e4s-sdk/gamedata/configs/creatures/m_crow.ltx
2026-06-17 23:06:51 +03:00

89 lines
3.7 KiB
TeX

[m_crow]
GroupControlSection = spawn_group
$spawn = "monsters\crow" ; option for Level Editor
$prefetch = 50
spawn = on
cform = skeleton
class = AI_CROW
visual = monsters\crow\crow.ogf
corpse_visual = monsters\crow\crow.ogf
speed = 6.0
angular_speed = 0.1
goal_change_delta = 5.0
min_height = 30 ;35
goal_variability = 50.0, 10.0, 50.0 ;10.0, 15.0, 200.0
idle_sound_delta = 400.f ;100.f
Health = 1
MaxHealthValue = 1
ef_creature_type = -1
script_binding = bind_crow.bind
;------------------------------------------------------------------------
; Influences
;------------------------------------------------------------------------
fire_max_distance = 0
fire_max_power = 5
fire_linear_factor = 0
fire_quadratic_factor = 0.025
psy_max_distance = 0
psy_max_power = 5
psy_linear_factor = 0.05
psy_quadratic_factor = 0
radiation_max_distance = 3
radiation_max_power = 0.02
radiation_linear_factor = 1
radiation_quadratic_factor = 1
;movement params
ph_box0_center = 0.0, 0.025, 0.0
ph_box0_size = 0.1, 0.05, 0.1
ph_box1_center = 0.0, 0.025, 0.0
ph_box1_size = 0.1, 0.05, 0.1
ph_crash_speed_min = 16
ph_crash_speed_max = 30
ph_mass = 1
;îòêðûòûå ðàíû
bleeding_v = 0 ;ïîòåðÿ êðîâè ïðè íîìèíàëüíîé ðàíå â ñåêóíäó
wound_incarnation_v = 0.0 ;êðóòèçíà êðèâîé çàæèâëåíèÿ (êàêîé ïðîöåíò ðàíû îñòàíåòñÿ ïîñëå çàæèâëåíèÿ â èãðîâóþ ñåêóíäó)
min_wound_size = 0.01
;entity condition
satiety_v = 0.00 ;0.01 ;ñêîðîñòü óìåíüøåíèÿ ñûòîñòè ñî âðåìåíåì
radiation_v = 0.00001 ;0.004 ;ñêîðîñòü óìåíüøåíèÿ ðàäèàöèè
satiety_power_v = 0.001 ;0.01 ;óâåëè÷åíèå ñèëû ïðè óìåíüøåíèè ñûòîñòè
satiety_health_v = 0.001 ;0.03 ;óâåëè÷åíèå çäîðîâüÿ ïðè óìåíüøåíèè ñûòîñòè
satiety_critical = -1.0 ;0.25 ;êðèòè÷åñêîå çíà÷åíèÿ ñûòîñòè (â ïðîöåíòàõ îò 0..1) êîãäà çäîðîâüå íà÷èàíàåò óìåíüøàòüñÿ
radiation_health_v = 0.01 ;0.006 ;óìåíüøåíèå çäîðîâüÿ ïðè âîçäåéñòâèè ðàäèàöèè
bleeding_v = 0.05 ;0.02 ;ïîòåðÿ êðîâè ïðè ìàêñèìàëüíîé ðàíå
wound_incarnation_v = 0.01 ;0.001 ;ñêîðîñòü çàæèâàíèÿ ðàíû
morale_v = 0.01 ;ñêîðîñòü âîññòàíîâëåíèÿ ìîðàëè
health_hit_part = 1.0 ;0.8 ;ïðîöåíò õèòà, óõîäÿùèé íà îòíèìàíèå çäîðîâüÿ
power_hit_part = 1.0 ;0.9 ;ïðîöåíò õèòà, óõîäÿùèé íà îòíèìàíèå ñèëû
psy_health_v = 0.1 ;ñêîðîñòü âîññòàíîâëåíèÿ psy-çäîðîâüÿ
;êîýôôèöèåíòû èììóíèòåòà
burn_immunity = 1.0
strike_immunity = 3.0
shock_immunity = 1.0
wound_immunity = 1.0
radiation_immunity = 0.0
telepatic_immunity = 1.0
chemical_burn_immunity = 1.0
explosion_immunity = 3.0
fire_wound_immunity = 3.0
;êîýôôèöèåíòû ñêîðîñòåé èçìåíåíèÿ ïàðàìåòðîâ âî âðåìÿ ñíà
sleep_health = 1.0 ;1.5
sleep_power = 1.0 ;1.5
sleep_satiety = 1.0 ;0.8
sleep_radiation = 1.0 ;1.1
sleep_psy_health = 1.0
;species of monster
species = bird