rotation = 0.000000, 6.283185, 0.000011
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_88]
clsid = 0
co_flags = 2
ingroup_count = 1
name = light_preset_hemi\light_hemi_8m_0020
position = 53.851516, 3.658231, -0.045339
ref_name = light_preset_hemi\light_hemi_8m
rotation = -0.000001, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_88_ingroup_0]
anim_ref_name =
attenuation0 = 1.000000
attenuation1 = 0.400000
attenuation2 = 0.000000
brightness = 0.300000
clsid = 3
co_flags = 2
color = 1.000000, 1.000000, 1.000000, 0.000000
cone = 0.392699
fallof_texture =
light_control = 1
light_flags = 1
name = light_hemi_8m_0021
position = 53.851516, 3.658231, -0.045339
range = 8.000000
rotation = -0.000001, 6.283185, 0.000000
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_89]
clsid = 0
co_flags = 2
ingroup_count = 1
name = light_preset_hemi\light_hemi_8m_0021
position = 58.897480, 4.897370, 0.103218
ref_name = light_preset_hemi\light_hemi_8m
rotation = -0.000005, 0.000000, 0.000141
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_89_ingroup_0]
anim_ref_name =
attenuation0 = 1.000000
attenuation1 = 0.400000
attenuation2 = 0.000000
brightness = 0.300000
clsid = 3
co_flags = 2
color = 1.000000, 1.000000, 1.000000, 0.000000
cone = 0.392699
fallof_texture =
light_control = 1
light_flags = 1
name = light_hemi_8m_0022
position = 58.897480, 4.897370, 0.103218
range = 8.000000
rotation = -0.000005, 6.283185, 0.000141
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_8_ingroup_0]
anim_ref_name =
attenuation0 = 0.300000
attenuation1 = 0.020000
attenuation2 = 0.010000
brightness = 0.300000
clsid = 3
co_flags = 2
color = 0.933333, 0.980392, 0.988235, 0.000000
cone = 0.392699
fallof_texture =
light_control = 1
light_flags = 1
name = light_hemi_18m_0009
position = 81.941096, 26.808118, -222.567584
range = 18.000000
rotation = 0.000000, 0.000000, -1.624906
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_9]
clsid = 0
co_flags = 0
ingroup_count = 1
name = light_preset\light_sharnir_1_6m_0000
position = 42.498600, 5.149027, 2.795400
ref_name = light_preset\light_sharnir_1_6m
rotation = 3.146994, -0.675442, -1.570796
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_90]
clsid = 0
co_flags = 2
ingroup_count = 1
name = light_preset_hemi\light_hemi_10m_0004
position = 64.082880, 8.677460, 3.333524
ref_name = light_preset_hemi\light_hemi_10m
rotation = 0.000000, 0.000000, -0.000000
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_90_ingroup_0]
anim_ref_name =
attenuation0 = 1.000000
attenuation1 = 0.300000
attenuation2 = 0.100000
brightness = 1.000000
clsid = 3
co_flags = 2
color = 1.000000, 1.000000, 1.000000, 0.000000
cone = 0.392699
fallof_texture =
light_control = 1
light_flags = 1
name = light_hemi_10m_0005
position = 64.082880, 8.677460, 3.333524
range = 10.000000
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_91]
clsid = 0
co_flags = 2
ingroup_count = 1
name = light_preset_hemi\light_hemi_5m_0006
position = 67.009704, 4.690685, 7.074301
ref_name = light_preset_hemi\light_hemi_5m
rotation = 0.000021, 0.000000, -0.000064
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_91_ingroup_0]
anim_ref_name =
attenuation0 = 1.000000
attenuation1 = 0.500000
attenuation2 = 0.100000
brightness = 0.300000
clsid = 3
co_flags = 2
color = 1.000000, 1.000000, 1.000000, 0.000000
cone = 0.392699
fallof_texture =
light_control = 1
light_flags = 1
name = light_hemi_5m_0007
position = 67.009704, 4.690685, 7.074301
range = 5.000000
rotation = 0.000021, 0.000000, -0.000064
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_92]
clsid = 0
co_flags = 2
ingroup_count = 1
name = light_preset_hemi\light_hemi_8m_0023
position = 69.815024, 10.593384, 2.520640
ref_name = light_preset_hemi\light_hemi_8m
rotation = 0.000000, 0.000000, -0.000000
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_92_ingroup_0]
anim_ref_name =
attenuation0 = 1.000000
attenuation1 = 0.400000
attenuation2 = 0.000000
brightness = 0.300000
clsid = 3
co_flags = 2
color = 1.000000, 1.000000, 1.000000, 0.000000
cone = 0.392699
fallof_texture =
light_control = 1
light_flags = 1
name = light_hemi_8m_0024
position = 69.815024, 10.593384, 2.520640
range = 8.000000
rotation = 0.000000, 6.283185, -0.000000
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_93]
clsid = 0
co_flags = 2
ingroup_count = 1
name = light_preset_hemi\light_hemi_8m_0024
position = 69.966200, 6.869384, 3.316630
ref_name = light_preset_hemi\light_hemi_8m
rotation = 0.000000, 0.000000, -0.000000
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_93_ingroup_0]
anim_ref_name =
attenuation0 = 1.000000
attenuation1 = 0.400000
attenuation2 = 0.000000
brightness = 0.300000
clsid = 3
co_flags = 2
color = 1.000000, 1.000000, 1.000000, 0.000000
cone = 0.392699
fallof_texture =
light_control = 1
light_flags = 1
name = light_hemi_8m_0025
position = 69.966200, 6.869384, 3.316630
range = 8.000000
rotation = 0.000000, 6.283185, -0.000000
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_94]
clsid = 0
co_flags = 2
ingroup_count = 1
name = light_preset_hemi\light_hemi_8m_0025
position = 59.293628, 11.436331, -0.335546
ref_name = light_preset_hemi\light_hemi_8m
rotation = 0.000457, -0.000000, 0.000780
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_94_ingroup_0]
anim_ref_name =
attenuation0 = 1.000000
attenuation1 = 0.400000
attenuation2 = 0.000000
brightness = 0.300000
clsid = 3
co_flags = 2
color = 1.000000, 1.000000, 1.000000, 0.000000
cone = 0.392699
fallof_texture =
light_control = 1
light_flags = 1
name = light_hemi_8m_0026
position = 59.293628, 11.436331, -0.335546
range = 8.000000
rotation = 0.000457, 6.283184, 0.000780
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_95]
clsid = 0
co_flags = 2
ingroup_count = 1
name = light_preset_hemi\light_hemi_8m_0026
position = 52.237692, 13.267640, 0.163420
ref_name = light_preset_hemi\light_hemi_8m
rotation = 0.000010, -0.000000, 0.000161
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_95_ingroup_0]
anim_ref_name =
attenuation0 = 1.000000
attenuation1 = 0.400000
attenuation2 = 0.000000
brightness = 0.300000
clsid = 3
co_flags = 2
color = 1.000000, 1.000000, 1.000000, 0.000000
cone = 0.392699
fallof_texture =
light_control = 1
light_flags = 1
name = light_hemi_8m_0027
position = 52.237692, 13.267640, 0.163420
range = 8.000000
rotation = 0.000010, 6.283184, 0.000161
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_96]
clsid = 0
co_flags = 2
ingroup_count = 1
name = light_preset_hemi\light_hemi_8m_0027
position = 45.183608, 13.673696, 0.028085
ref_name = light_preset_hemi\light_hemi_8m
rotation = -0.000000, -0.000000, -0.000000
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_96_ingroup_0]
anim_ref_name =
attenuation0 = 1.000000
attenuation1 = 0.400000
attenuation2 = 0.000000
brightness = 0.300000
clsid = 3
co_flags = 2
color = 1.000000, 1.000000, 1.000000, 0.000000
cone = 0.392699
fallof_texture =
light_control = 1
light_flags = 1
name = light_hemi_8m_0028
position = 45.183608, 13.673696, 0.028085
range = 8.000000
rotation = 0.000000, 6.283184, -0.000000
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_97]
clsid = 0
co_flags = 2
ingroup_count = 1
name = light_preset_hemi\light_hemi_8m_0028
position = 41.465488, 13.395464, -0.004309
ref_name = light_preset_hemi\light_hemi_8m
rotation = 0.003878, 0.000006, -0.001524
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_97_ingroup_0]
anim_ref_name =
attenuation0 = 1.000000
attenuation1 = 0.400000
attenuation2 = 0.000000
brightness = 0.300000
clsid = 3
co_flags = 2
color = 1.000000, 1.000000, 1.000000, 0.000000
cone = 0.392699
fallof_texture =
light_control = 1
light_flags = 1
name = light_hemi_8m_0029
position = 41.465488, 13.395464, -0.004309
range = 8.000000
rotation = 0.003878, 6.283190, -0.001524
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_98]
clsid = 0
co_flags = 0
ingroup_count = 1
name = light_preset_hemi\light_hemi_18m_0001
position = -24.083790, 27.073190, 16.188803
ref_name = light_preset_hemi\light_hemi_18m
rotation = -0.017777, -0.005561, 3.097311
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_98_ingroup_0]
anim_ref_name =
attenuation0 = 0.300000
attenuation1 = 0.020000
attenuation2 = 0.010000
brightness = 0.300000
clsid = 3
co_flags = 2
color = 0.933333, 0.980392, 0.988235, 0.000000
cone = 0.392699
fallof_texture =
light_control = 1
light_flags = 1
name = light_hemi_18m_0007
position = -24.083790, 27.073190, 16.188803
range = 18.000000
rotation = -0.017777, -0.005561, 3.097311
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_99]
clsid = 0
co_flags = 0
ingroup_count = 1
name = light_preset_hemi\light_hemi_18m_0008
position = -22.882170, 27.073190, -19.354390
ref_name = light_preset_hemi\light_hemi_18m
rotation = -0.017777, -0.005561, 3.097311
scale = 1.000000, 1.000000, 1.000000
version = 18
[object_99_ingroup_0]
anim_ref_name =
attenuation0 = 0.300000
attenuation1 = 0.020000
attenuation2 = 0.010000
brightness = 0.300000
clsid = 3
co_flags = 2
color = 0.933333, 0.980392, 0.988235, 0.000000
cone = 0.392699
fallof_texture =
light_control = 1
light_flags = 1
name = light_hemi_18m_0008
position = -22.882170, 27.073190, -19.354390
range = 18.000000
rotation = -0.017777, -0.005561, 3.097311
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_9_ingroup_0]
clsid = 6
co_flags = 2
name = light_sharnir_1_0004
position = 42.498600, 5.149027, 2.795400
rotation = 3.146994, -0.675442, -1.570796
scale = 1.000000, 1.000000, 1.000000
type = 2
version = 23
[object_9_ingroup_0_spawndata]
000001 = 1
000002 = "lights_hanging_lamp"
000003 = "light_sharnir_1_0004"
000004 = 0
000005 = 254
000006 = 42.498600, 5.149027, 2.795400
000007 = 3.146994, -0.675442, -1.570796
000008 = 0
000009 = 65535
000010 = 65535
000011 = 65535
000012 = 33
000013 = 128
000014 = 65535
000015 = 12
000016 = 0
000017 = 65535
000018 = 0
000019 = 65535
000020 = 0.000000
000021 = 1
000022 = -1
000023 = -198
000024 = "[collide]
ignore_static
[logic]
active = ph_oscillate
[ph_oscillate]
joint = provod ; <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
force = 1.5 ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> (<28> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>)
period = 500 ; <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>."
000025 = -1
000026 = -1
000027 = "dynamics\light\light_sharnir_1"
000028 = 0
000029 = "$editor"
000030 = 0
000031 = 65535
000032 = -1
000033 = 0.800000
000034 = "light\light_omni_white_idle"
000035 = 6.000000
000036 = 27
000037 = "$editor"
000038 = "link"
000039 = 100.000000
000040 = 0.100000
000041 = 3.500000
000042 = 0.600000
000043 = ""
000044 = "lights\lights_spot_wire_02"
000045 = "bone_lamp"
000046 = 2.094395
000047 = ""
000048 = 0.700000
000049 = "bone_omni"
000050 = 1.000000
000051 = 1.000000
000052 = 1.000000
fl = 0
name = lights_hanging_lamp