578 lines
No EOL
18 KiB
TeX
578 lines
No EOL
18 KiB
TeX
[up_sect_firsta_vintorez]
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;Íàäåæíîñòü(1)10%
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;--------------
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cost = 1000
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value = +10
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;óâåëè÷åíèå äèñïåðñèè â ïðîöåíòàõ ïðè ìàêñèìàëüíîì èçíîñå
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fire_dispersion_condition_factor = -1 ;15
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;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireStartCondition
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misfire_start_prob = -0.001
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;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireEndCondition
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misfire_end_prob = -0.013 ;0.03
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[up_sect_firstc_vintorez]
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;Îòäà÷à(2)-15%
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cost = 1500
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value = -20
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cam_dispersion = -0.1 ;0.1
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cam_dispersion_inc = -0.04 ;0.6
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cam_step_angle_horz = -0.15 ;0.6
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zoom_cam_dispersion = -0.04 ;0.1
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zoom_cam_dispersion_inc = -0.02 ;0.5
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zoom_cam_step_angle_horz = -0.06 ;0.5
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[up_sect_firstd_vintorez]
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;Íàñòèëüíîñòü(2)20%
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;------------------
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cost = 1500
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value = +20
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bullet_speed = +85
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fire_dispersion_base = -0.01
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[up_sect_firste_vintorez]
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;Óäîáñòâî(3)25%
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;--------------
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cost = 2000
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value = +25
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crosshair_inertion = -1.5
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PDM_disp_base = -0.2
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PDM_disp_vel_factor = -0.4
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PDM_disp_accel_factor = -0.4
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[up_sect_firstf_vintorez]
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;Òî÷íîñòü(3)30%
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;--------------
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cost = 2000
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value = +30
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fire_dispersion_base = -0.03 ;0.7
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fire_dispersion_condition_factor = -1 ;15
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[up_sect_secona_vintorez]
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;Íàñòèëüíîñòü(1)10%
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;------------------
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cost = 1000
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value = +10
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bullet_speed = +55
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[up_sect_seconc_vintorez]
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;Íàäåæíîñòü(2)15%
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;---------------
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cost = 1500
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value = +15
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;óâåëè÷åíèå äèñïåðñèè â ïðîöåíòàõ ïðè ìàêñèìàëüíîì èçíîñå
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fire_dispersion_condition_factor = -1 ;15
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;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
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condition_queue_shot_dec = -0.0001 ;0.0013
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;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
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condition_shot_dec = -0.0001 ;0.0011
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;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireStartCondition
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misfire_start_prob = -0.002
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;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireEndCondition
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misfire_end_prob = -0.023 ;0.03
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[up_sect_second_vintorez]
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;Òî÷íîñòü(2)20%
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;--------------
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cost = 1500
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value = +20
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fire_dispersion_base = -0.02 ;0.7
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fire_dispersion_condition_factor = -1 ;15
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[up_sect_secone_vintorez]
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;Íàñòèëüíîñòü(3)30%
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;------------------
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cost = 2000
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value = +30
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bullet_speed = +125
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fire_dispersion_base = -0.02
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'
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[up_sect_thirda_vintorez]
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;Îòäà÷à(1)-10%
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;------------
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cost = 1000
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value = -10
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cam_dispersion = -0.05 ;0.1
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cam_dispersion_inc = -0.03 ;0.6
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cam_step_angle_horz = -0.1 ;0.6
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zoom_cam_dispersion = -0.03 ;0.1
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zoom_cam_dispersion_inc = -0.01 ;0.5
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zoom_cam_step_angle_horz = -0.04 ;0.5
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[up_sect_thirdc_vintorez]
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;Óäîáñòâî(2)15%
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;--------------
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cost = 1500
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value = +15
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crosshair_inertion = -1.5
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PDM_disp_base = -0.08
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PDM_disp_vel_factor = -0.2
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PDM_disp_accel_factor = -0.2
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[up_sect_thirde_vintorez]
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;Óäîáñòâî(3)25%
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;--------------
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cost = 2000
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value = +25
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crosshair_inertion = -1.5
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PDM_disp_base = -0.1
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PDM_disp_vel_factor = -0.4
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PDM_disp_accel_factor = -0.4
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[up_sect_thirdf_vintorez]
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;Îòäà÷à(3)-30%
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;------------
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cost = 2000
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value = -30
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cam_dispersion = -0.15 ;0.1
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cam_dispersion_inc = -0.08 ;0.6
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cam_step_angle_horz = -0.2 ;0.6
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zoom_cam_dispersion = -0.08 ;0.1
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zoom_cam_dispersion_inc = -0.03 ;0.5
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zoom_cam_step_angle_horz = -0.1 ;0.5
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[up_sect_fourta_vintorez]
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;Îïòèêà 4.0èêñ
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;------------------
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cost = 1500
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scope_zoom_factor = -5
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[up_sect_fourtc_vintorez]
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;Êîíòðàñòíûé ïðèöåë
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;------------------
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cost = 3000
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scope_nightvision = scope_contrast
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[up_sect_fourte_vintorez]
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;ÏÍÂ
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;------------------
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cost = 4500
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scope_nightvision = scope_nightvision
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[up_sect_fourtf_vintorez]
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;Òåïëîâèçîð
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;------------------
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cost = 10000
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scope_alive_detector = scope_detector
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[up_firsta_vintorez]
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scheme_index = 0, 0
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known = 1
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effects = up_gr_firstcd_vintorez
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section = up_sect_firsta_vintorez
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property = prop_reliability
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = on_weapon_upgrade_something_here
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; ui
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_auto_a2_name
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description = st_up_auto_a2_descr
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icon = ui_inGame2_upgrade_Vintar_VS_1
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[up_firstc_vintorez]
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scheme_index = 1, 0
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known = 1
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effects = up_gr_firstef_vintorez
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section = up_sect_firstc_vintorez
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property = prop_recoil
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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; ui
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_auto_c1_name
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description = st_up_auto_c1_descr
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icon = ui_inGame2_upgrade_Vintar_VS_2
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[up_firstd_vintorez]
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scheme_index = 1, 1
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known = 1
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effects = up_gr_firstef_vintorez
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section = up_sect_firstd_vintorez
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property = prop_bullet_speed
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_auto_b3_name
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description = st_up_auto_b3_descr
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icon = ui_inGame2_upgrade_Vintar_VS_3
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[up_firste_vintorez]
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scheme_index = 2, 0
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known = 1
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effects =
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section = up_sect_firste_vintorez
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property = prop_inertion
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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; ui
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_auto_c6_name
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description = st_up_auto_c6_descr
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icon = ui_inGame2_upgrade_Vintar_VS_4
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[up_firstf_vintorez]
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scheme_index = 2, 1
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known = 1
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effects =
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section = up_sect_firstf_vintorez
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property = prop_dispersion
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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; ui
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_auto_c5_name
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description = st_up_auto_c5_descr
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icon = ui_inGame2_upgrade_Vintar_VS_5
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[up_secona_vintorez]
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scheme_index = 0, 1
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known = 1
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effects = up_gr_seconcd_vintorez
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section = up_sect_secona_vintorez
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property = prop_bullet_speed
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = on_weapon_upgrade_something_here
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; ui
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_ret_a1_name
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description = st_up_ret_a1_descr
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icon = ui_inGame2_upgrade_Vintar_VS_6
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[up_seconc_vintorez]
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scheme_index = 1, 2
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known = 1
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effects = up_gr_seconef_vintorez
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section = up_sect_seconc_vintorez
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property = prop_reliability
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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; ui
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_ret_b1_name
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description = st_up_ret_b1_descr
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icon = ui_inGame2_upgrade_Vintar_VS_7
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[up_second_vintorez]
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scheme_index = 1, 3
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known = 1
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effects = up_gr_seconef_vintorez
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section = up_sect_second_vintorez
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property = prop_dispersion
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_ret_b3_name
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description = st_up_ret_b3_descr
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icon = ui_inGame2_upgrade_Vintar_VS_8
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[up_secone_vintorez]
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scheme_index = 2, 2
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known = 1
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effects =
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section = up_sect_secone_vintorez
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property = prop_bullet_speed
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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; ui
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_ret_c1_name
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description = st_up_ret_c1_descr
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icon = ui_inGame2_upgrade_Vintar_VS_9
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[up_thirda_vintorez]
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scheme_index = 0, 2
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known = 1
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effects = up_gr_thirdcd_vintorez
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section = up_sect_thirda_vintorez
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property = prop_recoil
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = on_weapon_upgrade_something_here
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; ui
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_pri_a1_name
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description = st_up_pri_a1_descr
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icon = ui_inGame2_upgrade_Vintar_VS_10
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[up_thirdc_vintorez]
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scheme_index = 1, 4
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known = 1
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effects = up_gr_thirdef_vintorez
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section = up_sect_thirdc_vintorez
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property = prop_inertion
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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; ui
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_pri_b2_name
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description = st_up_pri_b2_descr
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icon = ui_inGame2_upgrade_Vintar_VS_11
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[up_thirde_vintorez]
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scheme_index = 2, 3
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known = 1
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effects =
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section = up_sect_thirde_vintorez
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property = prop_inertion
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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; ui
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_pri_c3_name
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description = st_up_pri_c3_descr
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icon = ui_inGame2_upgrade_Vintar_VS_12
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[up_thirdf_vintorez]
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scheme_index = 2, 4
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known = 1
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effects =
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section = up_sect_thirdf_vintorez
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property = prop_recoil
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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; ui
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_pri_c1_name
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description = st_up_pri_c1_descr
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icon = ui_inGame2_upgrade_Vintar_VS_13
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[up_fourta_vintorez]
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scheme_index = 0, 3
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known = 1
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effects =
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section = up_sect_fourta_vintorez
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property = prop_scope_5x
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = on_weapon_upgrade_something_here
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; ui
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_opt_a3_name
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description = st_up_opt_a3_descr
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icon = ui_inGame2_upgrade_Vintar_VS_14
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[up_fourtc_vintorez]
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scheme_index = 1, 5
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known = 1
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effects =
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section = up_sect_fourtc_vintorez
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property = prop_contrast
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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; ui
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
|
|
prereq_params =
|
|
name = st_up_opt_b1_name
|
|
description = st_up_opt_b1_descr
|
|
icon = ui_inGame2_upgrade_Vintar_VS_15
|
|
|
|
[up_fourte_vintorez]
|
|
scheme_index = 2, 5
|
|
known = 1
|
|
effects =
|
|
section = up_sect_fourte_vintorez
|
|
property = prop_nightvision
|
|
|
|
precondition_functor = inventory_upgrades.precondition_functor_a
|
|
precondition_parameter = a & b
|
|
|
|
effect_functor = inventory_upgrades.effect_functor_a
|
|
effect_parameter = something_here
|
|
|
|
; ui
|
|
prereq_functor = inventory_upgrades.prereq_functor_a
|
|
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
|
|
prereq_params =
|
|
name = st_up_opt_c2_name
|
|
description = st_up_opt_c2_descr
|
|
icon = ui_inGame2_upgrade_Vintar_VS_16
|
|
|
|
[up_fourtf_vintorez]
|
|
scheme_index = 2, 6
|
|
known = 1
|
|
effects =
|
|
section = up_sect_fourtf_vintorez
|
|
property = prop_autolockscope
|
|
|
|
precondition_functor = inventory_upgrades.precondition_functor_a
|
|
precondition_parameter = a & b
|
|
|
|
effect_functor = inventory_upgrades.effect_functor_a
|
|
effect_parameter = something_here
|
|
|
|
; ui
|
|
prereq_functor = inventory_upgrades.prereq_functor_a
|
|
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
|
|
prereq_params =
|
|
name = st_up_opt_c1_name
|
|
description = st_up_opt_c1_descr
|
|
icon = ui_inGame2_upgrade_Vintar_VS_17
|
|
|
|
|
|
|
|
[up_gr_firstab_vintorez]
|
|
elements = up_firsta_vintorez
|
|
|
|
[up_gr_firstcd_vintorez]
|
|
elements = up_firstc_vintorez, up_firstd_vintorez
|
|
|
|
[up_gr_firstef_vintorez]
|
|
elements = up_firste_vintorez, up_firstf_vintorez
|
|
|
|
[up_gr_seconab_vintorez]
|
|
elements = up_secona_vintorez
|
|
|
|
[up_gr_seconcd_vintorez]
|
|
elements = up_seconc_vintorez, up_second_vintorez
|
|
|
|
[up_gr_seconef_vintorez]
|
|
elements = up_secone_vintorez
|
|
|
|
|
|
[up_gr_thirdab_vintorez]
|
|
elements = up_thirda_vintorez
|
|
|
|
[up_gr_thirdcd_vintorez]
|
|
elements = up_thirdc_vintorez
|
|
|
|
[up_gr_thirdef_vintorez]
|
|
elements = up_thirde_vintorez, up_thirdf_vintorez
|
|
|
|
[up_gr_fourtab_vintorez]
|
|
elements = up_fourta_vintorez
|
|
|
|
[up_gr_fourtcd_vintorez]
|
|
elements = up_fourtc_vintorez
|
|
|
|
[up_gr_fourtef_vintorez]
|
|
elements = up_fourte_vintorez, up_fourtf_vintorez |