e4s-sdk/rawdata/objects/dynamics/batch_convert_dynamics_models_full.ltx
2026-06-17 23:06:51 +03:00

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[ogf]
; ".object" source = ".ogf" target
;
; System folder used in config
; X:\rawdata\objects\ = X:\gamedata\meshes\
;
;---balon-----------------------------------------------------------------------
dynamics\balon\balon_01 = dynamics\balon\balon_01
dynamics\balon\balon_02 = dynamics\balon\balon_02
dynamics\balon\balon_02a = dynamics\balon\balon_02a
dynamics\balon\bidon = dynamics\balon\bidon
dynamics\balon\bochka_close_1 = dynamics\balon\bochka_close_1
dynamics\balon\bochka_close_2 = dynamics\balon\bochka_close_2
dynamics\balon\bochka_close_3 = dynamics\balon\bochka_close_3
dynamics\balon\bochka_close_4 = dynamics\balon\bochka_close_4
dynamics\balon\bochka_fuel = dynamics\balon\bochka_fuel
dynamics\balon\kanistra = dynamics\balon\kanistra
;---box-------------------------------------------------------------------------
dynamics\box\part\box_metall_01_part_1 = dynamics\box\part\box_metall_01_part_1
dynamics\box\part\box_metall_01_part_2 = dynamics\box\part\box_metall_01_part_2
dynamics\box\part\box_wood_01_part_1 = dynamics\box\part\box_wood_01_part_1
dynamics\box\part\box_wood_01_part_2 = dynamics\box\part\box_wood_01_part_2
dynamics\box\part\box_wood_01_part_3 = dynamics\box\part\box_wood_01_part_3
dynamics\box\part\box_wood_01_part_4 = dynamics\box\part\box_wood_01_part_4
dynamics\box\part\box_wood_01_part_5 = dynamics\box\part\box_wood_01_part_5
dynamics\box\part\box_wood_01_part_6 = dynamics\box\part\box_wood_01_part_6
dynamics\box\part\box_wood_01_part_7 = dynamics\box\part\box_wood_01_part_7
dynamics\box\box_1a = dynamics\box\box_1a
dynamics\box\box_1b = dynamics\box\box_1b
dynamics\box\box_1c = dynamics\box\box_1c
dynamics\box\box_metall_01 = dynamics\box\box_metall_01
dynamics\box\box_wood_01 = dynamics\box\box_wood_01
dynamics\box\expl_dinamit = dynamics\box\expl_dinamit
;---dead_body-------------------------------------------------------------------
dynamics\dead_body\skelet_crash = dynamics\dead_body\skelet_crash
dynamics\dead_body\skelet_crash_monster = dynamics\dead_body\skelet_crash_monster
dynamics\dead_body\vertel_boar = dynamics\dead_body\vertel_boar
;---door------------------------------------------------------------------------
dynamics\door\door_garbage_01 = dynamics\door\door_garbage_01
dynamics\door\door_garbage_02 = dynamics\door\door_garbage_02
dynamics\door\door_metal_145_230_01 = dynamics\door\door_metal_145_230_01
dynamics\door\door_metal_150x240_01_l = dynamics\door\door_metal_150x240_01_l
dynamics\door\door_metal_150x240_01_r = dynamics\door\door_metal_150x240_01_r
dynamics\door\door_metal_210_250_01 = dynamics\door\door_metal_210_250_01
dynamics\door\door_trader = dynamics\door\door_trader
dynamics\door\door_wood_120x240_01 = dynamics\door\door_wood_120x240_01
dynamics\door\door_wood_130x245_01 = dynamics\door\door_wood_130x245_01
dynamics\door\gate_red_forest_01_l = dynamics\door\gate_red_forest_01_l
dynamics\door\gate_red_forest_01_r = dynamics\door\gate_red_forest_01_r
;---el_tehnika------------------------------------------------------------------
dynamics\el_tehnika\ventilator_01 = dynamics\el_tehnika\ventilator_01
dynamics\el_tehnika\ventilator_02 = dynamics\el_tehnika\ventilator_02
dynamics\el_tehnika\ventilator_03 = dynamics\el_tehnika\ventilator_03
;---equipment_cache-------------------------------------------------------------
dynamics\equipment_cache\equipment_box_01_case = dynamics\equipment_cache\equipment_box_01_case
dynamics\equipment_cache\equipment_box_02_case = dynamics\equipment_cache\equipment_box_02_case
dynamics\equipment_cache\equipment_cross_1_case = dynamics\equipment_cache\equipment_cross_1_case
dynamics\equipment_cache\equipment_cross_2_case = dynamics\equipment_cache\equipment_cross_2_case
dynamics\equipment_cache\equipment_cross_3_case = dynamics\equipment_cache\equipment_cross_3_case
dynamics\equipment_cache\equipment_electric_box_01_case = dynamics\equipment_cache\equipment_electric_box_01_case
dynamics\equipment_cache\equipment_electric_box_02_case = dynamics\equipment_cache\equipment_electric_box_02_case
dynamics\equipment_cache\equipment_hatch_01_case = dynamics\equipment_cache\equipment_hatch_01_case
dynamics\equipment_cache\equipment_hatch_02_case = dynamics\equipment_cache\equipment_hatch_02_case
dynamics\equipment_cache\equipment_instrument_case_01_case = dynamics\equipment_cache\equipment_instrument_case_01_case
dynamics\equipment_cache\equipment_pipe_01_case = dynamics\equipment_cache\equipment_pipe_01_case
dynamics\equipment_cache\equipment_pipe_02_case = dynamics\equipment_cache\equipment_pipe_02_case
dynamics\equipment_cache\equipment_pipe_valve_01_case = dynamics\equipment_cache\equipment_pipe_valve_01_case
dynamics\equipment_cache\equipment_rucksack_01_case = dynamics\equipment_cache\equipment_rucksack_01_case
dynamics\equipment_cache\equipment_rucksack_02_case = dynamics\equipment_cache\equipment_rucksack_02_case
dynamics\equipment_cache\equipment_seif_01_case = dynamics\equipment_cache\equipment_seif_01_case
dynamics\equipment_cache\equipment_seif_02_case = dynamics\equipment_cache\equipment_seif_02_case
dynamics\equipment_cache\equipment_seif_03_case = dynamics\equipment_cache\equipment_seif_03_case
dynamics\equipment_cache\equipment_trees_log_01_case = dynamics\equipment_cache\equipment_trees_log_01_case
dynamics\equipment_cache\equipment_trees_stump_01_case = dynamics\equipment_cache\equipment_trees_stump_01_case
dynamics\equipment_cache\equipment_zaz968_case = dynamics\equipment_cache\equipment_zaz968_case
;---equipments------------------------------------------------------------------
dynamics\equipments\documents_1 = dynamics\equipments\documents_1
dynamics\equipments\documents_2 = dynamics\equipments\documents_2
dynamics\equipments\documents_3 = dynamics\equipments\documents_3
dynamics\equipments\documents_4 = dynamics\equipments\documents_4
dynamics\equipments\documents_5 = dynamics\equipments\documents_5
dynamics\equipments\documents_6 = dynamics\equipments\documents_6
dynamics\equipments\documents_7 = dynamics\equipments\documents_7
dynamics\equipments\documents_8 = dynamics\equipments\documents_8
dynamics\equipments\documents_9 = dynamics\equipments\documents_9
;---fence-----------------------------------------------------------------------
;---kitchen_room----------------------------------------------------------------
dynamics\kitchen_room\bottle_3l = dynamics\kitchen_room\bottle_3l
dynamics\kitchen_room\freezer = dynamics\kitchen_room\freezer
dynamics\kitchen_room\kitchen_bludo = dynamics\kitchen_room\kitchen_bludo
dynamics\kitchen_room\kitchen_kastrula = dynamics\kitchen_room\kitchen_kastrula
dynamics\kitchen_room\kitchen_kastrula_up = dynamics\kitchen_room\kitchen_kastrula_up
dynamics\kitchen_room\kitchen_krujka = dynamics\kitchen_room\kitchen_krujka
dynamics\kitchen_room\kitchen_lojka = dynamics\kitchen_room\kitchen_lojka
dynamics\kitchen_room\kitchen_miska = dynamics\kitchen_room\kitchen_miska
dynamics\kitchen_room\kitchen_tarelka1 = dynamics\kitchen_room\kitchen_tarelka1
dynamics\kitchen_room\kitchen_tarelka2 = dynamics\kitchen_room\kitchen_tarelka2
dynamics\kitchen_room\teapot_1 = dynamics\kitchen_room\teapot_1
;---light-----------------------------------------------------------------------
;---medical_object--------------------------------------------------------------
dynamics\medical_object\kolyaska_01 = dynamics\medical_object\kolyaska_01
dynamics\medical_object\kolyaska_01_braked = dynamics\medical_object\kolyaska_01_braked
dynamics\medical_object\kolyaska_wheel_01_braked = dynamics\medical_object\kolyaska_wheel_01_braked
dynamics\medical_object\med_stolik_01 = dynamics\medical_object\med_stolik_01
dynamics\medical_object\wheel_litter_01 = dynamics\medical_object\wheel_litter_01
dynamics\medical_object\wheel_litter_01_braked = dynamics\medical_object\wheel_litter_01_braked
;---museum_weapons--------------------------------------------------------------
;---scenes_animation------------------------------------------------------------
;---scenes_objects--------------------------------------------------------------
dynamics\scene_objects\red_forest\red_forest_bridge_01_dynamic = dynamics\scene_objects\red_forest\red_forest_bridge_01_dynamic
dynamics\scene_objects\red_forest\red_forest_bridge_01_engine = dynamics\scene_objects\red_forest\red_forest_bridge_01_engine
dynamics\scene_objects\red_forest\red_forest_rope_01 = dynamics\scene_objects\red_forest\red_forest_rope_01
dynamics\scene_objects\part\part_none = dynamics\scene_objects\part\part_none
dynamics\scene_objects\hospital\hospital_arka_1 = dynamics\scene_objects\hospital\hospital_arka_1
dynamics\scene_objects\hospital\hospital_arka_2 = dynamics\scene_objects\hospital\hospital_arka_2
dynamics\scene_objects\hospital\hospital_arka_3 = dynamics\scene_objects\hospital\hospital_arka_3
dynamics\scene_objects\hospital\hospital_arka_4 = dynamics\scene_objects\hospital\hospital_arka_4
dynamics\scene_objects\hospital\hospital_arka_5 = dynamics\scene_objects\hospital\hospital_arka_5
dynamics\scene_objects\hospital\hospital_debris_01 = dynamics\scene_objects\hospital\hospital_debris_01
dynamics\scene_objects\hospital\hospital_fence_01 = dynamics\scene_objects\hospital\hospital_fence_01
dynamics\scene_objects\hospital\hospital_wooden_board_01 = dynamics\scene_objects\hospital\hospital_wooden_board_01
dynamics\scene_objects\hospital\hospital_wooden_board_02 = dynamics\scene_objects\hospital\hospital_wooden_board_02
dynamics\scene_objects\hospital\part\hospital_arka_1_part_1 = dynamics\scene_objects\hospital\part\hospital_arka_1_part_1
dynamics\scene_objects\hospital\part\hospital_arka_2_part_1 = dynamics\scene_objects\hospital\part\hospital_arka_2_part_1
dynamics\scene_objects\hospital\part\hospital_arka_3_part_1 = dynamics\scene_objects\hospital\part\hospital_arka_3_part_1
dynamics\scene_objects\hospital\part\hospital_arka_4_part_1 = dynamics\scene_objects\hospital\part\hospital_arka_4_part_1
dynamics\scene_objects\hospital\part\hospital_arka_5_part_1 = dynamics\scene_objects\hospital\part\hospital_arka_5_part_1
dynamics\scene_objects\hospital\part\hospital_debris_01_part_01 = dynamics\scene_objects\hospital\part\hospital_debris_01_part_01
dynamics\scene_objects\hospital\part\hospital_debris_01_part_02 = dynamics\scene_objects\hospital\part\hospital_debris_01_part_02
dynamics\scene_objects\hospital\part\hospital_debris_01_part_03 = dynamics\scene_objects\hospital\part\hospital_debris_01_part_03
dynamics\scene_objects\hospital\part\hospital_debris_01_part_04 = dynamics\scene_objects\hospital\part\hospital_debris_01_part_04
dynamics\scene_objects\hospital\part\hospital_debris_01_part_05 = dynamics\scene_objects\hospital\part\hospital_debris_01_part_05
dynamics\scene_objects\hospital\part\hospital_debris_01_part_06 = dynamics\scene_objects\hospital\part\hospital_debris_01_part_06
dynamics\scene_objects\hospital\part\hospital_fence_part_01 = dynamics\scene_objects\hospital\part\hospital_fence_part_01
dynamics\scene_objects\hospital\part\hospital_fence_part_02 = dynamics\scene_objects\hospital\part\hospital_fence_part_02
dynamics\scene_objects\hospital\part\hospital_fence_part_03 = dynamics\scene_objects\hospital\part\hospital_fence_part_03
dynamics\scene_objects\hospital\part\hospital_fence_part_04 = dynamics\scene_objects\hospital\part\hospital_fence_part_04
dynamics\scene_objects\hospital\part\hospital_fence_part_05 = dynamics\scene_objects\hospital\part\hospital_fence_part_05
dynamics\scene_objects\hospital\part\hospital_wooden_board_01_part_01 = dynamics\scene_objects\hospital\part\hospital_wooden_board_01_part_01
dynamics\scene_objects\hospital\part\hospital_wooden_board_01_part_02 = dynamics\scene_objects\hospital\part\hospital_wooden_board_01_part_02
dynamics\scene_objects\hospital\part\hospital_wooden_board_01_part_03 = dynamics\scene_objects\hospital\part\hospital_wooden_board_01_part_03
dynamics\scene_objects\hospital\part\hospital_wooden_board_01_part_04 = dynamics\scene_objects\hospital\part\hospital_wooden_board_01_part_04
dynamics\scene_objects\hospital\part\hospital_wooden_board_01_part_05 = dynamics\scene_objects\hospital\part\hospital_wooden_board_01_part_05
dynamics\scene_objects\hospital\part\hospital_wooden_board_02_part_01 = dynamics\scene_objects\hospital\part\hospital_wooden_board_02_part_01
dynamics\scene_objects\hospital\part\hospital_wooden_board_02_part_02 = dynamics\scene_objects\hospital\part\hospital_wooden_board_02_part_02
dynamics\scene_objects\hospital\part\hospital_wooden_board_02_part_03 = dynamics\scene_objects\hospital\part\hospital_wooden_board_02_part_03
dynamics\scene_objects\hospital\part\hospital_wooden_board_02_part_04 = dynamics\scene_objects\hospital\part\hospital_wooden_board_02_part_04
dynamics\scene_objects\hospital\part\hospital_wooden_board_02_part_05 = dynamics\scene_objects\hospital\part\hospital_wooden_board_02_part_05
dynamics\scene_objects\hospital\part\hospital_wooden_board_02_part_06 = dynamics\scene_objects\hospital\part\hospital_wooden_board_02_part_06
dynamics\scene_objects\darkvalley\door_darkvalley_01_ = dynamics\scene_objects\darkvalley\door_darkvalley_01_
dynamics\scene_objects\darkvalley\gate_darkvalley_01_l = dynamics\scene_objects\darkvalley\gate_darkvalley_01_l
dynamics\scene_objects\darkvalley\gate_darkvalley_01_r = dynamics\scene_objects\darkvalley\gate_darkvalley_01_r
;---vehicles--------------------------------------------------------------------
;---workshop_room---------------------------------------------------------------