e4s-sdk/gamedata/scripts/bind_smart_cover.script
2026-06-17 23:06:51 +03:00

30 lines
1,022 B
Text

--'******************************************************
--'* Áèíäåð îáúåêòà ñìàðò êàâåð .
--'******************************************************
registered_smartcovers = {}
function bind(obj)
obj:bind_object(smart_cover_binder(obj))
end
class "smart_cover_binder" (object_binder)
function smart_cover_binder:__init(obj) super(obj)
end
function smart_cover_binder:net_spawn(server_object)
if not object_binder.net_spawn(self, server_object) then
return false
end
registered_smartcovers[self.object:name()] = self.object
printf("smart_cover_binder.net_spawn() smart_cover [%s] is registered %s", self.object:name(), vec_to_str(self.object:direction()))
return true
end
function smart_cover_binder:net_destroy()
registered_smartcovers[self.object:name()] = nil
printf("smart_cover_binder.net_destroy() smart_cover [%s] is unregistered", self.object:name())
object_binder.net_destroy(self)
end
function smart_cover_binder:update(delta)
object_binder.update(self, delta)
end