1297 lines
38 KiB
TeX
1297 lines
38 KiB
TeX
;#include "outfit_upgrades\outfit_delayed_action_fuse.ltx"
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;#include "outfit_upgrades\outfit_upgrades_properties.ltx"
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;#include "outfit_upgrades\outfit_upgrades.ltx"
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#include "outfit_upgrades\o_novice_outfit_up.ltx"
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#include "outfit_upgrades\o_stalker_outfit_up.ltx"
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#include "outfit_upgrades\o_svoboda_light_outfit_up.ltx"
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#include "outfit_upgrades\o_scientific_outfit_up.ltx"
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#include "outfit_upgrades\o_cs_heavy_outfit_up.ltx"
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#include "outfit_upgrades\o_dolg_outfit_up.ltx"
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#include "outfit_upgrades\o_svoboda_heavy_outfit_up.ltx"
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#include "outfit_upgrades\o_specops_outfit_up.ltx"
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#include "outfit_upgrades\o_exo_outfit_up.ltx"
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#include "outfit_upgrades\o_dolg_heavy_outfit_up.ltx"
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#include "outfit_upgrades\o_military_outfit_up.ltx"
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#include "outfit_upgrades\helm_battle_up.ltx"
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#include "outfit_upgrades\helm_hardhat_up.ltx"
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#include "outfit_upgrades\helm_protective_up.ltx"
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#include "outfit_upgrades\helm_respirator_up.ltx"
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#include "outfit_upgrades\helm_tactic_up.ltx"
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[outfit_base]
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; delete full_scale_icon next update- obsolete, use full_icon_name instead !!!
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additional_inventory_weight = 0 ; +max_walk_weight
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additional_inventory_weight2 = 0 ; +40 kg
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full_icon_name = npc_icon_without_outfit
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default_to_ruck = false
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sprint_allowed = true
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control_inertion_factor = 1
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;player_hud_section = actor_hud_05
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[without_outfit]:outfit_base
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;áàçîâûé êîñòþì ñòàëêåðà - êîñòþì íîâè÷êà. Îáû÷íàÿ îäåæäà òóðèñòà - øòîðìîâêà+ñàïîãè
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full_scale_icon = 6,6
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;player_hud_section = actor_hud_05
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;---------------------------------------------------------------------------------------------
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; ÊÎÑÒÞÌ ÍÎÂÈ×ÊÀ
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;---------------------------------------------------------------------------------------------
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[novice_outfit]:outfit_base
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GroupControlSection = spawn_group
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discovery_dependency =
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$spawn = "outfit\novice_outfit"
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;$prefetch = 32
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class = E_STLK
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cform = skeleton
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visual = dynamics\outfit\novice_outfit
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actor_visual = actors\stalker_hero\stalker_hero_novice_1.ogf
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player_hud_section = actor_hud_01
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ef_equipment_type = 3
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inv_name = novice_outfit_name
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inv_name_short = novice_outfit_name
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description = novice_outfit_description
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inv_weight = 4.0
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;inv_grid_width = 2
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;inv_grid_height = 2
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;inv_grid_x = 12
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;inv_grid_y = 0
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inv_grid_width = 2
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inv_grid_height = 2
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inv_grid_x = 0
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inv_grid_y = 18
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upgr_icon_x = 636
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upgr_icon_y = 0
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upgr_icon_width = 303
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upgr_icon_height = 162
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full_icon_name = npc_icon_novice_outfit
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cost = 500
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slot = 6
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full_scale_icon = 0,11 ;èêîíêà ñòàëêåðà â êîñòþìå â ïîëíûé ðîñò
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immunities_sect = sect_novice_outfit_immunities
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power_loss = 0.65
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; NO RESISTANCE
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burn_protection = 0.0250
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shock_protection = 0.0
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radiation_protection = 0.0
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chemical_burn_protection = 0.0125
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telepatic_protection = 0.0
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strike_protection = 0.1
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explosion_protection = 0.1
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wound_protection = 0.1
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hit_fraction_actor = 0.75
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bones_koeff_protection = actor_armor_suit
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artefact_count = 0
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upgrades = up_gr_firstab_novice_outfit, up_gr_seconab_novice_outfit, up_gr_thirdab_novice_outfit
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installed_upgrades =
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upgrade_scheme = upgrade_scheme_novice_outfit
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[sect_novice_outfit_immunities]
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burn_immunity = 0.05 ;êîýôôèöèåíòû èììóíèòåòà ñàìîãî êîñòþìà
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strike_immunity = 0.0
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shock_immunity = 0.05
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wound_immunity = 0.05
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radiation_immunity = 0.0
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telepatic_immunity = 0.0
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chemical_burn_immunity = 0.05
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explosion_immunity = 0.05
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fire_wound_immunity = 0.02
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[sect_novice_outfit_immunities_add]
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burn_immunity = -0.01 ;êîýôôèöèåíòû èììóíèòåòà ñàìîãî êîñòþìà
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strike_immunity = 0.0
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shock_immunity = -0.01
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wound_immunity = -0.01
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radiation_immunity = 0.0
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telepatic_immunity = 0.0
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chemical_burn_immunity = -0.01
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explosion_immunity = -0.01
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fire_wound_immunity = -0.005
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;---------------------------------------------------------------------------------------------
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; ÊÎÑÒÞÌ ÍÅÉÒÐÀËÜÍÎÃÎ ÑÒÀËÊÅÐÀ
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;---------------------------------------------------------------------------------------------
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[stalker_outfit]:outfit_base
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GroupControlSection = spawn_group
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discovery_dependency =
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$spawn = "outfit\stalker_outfit"
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;$prefetch = 32
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class = E_STLK
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cform = skeleton
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visual = dynamics\outfit\stalker_outfit
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actor_visual = actors\stalker_hero\stalker_hero_stalker_1.ogf
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player_hud_section = actor_hud_05
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ef_equipment_type = 3
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inv_name = stalker_outfit_name
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inv_name_short = stalker_outfit_name
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description = stalker_outfit_description
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inv_weight = 5.0
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inv_grid_width = 2
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inv_grid_height = 3
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inv_grid_x = 6
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inv_grid_y = 15
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upgr_icon_x = 317
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upgr_icon_y = 0
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upgr_icon_width = 302
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upgr_icon_height = 130
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full_icon_name = npc_icon_stalker_outfit
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cost = 5000
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slot = 6
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full_scale_icon = 14,11 ;èêîíêà ñòàëêåðà â êîñòþìå â ïîëíûé ðîñò
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additional_inventory_weight = 0 ; +max_walk_weight
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additional_inventory_weight2 = 0 ; +40 kg
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artefact_count = 2
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default_to_ruck = false
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immunities_sect = sect_stalker_outfit_immunities
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; LOW RESISTANCE
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burn_protection = 0.0650
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shock_protection = 0.200
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radiation_protection = 0.0030
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chemical_burn_protection = 0.0325
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telepatic_protection = 0.0
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strike_protection = 0.15
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explosion_protection = 0.2
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wound_protection = 0.15
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hit_fraction_actor = 0.75
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bones_koeff_protection = actor_armor_light
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control_inertion_factor = 1.2
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power_loss = 0.7
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upgrades = up_gr_firstab_stalker_outfit, up_gr_seconab_stalker_outfit, up_gr_thirdab_stalker_outfit
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installed_upgrades =
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upgrade_scheme = upgrade_scheme_stalker_outfit
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[sect_stalker_outfit_immunities]
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burn_immunity = 0.03 ;êîýôôèöèåíòû èììóíèòåòà ñàìîãî êîñòþìà
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strike_immunity = 0.0
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shock_immunity = 0.03
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wound_immunity = 0.03
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radiation_immunity = 0.0
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telepatic_immunity = 0.0
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chemical_burn_immunity = 0.03
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explosion_immunity = 0.03
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fire_wound_immunity = 0.015
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[sect_stalker_outfit_immunities_add]
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burn_immunity = -0.015 ;êîýôôèöèåíòû èììóíèòåòà ñàìîãî êîñòþìà
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strike_immunity = 0.0
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shock_immunity = -0.015
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wound_immunity = -0.015
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radiation_immunity = 0.0
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telepatic_immunity = 0.0
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chemical_burn_immunity = -0.015
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explosion_immunity = -0.015
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fire_wound_immunity = -0.005
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;---------------------------------------------------------------------------------------------
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; ËÅÃÊÈÉ ÊÎÑÒÞÌ ÑÂÎÁÎÄÛ
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;---------------------------------------------------------------------------------------------
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[svoboda_light_outfit]:outfit_base
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GroupControlSection = spawn_group
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discovery_dependency =
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$spawn = "outfit\svoboda_light_outfit"
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;$prefetch = 32
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class = E_STLK
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cform = skeleton
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visual = dynamics\outfit\svoboda_light_outfit
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actor_visual = actors\stalker_hero\stalker_hero_freedom_1.ogf
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player_hud_section = actor_hud_03
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ef_equipment_type = 3
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inv_name = svoboda_light_outfit_name
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inv_name_short = svoboda_light_outfit_name
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description = svoboda_light_outfit_description
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inv_weight = 4.0
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inv_grid_width = 2
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inv_grid_height = 3
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inv_grid_x = 12
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inv_grid_y = 13
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upgr_icon_x = 6
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upgr_icon_y = 455
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upgr_icon_width = 302
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upgr_icon_height = 117
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full_icon_name = npc_icon_svoboda_light_outfit
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cost = 6500
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slot = 6
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full_scale_icon = 10,11 ;èêîíêà ñòàëêåðà â êîñòþìå â ïîëíûé ðîñò
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immunities_sect = sect_svoboda_light_outfit_immunities
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; LOW RESISTANCE
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burn_protection = 0.0700
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shock_protection = 0.250
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radiation_protection = 0.0035
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chemical_burn_protection = 0.0375
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telepatic_protection = 0.0
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strike_protection = 0.22
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explosion_protection = 0.25
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wound_protection = 0.22
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hit_fraction_actor = 0.6
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bones_koeff_protection = actor_armor_light
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artefact_count = 2
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control_inertion_factor = 1.2
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power_loss = 0.6
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upgrades = up_gr_firstab_svoboda_light_outfit, up_gr_seconab_svoboda_light_outfit, up_gr_thirdab_svoboda_light_outfit
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installed_upgrades =
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upgrade_scheme = upgrade_scheme_svoboda_light_outfit
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[sect_svoboda_light_outfit_immunities]
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burn_immunity = 0.05 ;êîýôôèöèåíòû èììóíèòåòà ñàìîãî êîñòþìà
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strike_immunity = 0.0
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shock_immunity = 0.05
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wound_immunity = 0.05
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radiation_immunity = 0.0
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telepatic_immunity = 0.0
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chemical_burn_immunity = 0.05
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explosion_immunity = 0.05
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fire_wound_immunity = 0.015
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[sect_svoboda_light_outfit_immunities_add]
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burn_immunity = -0.02 ;êîýôôèöèåíòû èììóíèòåòà ñàìîãî êîñòþìà
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strike_immunity = 0.0
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shock_immunity = -0.02
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wound_immunity = -0.02
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radiation_immunity = 0.0
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telepatic_immunity = 0.0
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chemical_burn_immunity = -0.02
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explosion_immunity = -0.02
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fire_wound_immunity = -0.005
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;---------------------------------------------------------------------------------------------
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; ÎÁÛ×ÍÛÉ ÊÎÑÒÞÌ ÄÎËÃÀ
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;---------------------------------------------------------------------------------------------
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[dolg_outfit]:outfit_base
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GroupControlSection = spawn_group
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discovery_dependency =
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$spawn = "outfit\dolg_outfit"
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;$prefetch = 32
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class = E_STLK
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cform = skeleton
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visual = dynamics\outfit\dolg_outfit
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actor_visual = actors\stalker_hero\stalker_hero_dolg_1.ogf
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player_hud_section = actor_hud_02
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ef_equipment_type = 3
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inv_name = dolg_outfit_name
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inv_name_short = dolg_outfit_name
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description = dolg_outfit_description
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inv_weight = 7.0
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inv_grid_width = 2
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inv_grid_height = 3
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inv_grid_x = 12
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inv_grid_y = 16
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upgr_icon_x = 0
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upgr_icon_y = 161
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upgr_icon_width = 302
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upgr_icon_height = 130
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full_icon_name = npc_icon_dolg_outfit
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cost = 6500
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slot = 6
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full_scale_icon = 8,11 ;èêîíêà ñòàëêåðà â êîñòþìå â ïîëíûé ðîñò
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immunities_sect = sect_dolg_outfit_immunities
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; LOW RESISTANCE
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burn_protection = 0.0500
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shock_protection = 0.200
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radiation_protection = 0.0025
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chemical_burn_protection = 0.0300
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telepatic_protection = 0.0
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strike_protection = 0.25
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explosion_protection = 0.3
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wound_protection = 0.25
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hit_fraction_actor = 0.6
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bones_koeff_protection = actor_armor_dolg_light
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artefact_count = 0
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control_inertion_factor = 1.2
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power_loss = 0.75
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upgrades = up_gr_firstab_dolg_outfit, up_gr_seconab_dolg_outfit, up_gr_thirdab_dolg_outfit
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installed_upgrades =
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upgrade_scheme = upgrade_scheme_dolg_outfit
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[sect_dolg_outfit_immunities]
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burn_immunity = 0.04 ;êîýôôèöèåíòû èììóíèòåòà ñàìîãî êîñòþìà
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strike_immunity = 0.0
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shock_immunity = 0.04
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wound_immunity = 0.04
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radiation_immunity = 0.0
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telepatic_immunity = 0.0
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chemical_burn_immunity = 0.04
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explosion_immunity = 0.04
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fire_wound_immunity = 0.01
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[sect_dolg_outfit_immunities_add]
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burn_immunity = -0.015 ;êîýôôèöèåíòû èììóíèòåòà ñàìîãî êîñòþìà
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strike_immunity = 0.0
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shock_immunity = -0.015
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wound_immunity = -0.015
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radiation_immunity = 0.0
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telepatic_immunity = 0.0
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chemical_burn_immunity = -0.015
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explosion_immunity = -0.015
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fire_wound_immunity = -0.003
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;---------------------------------------------------------------------------------------------
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; ÍÀÓ×ÍÛÉ ÊÎÑÒÞÌ
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;---------------------------------------------------------------------------------------------
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[scientific_outfit]:outfit_base
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GroupControlSection = spawn_group
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discovery_dependency =
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$spawn = "outfit\scientific_outfit"
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$prefetch = 32
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class = E_STLK
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cform = skeleton
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visual = dynamics\outfit\scientific_outfit
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actor_visual = actors\stalker_hero\stalker_hero_neutral_nauchniy.ogf
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player_hud_section = actor_hud_07
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ef_equipment_type = 2
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inv_name = scientific_outfit_name
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inv_name_short = scientific_outfit_name
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description = scientific_outfit_description
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inv_weight = 10.0
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slot = 6
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inv_grid_width = 2
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inv_grid_height = 3
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inv_grid_x = 14
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inv_grid_y = 16
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upgr_icon_x = 646
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upgr_icon_y = 172
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upgr_icon_width = 285
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upgr_icon_height = 159
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full_icon_name = npc_icon_scientific_outfit
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cost = 25000
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full_scale_icon = 12,11 ;èêîíêà ñòàëêåðà â êîñòþìå â ïîëíûé ðîñò
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immunities_sect = sect_scientific_outfit_immunities
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helmet_avaliable = false
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; MEDIUM RESISTANCE
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burn_protection = 0.0875
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shock_protection = 0.400
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radiation_protection = 0.0080
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chemical_burn_protection = 0.1100
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telepatic_protection = 0.0600
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strike_protection = 0.22
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explosion_protection = 0.25
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wound_protection = 0.22
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hit_fraction_actor = 0.65
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bones_koeff_protection = actor_armor_sci
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artefact_count = 2
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control_inertion_factor = 1.5
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power_loss = 0.85
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upgrades = up_gr_firstab_scientific_outfit, up_gr_seconab_scientific_outfit, up_gr_thirdab_scientific_outfit, up_gr_fourtab_scientific_outfit, up_gr_fifthab_scientific_outfit
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installed_upgrades =
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upgrade_scheme = upgrade_scheme_scientific_outfit
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[sect_scientific_outfit_immunities]
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burn_immunity = 0.01 ;êîýôôèöèåíòû èììóíèòåòà ñàìîãî êîñòþìà
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strike_immunity = 0.0
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shock_immunity = 0.0
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wound_immunity = 0.03
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radiation_immunity = 0.0
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telepatic_immunity = 0.0
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chemical_burn_immunity = 0.0
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explosion_immunity = 0.04
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fire_wound_immunity = 0.02
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[sect_scientific_outfit_immunities_add]
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burn_immunity = -0.01 ;êîýôôèöèåíòû èììóíèòåòà ñàìîãî êîñòþìà
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strike_immunity = 0.0
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shock_immunity = 0.0
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wound_immunity = -0.01
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radiation_immunity = 0.0
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telepatic_immunity = 0.0
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chemical_burn_immunity = 0.0
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explosion_immunity = -0.01
|
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fire_wound_immunity = -0.0025
|
|
|
|
;---------------------------------------------------------------------------------------------
|
|
; Ò߯ÅËÛÉ ÊÎÑÒÞÌ ×Í
|
|
;---------------------------------------------------------------------------------------------
|
|
[cs_heavy_outfit]:outfit_base
|
|
GroupControlSection = spawn_group
|
|
discovery_dependency =
|
|
$spawn = "outfit\cs_heavy_outfit"
|
|
;$prefetch = 32
|
|
class = E_STLK
|
|
cform = skeleton
|
|
visual = dynamics\outfit\cs_heavy_outfit
|
|
actor_visual = actors\stalker_hero\stalker_hero_cs_heavy.ogf
|
|
player_hud_section = actor_hud_04
|
|
|
|
ef_equipment_type = 3
|
|
|
|
inv_name = csky_heavy_outfit_name
|
|
inv_name_short = csky_heavy_outfit_name
|
|
description = csky_heavy_outfit_description
|
|
|
|
inv_weight = 11.0
|
|
|
|
inv_grid_width = 2
|
|
inv_grid_height = 3
|
|
inv_grid_x = 8
|
|
inv_grid_y = 19
|
|
|
|
upgr_icon_x = 4
|
|
upgr_icon_y = 304
|
|
upgr_icon_width = 305
|
|
upgr_icon_height = 131
|
|
full_icon_name = npc_icon_svoboda_heavy_outfit
|
|
|
|
cost = 20000
|
|
slot = 6
|
|
full_scale_icon = 2,6 ;èêîíêà ñòàëêåðà â êîñòþìå â ïîëíûé ðîñò
|
|
|
|
immunities_sect = sect_cs_heavy_outfit_immunities
|
|
power_loss = 0.9
|
|
|
|
; MEDIUM RESISTANCE
|
|
burn_protection = 0.0800
|
|
shock_protection = 0.300
|
|
radiation_protection = 0.0045
|
|
chemical_burn_protection = 0.0400
|
|
telepatic_protection = 0.0
|
|
strike_protection = 0.32
|
|
explosion_protection = 0.35
|
|
wound_protection = 0.32
|
|
|
|
hit_fraction_actor = 0.45
|
|
bones_koeff_protection = actor_armor_medium
|
|
|
|
artefact_count = 1
|
|
control_inertion_factor = 1.5
|
|
|
|
upgrades = up_gr_firstab_cs_heavy_outfit, up_gr_seconab_cs_heavy_outfit, up_gr_thirdab_cs_heavy_outfit, up_gr_fourtab_cs_heavy_outfit
|
|
installed_upgrades =
|
|
upgrade_scheme = upgrade_scheme_cs_heavy_outfit
|
|
|
|
[sect_cs_heavy_outfit_immunities]
|
|
burn_immunity = 0.04 ;êîýôôèöèåíòû èììóíèòåòà ñàìîãî êîñòþìà
|
|
strike_immunity = 0.0
|
|
shock_immunity = 0.04
|
|
wound_immunity = 0.04
|
|
radiation_immunity = 0.0
|
|
telepatic_immunity = 0.0
|
|
chemical_burn_immunity = 0.04
|
|
explosion_immunity = 0.04
|
|
fire_wound_immunity = 0.01
|
|
|
|
[sect_cs_heavy_outfit_immunities_add]
|
|
burn_immunity = -0.01 ;êîýôôèöèåíòû èììóíèòåòà ñàìîãî êîñòþìà
|
|
strike_immunity = -0.01
|
|
shock_immunity = 0.0
|
|
wound_immunity = -0.01
|
|
radiation_immunity = 0.0
|
|
telepatic_immunity = 0.0
|
|
chemical_burn_immunity = -0.01
|
|
explosion_immunity = -0.01
|
|
fire_wound_immunity = -0.0025
|
|
|
|
|
|
;---------------------------------------------------------------------------------------------
|
|
; Ò߯ÅËÛÉ ÊÎÑÒÞÌ ÑÂÎÁÎÄÛ
|
|
;---------------------------------------------------------------------------------------------
|
|
|
|
[svoboda_heavy_outfit]:outfit_base
|
|
GroupControlSection = spawn_group
|
|
discovery_dependency =
|
|
$spawn = "outfit\svoboda_heavy_outfit"
|
|
;$prefetch = 32
|
|
class = E_STLK
|
|
cform = skeleton
|
|
visual = dynamics\outfit\svoboda_heavy_outfit
|
|
actor_visual = actors\stalker_hero\stalker_hero_freedom_2.ogf
|
|
player_hud_section = actor_hud_03
|
|
|
|
ef_equipment_type = 3
|
|
|
|
inv_name = svoboda_heavy_outfit_name
|
|
inv_name_short = svoboda_heavy_outfit_name
|
|
description = svoboda_heavy_outfit_description
|
|
|
|
inv_weight = 8.0
|
|
|
|
inv_grid_width = 2
|
|
inv_grid_height = 3
|
|
inv_grid_x = 8
|
|
inv_grid_y = 15
|
|
|
|
upgr_icon_x = 317
|
|
upgr_icon_y = 308
|
|
upgr_icon_width = 303
|
|
upgr_icon_height = 127
|
|
full_icon_name = npc_icon_svoboda_heavy_outfit
|
|
|
|
cost = 18500
|
|
slot = 6
|
|
full_scale_icon = 2,6 ;èêîíêà ñòàëêåðà â êîñòþìå â ïîëíûé ðîñò
|
|
power_loss = 0.7
|
|
immunities_sect = sect_svoboda_heavy_outfit_immunities
|
|
|
|
; MEDIUM RESISTANCE
|
|
burn_protection = 0.0825
|
|
shock_protection = 0.350
|
|
radiation_protection = 0.0060
|
|
chemical_burn_protection = 0.0600
|
|
telepatic_protection = 0.0
|
|
strike_protection = 0.3
|
|
explosion_protection = 0.35
|
|
wound_protection = 0.3
|
|
|
|
hit_fraction_actor = 0.5
|
|
bones_koeff_protection = actor_armor_medium
|
|
|
|
artefact_count = 1
|
|
control_inertion_factor = 1.5
|
|
|
|
upgrades = up_gr_firstab_svoboda_heavy_outfit, up_gr_seconab_svoboda_heavy_outfit, up_gr_thirdab_svoboda_heavy_outfit
|
|
installed_upgrades =
|
|
upgrade_scheme = upgrade_scheme_svoboda_heavy_outfit
|
|
|
|
[sect_svoboda_heavy_outfit_immunities]
|
|
burn_immunity = 0.05 ;êîýôôèöèåíòû èììóíèòåòà ñàìîãî êîñòþìà
|
|
strike_immunity = 0.0
|
|
shock_immunity = 0.05
|
|
wound_immunity = 0.05
|
|
radiation_immunity = 0.0
|
|
telepatic_immunity = 0.0
|
|
chemical_burn_immunity = 0.05
|
|
explosion_immunity = 0.05
|
|
fire_wound_immunity = 0.01
|
|
|
|
[sect_svoboda_heavy_outfit_immunities_add]
|
|
burn_immunity = -0.02 ;êîýôôèöèåíòû èììóíèòåòà ñàìîãî êîñòþìà
|
|
strike_immunity = 0.0
|
|
shock_immunity = -0.02
|
|
wound_immunity = -0.02
|
|
radiation_immunity = 0.0
|
|
telepatic_immunity = 0.0
|
|
chemical_burn_immunity = -0.02
|
|
explosion_immunity = -0.02
|
|
fire_wound_immunity = -0.003
|
|
|
|
;---------------------------------------------------------------------------------------------
|
|
; ÊÎÑÒÞÌ ÂÎÅÍÍÎÃÎ ÑÏÅÖÍÀÇÀ
|
|
;---------------------------------------------------------------------------------------------
|
|
[specops_outfit]:outfit_base
|
|
GroupControlSection = spawn_group
|
|
discovery_dependency =
|
|
$spawn = "outfit\specops_outfit"
|
|
;$prefetch = 32
|
|
class = E_STLK
|
|
cform = skeleton
|
|
visual = dynamics\outfit\specops_outfit
|
|
actor_visual = actors\stalker_hero\stalker_hero_specops.ogf
|
|
player_hud_section = actor_hud_06
|
|
|
|
ef_equipment_type = 3
|
|
|
|
inv_name = specops_outfit_name
|
|
inv_name_short = specops_outfit_name
|
|
description = specops_outfit_description
|
|
|
|
inv_weight = 9.0
|
|
|
|
inv_grid_width = 2
|
|
inv_grid_height = 3
|
|
inv_grid_x = 10
|
|
inv_grid_y = 13
|
|
|
|
upgr_icon_x = 318
|
|
upgr_icon_y = 163
|
|
upgr_icon_width = 303
|
|
upgr_icon_height = 126
|
|
full_icon_name = npc_icon_specops_outfit
|
|
|
|
cost = 12500
|
|
slot = 6
|
|
full_scale_icon = 4,6 ;èêîíêà ñòàëêåðà â êîñòþìå â ïîëíûé ðîñò
|
|
power_loss = 0.8
|
|
immunities_sect = sect_specops_outfit_immunities
|
|
|
|
; LOW RESISTANCE
|
|
burn_protection = 0.0500
|
|
shock_protection = 0.100
|
|
radiation_protection = 0.0015
|
|
chemical_burn_protection = 0.0250
|
|
telepatic_protection = 0.0
|
|
strike_protection = 0.3
|
|
explosion_protection = 0.35
|
|
wound_protection = 0.3
|
|
|
|
hit_fraction_actor = 0.5
|
|
bones_koeff_protection = actor_armor_medium
|
|
|
|
artefact_count = 0
|
|
control_inertion_factor = 1.5
|
|
|
|
upgrades = up_gr_firstab_specops_outfit, up_gr_seconab_specops_outfit, up_gr_thirdab_specops_outfit
|
|
installed_upgrades =
|
|
upgrade_scheme = upgrade_scheme_specops
|
|
|
|
[sect_specops_outfit_immunities]
|
|
burn_immunity = 0.04 ;êîýôôèöèåíòû èììóíèòåòà ñàìîãî êîñòþìà
|
|
strike_immunity = 0.0
|
|
shock_immunity = 0.04
|
|
wound_immunity = 0.04
|
|
radiation_immunity = 0.0
|
|
telepatic_immunity = 0.0
|
|
chemical_burn_immunity = 0.04
|
|
explosion_immunity = 0.04
|
|
fire_wound_immunity = 0.01
|
|
|
|
[sect_specops_outfit_immunities_add]
|
|
burn_immunity = -0.01 ;êîýôôèöèåíòû èììóíèòåòà ñàìîãî êîñòþìà
|
|
strike_immunity = 0.0
|
|
shock_immunity = -0.01
|
|
wound_immunity = -0.01
|
|
radiation_immunity = 0.0
|
|
telepatic_immunity = 0.0
|
|
chemical_burn_immunity = -0.01
|
|
explosion_immunity = -0.01
|
|
fire_wound_immunity = -0.0025
|
|
|
|
;---------------------------------------------------------------------------------------------
|
|
; ÊÎÑÒÞÌ ÌÈËÈÒÀÐÈ
|
|
;---------------------------------------------------------------------------------------------
|
|
[military_outfit]:outfit_base
|
|
GroupControlSection = spawn_group
|
|
discovery_dependency =
|
|
$spawn = "outfit\military_outfit"
|
|
;$prefetch = 32
|
|
class = E_STLK
|
|
cform = skeleton
|
|
visual = dynamics\outfit\military_outfit
|
|
actor_visual = actors\stalker_hero\stalker_hero_military.ogf
|
|
;actor_visual = actors\stalker_soldier\stalker_soldier_4.ogf
|
|
player_hud_section = actor_hud_06
|
|
|
|
ef_equipment_type = 4
|
|
|
|
inv_name = military_outfit_name
|
|
inv_name_short = military_outfit_name
|
|
description = military_outfit_description
|
|
|
|
inv_weight = 12.0
|
|
|
|
slot = 6
|
|
inv_grid_width = 2
|
|
inv_grid_height = 3
|
|
inv_grid_x = 18
|
|
inv_grid_y = 17
|
|
|
|
upgr_icon_x = 648
|
|
upgr_icon_y = 353
|
|
upgr_icon_width = 280
|
|
upgr_icon_height = 145
|
|
full_icon_name = npc_icon_military_outfit
|
|
|
|
cost = 25000
|
|
full_scale_icon = 10,6 ;èêîíêà ñòàëêåðà â êîñòþìå â ïîëíûé ðîñò
|
|
power_loss = 0.85
|
|
immunities_sect = sect_military_outfit_immunities
|
|
|
|
; MEDIUM RESISTANCE
|
|
burn_protection = 0.0750
|
|
shock_protection = 0.200
|
|
radiation_protection = 0.0030
|
|
chemical_burn_protection = 0.0325
|
|
telepatic_protection = 0.0
|
|
strike_protection = 0.35
|
|
explosion_protection = 0.4
|
|
wound_protection = 0.35
|
|
|
|
hit_fraction_actor = 0.4
|
|
bones_koeff_protection = actor_armor_heavy
|
|
|
|
artefact_count = 0
|
|
control_inertion_factor = 1.8
|
|
|
|
upgrades = up_gr_firstab_military_outfit, up_gr_seconab_military_outfit, up_gr_thirdab_military_outfit, up_gr_fourtab_military_outfit
|
|
installed_upgrades =
|
|
upgrade_scheme = upgrade_scheme_military_outfit
|
|
|
|
[sect_military_outfit_immunities]
|
|
burn_immunity = 0.04 ;êîýôôèöèåíòû èììóíèòåòà ñàìîãî êîñòþìà
|
|
strike_immunity = 0.0
|
|
shock_immunity = 0.04
|
|
wound_immunity = 0.04
|
|
radiation_immunity = 0.0
|
|
telepatic_immunity = 0.0
|
|
chemical_burn_immunity = 0.04
|
|
explosion_immunity = 0.03
|
|
fire_wound_immunity = 0.01
|
|
|
|
[sect_military_outfit_immunities_add]
|
|
burn_immunity = -0.01 ;êîýôôèöèåíòû èììóíèòåòà ñàìîãî êîñòþìà
|
|
strike_immunity = 0.0
|
|
shock_immunity = -0.01
|
|
wound_immunity = -0.01
|
|
radiation_immunity = 0.0
|
|
telepatic_immunity = 0.0
|
|
chemical_burn_immunity = -0.01
|
|
explosion_immunity = -0.01
|
|
fire_wound_immunity = -0.002
|
|
|
|
;---------------------------------------------------------------------------------------------
|
|
; Ò߯ÅËÛÉ ÊÎÑÒÞÌ ÄÎËÃÀ
|
|
;---------------------------------------------------------------------------------------------
|
|
[dolg_heavy_outfit]:outfit_base
|
|
GroupControlSection = spawn_group
|
|
discovery_dependency =
|
|
$spawn = "outfit\dolg_heavy_outfit"
|
|
$prefetch = 32
|
|
class = E_STLK
|
|
cform = skeleton
|
|
visual = dynamics\outfit\dolg_heavy_outfit
|
|
actor_visual = actors\stalker_hero\stalker_hero_dolg_2.ogf
|
|
player_hud_section = actor_hud_02
|
|
|
|
ef_equipment_type = 4
|
|
|
|
inv_name = dolg_heavy_outfit_name
|
|
inv_name_short = dolg_heavy_outfit_name
|
|
description = dolg_heavy_outfit_description
|
|
|
|
inv_weight = 15.0
|
|
|
|
slot = 6
|
|
inv_grid_width = 2
|
|
inv_grid_height = 3
|
|
inv_grid_x = 16
|
|
inv_grid_y = 16
|
|
upgr_icon_x = 0
|
|
upgr_icon_y = 0
|
|
upgr_icon_width = 301
|
|
upgr_icon_height = 157
|
|
full_icon_name = npc_icon_dolg_heavy_outfit
|
|
|
|
cost = 25000
|
|
full_scale_icon = 8,6 ;èêîíêà ñòàëêåðà â êîñòþìå â ïîëíûé ðîñò
|
|
|
|
immunities_sect = sect_dolg_heavy_outfit_immunities
|
|
|
|
; MEDIUM RESISTANCE
|
|
burn_protection = 0.0500
|
|
shock_protection = 0.200
|
|
radiation_protection = 0.0020
|
|
chemical_burn_protection = 0.0300
|
|
telepatic_protection = 0.0
|
|
strike_protection = 0.38
|
|
explosion_protection = 0.4
|
|
wound_protection = 0.38
|
|
|
|
hit_fraction_actor = 0.35
|
|
bones_koeff_protection = actor_armor_heavy
|
|
|
|
additional_inventory_weight = 10
|
|
additional_inventory_weight2 = 10
|
|
artefact_count = 0
|
|
control_inertion_factor = 1.8
|
|
power_loss = 1.0
|
|
|
|
upgrades = up_gr_firstab_dolg_heavy_outfit, up_gr_seconab_dolg_heavy_outfit, up_gr_thirdab_dolg_heavy_outfit, up_gr_fourtab_dolg_heavy_outfit
|
|
installed_upgrades =
|
|
upgrade_scheme = upgrade_scheme_dolg_heavy_outfit
|
|
|
|
[sect_dolg_heavy_outfit_immunities]
|
|
burn_immunity = 0.03 ;êîýôôèöèåíòû èììóíèòåòà ñàìîãî êîñòþìà
|
|
strike_immunity = 0.0
|
|
shock_immunity = 0.03
|
|
wound_immunity = 0.03
|
|
radiation_immunity = 0.0
|
|
telepatic_immunity = 0.0
|
|
chemical_burn_immunity = 0.03
|
|
explosion_immunity = 0.03
|
|
fire_wound_immunity = 0.01
|
|
|
|
[sect_dolg_heavy_outfit_immunities_add]
|
|
burn_immunity = -0.01 ;êîýôôèöèåíòû èììóíèòåòà ñàìîãî êîñòþìà
|
|
strike_immunity = 0.0
|
|
shock_immunity = -0.01
|
|
wound_immunity = -0.01
|
|
radiation_immunity = 0.0
|
|
telepatic_immunity = 0.0
|
|
chemical_burn_immunity = -0.01
|
|
explosion_immunity = -0.01
|
|
fire_wound_immunity = -0.002
|
|
|
|
;---------------------------------------------------------------------------------------------
|
|
; ÝÊÇÎÑÊÅËÅÒ ÍÅÉÒÐÀËÜÍÎÃÎ ÑÒÀËÊÅÐÀ
|
|
;---------------------------------------------------------------------------------------------
|
|
[exo_outfit]:outfit_base
|
|
GroupControlSection = spawn_group
|
|
discovery_dependency =
|
|
$spawn = "outfit\exo_outfit"
|
|
$prefetch = 32
|
|
class = E_STLK
|
|
cform = skeleton
|
|
visual = dynamics\outfit\exo_outfit
|
|
actor_visual = actors\stalker_hero\stalker_hero_exo.ogf
|
|
;actor_visual = actors\stalker_neutral\stalker_neutral_4.ogf
|
|
player_hud_section = actor_hud_exo
|
|
|
|
ef_equipment_type = 5
|
|
|
|
inv_name = exo_outfit_name
|
|
inv_name_short = exo_outfit_name
|
|
description = exo_outfit_description
|
|
|
|
inv_weight = 25.0
|
|
|
|
slot = 6
|
|
inv_grid_width = 2
|
|
inv_grid_height = 3
|
|
inv_grid_x = 14
|
|
inv_grid_y = 13
|
|
|
|
upgr_icon_x = 334
|
|
upgr_icon_y = 450
|
|
upgr_icon_width = 303
|
|
upgr_icon_height = 159
|
|
full_icon_name = npc_icon_exo_outfit
|
|
|
|
cost = 50000
|
|
full_scale_icon = 2,11 ;èêîíêà ñòàëêåðà â êîñòþìå â ïîëíûé ðîñò
|
|
|
|
immunities_sect = sect_exo_outfit_immunities
|
|
|
|
; MEDIUM RESISTANCE
|
|
burn_protection = 0.0750
|
|
shock_protection = 0.300
|
|
radiation_protection = 0.0040
|
|
chemical_burn_protection = 0.0750
|
|
telepatic_protection = 0.050
|
|
strike_protection = 0.4
|
|
explosion_protection = 0.45
|
|
wound_protection = 0.4
|
|
|
|
hit_fraction_actor = 0.25
|
|
bones_koeff_protection = actor_armor_exo
|
|
|
|
;çàïðåùåíèå ðåæèìà Sprint äëÿ Àêòåðà
|
|
sprint_allowed = false
|
|
|
|
helmet_avaliable = false
|
|
power_loss = 1.0
|
|
additional_inventory_weight = 30
|
|
additional_inventory_weight2 = 30
|
|
artefact_count = 1
|
|
control_inertion_factor = 2.5
|
|
|
|
upgrades = up_gr_firstab_exo_outfit, up_gr_seconab_exo_outfit, up_gr_thirdab_exo_outfit, up_gr_fourtab_exo_outfit, up_gr_fifthab_exo_outfit
|
|
installed_upgrades =
|
|
upgrade_scheme = upgrade_scheme_exo_outfit
|
|
|
|
[sect_exo_outfit_immunities]
|
|
burn_immunity = 0.02 ;êîýôôèöèåíòû èììóíèòåòà ñàìîãî êîñòþìà
|
|
strike_immunity = 0.0
|
|
shock_immunity = 0.02
|
|
wound_immunity = 0.02
|
|
radiation_immunity = 0.0
|
|
telepatic_immunity = 0.0
|
|
chemical_burn_immunity = 0.02
|
|
explosion_immunity = 0.02
|
|
fire_wound_immunity = 0.02
|
|
|
|
[sect_exo_outfit_immunities_add]
|
|
burn_immunity = -0.01 ;êîýôôèöèåíòû èììóíèòåòà ñàìîãî êîñòþìà
|
|
strike_immunity = 0.0
|
|
shock_immunity = -0.01
|
|
wound_immunity = -0.01
|
|
radiation_immunity = 0.0
|
|
telepatic_immunity = 0.0
|
|
chemical_burn_immunity = -0.01
|
|
explosion_immunity = -0.01
|
|
fire_wound_immunity = -0.0025
|
|
|
|
;---------------------------------------------------------------------------------------------
|
|
; ØËÅÌÛ
|
|
;---------------------------------------------------------------------------------------------
|
|
|
|
[helmet]
|
|
GroupControlSection = spawn_group
|
|
discovery_dependency =
|
|
;$spawn = "outfit\helmet"
|
|
$prefetch = 32
|
|
class = E_HLMET
|
|
cform = skeleton
|
|
visual = dynamics\outfit\scientific_outfit
|
|
slot = 11
|
|
default_to_ruck = false
|
|
sprint_allowed = true
|
|
control_inertion_factor = 1.0
|
|
inv_name = st_helmet
|
|
inv_name_short = st_helmet
|
|
description = st_helmet_descr
|
|
inv_weight = 4.0
|
|
inv_grid_width = 2
|
|
inv_grid_height = 3
|
|
inv_grid_x = 14
|
|
inv_grid_y = 16
|
|
upgr_icon_x = 200
|
|
upgr_icon_y = 0
|
|
upgr_icon_width = 100
|
|
upgr_icon_height = 100
|
|
cost = 1000
|
|
|
|
burn_protection = 0.0
|
|
shock_protection = 0.0
|
|
chemical_burn_protection = 0.0
|
|
radiation_protection = 0.0
|
|
telepatic_protection = 0.0
|
|
strike_protection = 0.0
|
|
explosion_protection = 0.0
|
|
wound_protection = 0.0
|
|
hit_fraction_actor = 1.0
|
|
|
|
immunities_sect = sect_helm_immunities
|
|
bones_koeff_protection = actor_helm_respirator
|
|
|
|
;---------------------------------------------------------------------------------------------
|
|
; ÏÐÎÒÈÂÎÃÀÇ
|
|
;---------------------------------------------------------------------------------------------
|
|
|
|
[helm_respirator]:helmet
|
|
$spawn = "outfit\helm_respirator"
|
|
visual = dynamics\outfit\helm_respirator
|
|
control_inertion_factor = 1.0
|
|
inv_name = st_helm_respirator
|
|
inv_name_short = st_helm_respirator
|
|
description = st_helm_respirator_descr
|
|
|
|
inv_weight = 4.0
|
|
|
|
inv_grid_width = 2
|
|
inv_grid_height = 2
|
|
inv_grid_x = 4
|
|
inv_grid_y = 18
|
|
|
|
upgr_icon_x = 20
|
|
upgr_icon_y = 619
|
|
upgr_icon_width = 106
|
|
upgr_icon_height = 149
|
|
|
|
cost = 1000
|
|
|
|
immunities_sect = sect_helm_respirator_immunities
|
|
bones_koeff_protection = actor_helm_respirator
|
|
|
|
telepatic_protection = 0.0200
|
|
radiation_protection = 0.0015
|
|
chemical_burn_protection = 0.0500
|
|
|
|
upgrades = up_gr_firstab_helm_respirator
|
|
installed_upgrades =
|
|
upgrade_scheme = upgrade_scheme_helm_respirator
|
|
|
|
[sect_helm_respirator_immunities]
|
|
burn_immunity = 0.04
|
|
strike_immunity = 0.0
|
|
shock_immunity = 0.04
|
|
wound_immunity = 0.0
|
|
wound_2_immunity = 0.0
|
|
radiation_immunity = 0.0
|
|
telepatic_immunity = 0.0
|
|
chemical_burn_immunity = 0.04
|
|
explosion_immunity = 0.04
|
|
fire_wound_immunity = 0.04
|
|
|
|
;---------------------------------------------------------------------------------------------
|
|
; ÑÒÀËÜÍÎÉ ØËÅÌ
|
|
;---------------------------------------------------------------------------------------------
|
|
|
|
[helm_hardhat]:helmet
|
|
$spawn = "outfit\helm_hardhat"
|
|
visual = dynamics\outfit\helm_hardhat
|
|
control_inertion_factor = 1.0
|
|
inv_name = st_helm_hardhat
|
|
inv_name_short = st_helm_hardhat
|
|
description = st_helm_hardhat_descr
|
|
|
|
inv_weight = 4.0
|
|
|
|
inv_grid_width = 2
|
|
inv_grid_height = 2
|
|
inv_grid_x = 6
|
|
inv_grid_y = 20
|
|
|
|
upgr_icon_x = 474
|
|
upgr_icon_y = 619
|
|
upgr_icon_width = 149
|
|
upgr_icon_height = 143
|
|
|
|
cost = 1200
|
|
|
|
immunities_sect = sect_helm_hardhat_immunities
|
|
bones_koeff_protection = actor_helm_hardhat
|
|
|
|
telepatic_protection = 0.040
|
|
strike_protection = 0.0
|
|
explosion_protection = 0.0
|
|
wound_protection = 0.0
|
|
|
|
upgrades = up_gr_firstab_helm_hardhat, up_gr_seconab_helm_hardhat
|
|
installed_upgrades =
|
|
upgrade_scheme = upgrade_scheme_helm_hardhat
|
|
|
|
[sect_helm_hardhat_immunities]
|
|
burn_immunity = 0.03
|
|
strike_immunity = 0.0
|
|
shock_immunity = 0.03
|
|
wound_immunity = 0.0
|
|
wound_2_immunity = 0.0
|
|
radiation_immunity = 0.0
|
|
telepatic_immunity = 0.0
|
|
chemical_burn_immunity = 0.03
|
|
explosion_immunity = 0.03
|
|
fire_wound_immunity = 0.025
|
|
|
|
;---------------------------------------------------------------------------------------------
|
|
; ØËÅÌ "ÇÀÑËÎÍ"
|
|
;---------------------------------------------------------------------------------------------
|
|
|
|
[helm_protective]:helmet
|
|
$spawn = "outfit\helm_protective"
|
|
visual = dynamics\outfit\helm_protective
|
|
control_inertion_factor = 1.0
|
|
inv_name = st_helm_protective
|
|
inv_name_short = st_helm_protective
|
|
description = st_helm_protective_descr
|
|
|
|
inv_weight = 4.0
|
|
|
|
inv_grid_width = 2
|
|
inv_grid_height = 2
|
|
inv_grid_x = 4
|
|
inv_grid_y = 20
|
|
|
|
upgr_icon_x = 639
|
|
upgr_icon_y = 619
|
|
upgr_icon_width = 119
|
|
upgr_icon_height = 148
|
|
|
|
cost = 6000
|
|
|
|
immunities_sect = sect_helm_protective_immunities
|
|
bones_koeff_protection = actor_helm_protective
|
|
|
|
radiation_protection = 0.0025
|
|
chemical_burn_protection = 0.0500
|
|
telepatic_protection = 0.060
|
|
|
|
upgrades = up_gr_firstab_helm_protective, up_gr_seconab_helm_protective
|
|
installed_upgrades =
|
|
upgrade_scheme = upgrade_scheme_helm_protective
|
|
|
|
[sect_helm_protective_immunities]
|
|
burn_immunity = 0.01
|
|
strike_immunity = 0.0
|
|
shock_immunity = 0.01
|
|
wound_immunity = 0.0
|
|
wound_2_immunity = 0.0
|
|
radiation_immunity = 0.0
|
|
telepatic_immunity = 0.0
|
|
chemical_burn_immunity = 0.0
|
|
explosion_immunity = 0.03
|
|
fire_wound_immunity = 0.035
|
|
|
|
;---------------------------------------------------------------------------------------------
|
|
; ÒÀÊÒÈ×ÅÑÊÈÉ ØËÅÌ
|
|
;---------------------------------------------------------------------------------------------
|
|
|
|
[helm_tactic]:helmet
|
|
$spawn = "outfit\helm_tactic"
|
|
visual = dynamics\outfit\helm_tactic
|
|
control_inertion_factor = 1.0
|
|
inv_name = st_helm_tactic
|
|
inv_name_short = st_helm_tactic
|
|
description = st_helm_tactic_descr
|
|
|
|
inv_weight = 4.0
|
|
|
|
inv_grid_width = 2
|
|
inv_grid_height = 2
|
|
inv_grid_x = 2
|
|
inv_grid_y = 20
|
|
|
|
upgr_icon_x = 325
|
|
upgr_icon_y = 619
|
|
upgr_icon_width = 136
|
|
upgr_icon_height = 143
|
|
|
|
cost = 7000
|
|
|
|
nightvision_sect = effector_nightvision_1
|
|
|
|
immunities_sect = sect_helm_tactic_immunities
|
|
bones_koeff_protection = actor_helm_tactic
|
|
|
|
telepatic_protection = 0.0400
|
|
radiation_protection = 0.0010
|
|
chemical_burn_protection = 0.0200
|
|
strike_protection = 0.0
|
|
explosion_protection = 0.0
|
|
wound_protection = 0.0
|
|
|
|
;nearest_enemies_show_dist = 20
|
|
|
|
upgrades = up_gr_firstab_helm_tactic, up_gr_seconab_helm_tactic
|
|
installed_upgrades =
|
|
upgrade_scheme = upgrade_scheme_helm_tactic
|
|
|
|
[sect_helm_tactic_immunities]
|
|
burn_immunity = 0.02
|
|
strike_immunity = 0.0
|
|
shock_immunity = 0.02
|
|
wound_immunity = 0.0
|
|
wound_2_immunity = 0.0
|
|
radiation_immunity = 0.0
|
|
telepatic_immunity = 0.0
|
|
chemical_burn_immunity = 0.02
|
|
explosion_immunity = 0.02
|
|
fire_wound_immunity = 0.015
|
|
|
|
;---------------------------------------------------------------------------------------------
|
|
; ØËÅÌ "ÑÔÅÐÀ Ì12"
|
|
;---------------------------------------------------------------------------------------------
|
|
|
|
[helm_battle]:helmet
|
|
$spawn = "outfit\helm_battle"
|
|
visual = dynamics\outfit\helm_battle
|
|
control_inertion_factor = 1.0
|
|
inv_name = st_helm_battle
|
|
inv_name_short = st_helm_battle
|
|
description = st_helm_battle_descr
|
|
|
|
inv_weight = 4.0
|
|
|
|
inv_grid_width = 2
|
|
inv_grid_height = 2
|
|
inv_grid_x = 0
|
|
inv_grid_y = 20
|
|
|
|
upgr_icon_x = 150
|
|
upgr_icon_y = 619
|
|
upgr_icon_width = 162
|
|
upgr_icon_height = 143
|
|
|
|
cost = 6000
|
|
|
|
nightvision_sect = effector_nightvision_2
|
|
|
|
immunities_sect = sect_helm_battle_immunities
|
|
bones_koeff_protection = actor_helm_battle
|
|
|
|
telepatic_protection = 0.0500
|
|
radiation_protection = 0.0010
|
|
chemical_burn_protection = 0.0200
|
|
strike_protection = 0.0
|
|
explosion_protection = 0.0
|
|
wound_protection = 0.0
|
|
|
|
upgrades = up_gr_firstab_helm_battle, up_gr_seconab_helm_battle
|
|
installed_upgrades =
|
|
upgrade_scheme = upgrade_scheme_helm_battle
|
|
|
|
[sect_helm_battle_immunities]
|
|
burn_immunity = 0.02
|
|
strike_immunity = 0.0
|
|
shock_immunity = 0.02
|
|
wound_immunity = 0.0
|
|
wound_2_immunity = 0.0
|
|
radiation_immunity = 0.0
|
|
telepatic_immunity = 0.0
|
|
chemical_burn_immunity = 0.02
|
|
explosion_immunity = 0.01
|
|
fire_wound_immunity = 0.01
|
|
|
|
;*****************************************************************
|
|
;******************ÓÍÈÊÀËÜÍÛÅ ÊÎÑÒÞÌÛ È ØËÅÌÛ*********************
|
|
;*****************************************************************
|
|
|
|
[stalker_outfit_barge]:stalker_outfit
|
|
GroupControlSection = spawn_group
|
|
discovery_dependency =
|
|
$spawn = "outfit\stalker_outfit_barge"
|
|
|
|
cost = 6200
|
|
|
|
upgrades = up_gr_firstab_stalker_outfit, up_gr_seconab_stalker_outfit, up_gr_thirdab_stalker_outfit
|
|
installed_upgrades = up_firsta_stalker_outfit, up_firstc_stalker_outfit, up_secona_stalker_outfit
|
|
upgrade_scheme = upgrade_scheme_stalker_outfit
|
|
|
|
[helm_hardhat_snag]:helm_hardhat
|
|
GroupControlSection = spawn_group
|
|
discovery_dependency =
|
|
$spawn = "outfit\helm_hardhat_snag"
|
|
|
|
cost = 1400
|
|
|
|
upgrades = up_gr_firstab_helm_hardhat, up_gr_seconab_helm_hardhat
|
|
installed_upgrades = up_firsta_helm_hardhat
|
|
upgrade_scheme = upgrade_scheme_helm_hardhat
|
|
|
|
[helm_respirator_joker]:helm_respirator
|
|
GroupControlSection = spawn_group
|
|
discovery_dependency =
|
|
$spawn = "outfit\helm_respirator_joker"
|
|
|
|
cost = 1200
|
|
|
|
upgrades = up_gr_firstab_helm_respirator
|
|
installed_upgrades = up_firsta_helm_respirator, up_firstc_helm_respirator
|
|
upgrade_scheme = upgrade_scheme_helm_respirator
|