e4s-sdk/rawdata/objects/dynamics/monsters/snork/animation
2026-06-17 23:06:51 +03:00
..
death_init.skl add game&rawdata 2026-06-17 23:06:51 +03:00
stand_attack_1.skl add game&rawdata 2026-06-17 23:06:51 +03:00
stand_attack_2_0.skl add game&rawdata 2026-06-17 23:06:51 +03:00
stand_attack_2_1.skl add game&rawdata 2026-06-17 23:06:51 +03:00
stand_attack_2_2.skl add game&rawdata 2026-06-17 23:06:51 +03:00
stand_check_corpse_0.skl add game&rawdata 2026-06-17 23:06:51 +03:00
stand_eat_0.skl add game&rawdata 2026-06-17 23:06:51 +03:00
stand_fx_b.skl add game&rawdata 2026-06-17 23:06:51 +03:00
stand_fx_f.skl add game&rawdata 2026-06-17 23:06:51 +03:00
stand_fx_l.skl add game&rawdata 2026-06-17 23:06:51 +03:00
stand_fx_r.skl add game&rawdata 2026-06-17 23:06:51 +03:00
stand_idle_0.skl add game&rawdata 2026-06-17 23:06:51 +03:00
stand_idle_damaged_0.skl add game&rawdata 2026-06-17 23:06:51 +03:00
stand_look_around_0.skl add game&rawdata 2026-06-17 23:06:51 +03:00
stand_run_0.skl add game&rawdata 2026-06-17 23:06:51 +03:00
stand_run_damaged_0.skl add game&rawdata 2026-06-17 23:06:51 +03:00
stand_somersault_0.skl add game&rawdata 2026-06-17 23:06:51 +03:00
stand_steal_0.skl add game&rawdata 2026-06-17 23:06:51 +03:00
stand_threaten_0.skl add game&rawdata 2026-06-17 23:06:51 +03:00
stand_turn_ls_0.skl add game&rawdata 2026-06-17 23:06:51 +03:00
stand_turn_rs_0.skl add game&rawdata 2026-06-17 23:06:51 +03:00
stand_walk_damaged_0.skl add game&rawdata 2026-06-17 23:06:51 +03:00
stand_walk_fwd_0.skl add game&rawdata 2026-06-17 23:06:51 +03:00