e4s-sdk/gamedata/configs/weapons/w_lr300.ltx
2026-06-17 23:06:51 +03:00

318 lines
12 KiB
TeX

[wpn_lr300]:identity_immunities,weapon_probability,default_weapon_params
GroupControlSection = spawn_group
$spawn = "weapons\lr-300" ; option for Level Editor
$npc = on ; option for Level Editor
$prefetch = 8
scheduled = off ; option for ALife Simulator
cform = skeleton
class = WP_AK74
description = st_wpn_lr300_descr
ef_main_weapon_type = 2
ef_weapon_type = 8
default_to_ruck = false
sprint_allowed = true
;-------------------------------------------------------------------------------
cost = 6000
weapon_class = assault_rifle
inv_weight = 2.7
upgrades = up_gr_firstab_lr300, up_gr_seconab_lr300, up_gr_thirdab_lr300, up_gr_fourtab_lr300, up_gr_fifthab_lr300
installed_upgrades =
upgrade_scheme = upgrade_scheme_lr300
;--TTX----------------------------------------------------------------------------
hit_power = 0.3, 0.3, 0.3, 0.3
hit_impulse = 100
hit_type = fire_wound
fire_distance = 200
bullet_speed = 600 ;íà÷àëüíàÿ ñêîðîñòü ïóëè
rpm = 685
rpm_empty_click = 200
use_aim_bullet = false ;Ïîääåðæèâàåòñÿ ëè ïåðâàÿ ñóïïåð ïóëÿ
time_to_aim = 2.0
hud = wpn_lr300_hud
misfire_probability = 0.005 ;âåðîÿòíîñòü îñå÷êè ïðè ìàêñèìàëüíîì èçíîñå !!!old - now not working
;èçíîøåííîñòü, ïðè êîòîðîé ïîÿâëÿåòñÿ øàíñ îñå÷êè
misfire_start_condition = 0.6
;èçíîøåíîñòü ïðè êîòîðîé øàíñ îñå÷êè ñòàíîâèòñÿ êîíñòàíòíûì
misfire_end_condition = 0.1
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireStartCondition
misfire_start_prob = 0.006
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireEndCondition
misfire_end_prob = 0.072
;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
condition_shot_dec = 0.0014
;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
condition_queue_shot_dec = 0.0015
ammo_elapsed = 30
ammo_mag_size = 30 ; clip (magazine) size
fire_modes = 1, 3, -1
ammo_class = ammo_5.56x45_ss190, ammo_5.56x45_ap
grenade_class = ammo_m209
launch_speed = 0
hand_dependence = 1
single_handed = 0
;---DOF-------------------------------------------------------------------------
zoom_dof = 0.5, 1.0, 180
reload_dof = 0.0, 0.5, 5, 2
;---äèñïåðñèÿ---------------------------------------------------------------------------
;áàçîâàÿ äèñïåðñèÿ
fire_dispersion_base = 0.25 ;óãîë (â ãðàäóñàõ) áàçîâîé äèñïåðñèè îðóæèÿ (îðóæèÿ çàæàòîãî â òèñêàõ)
control_inertion_factor = 1.2f
crosshair_inertion = 5.25
;îòäà÷à
cam_return = 0
cam_relax_speed = 5 ;ñêîðîñòü âîçâðàòà â èñõîäíîå ïîëîæåíèå
cam_relax_speed_ai = 360
cam_dispersion = 0.3 ;óâåëè÷åíèÿ óãëà (â ãðàäóñàõ) ñ êàæäûì âûñòðåëîì
cam_dispersion_inc = 0.15 ;óâåëè÷åíèe cam_dispersion ñ êàæäûì âûñòðåëîì
cam_dispersion_frac = 0.7 ;ñòâîë áóäåò ïîäûìàòüñÿ íà cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
cam_max_angle = 50.0 ;ìàêñèìàëüíûé óãîë îòäà÷è
cam_max_angle_horz = 10.0 ;(degree) maximum shot horizontal degree
cam_step_angle_horz = 3.0 ;(degree) size of step camera moved in horizontal position while shooting
PDM_disp_base = 0.5
PDM_disp_vel_factor = 2.0
PDM_disp_accel_factor = 2.0
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
zoom_cam_relax_speed = 5 ; scope & ironsight
zoom_cam_relax_speed_ai = 360
zoom_cam_dispersion = 0.25
zoom_cam_dispersion_inc = 0.12
zoom_cam_dispersion_frac = 1.0
zoom_cam_max_angle = 50.0
zoom_cam_max_angle_horz = 10.0
zoom_cam_step_angle_horz = 2
fire_dispersion_condition_factor = 17 ;óâåëè÷åíèå äèñïåðñèè â ïðîöåíòàõ ïðè ìàêñèìàëüíîì èçíîñå
;-------------------------------------------------------------------------------
holder_range_modifier = 1.0 ; âî ñêîëüêî ðàç óâåëè÷èâàåòñÿ eye_range
holder_fov_modifier = 1.0 ; âî ñêîëüêî ðàç óâåëè÷èâàåòñÿ eye_fov
min_radius = 0
max_radius = 100
hit_probability_gd_novice = 0.80
hit_probability_gd_stalker = 0.80
hit_probability_gd_veteran = 0.80
hit_probability_gd_master = 0.80
;-------------------------------------------------------------------------------
inv_name = st_wpn_lr300
inv_name_short = st_wpn_lr300
inv_grid_width = 5
inv_grid_height = 2
inv_grid_x = 0
inv_grid_y = 6
upgr_icon_x = 297
upgr_icon_y = 840
upgr_icon_width = 292
upgr_icon_height = 98
kill_msg_x = 175
kill_msg_y = 0
kill_msg_width = 82
kill_msg_height = 28
slot = 2 ; // secondary
animation_slot = 2 ; type of the animation that will be used
;-------------------------------------------------------------------------------
position = -0.026, -0.130, 0.0
orientation = 0.0, 0.0, 0.0
fire_point = 0.0, 0.199, 0.575
fire_point2 = 0.0, 0.199, 0.575
flame_particles = weapons\generic_weapon05
smoke_particles = weapons\generic_shoot_00
grenade_flame_particles = weapons\generic_weapon01
shell_point = 0.120000,0.000000,0.070000
shell_dir = 0.0, 0.0, 0.4
shell_particles = weapons\generic_shells
;--STRAP PARAMETERS-----------------------------------------------------------------
;ïîä ìèøêîé
strap_position = -0.15,-0.37,0.2 ; position (offset) and orientation of the weapon when it is strapped
strap_orientation = -10,-5,10 ; (3rd person view in degrees)
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
startup_ammo = 90
visual = dynamics\weapons\wpn_lr300\wpn_lr300.ogf
light_disabled = false
light_color = 0.6,0.5,0.3
light_range = 5
light_var_color = 0.05
light_var_range = 0.1
light_time = 0.2
ph_mass = 3
;cost = 2100
;addons
scope_status = 2 ; 0 - no addon
silencer_status = 2 ; 1 - permanent
grenade_launcher_status = 2 ; 2 - attachable
zoom_enabled = true ; (on,off)zoom mode (right mouse button)
zoom_rotate_time = 0.25
scope_zoom_factor = 50 ; fov for zoom mode
scope_texture = wpn_crosshair_l85
silencer_name = wpn_addon_silencer ; section name for the attachable silencer
silencer_x = 210 ; offset in inventory icon
silencer_y = 9
grenade_launcher_name = wpn_addon_grenade_launcher_m203; section name for the attachable grenade launcher
grenade_launcher_x = 128 ; offset in inventory icon
grenade_launcher_y = 28
scopes_sect = scope_susat_lr, scope_susat_x1.6_lr, scope_susat_custom_lr, scope_susat_dusk_lr, scope_susat_night_lr
;çâóêè
snd_draw = weapons\generic_draw
snd_holster = weapons\generic_holster
snd_shoot = weapons\n_lr300_shot
snd_shoot = weapons\n_lr300_shot
snd_empty = weapons\gen_empty, 0.5
snd_reload = weapons\groza_reload, 0.7
snd_shoot_grenade = weapons\gen_grenshoot
snd_reload_grenade = weapons\gen_grenload, 1.0, 0.8
snd_switch = weapons\groza_switch, 1.0, 0.5
snd_bore = weapons\draw_silent
snd_bore1 = weapons\mp5_bore
;íàñòðîéêè äëÿ ãëóøèòåëÿ
;silencer_flame_particles = weapons\generic_weapon01
silencer_smoke_particles = weapons\generic_shoot_00
snd_silncer_shot = weapons\w_ak74_shot1
silencer_light_color = 0.6,0.5,0.3
silencer_light_range = 0.01
silencer_light_var_color= 0.05
silencer_light_var_range= 0.5
silencer_light_time = 0.2
[wpn_lr300_hud]
zoom_hide_crosshair = true
attach_place_idx = 0
item_visual = dynamics\weapons\wpn_lr300\wpn_lr300_hud.ogf
hands_position = -0.041500,-0.170999,0.161000
hands_orientation = -0.550000,0.750001,0.599999
hands_position_16x9 = -0.044000,-0.191999,0.135500
hands_orientation_16x9 = 0.549999,2.399999,0.1499993
item_position = 0.003253,0.001161,-0.004648
item_orientation = 1.267092,-0.970740,360.237885
shell_point = 0.028,0.078,0.113
shell_dir = 0.0, 1.0, 0.0
shell_bone = wpn_body
fire_point = 0.0,0.074,0.612
fire_bone = wpn_body
fire_point2 = 0.0,-0.009,0.601
fire_bone2 = wpn_body
anm_show = lr300_draw
anm_hide = lr300_holster
anm_idle = lr300_idle
anm_idle_sprint = lr300_idle_sprint
anm_idle_moving = lr300_idle_moving
anm_shots = lr300_shoot
anm_reload = lr300_reload
anm_idle_aim = lr300_idle_aim
anm_switch = lr300_switch_off ;lr300_switch_off
anm_switch_g = lr300_switch_on ;lr300_switch_on
anm_bore = lr300_idle_bore
anm_hide_w_gl = lr300_holster_w_gl
anm_show_w_gl = lr300_draw_w_gl
anm_idle_w_gl = lr300_idle_w_gl
anm_shots_w_gl = lr300_shoot_w_gl
anm_reload_w_gl = lr300_reload_w_gl
anm_idle_w_gl_aim = lr300_idle_aim_w_gl
anm_idle_sprint_w_gl = lr300_idle_sprint_w_gl
anm_idle_moving_w_gl = lr300_idle_moving_w_gl
anm_bore_w_gl = lr300_idle_bore_w_gl
anm_show_g = lr300_draw_grenade ;lr300_draw_grenade
anm_hide_g = lr300_holster_grenade ;lr300_holster_grenade
anm_idle_g = lr300_idle_grenade ;lr300_idle_grenade
anm_reload_g = lr300_reload_grenade
anm_idle_g_aim = lr300_idle_grenade ;lr300_idle_grenade
anm_shots_g = lr300_shoot_grenade
anm_idle_sprint_g = lr300_idle_sprint_grenade ;lr300_idle_sprint_grenade
anm_idle_moving_g = lr300_idle_moving_grenade ;lr300_idle_moving_grenade
anm_bore_g = lr300_idle_bore_grenade
aim_hud_offset_pos = -0.122500,0.010000,-0.022500
aim_hud_offset_rot = -0.010000,0.012500,0.007500
aim_hud_offset_pos_16x9 = -0.119500,0.030000,0.029000
aim_hud_offset_rot_16x9 = 0.012500,0.030000,-0.012504
gl_hud_offset_pos = 0,0,0;-0.053000,-0.059000,0.000000
gl_hud_offset_rot = 0,0,0;-0.145000,0.000000,0.000000
gl_hud_offset_pos_16x9 = 0,0,0;-0.130000,0.003500,0.000500
gl_hud_offset_rot_16x9 = 0,0,0;0.052500,0.045000,-0.010000
lean_hud_offset_pos = 0,0,0
lean_hud_offset_rot = 0,0,0
[scope_susat_lr]
scope_name = wpn_addon_scope_susat
scope_x = 75
scope_y = -5
[scope_susat_x1.6_lr]
scope_name = wpn_addon_scope_susat_x1.6
scope_x = 75
scope_y = -5
[scope_susat_custom_lr]
scope_name = wpn_addon_scope_susat_custom
scope_x = 75
scope_y = -5
[scope_susat_dusk_lr]
scope_name = wpn_addon_scope_susat_dusk
scope_x = 75
scope_y = -5
[scope_susat_night_lr]
scope_name = wpn_addon_scope_susat_night
scope_x = 75
scope_y = -5
;-----------------------------------------------------------------------------
; Óíèêàëüíûå
;-----------------------------------------------------------------------------