318 lines
12 KiB
TeX
318 lines
12 KiB
TeX
[wpn_lr300]:identity_immunities,weapon_probability,default_weapon_params
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GroupControlSection = spawn_group
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$spawn = "weapons\lr-300" ; option for Level Editor
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$npc = on ; option for Level Editor
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$prefetch = 8
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scheduled = off ; option for ALife Simulator
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cform = skeleton
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class = WP_AK74
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description = st_wpn_lr300_descr
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ef_main_weapon_type = 2
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ef_weapon_type = 8
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default_to_ruck = false
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sprint_allowed = true
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;-------------------------------------------------------------------------------
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cost = 6000
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weapon_class = assault_rifle
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inv_weight = 2.7
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upgrades = up_gr_firstab_lr300, up_gr_seconab_lr300, up_gr_thirdab_lr300, up_gr_fourtab_lr300, up_gr_fifthab_lr300
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installed_upgrades =
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upgrade_scheme = upgrade_scheme_lr300
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;--TTX----------------------------------------------------------------------------
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hit_power = 0.3, 0.3, 0.3, 0.3
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hit_impulse = 100
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hit_type = fire_wound
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fire_distance = 200
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bullet_speed = 600 ;íà÷àëüíàÿ ñêîðîñòü ïóëè
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rpm = 685
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rpm_empty_click = 200
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use_aim_bullet = false ;Ïîääåðæèâàåòñÿ ëè ïåðâàÿ ñóïïåð ïóëÿ
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time_to_aim = 2.0
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hud = wpn_lr300_hud
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misfire_probability = 0.005 ;âåðîÿòíîñòü îñå÷êè ïðè ìàêñèìàëüíîì èçíîñå !!!old - now not working
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;èçíîøåííîñòü, ïðè êîòîðîé ïîÿâëÿåòñÿ øàíñ îñå÷êè
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misfire_start_condition = 0.6
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;èçíîøåíîñòü ïðè êîòîðîé øàíñ îñå÷êè ñòàíîâèòñÿ êîíñòàíòíûì
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misfire_end_condition = 0.1
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;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireStartCondition
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misfire_start_prob = 0.006
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;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireEndCondition
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misfire_end_prob = 0.072
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;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
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condition_shot_dec = 0.0014
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;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
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condition_queue_shot_dec = 0.0015
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ammo_elapsed = 30
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ammo_mag_size = 30 ; clip (magazine) size
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fire_modes = 1, 3, -1
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ammo_class = ammo_5.56x45_ss190, ammo_5.56x45_ap
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grenade_class = ammo_m209
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launch_speed = 0
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hand_dependence = 1
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single_handed = 0
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;---DOF-------------------------------------------------------------------------
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zoom_dof = 0.5, 1.0, 180
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reload_dof = 0.0, 0.5, 5, 2
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;---äèñïåðñèÿ---------------------------------------------------------------------------
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;áàçîâàÿ äèñïåðñèÿ
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fire_dispersion_base = 0.25 ;óãîë (â ãðàäóñàõ) áàçîâîé äèñïåðñèè îðóæèÿ (îðóæèÿ çàæàòîãî â òèñêàõ)
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control_inertion_factor = 1.2f
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crosshair_inertion = 5.25
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;îòäà÷à
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cam_return = 0
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cam_relax_speed = 5 ;ñêîðîñòü âîçâðàòà â èñõîäíîå ïîëîæåíèå
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cam_relax_speed_ai = 360
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cam_dispersion = 0.3 ;óâåëè÷åíèÿ óãëà (â ãðàäóñàõ) ñ êàæäûì âûñòðåëîì
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cam_dispersion_inc = 0.15 ;óâåëè÷åíèe cam_dispersion ñ êàæäûì âûñòðåëîì
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cam_dispersion_frac = 0.7 ;ñòâîë áóäåò ïîäûìàòüñÿ íà cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
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cam_max_angle = 50.0 ;ìàêñèìàëüíûé óãîë îòäà÷è
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cam_max_angle_horz = 10.0 ;(degree) maximum shot horizontal degree
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cam_step_angle_horz = 3.0 ;(degree) size of step camera moved in horizontal position while shooting
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PDM_disp_base = 0.5
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PDM_disp_vel_factor = 2.0
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PDM_disp_accel_factor = 2.0
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PDM_disp_crouch = 1.0
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PDM_disp_crouch_no_acc = 1.0
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zoom_cam_relax_speed = 5 ; scope & ironsight
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zoom_cam_relax_speed_ai = 360
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zoom_cam_dispersion = 0.25
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zoom_cam_dispersion_inc = 0.12
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zoom_cam_dispersion_frac = 1.0
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zoom_cam_max_angle = 50.0
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zoom_cam_max_angle_horz = 10.0
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zoom_cam_step_angle_horz = 2
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fire_dispersion_condition_factor = 17 ;óâåëè÷åíèå äèñïåðñèè â ïðîöåíòàõ ïðè ìàêñèìàëüíîì èçíîñå
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;-------------------------------------------------------------------------------
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holder_range_modifier = 1.0 ; âî ñêîëüêî ðàç óâåëè÷èâàåòñÿ eye_range
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holder_fov_modifier = 1.0 ; âî ñêîëüêî ðàç óâåëè÷èâàåòñÿ eye_fov
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min_radius = 0
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max_radius = 100
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hit_probability_gd_novice = 0.80
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hit_probability_gd_stalker = 0.80
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hit_probability_gd_veteran = 0.80
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hit_probability_gd_master = 0.80
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;-------------------------------------------------------------------------------
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inv_name = st_wpn_lr300
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inv_name_short = st_wpn_lr300
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inv_grid_width = 5
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inv_grid_height = 2
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inv_grid_x = 0
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inv_grid_y = 6
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upgr_icon_x = 297
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upgr_icon_y = 840
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upgr_icon_width = 292
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upgr_icon_height = 98
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kill_msg_x = 175
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kill_msg_y = 0
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kill_msg_width = 82
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kill_msg_height = 28
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slot = 2 ; // secondary
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animation_slot = 2 ; type of the animation that will be used
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;-------------------------------------------------------------------------------
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position = -0.026, -0.130, 0.0
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orientation = 0.0, 0.0, 0.0
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fire_point = 0.0, 0.199, 0.575
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fire_point2 = 0.0, 0.199, 0.575
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flame_particles = weapons\generic_weapon05
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smoke_particles = weapons\generic_shoot_00
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grenade_flame_particles = weapons\generic_weapon01
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shell_point = 0.120000,0.000000,0.070000
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shell_dir = 0.0, 0.0, 0.4
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shell_particles = weapons\generic_shells
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;--STRAP PARAMETERS-----------------------------------------------------------------
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;ïîä ìèøêîé
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strap_position = -0.15,-0.37,0.2 ; position (offset) and orientation of the weapon when it is strapped
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strap_orientation = -10,-5,10 ; (3rd person view in degrees)
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strap_bone0 = bip01_spine2
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strap_bone1 = bip01_spine1
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startup_ammo = 90
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visual = dynamics\weapons\wpn_lr300\wpn_lr300.ogf
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light_disabled = false
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light_color = 0.6,0.5,0.3
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light_range = 5
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light_var_color = 0.05
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light_var_range = 0.1
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light_time = 0.2
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ph_mass = 3
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;cost = 2100
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;addons
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scope_status = 2 ; 0 - no addon
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silencer_status = 2 ; 1 - permanent
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grenade_launcher_status = 2 ; 2 - attachable
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zoom_enabled = true ; (on,off)zoom mode (right mouse button)
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zoom_rotate_time = 0.25
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scope_zoom_factor = 50 ; fov for zoom mode
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scope_texture = wpn_crosshair_l85
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silencer_name = wpn_addon_silencer ; section name for the attachable silencer
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silencer_x = 210 ; offset in inventory icon
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silencer_y = 9
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grenade_launcher_name = wpn_addon_grenade_launcher_m203; section name for the attachable grenade launcher
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grenade_launcher_x = 128 ; offset in inventory icon
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grenade_launcher_y = 28
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scopes_sect = scope_susat_lr, scope_susat_x1.6_lr, scope_susat_custom_lr, scope_susat_dusk_lr, scope_susat_night_lr
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;çâóêè
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snd_draw = weapons\generic_draw
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snd_holster = weapons\generic_holster
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snd_shoot = weapons\n_lr300_shot
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snd_shoot = weapons\n_lr300_shot
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snd_empty = weapons\gen_empty, 0.5
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snd_reload = weapons\groza_reload, 0.7
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snd_shoot_grenade = weapons\gen_grenshoot
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snd_reload_grenade = weapons\gen_grenload, 1.0, 0.8
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snd_switch = weapons\groza_switch, 1.0, 0.5
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snd_bore = weapons\draw_silent
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snd_bore1 = weapons\mp5_bore
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;íàñòðîéêè äëÿ ãëóøèòåëÿ
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;silencer_flame_particles = weapons\generic_weapon01
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silencer_smoke_particles = weapons\generic_shoot_00
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snd_silncer_shot = weapons\w_ak74_shot1
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silencer_light_color = 0.6,0.5,0.3
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silencer_light_range = 0.01
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silencer_light_var_color= 0.05
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silencer_light_var_range= 0.5
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silencer_light_time = 0.2
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[wpn_lr300_hud]
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zoom_hide_crosshair = true
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attach_place_idx = 0
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item_visual = dynamics\weapons\wpn_lr300\wpn_lr300_hud.ogf
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hands_position = -0.041500,-0.170999,0.161000
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hands_orientation = -0.550000,0.750001,0.599999
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hands_position_16x9 = -0.044000,-0.191999,0.135500
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hands_orientation_16x9 = 0.549999,2.399999,0.1499993
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item_position = 0.003253,0.001161,-0.004648
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item_orientation = 1.267092,-0.970740,360.237885
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shell_point = 0.028,0.078,0.113
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shell_dir = 0.0, 1.0, 0.0
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shell_bone = wpn_body
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fire_point = 0.0,0.074,0.612
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fire_bone = wpn_body
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fire_point2 = 0.0,-0.009,0.601
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fire_bone2 = wpn_body
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anm_show = lr300_draw
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anm_hide = lr300_holster
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anm_idle = lr300_idle
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anm_idle_sprint = lr300_idle_sprint
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anm_idle_moving = lr300_idle_moving
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anm_shots = lr300_shoot
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anm_reload = lr300_reload
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anm_idle_aim = lr300_idle_aim
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anm_switch = lr300_switch_off ;lr300_switch_off
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anm_switch_g = lr300_switch_on ;lr300_switch_on
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anm_bore = lr300_idle_bore
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anm_hide_w_gl = lr300_holster_w_gl
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anm_show_w_gl = lr300_draw_w_gl
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anm_idle_w_gl = lr300_idle_w_gl
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anm_shots_w_gl = lr300_shoot_w_gl
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anm_reload_w_gl = lr300_reload_w_gl
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anm_idle_w_gl_aim = lr300_idle_aim_w_gl
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anm_idle_sprint_w_gl = lr300_idle_sprint_w_gl
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anm_idle_moving_w_gl = lr300_idle_moving_w_gl
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anm_bore_w_gl = lr300_idle_bore_w_gl
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anm_show_g = lr300_draw_grenade ;lr300_draw_grenade
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anm_hide_g = lr300_holster_grenade ;lr300_holster_grenade
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anm_idle_g = lr300_idle_grenade ;lr300_idle_grenade
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anm_reload_g = lr300_reload_grenade
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anm_idle_g_aim = lr300_idle_grenade ;lr300_idle_grenade
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anm_shots_g = lr300_shoot_grenade
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anm_idle_sprint_g = lr300_idle_sprint_grenade ;lr300_idle_sprint_grenade
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anm_idle_moving_g = lr300_idle_moving_grenade ;lr300_idle_moving_grenade
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anm_bore_g = lr300_idle_bore_grenade
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aim_hud_offset_pos = -0.122500,0.010000,-0.022500
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aim_hud_offset_rot = -0.010000,0.012500,0.007500
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aim_hud_offset_pos_16x9 = -0.119500,0.030000,0.029000
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aim_hud_offset_rot_16x9 = 0.012500,0.030000,-0.012504
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gl_hud_offset_pos = 0,0,0;-0.053000,-0.059000,0.000000
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gl_hud_offset_rot = 0,0,0;-0.145000,0.000000,0.000000
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gl_hud_offset_pos_16x9 = 0,0,0;-0.130000,0.003500,0.000500
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gl_hud_offset_rot_16x9 = 0,0,0;0.052500,0.045000,-0.010000
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lean_hud_offset_pos = 0,0,0
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lean_hud_offset_rot = 0,0,0
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[scope_susat_lr]
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scope_name = wpn_addon_scope_susat
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scope_x = 75
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scope_y = -5
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[scope_susat_x1.6_lr]
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scope_name = wpn_addon_scope_susat_x1.6
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scope_x = 75
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scope_y = -5
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[scope_susat_custom_lr]
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scope_name = wpn_addon_scope_susat_custom
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scope_x = 75
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scope_y = -5
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[scope_susat_dusk_lr]
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scope_name = wpn_addon_scope_susat_dusk
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scope_x = 75
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scope_y = -5
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[scope_susat_night_lr]
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scope_name = wpn_addon_scope_susat_night
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scope_x = 75
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scope_y = -5
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;-----------------------------------------------------------------------------
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; Óíèêàëüíûå
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;-----------------------------------------------------------------------------
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