e4s-sdk/gamedata/configs/weapons/upgrades/w_abakan_up.ltx
2026-06-17 23:06:51 +03:00

584 lines
18 KiB
TeX

[up_sect_firsta_abakan]
;Îòäà÷à(1)-10%
;------------
cost = 700
value = -10
cam_dispersion = -0.07 ;0.5
cam_dispersion_inc = -0.03 ;0.5
cam_step_angle_horz = -0.07 ;1.5 [0.73 â îñòàòêå]
zoom_cam_dispersion = -0.09 ;0.5 [0.093 â îñòàòêå]
zoom_cam_dispersion_inc = -0.045 ;0.5
zoom_cam_step_angle_horz = -0.09 ;1.0 [0.505 â îñòàòêå]
[up_sect_firstc_abakan]
;Íàäåæíîñòü(2)15%
;---------------
cost = 1050
value = +15
;óâåëè÷åíèå äèñïåðñèè â ïðîöåíòàõ ïðè ìàêñèìàëüíîì èçíîñå
fire_dispersion_condition_factor = -1 ;15
;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
condition_queue_shot_dec = -0.0001 ;0.0013
;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
condition_shot_dec = -0.0001 ;0.0011
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireStartCondition
misfire_start_prob = -0.0015
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireEndCondition
misfire_end_prob = -0.02 ;0.03
[up_sect_firste_abakan]
;Ñêîðîñòðåëüíîñòü(3)25%
;----------------------
cost = 1300
value = +25
rpm = +125 ;650
[up_sect_firstf_abakan]
;Îòäà÷à(3)-30%
;------------
cost = 1300
value = -30
cam_dispersion = -0.3 ;0.1
cam_dispersion_inc = -0.1 ;0.6
cam_step_angle_horz = -0.15 ;0.6
zoom_cam_dispersion = -0.27 ;0.1
zoom_cam_dispersion_inc = -0.11 ;0.5
zoom_cam_step_angle_horz = -0.16 ;0.5
[up_sect_secona_abakan]
;Íàñòèëüíîñòü(1)10%
;------------------
cost = 700
value = +10
bullet_speed = +50 ;550
fire_dispersion_base = -0.01
[up_sect_seconc_abakan]
;Òî÷íîñòü(2)20%
;---------------
cost = 1050
value = +20
fire_dispersion_base = -0.06 ;0.07
fire_dispersion_condition_factor = -1 ;15
[up_sect_second_abakan]
;Ñêîðîñòðåëüíîñòü(2)15%
;----------------------
cost = 1050
value = +15
rpm = +90 ;650
[up_sect_secone_abakan]
;Íàñòèëüíîñòü(3)30%
;------------------
cost = 1300
value = +30
bullet_speed = +90 ;550
fire_dispersion_base = -0.03
[up_sect_thirda_abakan]
;Íàäåæíîñòü(1)10%
;---------------
cost = 700
value = +10
;óâåëè÷åíèå äèñïåðñèè â ïðîöåíòàõ ïðè ìàêñèìàëüíîì èçíîñå
fire_dispersion_condition_factor = -1 ;15
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireStartCondition
misfire_start_prob = -0.001
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireEndCondition
misfire_end_prob = -0.01 ;0.03
[up_sect_thirdc_abakan]
;Íàñòèëüíîñòü(2)20%
;------------------
cost = 1050
value = +20
bullet_speed = +70 ;550
fire_dispersion_base = -0.02
[up_sect_thirdd_abakan]
;Îòäà÷à(2)-20%
;------------
cost = 1050
value = -20
cam_dispersion = -0.16 ;0.1
cam_dispersion_inc = -0.07 ;0.6
cam_step_angle_horz = -0.11 ;0.6
zoom_cam_dispersion = -0.18 ;0.1
zoom_cam_dispersion_inc = -0.08 ;0.5
zoom_cam_step_angle_horz = -0.13 ;0.5
[up_sect_thirde_abakan]
;Òî÷íîñòü(3)30%
cost = 1300
value = +30
fire_dispersion_base = -0.09 ;0.07
fire_dispersion_condition_factor = -1 ;15
[up_sect_fourta_abakan]
;Âåñ
;------------------
cost = 700
value = -1
inv_weight = -1 ;3.6
crosshair_inertion = -0.5
PDM_disp_base = -0.05 ;0.5
PDM_disp_vel_factor = -0.1 ;1.5
PDM_disp_accel_factor = -0.1 ;1.5
[up_sect_fourtc_abakan]
;Óäîáñòâî(2)15%
;--------------
cost = 1050
value = +15
crosshair_inertion = -0.5
PDM_disp_base = -0.1 ;0.5
PDM_disp_vel_factor = -0.33 ;1.5
PDM_disp_accel_factor = -0.33 ;1.5
[up_sect_fourte_abakan]
;Óäîáñòâî(3)25%
;--------------
cost = 1300
value = +25
crosshair_inertion = -0.7
PDM_disp_base = -0.12 ;0.5
PDM_disp_vel_factor = -0.42 ;1.5
PDM_disp_accel_factor = -0.42 ;1.5
[up_sect_fourtf_abakan]
;Íàñòèëüíîñòü(3)30%
;------------------
cost = 1300
value = +30
bullet_speed = +90 ;550
fire_dispersion_base = -0.03
[up_sect_fiftha_abakan]
;Êðåïëåíèå ïîäñòâîëüíèêà
;------------------
cost = 2700
;value = +30
grenade_launcher_status = 2
grenade_launcher_name = wpn_addon_grenade_launcher
grenade_launcher_x = 126
grenade_launcher_y = 24
[up_firsta_abakan]
scheme_index = 0, 0
known = 1
effects = up_gr_firstcd_abakan
section = up_sect_firsta_abakan
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = {+tets_info_1}
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_auto_a1_name
description = st_up_auto_a1_descr
icon = ui_inGame2_upgrade_AS96_2_1
[up_firstc_abakan]
scheme_index = 1, 0
known = 1
effects = up_gr_firstef_abakan
section = up_sect_firstc_abakan
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_auto_b1_name
description = st_up_auto_b1_descr
icon = ui_inGame2_upgrade_AS96_2_2
[up_firste_abakan]
scheme_index = 2, 0
known = 1
effects =
section = up_sect_firste_abakan
property = prop_rpm
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_auto_c3_name
description = st_up_auto_c3_descr
icon = ui_inGame2_upgrade_AS96_2_3
[up_firstf_abakan]
scheme_index = 2, 1
known = 1
effects =
section = up_sect_firstf_abakan
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_auto_c2_name
description = st_up_auto_c2_descr
icon = ui_inGame2_upgrade_AS96_2_4
[up_secona_abakan]
scheme_index = 0, 1
known = 1
effects = up_gr_seconcd_abakan
section = up_sect_secona_abakan
property = prop_bullet_speed
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_ret_a1_name
description = st_up_ret_a1_descr
icon = ui_inGame2_upgrade_AS96_2_5
[up_seconc_abakan]
scheme_index = 1, 1
known = 1
effects = up_gr_seconef_abakan
section = up_sect_seconc_abakan
property = prop_dispersion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_ret_b3_name
description = st_up_ret_b3_descr
icon = ui_inGame2_upgrade_AS96_2_6
[up_second_abakan]
scheme_index = 1, 2
known = 1
effects = up_gr_seconef_abakan
section = up_sect_second_abakan
property = prop_rpm
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_ret_b2_name
description = st_up_ret_b2_descr
icon = ui_inGame2_upgrade_AS96_2_7
[up_secone_abakan]
scheme_index = 2, 2
known = 1
effects =
section = up_sect_secone_abakan
property = prop_bullet_speed
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here_h
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_ret_c1_name
description = st_up_ret_c1_descr
icon = ui_inGame2_upgrade_AS96_2_8
[up_thirda_abakan]
scheme_index = 0, 2
known = 1
effects = up_gr_thirdcd_abakan
section = up_sect_thirda_abakan
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zat_a1_name
description = st_up_zat_a1_descr
icon = ui_inGame2_upgrade_AS96_2_9
[up_thirdc_abakan]
scheme_index = 1, 3
known = 1
effects = up_gr_thirdef_abakan
section = up_sect_thirdc_abakan
property = prop_bullet_speed
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zat_b5_name
description = st_up_zat_b5_descr
icon = ui_inGame2_upgrade_AS96_2_10
[up_thirdd_abakan]
scheme_index = 1, 4
known = 1
effects = up_gr_thirdef_abakan
section = up_sect_thirdd_abakan
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zat_b2_name
description = st_up_zat_b2_descr
icon = ui_inGame2_upgrade_AS96_2_11
[up_thirde_abakan]
scheme_index = 2, 3
known = 1
effects =
section = up_sect_thirde_abakan
property = prop_dispersion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zat_c5_name
description = st_up_zat_c5_descr
icon = ui_inGame2_upgrade_AS96_2_12
[up_fourta_abakan]
scheme_index = 0, 3
effects = up_gr_fourtcd_abakan
section = up_sect_fourta_abakan
property = prop_weight
known = 1
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stk_a1_name
description = st_up_stk_a1_descr
icon = ui_inGame2_upgrade_AS96_2_13
[up_fourtc_abakan]
scheme_index = 1, 5
effects = up_gr_fourtef_abakan
section = up_sect_fourtc_abakan
property = prop_inertion
known = 1
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stk_b2_name
description = st_up_stk_b2_descr
icon = ui_inGame2_upgrade_AS96_2_14
[up_fourte_abakan]
scheme_index = 2, 4
effects =
section = up_sect_fourte_abakan
property = prop_inertion
known = 1
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stk_c3_name
description = st_up_stk_c3_descr
icon = ui_inGame2_upgrade_AS96_2_15
[up_fourtf_abakan]
scheme_index = 2, 5
effects =
section = up_sect_fourtf_abakan
property = prop_bullet_speed
known = 1
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stk_c2_name
description = st_up_stk_c2_descr
icon = ui_inGame2_upgrade_AS96_2_16
[up_fiftha_abakan]
scheme_index = 0, 4
effects =
section = up_sect_fiftha_abakan
property = prop_underbarrel_slot
known = 1
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_add_a3_name
description = st_up_add_a3_descr
icon = ui_inGame2_upgrade_AS96_2_17
[up_gr_firstab_abakan]
elements = up_firsta_abakan
[up_gr_firstcd_abakan]
elements = up_firstc_abakan
[up_gr_firstef_abakan]
elements = up_firste_abakan, up_firstf_abakan
[up_gr_seconab_abakan]
elements = up_secona_abakan
[up_gr_seconcd_abakan]
elements = up_seconc_abakan, up_second_abakan
[up_gr_seconef_abakan]
elements = up_secone_abakan
[up_gr_thirdab_abakan]
elements = up_thirda_abakan
[up_gr_thirdcd_abakan]
elements = up_thirdc_abakan, up_thirdd_abakan
[up_gr_thirdef_abakan]
elements = up_thirde_abakan
[up_gr_fourtab_abakan]
elements = up_fourta_abakan
[up_gr_fourtcd_abakan]
elements = up_fourtc_abakan
[up_gr_fourtef_abakan]
elements = up_fourte_abakan, up_fourtf_abakan
[up_gr_fifthab_abakan]
elements = up_fiftha_abakan