e4s-sdk/gamedata/configs/weapons/w_svd.ltx
2026-06-17 23:06:51 +03:00

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[wpn_svd]:identity_immunities,weapon_probability,default_weapon_params
GroupControlSection = spawn_group
$spawn = "weapons\svd" ; option for Level Editor
$npc = on ; option for Level Editor
$prefetch = 8
scheduled = off ; option for ALife Simulator
cform = skeleton
class = WP_SVD
description = st_wpn_svd_descr
ef_main_weapon_type = 3
ef_weapon_type = 11
default_to_ruck = false
sprint_allowed = true
;-------------------------------------------------------------------------------
cost = 16000
weapon_class = sniper_rifle
inv_weight = 4.9
upgrades = up_gr_firstab_svd, up_gr_seconab_svd, up_gr_thirdab_svd, up_gr_fourtab_svd, up_gr_fourtcd_svd, up_gr_fourtef_svd
installed_upgrades =
upgrade_scheme = upgrade_scheme_svd
;------TTX------------------------------------------------------------------------
hit_power = 0.8, 0.8, 0.8, 0.8
hit_impulse = 125
hit_type = fire_wound
fire_distance = 200
bullet_speed = 730 ;830 ;íà÷àëüíàÿ ñêîðîñòü ïóëè
rpm = 60
rpm_empty_click = 200
use_aim_bullet = false ;Ïîääåðæèâàåòñÿ ëè ïåðâàÿ ñóïïåð ïóëÿ
time_to_aim = 1.0
hud = wpn_svd_hud
misfire_probability = 0.005 ;âåðîÿòíîñòü îñå÷êè ïðè ìàêñèìàëüíîì èçíîñå !!!old - now not working
;èçíîøåííîñòü, ïðè êîòîðîé ïîÿâëÿåòñÿ øàíñ îñå÷êè
misfire_start_condition = 0.6
;èçíîøåíîñòü ïðè êîòîðîé øàíñ îñå÷êè ñòàíîâèòñÿ êîíñòàíòíûì
misfire_end_condition = 0.1
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireStartCondition
misfire_start_prob = 0.0055
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireEndCondition
misfire_end_prob = 0.055
;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
condition_shot_dec = 0.0055
;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
condition_queue_shot_dec = 0.0055
ammo_elapsed = 0
ammo_mag_size = 10
fire_modes = 1;, -1
ammo_class = ammo_7.62x54_7h1
hand_dependence = 1
single_handed = 0
;-------------------------------------------------------------------------------
;áàçîâàÿ äèñïåðñèÿ
fire_dispersion_base = 0.1 ;óãîë (â ãðàäóñàõ) áàçîâîé äèñïåðñèè îðóæèÿ (îðóæèÿ çàæàòîãî â òèñêàõ)
control_inertion_factor = 2.2f
crosshair_inertion = 9
;îòäà÷à
cam_return = 1
cam_relax_speed = 4.5 ;ñêîðîñòü âîçâðàòà â èñõîäíîå ïîëîæåíèå
cam_relax_speed_ai = 360 ;ñêîðîñòü âîçâðàòà â èñõîäíîå ïîëîæåíèå
cam_dispersion = 2.5 ;óâåëè÷åíèÿ óãëà (â ãðàäóñàõ) ñ êàæäûì âûñòðåëîì
cam_dispersion_inc = 2.5 ;óâåëè÷åíèe cam_dispersion ñ êàæäûì âûñòðåëîì
cam_dispersion_frac = 1.0 ;ñòâîë áóäåò ïîäûìàòüñÿ íà cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
cam_max_angle = 15.0 ;ìàêñèìàëüíûé óãîë îòäà÷è
cam_max_angle_horz = 3.0 ;(degree) maximum shot horizontal degree
cam_step_angle_horz = 0.25 ;(degree) size of step camera moved in horizontal position while shooting
PDM_disp_base = 2.0
PDM_disp_vel_factor = 4.0
PDM_disp_accel_factor = 4.0
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
zoom_cam_relax_speed = 0.75 ; scope & ironsight
zoom_cam_relax_speed_ai = 120.75
zoom_cam_dispersion = 0.8
zoom_cam_dispersion_inc = 0.8
zoom_cam_dispersion_frac = 1.0
zoom_cam_max_angle = 10.0
zoom_cam_max_angle_horz = 5.0
zoom_cam_step_angle_horz = 0.25
fire_dispersion_condition_factor = 8 ;óâåëè÷åíèå äèñïåðñèè â ïðîöåíòàõ ïðè ìàêñèìàëüíîì èçíîñå
;---DOF-------------------------------------------------------------------------
;zoom_dof = 0.5, 1.0, 350
reload_dof = 0.0, 0.5, 5, 2.2
;-----------------------------------------------------------------------------
holder_range_modifier = 2.15 ; âî ñêîëüêî ðàç óâåëè÷èâàåòñÿ eye_range
holder_fov_modifier = 1.0 ; âî ñêîëüêî ðàç óâåëè÷èâàåòñÿ eye_fov
min_radius = 0
max_radius = 100
hit_probability_gd_novice = 1
hit_probability_gd_stalker = 1
hit_probability_gd_veteran = 1
hit_probability_gd_master = 1
;-------------------------------------------------------------------------------
slot = 2 ; // secondary
animation_slot = 2 ; type of the animation that will be used
inv_name = st_wpn_svd
inv_name_short = st_wpn_svd
inv_grid_width = 6
inv_grid_height = 2
inv_grid_x = 0
inv_grid_y = 0
upgr_icon_x = 8
upgr_icon_y = 677
upgr_icon_width = 287
upgr_icon_height = 135
kill_msg_x = 0
kill_msg_y = 0
kill_msg_width = 98
kill_msg_height = 23
;-------------------------------------------------------------------------------
position = -0.026, -0.077, 0.00
orientation = 0, 0, 0
fire_point = 0.0, 0.129, 0.942
fire_point2 = 0.0, 0.129, 0.942
flame_particles = weapons\generic_weapon06
smoke_particles = weapons\generic_shoot_00
rpm_empty_click = 200
shell_point = 0.0, 0.129, 0.192
shell_dir = 0.0, 0.0, 0.4
shell_particles = weapons\generic_shells
;--STRAP PARAMETERS-----------------------------------------------------------------
;ïîä ìèøêîé
strap_position = -0.15,-0.15,0.45 ; position (offset) and orientation of the weapon when it is strapped
strap_orientation = -25,-189,65 ; (3rd person view in degrees)
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
startup_ammo = 10
visual = dynamics\weapons\wpn_svd\wpn_svd.ogf
light_disabled = false
light_color = 0.6,0.5,0.3
light_range = 4.0
light_var_color = 0.05
light_var_range = 0.5
light_time = 0.2
ph_mass = 3
;addons
scope_status = 1; 2 ;1
silencer_status = 0
grenade_launcher_status = 0
zoom_enabled = true
zoom_rotate_time = 0.25
scope_zoom_factor = 15; 67.5; 10 ;15 ;ÏÑÎ-1 4X
scope_texture = wpn_crosshair
scope_name = wpn_addon_scope
scope_x = 60
scope_y = -2
silencer_smoke_particles = weapons\generic_shoot_00
snd_silncer_shot = weapons\n_pb_shot
silencer_light_color = 0.6,0.5,0.3
silencer_light_range = 0.01
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_light_time = 0.2
;çâóêè
snd_draw = weapons\svd_draw
snd_holster = weapons\generic_holster
snd_shoot = weapons\n_svd_shot
snd_empty = weapons\gen_empty, 0.5
snd_reload = weapons\svd_reload
snd_close = weapons\generic_close
snd_bore = weapons\draw_silent
snd_bore1 = weapons\mp5_bore
[wpn_svd_hud]:hud_base
zoom_hide_crosshair = true
attach_place_idx = 0
item_visual = dynamics\weapons\wpn_svd\wpn_svd_hud
hands_position = -0.063500,-0.150999,0.099000
hands_orientation = -0.049999,0.750000,1.550001
hands_position_16x9 = -0.058500,-0.165999,0.045000
hands_orientation_16x9 = 0.650000,1.200000,0.800001
;hands_position_16x9 = -0.045500,-0.161499,-0.026500
;hands_orientation_16x9 = 3.299998,4.249998,0.800001
item_position = 0,0,0
item_orientation = 0,0,0
shell_point = 0.025,0.055,0.221
shell_dir = 0.0, 1.0, 0.0
shell_bone = wpn_body
fire_point = 0,0.043,1.002
fire_bone = wpn_body
aim_hud_offset_pos = -0.052500,0.016499,-0.123000
aim_hud_offset_rot = 0.000000,0.000000,0.000000
aim_hud_offset_pos_16x9 = -0.053500,0.024000,-0.055500
aim_hud_offset_rot_16x9 = 0.000000,0.000000,0.000000
gl_hud_offset_pos = 0,0,0
gl_hud_offset_rot = 0,0,0
lean_hud_offset_pos = 0,0,0
lean_hud_offset_rot = 0,0,0
anm_show = svd_draw
anm_hide = svd_holster
anm_shots = svd_shoot
anm_reload = svd_reload
anm_bore = svd_idle_bore
anm_idle = svd_idle
anm_idle_aim = svd_idle_aim
anm_idle_moving = svd_idle_moving
anm_idle_sprint = svd_idle_moving
;-----------------------------------------------------------------------------
; Óíèêàëüíûå
;-----------------------------------------------------------------------------
[wpn_svd_nimble]:wpn_svd
$spawn = "weapons\wpn_svd_nimble"
inv_name = st_wpn_svd_nimble
description = st_wpn_svd_nimble_descr
cost = 18000
hit_power = 1.0, 1.0, 1.0, 1.0
hit_impulse = 125
hit_type = fire_wound
fire_distance = 1000
bullet_speed = 900 ;íà÷àëüíàÿ ñêîðîñòü ïóëè
;-------------------------------------------------------------------------------
;áàçîâàÿ äèñïåðñèÿ
fire_dispersion_base = 0.07 ;óãîë (â ãðàäóñàõ) áàçîâîé äèñïåðñèè îðóæèÿ (îðóæèÿ çàæàòîãî â òèñêàõ)
control_inertion_factor = 2.2
;îòäà÷à
cam_return = 1
cam_relax_speed = 4.5 ;ñêîðîñòü âîçâðàòà â èñõîäíîå ïîëîæåíèå
cam_relax_speed_ai = 360 ;ñêîðîñòü âîçâðàòà â èñõîäíîå ïîëîæåíèå
cam_dispersion = 1.5 ;óâåëè÷åíèÿ óãëà (â ãðàäóñàõ) ñ êàæäûì âûñòðåëîì
cam_dispersion_inc = 2.5 ;óâåëè÷åíèe cam_dispersion ñ êàæäûì âûñòðåëîì
cam_dispersion_frac = 1.0 ;ñòâîë áóäåò ïîäûìàòüñÿ íà cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
cam_max_angle = 15.0 ;ìàêñèìàëüíûé óãîë îòäà÷è
cam_max_angle_horz = 3.0 ;(degree) maximum shot horizontal degree
cam_step_angle_horz = 0.25 ;(degree) size of step camera moved in horizontal position while shooting
PDM_disp_base = 1.0
PDM_disp_vel_factor = 4.0
PDM_disp_accel_factor = 4.0
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
zoom_cam_relax_speed = 1 ; scope & ironsight
zoom_cam_relax_speed_ai = 120.75
zoom_cam_dispersion = 0.65
zoom_cam_dispersion_inc = 0.65
zoom_cam_dispersion_frac = 1.0
zoom_cam_max_angle = 10.0
zoom_cam_max_angle_horz = 5.0
zoom_cam_step_angle_horz = 0.25
fire_dispersion_condition_factor = 6