e4s-sdk/gamedata/configs/misc/surge_manager.ltx
2026-06-17 23:06:51 +03:00

141 lines
3.4 KiB
TeX

[settings]
condlist = {-pri_a16_kovalski_start =actor_on_level(pripyat)} false, {+pri_a25_rfi_source_eliminated -pri_a28_actor_in_zone_stay} false, true
survive = {+actor_marked_by_zone_3_times} true, {+anabiotic_in_process} true, false
[list]
;zaton
zat_surge_hide_a2
zat_surge_hide_b42
zat_surge_hide_b44
zat_surge_hide_b7
zat_surge_hide_b18
zat_surge_hide_b101
zat_surge_hide_b38
zat_surge_hide_b33
zat_b33_surge_hide_2
zat_surge_hide_b40
zat_surge_hide_a23
zat_surge_hide_b100
zat_surge_hide_b28
zat_surge_hide_b5
zat_surge_hide_b400
zat_b22_stalker_medic_identified
zat_surge_hide_b103
zat_b103_surge_hide_2
zat_surge_hide_b38_down
zat_surge_hide_b38_side
zat_b14_surge_hide_1
zat_b14_surge_hide_2
zat_b14_surge_hide_3
;jupiter
jup_surge_hide_a10
jup_surge_hide_a12
jup_surge_hide_a6
jup_b15_sr_light
jup_surge_hide_b1
jup_surge_hide_b1_2
jup_surge_hide_b16
jup_surge_hide_b200
jup_b200_surge_hide_2
jup_b200_surge_hide_3
jup_b200_surge_hide_4
jup_b200_surge_hide_5
jup_surge_hide_b202
jup_surge_hide_b203
jup_surge_hide_b205
jup_surge_hide_b207
jup_surge_hide_b208
jup_surge_hide_b208_2
jup_surge_hide_b214
jup_surge_hide_b219
jup_surge_hide_b41
jup_surge_hide_b47
jup_a9_surge_hide
jup_surge_hide_b8
jup_surge_hide_a9
;pripyat
pri_surge_hide_a15
pri_surge_hide_a16
pri_surge_hide_b304
pri_surge_hide_b304_2
pri_surge_hide_b35
pri_b35_mercs_surge_hide_1
pri_b35_mercs_surge_hide_2
pri_b35_mercs_surge_hide_3
pri_b35_mercs_surge_hide_4
pri_b35_military_surge_hide_1
pri_surge_hide_a18
pri_surge_hide_a18_2
pri_surge_hide_a21
pri_surge_hide_b306
pri_surge_hide_b301
pri_surge_hide_b303
pri_surge_hide_a28
pri_surge_hide_a28_2
pri_surge_hide_a17
pri_surge_hide_b36
;test
;sr_out_1
;sr_out_2
[zat_surge_hide_a2]
condlist = {=check_smart_alarm_status(zat_stalker_base_smart:normal)} true, false
[zat_surge_hide_b40]
condlist = {=squad_exist(zat_b40_merc_squad)} false, true
[zat_surge_hide_b100]
condlist = true;{-zat_a23_actor_used_access_card} false, true
[zat_surge_hide_b28]
condlist = {=actor_in_zone(zat_sr_plateu)} true, false
[zat_surge_hide_b103]
condlist = {+zat_b103_merc_task_done} true, false
[zat_b103_surge_hide_2]
condlist = false
[zat_surge_hide_a23]
condlist = {+zat_a23_actor_used_access_card} true, false
[zat_b22_stalker_medic_identified]
condlist = {+zat_b22_can_go_in} true, false
;[zat_surge_hide_b38_side]
;condlist = {-zat_b38_lift_opened} true, false
[zat_surge_hide_b38_down]
condlist = {+zat_b38_lift_opened} true, false
[jup_surge_hide_a6]
condlist = {=check_smart_alarm_status(jup_a6:normal)} true, false
[jup_surge_hide_b41]
condlist = {=check_smart_alarm_status(jup_b41:normal)} true, false
[jup_surge_hide_b207]
condlist = {-jup_b207_morgan_gived_depot -jup_b207_freedom_knows_about_depot -jup_b207_duty_knows_about_depot} false, true
[jup_surge_hide_a10]
condlist = {+jup_a10_fals} true, {+jup_a10_vano_give_task_end} true, {-jup_a10_vano_give_task} false, true
[jup_surge_hide_b205]
condlist = {+jup_b205_pass_code_valide} true, false
[jup_surge_hide_a12]
condlist = {+jup_a12_task_done} true, {+jup_a12_actor_has_pass_to_containers -jup_a12_actor_enemy_to_bandits} true, false
[jup_surge_hide_b202]
condlist = {+jup_b202_actor_items_stolen} true, false
[pri_surge_hide_a16]
condlist = {=check_smart_alarm_status(pri_a16:normal)} true, false
[pri_surge_hide_b303]
condlist = {+pri_b303_door_closed} true, false