281 lines
9.3 KiB
TeX
281 lines
9.3 KiB
TeX
[wpn_spas12]:identity_immunities,weapon_probability,default_weapon_params
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GroupControlSection = spawn_group
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$spawn = "weapons\spas12" ; option for Level Editor
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$npc = on ; option for Level Editor
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$prefetch = 8
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scheduled = off ; option for ALife Simulator
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cform = skeleton
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class = WP_ASHTG
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description = st_wpn_spas12_descr
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ef_main_weapon_type = 1
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ef_weapon_type = 9
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;-----------------------------------------------------------------------------
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cost = 5300
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weapon_class = shotgun
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inv_weight = 4.4
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upgrades = up_gr_firstab_spas12, up_gr_seconab_spas12, up_gr_thirdab_spas12, up_gr_fourtab_spas12
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installed_upgrades =
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upgrade_scheme = upgrade_scheme_spas12
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;-------------------------------------------------------------------------------
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hit_power = 0.51, 0.51, 0.51, 0.51
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hit_impulse = 120
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hit_type = fire_wound
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fire_distance = 100 ;1000
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bullet_speed = 220 ;íà÷àëüíàÿ ñêîðîñòü ïóëè
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rpm = 115
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hud = wpn_spas12_hud
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misfire_probability = 0.005 ;âåðîÿòíîñòü îñå÷êè ïðè ìàêñèìàëüíîì èçíîñå !!!old - now not working
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;èçíîøåííîñòü, ïðè êîòîðîé ïîÿâëÿåòñÿ øàíñ îñå÷êè
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misfire_start_condition = 0.6
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;èçíîøåíîñòü ïðè êîòîðîé øàíñ îñå÷êè ñòàíîâèòñÿ êîíñòàíòíûì
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misfire_end_condition = 0.1
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;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireStartCondition
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misfire_start_prob = 0
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;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireEndCondition
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misfire_end_prob = 0
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;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
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condition_shot_dec = 0.003
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;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
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condition_queue_shot_dec = 0.0035
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tri_state_reload = on
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ammo_elapsed = 8
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ammo_mag_size = 8
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fire_modes = 1, -1
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ammo_class = ammo_12x70_buck, ammo_12x76_zhekan
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;-----äèñïåðñèÿ-------------------------------------------------------------------------
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;áàçîâàÿ äèñïåðñèÿ
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fire_dispersion_base = 0.3 ;óãîë (â ãðàäóñàõ) áàçîâîé äèñïåðñèè îðóæèÿ (îðóæèÿ çàæàòîãî â òèñêàõ)
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control_inertion_factor = 1.4f
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crosshair_inertion = 7.15
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;îòäà÷à
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cam_return = 0
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cam_relax_speed = 20 ;ñêîðîñòü âîçâðàòà â èñõîäíîå ïîëîæåíèå
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cam_relax_speed_ai = 360
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cam_dispersion = 5.0 ;óâåëè÷åíèÿ óãëà (â ãðàäóñàõ) ñ êàæäûì âûñòðåëîì
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cam_dispersion_inc = 1.5 ;óâåëè÷åíèe cam_dispersion ñ êàæäûì âûñòðåëîì
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cam_dispersion_frac = 1.0 ;ñòâîë áóäåò ïîäûìàòüñÿ íà cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
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cam_max_angle = 30.0 ;ìàêñèìàëüíûé óãîë îòäà÷è
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cam_max_angle_horz = 30.0 ;(degree) maximum shot horizontal degree
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cam_step_angle_horz = 5.0 ;(degree) size of step camera moved in horizontal position while shooting
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PDM_disp_base = 0.5
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PDM_disp_vel_factor = 2.0
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PDM_disp_accel_factor = 2.0
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PDM_disp_crouch = 1.0
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PDM_disp_crouch_no_acc = 1.0
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zoom_cam_relax_speed = 10 ; scope & ironsight
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zoom_cam_relax_speed_ai = 120.75
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zoom_cam_dispersion = 5.0
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zoom_cam_dispersion_inc = 1.5
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zoom_cam_dispersion_frac = 0.7
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zoom_cam_max_angle = 15.0
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zoom_cam_max_angle_horz = 15.0
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zoom_cam_step_angle_horz = 5.0
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fire_dispersion_condition_factor = 2.5 ;óâåëè÷åíèå äèñïåðñèè â ïðîöåíòàõ ïðè ìàêñèìàëüíîì èçíîñå
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;---DOF-------------------------------------------------------------------------
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zoom_dof = 0.5, 1.0, 180
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;reload_dof = 0.0, 0.5, 5, 1.7
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;-------------------------------------------------------------------------------
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holder_range_modifier = 1.0 ; âî ñêîëüêî ðàç óâåëè÷èâàåòñÿ eye_range
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holder_fov_modifier = 1.0 ; âî ñêîëüêî ðàç óâåëè÷èâàåòñÿ eye_fov
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min_radius = 0
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max_radius = 50
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hit_probability_gd_novice = 0.80
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hit_probability_gd_stalker = 0.80
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hit_probability_gd_veteran = 0.80
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hit_probability_gd_master = 0.80
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;-------------------------------------------------------------------------------
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position = -0.024, -0.081, 0.
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orientation = 0, 0, 0 ;çíà÷åíèå óñòàíàâëèâàåòñÿ â ãðàäóñàõ
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shell_point = 0.0, 0.138, 0.07
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shell_particles = weapons\generic_shells_shotgun
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fire_point = 0.0, 0.133, 0.686
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fire_point2 = 0.0, 0.103, 0.686
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hand_dependence = 1
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single_handed = 0
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slot = 2 ; // secondary
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animation_slot = 9 ; type of the animation that will be used
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inv_name = st_wpn_spas12
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inv_name_short = st_wpn_spas12
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inv_grid_width = 5
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inv_grid_height = 1
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inv_grid_x = 12
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inv_grid_y = 3
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upgr_icon_x = 8
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upgr_icon_y = 475
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upgr_icon_width = 290
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upgr_icon_height = 57
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kill_msg_x = 91
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kill_msg_y = 104
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kill_msg_width = 80
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kill_msg_height = 20
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flame_particles = weapons\generic_weapon05
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smoke_particles = weapons\generic_shoot_00
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rpm_empty_click = 200
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;--STRAP PARAMETERS-----------------------------------------------------------------
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;ïîä ìèøêîé
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strap_position = -0.26,-0.10,0.05 ; position (offset) and orientation of the weapon when it is strapped
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strap_orientation = -15,-9,110 ; (3rd person view in degrees)
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strap_bone0 = bip01_spine2
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strap_bone1 = bip01_spine1
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startup_ammo = 10
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visual = dynamics\weapons\wpn_spas12\wpn_spas12.ogf
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light_color = 0.6,0.5,0.3
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light_range = 6.0
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light_var_color = 0.05
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light_var_range = 0.5
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light_time = 0.2
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ph_mass = 3
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;addons
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scope_status = 0
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silencer_status = 0
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grenade_launcher_status = 0
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zoom_enabled = true
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scope_zoom_factor = 55
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;çâóêè
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snd_draw = weapons\generic_draw
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snd_holster = weapons\generic_holster
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snd_shoot = weapons\n_spas12_shot
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snd_empty = weapons\generic_empty
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snd_reload = weapons\spas12_reload_end
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snd_shoot_duplet = weapons\n_spas12_shot
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snd_open_weapon = weapons\draw_silent
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snd_add_cartridge = weapons\spas12_reload
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snd_close_weapon = weapons\spas12_reload_end
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[wpn_spas12_hud]:hud_base
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shell_point = 0.028,0.052,0.0147
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shell_dir = 0.0, 1.0, 0.0
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shell_bone = wpn_body
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fire_point = 0, 0.051, 0.808
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fire_bone = wpn_body
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attach_place_idx = 0
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item_visual = dynamics\weapons\wpn_spas12\wpn_spas12_hud.ogf
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hands_position = -0.131000,-0.084001,0.197000
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hands_orientation = 1.950000,-0.999998,3.349998
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hands_position_16x9 = -0.122000,-0.142500,0.234499
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hands_orientation_16x9 = 3.149998,1.050001,2.349999
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item_position = 0.001394,0.007643,0.003674
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item_orientation = -0.194673,-0.83 9747,-0.116095
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aim_hud_offset_pos = -0.098000,0.051000,0.000000
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aim_hud_offset_rot = 0.017500,0.025000,-0.022500
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aim_hud_offset_pos_16x9 = -0.107500,0.119000,0.000000
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aim_hud_offset_rot_16x9 = 0.052500,0.045000,-0.045000
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;aim_hud_offset_pos_16x9 = -0.046500,0.119000,0.000000
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;aim_hud_offset_rot_16x9 = 0.052500,0.010000,-0.015000
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anm_show = spas12_draw
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anm_hide = spas12_holster
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anm_idle = spas12_idle
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anm_idle_aim = spas12_idle_aim
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anm_idle_moving = spas12_idle_moving
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anm_idle_sprint = spas12_idle_sprint
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anm_bore = spas12_idle_bore
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anm_shots = spas12_shoot
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anm_open = spas12_reload_start
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anm_add_cartridge = spas12_reload
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anm_close = spas12_reload_end
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anm_reload = spas12_reload
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;-----------------------------------------------------------------------------
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; Óíèêàëüíûå
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;-----------------------------------------------------------------------------
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[wpn_spas12_nimble]:wpn_spas12
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$spawn = "weapons\wpn_spas12_nimble" ; name and section in level editor
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inv_name = st_wpn_spas12_nimble
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description = st_wpn_spas12_nimble_descr
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cost = 5200
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rpm = 180
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ammo_mag_size = 10
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fire_modes = 1, -1
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;-----äèñïåðñèÿ-------------------------------------------------------------------------
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;áàçîâàÿ äèñïåðñèÿ
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fire_dispersion_base = 0.3 ;óãîë (â ãðàäóñàõ) áàçîâîé äèñïåðñèè îðóæèÿ (îðóæèÿ çàæàòîãî â òèñêàõ)
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control_inertion_factor = 1.4f
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;îòäà÷à
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cam_return = 1
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cam_relax_speed = 10 ;ñêîðîñòü âîçâðàòà â èñõîäíîå ïîëîæåíèå
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cam_relax_speed_ai = 360
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cam_dispersion = 3.5 ;óâåëè÷åíèÿ óãëà (â ãðàäóñàõ) ñ êàæäûì âûñòðåëîì
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cam_dispersion_inc = 1.5 ;óâåëè÷åíèe cam_dispersion ñ êàæäûì âûñòðåëîì
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cam_dispersion_frac = 1.0 ;ñòâîë áóäåò ïîäûìàòüñÿ íà cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
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cam_max_angle = 30.0 ;ìàêñèìàëüíûé óãîë îòäà÷è
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cam_max_angle_horz = 30.0 ;(degree) maximum shot horizontal degree
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cam_step_angle_horz = 3.5 ;(degree) size of step camera moved in horizontal position while shooting
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PDM_disp_base = 0.7
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PDM_disp_vel_factor = 2.8
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PDM_disp_accel_factor = 2.8
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PDM_disp_crouch = 1.0
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PDM_disp_crouch_no_acc = 1.0
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zoom_cam_relax_speed = 10 ; scope & ironsight
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zoom_cam_relax_speed_ai = 120.75
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zoom_cam_dispersion = 4.0
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zoom_cam_dispersion_inc = 2.0
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zoom_cam_dispersion_frac = 1.0
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zoom_cam_max_angle = 15.0
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zoom_cam_max_angle_horz = 15.0
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zoom_cam_step_angle_horz = 4.0
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scope_status = 0
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silencer_status = 0
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grenade_launcher_status = 0
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launch_speed = 0
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grenade_flame_particles = weapons\generic_weapon01
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