385 lines
16 KiB
XML
385 lines
16 KiB
XML
<w>
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<main_frame x="10" y="300" width="320" height="170" delay="810"/>
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<background_frame x="0" y="0" width="320" height="170">
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<texture>ui_inGame2_hint_wnd_main_window</texture>
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</background_frame>
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<static_name x="16" y="20" width="270" height="20" stretch="1" complex_desc="0">
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<text font="letterica18" complex_mode="0" align="c" vert_align="c"/>
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</static_name>
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<static_weight x="16" y="40" width="320" height="20">
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<text align="l" font="letterica18" r="210" g="210" b="210"/>
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</static_weight>
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<static_cost x="240" y="40" width="56" height="16">
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<text font="letterica18" align="r" r="210" g="210" b="210"/>
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</static_cost>
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<static_no_trade x="16" y="60" width="320" height="20">
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<text align="l" font="letterica16" r="196" g="18" b="18" complex_mode="1"/>
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</static_no_trade>
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<descr_list x="16" y="60" width="290" height="130" always_show_scroll="0" fit_to_height="1">
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<font font="letterica16" r="170" g="170" b="170"/>
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</descr_list>
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<description_line x="16" y="50" width="218" height="9" stretch="1">
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<texture>ui_inGame2_hint_wnd_Information</texture>
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</description_line>
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<cell_item_top_static x="0" y="0" width="10" height="10">
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<texture >ui\ui_magnifier</texture>
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</cell_item_top_static>
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<wpn_params x="0" y="0" width="212" height="170">
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<prop_line x="0" y="0" width="260" height="9" stretch="1">
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<texture>ui_inGame2_hint_wnd_Properties</texture>
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</prop_line>
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<static_accuracy x="0" y="10" width="14" height="18" stretch="1">
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<texture>ui_wp_prop_tochnost</texture>
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</static_accuracy>
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<static_handling x="0" y="28" width="14" height="18" stretch="1">
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<texture>ui_wp_prop_ergonomics</texture>
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</static_handling>
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<static_damage x="0" y="46" width="14" height="18" stretch="1">
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<texture>ui_wp_prop_damage</texture>
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</static_damage>
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<static_rpm x="0" y="64" width="14" height="18" stretch="1">
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<texture>ui_wp_prop_skorostrelnost</texture>
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</static_rpm>
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<static_ammo x="0" y="82" width="14" height="18" stretch="1">
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<texture>ui_wp_propery_07</texture>
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</static_ammo>
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<cap_accuracy x="18" y="12" width="80" height="8">
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<text font="letterica16" r="170" g="170" b="170" align="l">ui_inv_accuracy</text>
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</cap_accuracy>
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<cap_handling x="18" y="30" width="80" height="8">
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<text font="letterica16" r="170" g="170" b="170" align="l">ui_inv_handling</text>
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</cap_handling>
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<cap_damage x="18" y="48" width="80" height="8">
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<text font="letterica16" r="170" g="170" b="170" align="l">ui_inv_damage</text>
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</cap_damage>
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<cap_rpm x="18" y="66" width="80" height="8">
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<text font="letterica16" r="170" g="170" b="170" align="l">ui_inv_rate_of_fire</text>
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</cap_rpm>
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<progress_accuracy x="104" y="14" width="101" height="9" horz="1">
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<progress>
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<texture a="150">ui_inGame2_hint_wnd_bar_alfa_line_16</texture>
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</progress>
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<background>
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<texture>ui_inGame2_hint_wnd_bar_16</texture>
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</background>
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<color_less color="pda_red" />
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<color_more color="pda_green"/>
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</progress_accuracy>
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<progress_handling x="104" y="32" width="101" height="9" horz="1">
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<progress>
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<texture a="150">ui_inGame2_hint_wnd_bar_alfa_line_16</texture>
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</progress>
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<background>
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<texture>ui_inGame2_hint_wnd_bar_16</texture>
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</background>
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<color_less color="pda_red" />
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<color_more color="pda_green"/>
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</progress_handling>
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<progress_damage x="104" y="50" width="101" height="9" horz="1">
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<progress>
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<texture a="150">ui_inGame2_hint_wnd_bar_alfa_line_16</texture>
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</progress>
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<background>
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<texture>ui_inGame2_hint_wnd_bar_16</texture>
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</background>
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<color_less color="pda_red" />
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<color_more color="pda_green"/>
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</progress_damage>
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<progress_rpm x="104" y="68" width="101" height="9" horz="1">
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<progress>
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<texture a="150">ui_inGame2_hint_wnd_bar_alfa_line_16</texture>
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</progress>
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<background>
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<texture>ui_inGame2_hint_wnd_bar_16</texture>
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</background>
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<color_less color="pda_red" />
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<color_more color="pda_green"/>
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</progress_rpm>
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<cap_ammo_count x="18" y="84" width="80" height="8">
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<text font="letterica16" r="170" g="170" b="170" align="l">ui_ammo_count</text>
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</cap_ammo_count>
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<cap_ammo_count2 x="104" y="84" width="80" height="8">
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<text font="letterica16" align="l" r="170" g="170" b="170"/>
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</cap_ammo_count2>
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<cap_ammo_types x="18" y="100" width="120" height="8">
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<text font="letterica16" align="l" r="170" g="170" b="170">ui_ammo_types</text>
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</cap_ammo_types>
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<cap_ammo_used_type x="104" y="100" width="40" height="8">
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<text font="letterica16" align="l" r="170" g="170" b="170"/>
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</cap_ammo_used_type>
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<static_ammo_type1 x="12" y="117" width="80" height="40" />
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<static_ammo_type2 x="84" y="117" width="80" height="40" />
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</wpn_params>
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<knife_params x="0" y="0" width="212" height="70">
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<prop_line x="0" y="0" width="260" height="9" stretch="1">
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<texture>ui_inGame2_hint_wnd_Properties</texture>
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</prop_line>
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<static_damage x="0" y="10" width="14" height="18" stretch="1">
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<texture>ui_wp_prop_damage</texture>
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</static_damage>
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<static_handling x="0" y="28" width="14" height="18" stretch="1">
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<texture>ui_wp_prop_ergonomics</texture>
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</static_handling>
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<static_dist x="0" y="46" width="14" height="18" stretch="1">
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<texture>ui_wp_prop_distantion</texture>
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</static_dist>
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<cap_damage x="18" y="12" width="80" height="8">
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<text font="letterica16" color="ui_2" align="l">ui_inv_damage</text>
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</cap_damage>
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<cap_handling x="18" y="30" width="80" height="8">
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<text font="letterica16" color="ui_2" align="l">ui_inv_handling</text>
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</cap_handling>
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<cap_dist x="18" y="48" width="80" height="8">
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<text font="letterica16" color="ui_2" align="l">ui_inv_dist</text>
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</cap_dist>
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<progress_damage x="104" y="14" width="101" height="9" horz="1">
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<progress>
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<texture a="150">ui_inGame2_hint_wnd_bar_alfa_line_16</texture>
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</progress>
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<background>
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<texture>ui_inGame2_hint_wnd_bar_16</texture>
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</background>
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<color_less color="pda_red" />
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<color_more color="pda_green"/>
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</progress_damage>
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<progress_handling x="104" y="32" width="101" height="9" horz="1">
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<progress>
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<texture a="150">ui_inGame2_hint_wnd_bar_alfa_line_16</texture>
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</progress>
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<background>
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<texture>ui_inGame2_hint_wnd_bar_16</texture>
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</background>
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<color_less color="pda_red" />
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<color_more color="pda_green"/>
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</progress_handling>
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<value_dist1 x="104" y="48" width="10" height="8">
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<text font="letterica16" align="l"/>
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</value_dist1>
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<value_dist2 x="123" y="48" width="10" height="8">
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<text font="letterica16" align="l"/>
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</value_dist2>
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<value_dist_delimiter x="119" y="48" width="1" height="8">
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<text font="letterica16" color="ui_2" align="l"/>
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</value_dist_delimiter>
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<meters_name x="137" y="48" width="80" height="8">
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<text font="letterica16" color="ui_2" align="l"/>
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</meters_name>
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</knife_params>
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#include "ui\af_params_16.xml"
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#include "ui\booster_params_16.xml"
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<upgrade_info>
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<main_frame x="0" y="0" width="290" height="100"/>
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<background_frame x="0" y="0" width="290" height="100">
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<texture>ui_inGame2_hint_wnd_main_window</texture>
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</background_frame>
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<info_name x="16" y="20" width="258" height="20" complex_mode="1">
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<text font="letterica18" align="l" vert_align="t"/>
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</info_name>
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<info_cost x="16" y="20" width="258" height="20" complex_mode="1">
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<text font="letterica18" align="l" vert_align="t"/>
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</info_cost>
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<info_desc x="16" y="45" width="258" height="20" complex_mode="1">
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<text font="letterica16" align="l" vert_align="t" r="170" g="170" b="170"/>
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</info_desc>
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<info_prerequisites x="16" y="65" width="258" height="20" complex_mode="1">
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<text font="letterica16" align="l" vert_align="t" r="170" g="170" b="170"/>
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</info_prerequisites>
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<properties x="16" y="20" width="252" height="20" sec_col_pos="135" next_line_pos="20">
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<upgr_line x="0" y="0" width="260" height="9" stretch="1">
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<texture>ui_inGame2_hint_wnd_upgrades</texture>
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</upgr_line>
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<icon x="0" y="0" width="16" height="20" stretch="1"/>
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<text x="20" y="3" width="188" height="18">
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<text font="letterica16" r="170" g="170" b="170"/>
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</text>
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</properties>
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</upgrade_info>
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<cell_item_text x="1" y="1" width="23" height="16" stretch="1">
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<texture a="200">ui_item_count_back</texture>
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<text x="0" y="0" width="29" height="16" font="letterica16" color="ui_2" align="c" vert_align="c"/>
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</cell_item_text>
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<cell_item_mark x="1" y="1" width="12" height="15" stretch="1">
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<texture a="130">ui_icons_newPDA_perssign_h</texture>
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</cell_item_mark>
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<cell_item_upgrade x="1" y="1" width="13" height="16" stretch="1">
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<texture a="180">ui_upgrade_arrow2</texture>
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</cell_item_upgrade>
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<cell_item_custom_mark x="1" y="1" width="13" height="16" stretch="1">
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<texture>ui\ui_ix-ray_team_logo</texture>
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</cell_item_custom_mark>
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<cell_item_custom_text x="1" y="1" width="24" height="16" stretch="1">
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<text x="2" y="6" width="24" height="16" font="arial_14" color="ui_2" align="r" vert_align="c"/>
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</cell_item_custom_text>
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<condition_progess_bar x="1" y="1" width="30" height="5" horz="1" min="0" max="1" pos="1">
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<background x="0" y="0" width="30" height="5">
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<texture r="62" g="74" b="74">ui_inGame2_inventory_item_status_bar_16</texture>
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</background>
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<progress>
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<texture r="142" g="149" b="149">ui_inGame2_inventory_item_status_bar_16</texture>
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</progress>
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<min_color r="196" g="18" b="18"/>
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<middle_color r="255" g="255" b="118"/>
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<max_color r="107" g="207" b="119"/>
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</condition_progess_bar>
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<!-- ============================ outfit_info ==================================== -->
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<outfit_info x="0" y="0" width="222" height="180">
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<prop_line x="0" y="0" width="260" height="9" stretch="1">
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<texture>ui_inGame2_hint_wnd_Properties</texture>
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</prop_line>
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<burn_immunity x="0" y="0" width="14" height="18" stretch="1">
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<texture>ui_am_prop_thermo</texture>
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<text font="letterica16" x="18" y="0" r="170" g="170" b="170" align="l" vert_align="c"/>
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<progress_immunity x="135" y="4" width="101" height="9" horz="1">
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<progress>
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<texture a="150">ui_inGame2_hint_wnd_bar_alfa_line_16</texture>
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</progress>
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<background>
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<texture>ui_inGame2_hint_wnd_bar_16</texture>
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</background>
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<color_less color="pda_red" />
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<color_more color="pda_green"/>
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</progress_immunity>
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<static_value x="245" y="0" width="32" height="18" magnitude="100" unit_str="st_proc">
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<text font="letterica16" r="170" g="170" b="170"/>
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</static_value>
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</burn_immunity>
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<shock_immunity x="0" y="0" width="14" height="18" stretch="1">
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<texture>ui_am_prop_electro</texture>
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<text font="letterica16" x="18" y="0" r="170" g="170" b="170" align="l" vert_align="c"/>
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<progress_immunity x="135" y="4" width="101" height="9" horz="1">
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<progress>
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<texture a="150">ui_inGame2_hint_wnd_bar_alfa_line_16</texture>
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</progress>
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<background>
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<texture>ui_inGame2_hint_wnd_bar_16</texture>
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</background>
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<color_less color="pda_red" />
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<color_more color="pda_green"/>
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</progress_immunity>
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<static_value x="245" y="0" width="32" height="18" magnitude="100" unit_str="st_proc">
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<text font="letterica16" r="170" g="170" b="170"/>
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</static_value>
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</shock_immunity>
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<chemical_burn_immunity x="0" y="0" width="14" height="18" stretch="1">
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<texture>ui_am_prop_chem</texture>
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<text font="letterica16" x="18" y="0" r="170" g="170" b="170" align="l" vert_align="c"/>
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<progress_immunity x="135" y="4" width="101" height="9" horz="1">
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<progress>
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<texture a="150">ui_inGame2_hint_wnd_bar_alfa_line_16</texture>
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</progress>
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<background>
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<texture>ui_inGame2_hint_wnd_bar_16</texture>
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</background>
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<color_less color="pda_red" />
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<color_more color="pda_green"/>
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</progress_immunity>
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<static_value x="245" y="0" width="32" height="18" magnitude="100" unit_str="st_proc">
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<text font="letterica16" r="170" g="170" b="170"/>
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</static_value>
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</chemical_burn_immunity>
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<radiation_immunity x="0" y="0" width="14" height="18" stretch="1">
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<texture>ui_am_propery_09</texture>
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<text font="letterica16" x="18" y="0" r="170" g="170" b="170" align="l" vert_align="c"/>
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<progress_immunity x="135" y="4" width="101" height="9" horz="1">
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<progress>
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<texture a="150">ui_inGame2_hint_wnd_bar_alfa_line_16</texture>
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</progress>
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<background>
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<texture>ui_inGame2_hint_wnd_bar_16</texture>
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</background>
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<color_less color="pda_red" />
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<color_more color="pda_green"/>
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</progress_immunity>
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<static_value x="245" y="0" width="32" height="18" magnitude="100" unit_str="st_proc">
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<text font="letterica16" r="170" g="170" b="170"/>
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</static_value>
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</radiation_immunity>
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<telepatic_immunity x="0" y="0" width="14" height="18" stretch="1">
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<texture>ui_am_propery_11</texture>
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<text font="letterica16" x="18" y="0" r="170" g="170" b="170" align="l" vert_align="c"/>
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<progress_immunity x="135" y="4" width="101" height="9" horz="1">
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<progress>
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<texture a="150">ui_inGame2_hint_wnd_bar_alfa_line_16</texture>
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</progress>
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<background>
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<texture>ui_inGame2_hint_wnd_bar_16</texture>
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</background>
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<color_less color="pda_red" />
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|
<color_more color="pda_green"/>
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</progress_immunity>
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<static_value x="245" y="0" width="32" height="18" magnitude="100" unit_str="st_proc">
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<text font="letterica16" r="170" g="170" b="170"/>
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</static_value>
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</telepatic_immunity>
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<wound_immunity x="0" y="0" width="14" height="18" stretch="1">
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<texture>ui_am_prop_damage</texture>
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<text font="letterica16" x="18" y="0" r="170" g="170" b="170" align="l" vert_align="c"/>
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<progress_immunity x="135" y="4" width="101" height="9" horz="1">
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<progress>
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<texture a="150">ui_inGame2_hint_wnd_bar_alfa_line_16</texture>
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</progress>
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<background>
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<texture>ui_inGame2_hint_wnd_bar_16</texture>
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</background>
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<color_less color="pda_red" />
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|
<color_more color="pda_green"/>
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|
</progress_immunity>
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<static_value x="245" y="0" width="32" height="18" magnitude="100" unit_str="st_proc">
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<text font="letterica16" r="170" g="170" b="170"/>
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</static_value>
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</wound_immunity>
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<fire_wound_immunity x="0" y="0" width="14" height="18" stretch="1">
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|
<texture>ui_am_propery_01</texture>
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|
<text font="letterica16" x="18" y="0" r="170" g="170" b="170" align="l" vert_align="c"/>
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<progress_immunity x="135" y="4" width="101" height="9" horz="1">
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<progress>
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<texture a="150">ui_inGame2_hint_wnd_bar_alfa_line_16</texture>
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</progress>
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<background>
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<texture>ui_inGame2_hint_wnd_bar_16</texture>
|
|
</background>
|
|
<color_less color="pda_red" />
|
|
<color_more color="pda_green"/>
|
|
</progress_immunity>
|
|
<static_value x="245" y="0" width="32" height="18" magnitude="100" unit_str="st_proc">
|
|
<text font="letterica16" r="170" g="170" b="170"/>
|
|
</static_value>
|
|
</fire_wound_immunity>
|
|
|
|
</outfit_info>
|
|
|
|
</w>
|