1541 lines
62 KiB
Text
1541 lines
62 KiB
Text
function add_state_lib()
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local states = {
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zat_b14_give_artefact_idle = { weapon = "strapped",
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movement = move.stand,
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mental = anim.free,
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bodystate = move.standing,
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animstate = nil,
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animation = "zat_b14_give_artefact_idle" },
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zat_b14_give_artefact_act = { weapon = "strapped",
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movement = move.stand,
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mental = anim.free,
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bodystate = move.standing,
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animstate = nil,
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animation = "zat_b14_give_artefact_act" },
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zat_b14_stay_wall = { weapon = "none",
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movement = move.stand,
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mental = anim.free,
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bodystate = move.standing,
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animstate = nil,
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animation = "zat_b14_stay_wall",
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direction = CSightParams.eSightTypeAnimationDirection },
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zat_b38_stalker_break_lock = { weapon = "strapped",
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movement = move.stand,
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mental = anim.free,
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bodystate = move.standing,
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animstate = nil,
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animation = "zat_b38_stalker_break_lock",
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direction = CSightParams.eSightTypeAnimationDirection },
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zat_b38_stalker_turn_on_lift = {weapon = "strapped",
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movement = move.stand,
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mental = anim.free,
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bodystate = move.standing,
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animstate = nil,
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animation = "zat_b38_stalker_turn_on_lift",
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direction = CSightParams.eSightTypeAnimationDirection },
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zat_b38_stalker_jump_tonnel = { weapon = "unstrapped",
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movement = move.stand,
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mental = anim.free,
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bodystate = move.standing,
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animstate = nil,
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animation = "zat_b38_stalker_jump_tonnel",
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direction = CSightParams.eSightTypeAnimationDirection },
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zat_b38_stalker_alert = { weapon = "unstrapped",
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movement = move.stand,
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mental = anim.danger,
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bodystate = move.standing,
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animstate = nil,
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animation = "zat_b38_stalker_alert",
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direction = CSightParams.eSightTypeAnimationDirection },
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zat_b20_noah_jump = { weapon = "unstrapped",
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movement = move.stand,
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mental = anim.free,
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bodystate = move.standing,
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animstate = nil,
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animation = "zat_b20_noah_jump",
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direction = CSightParams.eSightTypeAnimationDirection },
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pri_a17_ice_climb = { weapon = "strapped",
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movement = move.stand,
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mental = anim.danger,
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bodystate = move.standing,
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animstate = nil,
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animation = "pri_a17_ice_climb",
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direction = CSightParams.eSightTypeAnimationDirection },
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pri_a17_fall_down = { weapon = "unstrapped",
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movement = move.stand,
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mental = anim.danger,
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bodystate = move.standing,
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-- fast_set = true,
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animstate = nil,
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animation = "pri_a17_fall_down",
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direction = CSightParams.eSightTypeAnimationDirection },
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pri_a17_pray_in = { weapon = "unstrapped",
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movement = move.stand,
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mental = anim.danger,
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bodystate = move.standing,
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animstate = nil,
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animation = "pri_a17_pray_in",
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direction = CSightParams.eSightTypeAnimationDirection },
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pri_a17_pray = { weapon = "unstrapped",
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movement = move.stand,
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mental = anim.danger,
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bodystate = move.standing,
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animstate = nil,
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animation = "pri_a17_pray",
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direction = CSightParams.eSightTypeAnimationDirection},
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zat_b22_medic_turn_idle = { weapon = "none",
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movement = move.stand,
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mental = anim.free,
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bodystate = move.standing,
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animstate = "zat_b22_medic_turn_idle",
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animation = nil,
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direction = CSightParams.eSightTypeAnimationDirection},
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zat_b22_medic_turn_out = { weapon = "none",
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movement = move.stand,
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mental = anim.free,
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bodystate = move.standing,
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animstate = nil,
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animation = "zat_b22_medic_turn_out",
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direction = CSightParams.eSightTypeAnimationDirection},
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zat_b22_medic_suicide = { weapon = "fire",
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movement = move.stand,
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mental = anim.free,
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bodystate = move.standing,
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animstate = nil,
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animation = "zat_b22_medic_suicide",
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direction = CSightParams.eSightTypeAnimationDirection},
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zat_b3_tech_drunk = { weapon = "none",
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movement = move.stand,
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mental = anim.free,
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bodystate = move.standing,
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animstate = "zat_b3_tech_idle",
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animation = "zat_b3_tech_drunk",
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direction = CSightParams.eSightTypeAnimationDirection},
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zat_b3_tech_drink = { weapon = "none",
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movement = move.stand,
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mental = anim.free,
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bodystate = move.standing,
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animstate = "zat_b3_tech_idle",
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animation = "zat_b3_tech_drink",
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direction = CSightParams.eSightTypeAnimationDirection},
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zat_b3_tech_idle = { weapon = "none",
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movement = move.stand,
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mental = anim.free,
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bodystate = move.standing,
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animstate = "zat_b3_tech_idle",
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animation = "zat_b3_tech_idle_1",
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direction = CSightParams.eSightTypeAnimationDirection},
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zat_b3_tech_idle_short = { weapon = "none",
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movement = move.stand,
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mental = anim.free,
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bodystate = move.standing,
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animstate = "zat_b3_tech_idle",
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animation = nil,
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direction = CSightParams.eSightTypeAnimationDirection},
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zat_b3_tech_surprise = { weapon = "none",
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movement = move.stand,
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mental = anim.free,
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bodystate = move.standing,
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animstate = "zat_b3_tech_idle",
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animation = "zat_b3_tech_surprise",
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direction = CSightParams.eSightTypeAnimationDirection},
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give_orders = { weapon = "unstrapped",
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movement = move.stand,
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mental = anim.danger,
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bodystate = move.standing,
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animstate = nil,
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animation = "give_orders"},
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bloodsucker_search = { weapon = "unstrapped",
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movement = move.stand,
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mental = anim.danger,
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bodystate = move.standing,
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animstate = nil,
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animation = "bloodsucker_search"},
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bloodsucker_panic = { weapon = "fire",
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movement = move.stand,
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mental = anim.danger,
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bodystate = move.standing,
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animstate = nil,
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animation = "bloodsucker_panic"},
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suicide_animation = { weapon = "fire",
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movement = move.stand,
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mental = anim.free,
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bodystate = move.standing,
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animstate = nil,
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animation = "suicide_animation",
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direction = CSightParams.eSightTypeAnimationDirection},
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jup_b10_drunk_ravings = { weapon = "none",
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movement = move.stand,
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mental = anim.free,
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bodystate = move.standing,
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animstate = nil,
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animation = "jup_b10_drunk_ravings",
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direction = CSightParams.eSightTypeAnimationDirection},
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pas_b400_vano_probe = { weapon = "strapped",
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movement = move.stand,
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mental = anim.free,
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bodystate = move.standing,
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animstate = nil,
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animation = "pas_b400_vano_probe"},
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pri_a28_kirillov_sit_high_radio = { weapon = "strapped",
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movement = move.stand,
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mental = anim.free,
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bodystate = move.standing,
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animstate = "animpoint_sit_high",
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animation = "pri_a28_kirillov_sit_high_radio",
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direction = CSightParams.eSightTypeAnimationDirection},
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pri_a18_inspert_monolit_actor = { weapon = "none",
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movement = move.stand,
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mental = anim.free,
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bodystate = move.standing,
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animstate = nil,
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animation = "pri_a18_inspert_monolit_actor",
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direction = CSightParams.eSightTypeAnimationDirection},
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pri_a20_colonel_radio = { weapon = "strapped",
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movement = move.stand,
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mental = anim.free,
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bodystate = move.standing,
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animstate = "pri_a20_colonel_radio",
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animation = nil,
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direction = CSightParams.eSightTypeAnimationDirection},
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pri_a21_sentry_madness = { weapon = "fire",
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movement = move.stand,
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mental = anim.free,
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bodystate = move.standing,
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animstate = "pri_a21_sentry_madness_idle",
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animation = nil,
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direction = CSightParams.eSightTypeAnimationDirection},
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pri_a21_sentry_madness_suicide = { weapon = "fire",
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movement = move.stand,
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mental = anim.free,
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bodystate = move.standing,
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animstate = "pri_a21_sentry_madness_idle",
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animation = "pri_a21_sentry_madness_suicide",
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direction = CSightParams.eSightTypeAnimationDirection},
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pri_a22_colonel_lean_on_table = { weapon = "none",
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movement = move.stand,
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mental = anim.free,
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bodystate = move.standing,
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animstate = "pri_a22_colonel_lean_on_table",
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animation = nil,
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direction = CSightParams.eSightTypeAnimationDirection},
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pri_a28_army_trance_out = { weapon = "none",
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movement = move.stand,
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mental = anim.free,
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bodystate = move.standing,
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animstate = nil,
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animation = "pri_a28_army_trance_out",
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direction = CSightParams.eSightTypeAnimationDirection},
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zat_b106_wounded_idle = { weapon = "none",
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movement = move.stand,
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mental = anim.free,
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bodystate = move.standing,
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animstate = nil,
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animation = "zat_b106_wounded_idle",
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direction = CSightParams.eSightTypeAnimationDirection},
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zat_b38_cop_dead = { weapon = "none",
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movement = move.stand,
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mental = anim.free,
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bodystate = move.standing,
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animstate = nil,
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animation = "zat_b38_cop_dead",
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direction = CSightParams.eSightTypeAnimationDirection},
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jup_b15_zulus_sit_drink = { weapon = "none",
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movement = move.stand,
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mental = anim.free,
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bodystate = move.standing,
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animstate = "jup_b15_zulus_sit_idle_short",
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animation = "jup_b15_zulus_sit_drink",
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direction = CSightParams.eSightTypeAnimationDirection},
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jup_b15_zulus_sit_idle = { weapon = "none",
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movement = move.stand,
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mental = anim.free,
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bodystate = move.standing,
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animstate = "jup_b15_zulus_sit_idle_short",
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animation = "jup_b15_zulus_sit_idle",
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direction = CSightParams.eSightTypeAnimationDirection},
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jup_b15_zulus_sit_idle_short = { weapon = "none",
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movement = move.stand,
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mental = anim.free,
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bodystate = move.standing,
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animstate = "jup_b15_zulus_sit_idle_short",
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animation = nil,
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direction = CSightParams.eSightTypeAnimationDirection},
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jup_b15_zulus_sit_out = { weapon = "none",
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movement = move.stand,
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mental = anim.free,
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bodystate = move.standing,
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animstate = nil,
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animation = "jup_b15_zulus_sit_out",
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direction = CSightParams.eSightTypeAnimationDirection},
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jup_b219_actor_one = { weapon = "unstrapped",
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movement = move.stand,
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mental = anim.free,
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bodystate = move.standing,
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animstate = nil,
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animation = "jup_b219_actor_one",
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direction = CSightParams.eSightTypeAnimationDirection},
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jup_b219_actor_one_vano = { weapon = "unstrapped",
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movement = move.stand,
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mental = anim.free,
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bodystate = move.standing,
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animstate = nil,
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animation = "jup_b219_actor_one_vano",
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direction = CSightParams.eSightTypeAnimationDirection},
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jup_b219_actor_one_monolith = { weapon = "unstrapped",
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movement = move.stand,
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mental = anim.free,
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bodystate = move.standing,
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animstate = nil,
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animation = "jup_b219_actor_one_monolith",
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direction = CSightParams.eSightTypeAnimationDirection},
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jup_b219_actor_one_soldier = { weapon = "unstrapped",
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movement = move.stand,
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mental = anim.free,
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bodystate = move.standing,
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animstate = nil,
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animation = "jup_b219_actor_one_soldier",
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direction = CSightParams.eSightTypeAnimationDirection},
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jup_b219_actor_all = { weapon = "unstrapped",
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movement = move.stand,
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mental = anim.free,
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bodystate = move.standing,
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animstate = nil,
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animation = "jup_b219_actor_all",
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direction = CSightParams.eSightTypeAnimationDirection},
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jup_b219_actor_soldier_vano = { weapon = "unstrapped",
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movement = move.stand,
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mental = anim.free,
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bodystate = move.standing,
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animstate = nil,
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animation = "jup_b219_actor_soldier_vano",
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direction = CSightParams.eSightTypeAnimationDirection},
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jup_b219_actor_soldier_monolith = { weapon = "unstrapped",
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movement = move.stand,
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mental = anim.free,
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bodystate = move.standing,
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animstate = nil,
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animation = "jup_b219_actor_soldier_monolith",
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direction = CSightParams.eSightTypeAnimationDirection},
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jup_b219_actor_vano_monolith = { weapon = "unstrapped",
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movement = move.stand,
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mental = anim.free,
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bodystate = move.standing,
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animstate = nil,
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animation = "jup_b219_actor_vano_monolith",
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direction = CSightParams.eSightTypeAnimationDirection},
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jup_b219_zulus_one = { weapon = "unstrapped",
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movement = move.stand,
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mental = anim.free,
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bodystate = move.standing,
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animstate = nil,
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animation = "jup_b219_zulus_one",
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direction = CSightParams.eSightTypeAnimationDirection},
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jup_b219_zulus_one_vano = { weapon = "unstrapped",
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movement = move.stand,
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mental = anim.free,
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bodystate = move.standing,
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animstate = nil,
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animation = "jup_b219_zulus_one_vano",
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direction = CSightParams.eSightTypeAnimationDirection},
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jup_b219_zulus_one_monolith = { weapon = "unstrapped",
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movement = move.stand,
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mental = anim.free,
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bodystate = move.standing,
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animstate = nil,
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animation = "jup_b219_zulus_one_monolith",
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direction = CSightParams.eSightTypeAnimationDirection},
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jup_b219_zulus_one_soldier = { weapon = "unstrapped",
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movement = move.stand,
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mental = anim.free,
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bodystate = move.standing,
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animstate = nil,
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animation = "jup_b219_zulus_one_soldier",
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direction = CSightParams.eSightTypeAnimationDirection},
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jup_b219_zulus_all = { weapon = "unstrapped",
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movement = move.stand,
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mental = anim.free,
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bodystate = move.standing,
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animstate = nil,
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animation = "jup_b219_zulus_all",
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direction = CSightParams.eSightTypeAnimationDirection},
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jup_b219_zulus_soldier_vano = { weapon = "unstrapped",
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movement = move.stand,
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mental = anim.free,
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bodystate = move.standing,
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animstate = nil,
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animation = "jup_b219_zulus_soldier_vano",
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direction = CSightParams.eSightTypeAnimationDirection},
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jup_b219_zulus_soldier_monolith = { weapon = "unstrapped",
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movement = move.stand,
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mental = anim.free,
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bodystate = move.standing,
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animstate = nil,
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animation = "jup_b219_zulus_soldier_monolith",
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direction = CSightParams.eSightTypeAnimationDirection},
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jup_b219_zulus_vano_monolith = { weapon = "unstrapped",
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movement = move.stand,
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mental = anim.free,
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bodystate = move.standing,
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animstate = nil,
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animation = "jup_b219_zulus_vano_monolith",
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direction = CSightParams.eSightTypeAnimationDirection},
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jup_b219_soldier_one = { weapon = "unstrapped",
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movement = move.stand,
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mental = anim.free,
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bodystate = move.standing,
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animstate = nil,
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animation = "jup_b219_soldier_one",
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direction = CSightParams.eSightTypeAnimationDirection},
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jup_b219_soldier_all = { weapon = "unstrapped",
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movement = move.stand,
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mental = anim.free,
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bodystate = move.standing,
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animstate = nil,
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animation = "jup_b219_soldier_all",
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direction = CSightParams.eSightTypeAnimationDirection},
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jup_b219_soldier_soldier_vano = { weapon = "unstrapped",
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movement = move.stand,
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mental = anim.free,
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bodystate = move.standing,
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animstate = nil,
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animation = "jup_b219_soldier_soldier_vano",
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direction = CSightParams.eSightTypeAnimationDirection},
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jup_b219_soldier_soldier_monolith = {weapon = "unstrapped",
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movement = move.stand,
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mental = anim.free,
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bodystate = move.standing,
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animstate = nil,
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animation = "jup_b219_soldier_soldier_monolith",
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direction = CSightParams.eSightTypeAnimationDirection},
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jup_b219_monolith_one = { weapon = "unstrapped",
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movement = move.stand,
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mental = anim.free,
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bodystate = move.standing,
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animstate = nil,
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animation = "jup_b219_monolith_one",
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direction = CSightParams.eSightTypeAnimationDirection},
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jup_b219_monolith_all = { weapon = "unstrapped",
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movement = move.stand,
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mental = anim.free,
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bodystate = move.standing,
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animstate = nil,
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|
animation = "jup_b219_monolith_all",
|
|
direction = CSightParams.eSightTypeAnimationDirection},
|
|
|
|
jup_b219_monolith_soldier_monolith = {weapon = "unstrapped",
|
|
movement = move.stand,
|
|
mental = anim.free,
|
|
bodystate = move.standing,
|
|
animstate = nil,
|
|
animation = "jup_b219_monolith_soldier_monolith",
|
|
direction = CSightParams.eSightTypeAnimationDirection},
|
|
|
|
jup_b219_monolith_vano_monolith = { weapon = "unstrapped",
|
|
movement = move.stand,
|
|
mental = anim.free,
|
|
bodystate = move.standing,
|
|
animstate = nil,
|
|
animation = "jup_b219_monolith_vano_monolith",
|
|
direction = CSightParams.eSightTypeAnimationDirection},
|
|
|
|
jup_b219_vano_one = { weapon = "unstrapped",
|
|
movement = move.stand,
|
|
mental = anim.free,
|
|
bodystate = move.standing,
|
|
animstate = nil,
|
|
animation = "jup_b219_vano_one",
|
|
direction = CSightParams.eSightTypeAnimationDirection},
|
|
|
|
jup_b219_vano_all = { weapon = "unstrapped",
|
|
movement = move.stand,
|
|
mental = anim.free,
|
|
bodystate = move.standing,
|
|
animstate = nil,
|
|
animation = "jup_b219_vano_all",
|
|
direction = CSightParams.eSightTypeAnimationDirection},
|
|
|
|
jup_b219_vano_soldier_vano = { weapon = "unstrapped",
|
|
movement = move.stand,
|
|
mental = anim.free,
|
|
bodystate = move.standing,
|
|
animstate = nil,
|
|
animation = "jup_b219_vano_soldier_vano",
|
|
direction = CSightParams.eSightTypeAnimationDirection},
|
|
|
|
jup_b219_vano_vano_monolith = { weapon = "unstrapped",
|
|
movement = move.stand,
|
|
mental = anim.free,
|
|
bodystate = move.standing,
|
|
animstate = nil,
|
|
animation = "jup_b219_vano_vano_monolith",
|
|
direction = CSightParams.eSightTypeAnimationDirection},
|
|
|
|
jup_b219_azot_one = { weapon = "strapped",
|
|
movement = move.stand,
|
|
mental = anim.free,
|
|
bodystate = move.standing,
|
|
animstate = nil,
|
|
animation = "jup_b219_azot_one",
|
|
direction = CSightParams.eSightTypeAnimationDirection},
|
|
|
|
jup_b219_azot_one_vano = { weapon = "strapped",
|
|
movement = move.stand,
|
|
mental = anim.free,
|
|
bodystate = move.standing,
|
|
animstate = nil,
|
|
animation = "jup_b219_azot_one_vano",
|
|
direction = CSightParams.eSightTypeAnimationDirection},
|
|
|
|
jup_b219_azot_one_monolith = { weapon = "strapped",
|
|
movement = move.stand,
|
|
mental = anim.free,
|
|
bodystate = move.standing,
|
|
animstate = nil,
|
|
animation = "jup_b219_azot_one_monolith",
|
|
direction = CSightParams.eSightTypeAnimationDirection},
|
|
|
|
jup_b219_azot_one_soldier = { weapon = "strapped",
|
|
movement = move.stand,
|
|
mental = anim.free,
|
|
bodystate = move.standing,
|
|
animstate = nil,
|
|
animation = "jup_b219_azot_one_soldier",
|
|
direction = CSightParams.eSightTypeAnimationDirection},
|
|
|
|
|
|
jup_b219_azot_soldier_vano = { weapon = "strapped",
|
|
movement = move.stand,
|
|
mental = anim.free,
|
|
bodystate = move.standing,
|
|
animstate = nil,
|
|
animation = "jup_b219_azot_soldier_vano",
|
|
direction = CSightParams.eSightTypeAnimationDirection},
|
|
|
|
jup_b219_azot_soldier_monolith = { weapon = "strapped",
|
|
movement = move.stand,
|
|
mental = anim.free,
|
|
bodystate = move.standing,
|
|
animstate = nil,
|
|
animation = "jup_b219_azot_soldier_monolith",
|
|
direction = CSightParams.eSightTypeAnimationDirection},
|
|
|
|
jup_b219_azot_vano_monolith = { weapon = "strapped",
|
|
movement = move.stand,
|
|
mental = anim.free,
|
|
bodystate = move.standing,
|
|
animstate = nil,
|
|
animation = "jup_b219_azot_vano_monolith",
|
|
direction = CSightParams.eSightTypeAnimationDirection},
|
|
|
|
jup_b219_azot_all = { weapon = "strapped",
|
|
movement = move.stand,
|
|
mental = anim.free,
|
|
bodystate = move.standing,
|
|
animstate = nil,
|
|
animation = "jup_b219_azot_all",
|
|
direction = CSightParams.eSightTypeAnimationDirection},
|
|
|
|
zat_b100_heli_2_serch = { weapon = "none",
|
|
movement = move.stand,
|
|
mental = anim.free,
|
|
bodystate = move.standing,
|
|
animstate = nil,
|
|
animation = "zat_b100_heli_2_serch",
|
|
direction = CSightParams.eSightTypeAnimationDirection},
|
|
|
|
zat_b101_heli_5_serch = { weapon = "none",
|
|
movement = move.stand,
|
|
mental = anim.free,
|
|
bodystate = move.standing,
|
|
animstate = nil,
|
|
animation = "zat_b101_heli_5_serch",
|
|
direction = CSightParams.eSightTypeAnimationDirection},
|
|
|
|
zat_b28_heli3_serch = { weapon = "none",
|
|
movement = move.stand,
|
|
mental = anim.free,
|
|
bodystate = move.standing,
|
|
animstate = nil,
|
|
animation = "zat_b28_heli3_serch",
|
|
direction = CSightParams.eSightTypeAnimationDirection},
|
|
|
|
jup_b217_guide_stand = { weapon = "strapped",
|
|
movement = move.stand,
|
|
mental = anim.free,
|
|
bodystate = move.standing,
|
|
animstate = nil,
|
|
animation = "jup_b217_guide_stand",
|
|
direction = CSightParams.eSightTypeAnimationDirection},
|
|
|
|
jup_b217_nitro_stand = { weapon = "none",
|
|
movement = move.stand,
|
|
mental = anim.free,
|
|
bodystate = move.standing,
|
|
animstate = nil,
|
|
animation = "jup_b217_nitro_stand",
|
|
direction = CSightParams.eSightTypeAnimationDirection},
|
|
|
|
jup_b41_novikov_stand = { weapon = "none",
|
|
movement = move.stand,
|
|
mental = anim.free,
|
|
bodystate = move.standing,
|
|
animstate = nil,
|
|
animation = "jup_b41_novikov_stand",
|
|
direction = CSightParams.eSightTypeAnimationDirection},
|
|
|
|
pri_b305_actor = { weapon = "unstrapped",
|
|
movement = move.stand,
|
|
mental = anim.free,
|
|
bodystate = move.standing,
|
|
animstate = nil,
|
|
animation = "pri_b305_actor",
|
|
direction = CSightParams.eSightTypeAnimationDirection},
|
|
|
|
jup_a9_cam1_actor = { weapon = "unstrapped",
|
|
movement = move.stand,
|
|
mental = anim.free,
|
|
bodystate = move.standing,
|
|
animstate = nil,
|
|
animation = "jup_a9_cam1_actor",
|
|
direction = CSightParams.eSightTypeAnimationDirection},
|
|
|
|
jup_a9_cam2_actor = { weapon = "unstrapped",
|
|
movement = move.stand,
|
|
mental = anim.free,
|
|
bodystate = move.standing,
|
|
animstate = nil,
|
|
animation = "jup_a9_cam2_actor",
|
|
direction = CSightParams.eSightTypeAnimationDirection},
|
|
|
|
jup_a9_cam3_actor = { weapon = "unstrapped",
|
|
movement = move.stand,
|
|
mental = anim.free,
|
|
bodystate = move.standing,
|
|
animstate = nil,
|
|
animation = "jup_a9_cam3_actor",
|
|
direction = CSightParams.eSightTypeAnimationDirection},
|
|
|
|
jup_b217_nitro_straight = { weapon = "strapped",
|
|
movement = move.stand,
|
|
mental = anim.free,
|
|
bodystate = move.standing,
|
|
animstate = nil,
|
|
animation = "jup_b217_nitro_straight",
|
|
direction = CSightParams.eSightTypeAnimationDirection},
|
|
|
|
pri_a25_psy_medic_idle = { weapon = "strapped",
|
|
movement = move.stand,
|
|
mental = anim.free,
|
|
bodystate = move.standing,
|
|
animstate = nil,
|
|
animation = "pri_a25_psy_medic_idle",
|
|
direction = CSightParams.eSightTypeAnimationDirection},
|
|
|
|
pri_a25_psy_medic_out = { weapon = "strapped",
|
|
movement = move.stand,
|
|
mental = anim.free,
|
|
bodystate = move.standing,
|
|
animstate = nil,
|
|
animation = "pri_a25_psy_medic_out",
|
|
direction = CSightParams.eSightTypeAnimationDirection},
|
|
}
|
|
|
|
|
|
return states
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
function add_animation_list()
|
|
local animations = {
|
|
|
|
zat_b14_give_artefact_idle = { prop = { maxidle = 1,
|
|
sumidle = 4,
|
|
rnd = 100,
|
|
moving = false},
|
|
into = { [0] = {"zat_b14_give_artefact_ible", {a="af_quest_b14_twisted"}}},
|
|
out = nil,
|
|
idle = { [0] = "zat_b14_give_artefact_ible"},
|
|
rnd = nil},
|
|
|
|
|
|
zat_b14_give_artefact_act = { prop = { maxidle = 1,
|
|
sumidle = 1,
|
|
rnd = 100,
|
|
moving = false},
|
|
into = { [0] = {"zat_b14_give_artefact_in", {d="af_quest_b14_twisted"}, "zat_b14_give_artefact_out"}},
|
|
out = nil,
|
|
idle = nil,
|
|
rnd = nil},
|
|
|
|
zat_b14_stay_wall = { prop = { maxidle = 1,
|
|
sumidle = 1,
|
|
rnd = 100,
|
|
moving = true},
|
|
into = { [0] = {"animpoint_stay_wall_in_1"}},
|
|
out = { [0] = {"animpoint_stay_wall_out_1"}},
|
|
idle = { [0] = "animpoint_stay_wall_idle_1"},
|
|
rnd = nil},
|
|
|
|
|
|
zat_b38_stalker_break_lock = { prop = { maxidle = 1,
|
|
sumidle = 1,
|
|
rnd = 100,
|
|
moving = true },
|
|
into = { [0] = { "zat_b38_stalker_break_lock", {f=xr_effects.zat_b38_underground_door_open} }},
|
|
out = nil,
|
|
idle = nil,
|
|
rnd = nil},
|
|
|
|
zat_b38_stalker_turn_on_lift = { prop = { maxidle = 1,
|
|
sumidle = 1,
|
|
rnd = 100,
|
|
moving = true },
|
|
into = { [0] = { "zat_b38_stalker_jump_lift_in_1", {f=xr_effects.zat_b38_open_info}, "zat_b38_stalker_jump_lift_in_2", {f=xr_effects.zat_b38_switch_info}, "zat_b38_stalker_jump_lift_in_3", "zat_b38_stalker_jump_lift_idle", "zat_b38_stalker_jump_lift_out"}},
|
|
out = nil,
|
|
idle = nil,
|
|
rnd = nil},
|
|
|
|
zat_b38_stalker_jump_tonnel = { prop = { maxidle = 1,
|
|
sumidle = 1,
|
|
rnd = 100,
|
|
moving = true },
|
|
into = { [0] = { "zat_b38_stalker_jump_tonnel", {f=xr_effects.zat_b38_jump_tonnel_info}}},
|
|
out = nil,
|
|
idle = nil,
|
|
rnd = nil},
|
|
|
|
zat_b20_noah_jump = { prop = { maxidle = 1,
|
|
sumidle = 1,
|
|
rnd = 100,
|
|
moving = true },
|
|
into = { [0] = { "zat_b20_noah_jump" }},
|
|
out = nil,
|
|
idle = nil,
|
|
rnd = nil},
|
|
|
|
zat_b38_stalker_alert = {prop = { maxidle = 1,
|
|
sumidle = 1,
|
|
rnd = 100,
|
|
moving = true },
|
|
idle = nil,
|
|
out = nil,
|
|
into = { [0] = { "zat_b38_stalker_alert", {f=xr_effects.pri_a17_ice_climb_end}}},
|
|
rnd = nil},
|
|
|
|
pri_a17_ice_climb = { prop = { maxidle = 1,
|
|
sumidle = 1,
|
|
rnd = 100,
|
|
moving = true},
|
|
into = { [0] = {"pri_a17_sniper_climbing"}},
|
|
out = nil,
|
|
idle = nil,
|
|
rnd = nil},
|
|
|
|
pri_a17_fall_down = { prop = { maxidle = 1,
|
|
sumidle = 1,
|
|
rnd = 100,
|
|
moving = true},
|
|
into = { [0] = {"ragdoll_sniper_body_front_2", {f=xr_effects.pri_a17_preacher_death} } },
|
|
out = nil,
|
|
idle = nil,
|
|
rnd = nil },
|
|
|
|
pri_a17_pray_in = { prop = { maxidle = 1,
|
|
sumidle = 1,
|
|
rnd = 100,
|
|
moving = true},
|
|
into = { [0] = { "pri_a17_preacher_sermon_in", {f=xr_effects.pri_a17_pray_start}, "pri_a17_preacher_sermon_out" } },
|
|
out = nil,
|
|
idle = nil,
|
|
rnd = nil},
|
|
|
|
pri_a17_pray = { prop = { maxidle = 1,
|
|
sumidle = 1,
|
|
rnd = 100,
|
|
moving = true},
|
|
into = nil,
|
|
out = nil,
|
|
idle = { [0] = "pri_a17_preacher_sermon_out" },
|
|
rnd = nil},
|
|
|
|
dynamite = {prop = { maxidle = 1,
|
|
sumidle = 1,
|
|
rnd = 100 },
|
|
into = { [0] = { "dinamit_1" }},
|
|
out = nil,
|
|
rnd = nil,
|
|
idle = nil},
|
|
|
|
bloodsucker_panic = {prop = { maxidle = 1,
|
|
sumidle = 1,
|
|
rnd = 100 },
|
|
idle = { [0] = "norm_alert_attack_0" },
|
|
out = nil,
|
|
rnd = nil,
|
|
into = nil},
|
|
|
|
|
|
|
|
bloodsucker_search = { prop = { maxidle = 0,
|
|
sumidle = 0,
|
|
rnd = 100 },
|
|
idle = { [0] = "norm_alert_idle_0"},
|
|
out = { [0] = {"norm_alert_out_0"}},
|
|
rnd = { [0] = {"norm_alert_idle_0","norm_alert_idle_1","norm_alert_idle_3"}},
|
|
into = { [0] = { "norm_alert_in_0"}}},
|
|
|
|
give_orders = { prop = { maxidle = 1,
|
|
sumidle = 1,
|
|
rnd = 100 },
|
|
idle = nil,
|
|
out = nil,
|
|
rnd = nil,
|
|
into = { [0] = { "norm_alert_idle_0", "norm_alert_command_0"}}},
|
|
|
|
zat_b22_medic_turn_idle = { prop = { maxidle = 1,
|
|
sumidle = 1,
|
|
moving = true },
|
|
into = nil,
|
|
out = nil,
|
|
idle = { [0] = "zat_b22_medic_turn_idle" },
|
|
rnd = nil},
|
|
|
|
zat_b22_medic_turn_out = { prop = { maxidle = 1,
|
|
sumidle = 1,
|
|
moving = true },
|
|
into = { [0] = {"zat_b22_medic_turn_out"} },
|
|
out = nil,
|
|
idle = nil,
|
|
rnd = nil},
|
|
|
|
|
|
zat_b22_medic_suicide = { prop = { maxidle = 1,
|
|
sumidle = 1,
|
|
moving = true },
|
|
into = { [0] = {"zat_b22_medic_suicide_in"} },
|
|
out = nil,
|
|
idle = { [0] = "zat_b22_medic_suicide_idle" },
|
|
rnd = nil},
|
|
|
|
zat_b3_tech_drunk = { prop = { maxidle = 1,
|
|
sumidle = 1,
|
|
rnd = 100,
|
|
moving = true },
|
|
into = { [0] = { "zat_b3_tech_drunk_in" }},
|
|
out = { [0] = { "zat_b3_tech_drunk_out", {f=xr_effects.zat_b3_tech_waked_up} } },
|
|
idle = { [0] = "zat_b3_tech_drunk_idle" },
|
|
rnd = nil},
|
|
zat_b3_tech_idle_1 = { prop = { maxidle = 1,
|
|
sumidle = 1,
|
|
rnd = 100,
|
|
moving = true },
|
|
into = nil,
|
|
out = nil,
|
|
idle = { [0] = "zat_b3_tech_idle_1" },
|
|
rnd = nil},
|
|
zat_b3_tech_surprise = { prop = { maxidle = 1,
|
|
sumidle = 1,
|
|
rnd = 100,
|
|
moving = true },
|
|
into = { [0] = {"zat_b3_tech_surprise", {f=xr_effects.zat_b3_tech_surprise_anim_end} } },
|
|
out = { [0] = {"zat_b3_tech_drunk_idle"} },
|
|
idle = { [0] = "zat_b3_tech_drunk_idle" },
|
|
rnd = nil},
|
|
zat_b3_tech_drink = { prop = { maxidle = 1,
|
|
sumidle = 1,
|
|
rnd = 100,
|
|
moving = true },
|
|
into = { [0] = { "zat_b3_tech_drink_in", {a="vodka"} } },
|
|
out = { [0] = { {d="vodka"}, "zat_b3_tech_drink_out", {f=xr_effects.zat_b3_tech_drinked_out} } },
|
|
idle = { [0] = "zat_b3_tech_drink_idle" },
|
|
rnd = nil},
|
|
|
|
jup_b10_drunk_ravings = { prop = { maxidle = 1,
|
|
sumidle = 1,
|
|
rnd = 100,
|
|
moving = true },
|
|
into = nil,
|
|
out = nil,
|
|
idle = { [0] = "zat_b3_tech_drunk_idle" },
|
|
rnd = nil},
|
|
|
|
pas_b400_vano_probe = { prop = {
|
|
maxidle = 0,
|
|
sumidle = 0,
|
|
rnd = 100 },
|
|
into = { [0] = {"metering_anomalys_0_draw_0", {a="detector_elite"}, "metering_anomalys_0_draw_1"} },
|
|
out = { [0] = {"metering_anomalys_0_hide_0", {d="detector_elite"}, "metering_anomalys_0_hide_1"} },
|
|
idle = { [0] = "metering_anomalys_0_idle_0" },
|
|
rnd = nil
|
|
},
|
|
|
|
pri_a28_kirillov_sit_high_radio = { prop = {
|
|
maxidle = 0,
|
|
sumidle = 0,
|
|
rnd = 100,
|
|
moving = false },
|
|
into = { [0] = {"pri_a28_kirillov_radio_on_in", {f=xr_effects.pri_a28_kirillov_hq_online}}},
|
|
out = { [0] = {"pri_a28_kirillov_radio_on_out", }},
|
|
idle = { [0] = "pri_a28_kirillov_radio_on_idle"},
|
|
rnd = nil},
|
|
|
|
pri_a18_inspert_monolit_actor = { prop = { maxidle = 1,
|
|
sumidle = 1,
|
|
moving = true },
|
|
into = { [0] = {{a="hand_radio_r"}, "pri_a18_inspert_monolit_actor_in", {f=xr_effects.pri_a18_radio_start}, "pri_a18_inspert_monolit_actor_idle", "pri_a18_inspert_monolit_actor_idle", "pri_a18_inspert_monolit_actor_idle", "pri_a18_inspert_monolit_actor_out", {d="hand_radio_r"}}},
|
|
idle = nil,
|
|
out = nil,
|
|
rnd = nil},
|
|
|
|
pri_a21_sentry_madness = { prop = { maxidle = 1,
|
|
sumidle = 1,
|
|
moving = true },
|
|
into = nil,
|
|
out = nil,
|
|
idle = { [0] = "pri_a21_sentry_madness_idle" },
|
|
rnd = nil},
|
|
|
|
pri_a21_sentry_madness_suicide = { prop = { maxidle = 1,
|
|
sumidle = 1,
|
|
moving = true },
|
|
into = { [0] = {"pri_a21_sentry_madness_suicide"} },
|
|
out = nil,
|
|
idle = { [0] = "pri_a21_sentry_madness_suicide_idle" },
|
|
rnd = nil},
|
|
|
|
pri_a22_colonel_lean_on_table_in = { prop = { maxidle = 1,
|
|
sumidle = 1,
|
|
rnd = 100,
|
|
moving = true },
|
|
into = { [0] = {"pri_a22_colonel_lean_on_tadl_in"} },
|
|
out = nil,
|
|
idle = { [0] = "pri_a22_colonel_lean_on_tadl_idle" },
|
|
rnd = nil},
|
|
|
|
pri_a22_colonel_lean_on_table_idle = { prop = { maxidle = 1,
|
|
sumidle = 1,
|
|
rnd = 100,
|
|
moving = false },
|
|
into = nil,
|
|
out = nil,
|
|
idle = { [0] = "pri_a22_colonel_lean_on_tadl_idle" },
|
|
rnd = nil},
|
|
|
|
pri_a22_colonel_stand_from_table = { prop = { maxidle = 1,
|
|
sumidle = 1,
|
|
rnd = 100,
|
|
moving = true },
|
|
into = { [0] = {"pri_a22_colonel_lean_on_tadl_out"} },
|
|
out = nil,
|
|
idle = nil,
|
|
rnd = nil},
|
|
|
|
pri_a28_army_trance_out = { prop = { maxidle = 1,
|
|
sumidle = 1,
|
|
moving = true },
|
|
into = { [0] = {"pri_a28_army_trance_out_in"} },
|
|
out = { [0] = {"pri_a28_army_trance_out_out"} },
|
|
idle = { [0] = "pri_a28_army_trance_out_idle" },
|
|
rnd = nil},
|
|
|
|
zat_b106_wounded_idle = { prop = { maxidle = 1,
|
|
sumidle = 1,
|
|
rnd = 100,
|
|
moving = true },
|
|
into = nil,
|
|
out = nil,
|
|
idle = { [0] = "cut_scene_0_actor_1" },
|
|
rnd = nil},
|
|
|
|
zat_b38_cop_dead = { prop = { maxidle = 1,
|
|
sumidle = 1,
|
|
rnd = 100,
|
|
moving = true },
|
|
into = { [0] = {"cut_scene_0_actor", {f=xr_effects.zat_b38_cop_dead} } },
|
|
out = nil,
|
|
idle = { [0] = "cut_scene_0_actor" },
|
|
rnd = nil},
|
|
|
|
jup_b15_zulus_sit_drink = { prop = { maxidle = 1,
|
|
sumidle = 1,
|
|
rnd = 100,
|
|
moving = true },
|
|
into = { [0] = {"jup_b15_zulus_sit_drink_in", {a="vodka"}, "jup_b15_zulus_sit_drink_idle", {d="vodka"}, "jup_b15_zulus_sit_drink_out", {f=xr_effects.jup_b15_zulus_drink_anim_info}} },
|
|
out = nil,
|
|
idle = { [0] = "jup_b15_zulus_sit_idle_short" },
|
|
rnd = nil},
|
|
|
|
jup_b15_zulus_sit_idle = { prop = { maxidle = 1,
|
|
sumidle = 1,
|
|
rnd = 100,
|
|
moving = true },
|
|
into = nil,
|
|
out = nil,
|
|
idle = { [0] = "jup_b15_zulus_sit_idle" },
|
|
rnd = nil},
|
|
|
|
jup_b15_zulus_sit_idle_short = { prop = { maxidle = 1,
|
|
sumidle = 1,
|
|
rnd = 100,
|
|
moving = true },
|
|
into = nil,
|
|
out = nil,
|
|
idle = { [0] = "jup_b15_zulus_sit_idle_short" },
|
|
rnd = nil},
|
|
|
|
jup_b15_zulus_sit_out = { prop = { maxidle = 1,
|
|
sumidle = 1,
|
|
rnd = 100,
|
|
moving = true },
|
|
into = nil,
|
|
out = nil,
|
|
idle = { [0] = "jup_b15_zulus_sit_out" },
|
|
rnd = nil},
|
|
|
|
jup_b219_actor_one = { prop = { maxidle = 1,
|
|
sumidle = 1,
|
|
rnd = 100,
|
|
moving = true },
|
|
into = { [0] = { "jup_b219_descent_actor_1", "jup_b219_descent_actor_2", "jup_b219_descent_actor_3", "jup_b219_descent_actor_4", {s="jup_b219_actor_ready"}, "jup_b219_descent_actor_8", {f=xr_effects.jup_b219_opening}, "jup_b219_descent_actor_9", {s="jup_b219_actor_go"}, "jup_b219_descent_actor_10" },
|
|
[1] = { "jup_b219_descent_actor_1", "jup_b219_descent_actor_2", "jup_b219_descent_actor_3", "jup_b219_descent_actor_4", {s="jup_b219_actor_ready"}, "jup_b219_descent_actor_8", {f=xr_effects.jup_b219_opening}, "jup_b219_descent_actor_9", {s="jup_b219_actor_go"}, "jup_b219_descent_actor_10"}},
|
|
out = nil,
|
|
idle = nil,
|
|
rnd = nil},
|
|
|
|
jup_b219_actor_one_vano = { prop = { maxidle = 1,
|
|
sumidle = 1,
|
|
rnd = 100,
|
|
moving = true },
|
|
into = { [0] = { "jup_b219_descent_actor_1", "jup_b219_descent_actor_2", "jup_b219_descent_actor_3", "jup_b219_descent_actor_4", "jup_b219_descent_actor_5", {s="jup_b219_actor_ready"}, "jup_b219_descent_actor_8", {f=xr_effects.jup_b219_opening}, "jup_b219_descent_actor_9", {s="jup_b219_actor_go"}, "jup_b219_descent_actor_10"}},
|
|
out = nil,
|
|
idle = nil,
|
|
rnd = nil},
|
|
|
|
jup_b219_actor_one_monolith = { prop = { maxidle = 1,
|
|
sumidle = 1,
|
|
rnd = 100,
|
|
moving = true },
|
|
into = { [0] = { "jup_b219_descent_actor_1", "jup_b219_descent_actor_2", "jup_b219_descent_actor_3", "jup_b219_descent_actor_4", "jup_b219_descent_actor_6", {s="jup_b219_actor_ready"}, "jup_b219_descent_actor_8", {f=xr_effects.jup_b219_opening}, "jup_b219_descent_actor_9", {s="jup_b219_actor_go"}, "jup_b219_descent_actor_10"}},
|
|
out = nil,
|
|
idle = nil,
|
|
rnd = nil},
|
|
|
|
jup_b219_actor_one_soldier = { prop = { maxidle = 1,
|
|
sumidle = 1,
|
|
rnd = 100,
|
|
moving = true },
|
|
into = { [0] = { "jup_b219_descent_actor_1", "jup_b219_descent_actor_2", "jup_b219_descent_actor_3", "jup_b219_descent_actor_4", "jup_b219_descent_actor_7", {s="jup_b219_actor_ready"}, "jup_b219_descent_actor_8", {f=xr_effects.jup_b219_opening}, "jup_b219_descent_actor_9", {s="jup_b219_actor_go"}, "jup_b219_descent_actor_10"}},
|
|
out = nil,
|
|
idle = nil,
|
|
rnd = nil},
|
|
|
|
jup_b219_actor_all = { prop = { maxidle = 1,
|
|
sumidle = 1,
|
|
rnd = 100,
|
|
moving = true },
|
|
into = { [0] = { "jup_b219_descent_actor_1", "jup_b219_descent_actor_2", "jup_b219_descent_actor_3", "jup_b219_descent_actor_4", "jup_b219_descent_actor_5", "jup_b219_descent_actor_6", "jup_b219_descent_actor_7", {s="jup_b219_actor_ready"}, "jup_b219_descent_actor_8", {f=xr_effects.jup_b219_opening}, "jup_b219_descent_actor_9", {s="jup_b219_actor_go"}, "jup_b219_descent_actor_10"}},
|
|
out = nil,
|
|
idle = nil,
|
|
rnd = nil},
|
|
|
|
jup_b219_actor_soldier_vano = { prop = { maxidle = 1,
|
|
sumidle = 1,
|
|
rnd = 100,
|
|
moving = true },
|
|
into = { [0] = { "jup_b219_descent_actor_1", "jup_b219_descent_actor_2", "jup_b219_descent_actor_3", "jup_b219_descent_actor_4", "jup_b219_descent_actor_5", "jup_b219_descent_actor_7", {s="jup_b219_actor_ready"}, "jup_b219_descent_actor_8", {f=xr_effects.jup_b219_opening}, "jup_b219_descent_actor_9", {s="jup_b219_actor_go"}, "jup_b219_descent_actor_10"}},
|
|
out = nil,
|
|
idle = nil,
|
|
rnd = nil},
|
|
|
|
jup_b219_actor_soldier_monolith = { prop = { maxidle = 1,
|
|
sumidle = 1,
|
|
rnd = 100,
|
|
moving = true },
|
|
into = { [0] = { "jup_b219_descent_actor_1", "jup_b219_descent_actor_2", "jup_b219_descent_actor_3", "jup_b219_descent_actor_4", "jup_b219_descent_actor_6", "jup_b219_descent_actor_7", {s="jup_b219_actor_ready"}, "jup_b219_descent_actor_8", {f=xr_effects.jup_b219_opening}, "jup_b219_descent_actor_9", {s="jup_b219_actor_go"}, "jup_b219_descent_actor_10"}},
|
|
out = nil,
|
|
idle = nil,
|
|
rnd = nil},
|
|
|
|
jup_b219_actor_vano_monolith = { prop = { maxidle = 1,
|
|
sumidle = 1,
|
|
rnd = 100,
|
|
moving = true },
|
|
into = { [0] = { "jup_b219_descent_actor_1", "jup_b219_descent_actor_2", "jup_b219_descent_actor_3", "jup_b219_descent_actor_4", "jup_b219_descent_actor_5", "jup_b219_descent_actor_6", {s="jup_b219_actor_ready"}, "jup_b219_descent_actor_8", {f=xr_effects.jup_b219_opening}, "jup_b219_descent_actor_9", {s="jup_b219_actor_go"}, "jup_b219_descent_actor_10"}},
|
|
out = nil,
|
|
idle = nil,
|
|
rnd = nil},
|
|
|
|
jup_b219_zulus_one = { prop = { maxidle = 1,
|
|
sumidle = 1,
|
|
rnd = 100,
|
|
moving = true },
|
|
into = { [0] = { "jup_b219_descent_duty_1", "jup_b219_descent_duty_2", "jup_b219_descent_duty_3", {s="jup_b219_duty_ready"}, "jup_b219_descent_duty_4", "jup_b219_descent_duty_8", "jup_b219_descent_duty_9", "jup_b219_descent_duty_10"}},
|
|
out = nil,
|
|
idle = nil,
|
|
rnd = nil},
|
|
|
|
jup_b219_zulus_one_vano = { prop = { maxidle = 1,
|
|
sumidle = 1,
|
|
rnd = 100,
|
|
moving = true },
|
|
into = { [0] = { "jup_b219_descent_duty_1", "jup_b219_descent_duty_2", "jup_b219_descent_duty_3", {s="jup_b219_duty_ready"}, "jup_b219_descent_duty_4", "jup_b219_descent_duty_5", "jup_b219_descent_duty_8", "jup_b219_descent_duty_9", "jup_b219_descent_duty_10"}},
|
|
out = nil,
|
|
idle = nil,
|
|
rnd = nil},
|
|
|
|
jup_b219_zulus_one_monolith = { prop = { maxidle = 1,
|
|
sumidle = 1,
|
|
rnd = 100,
|
|
moving = true },
|
|
into = { [0] = { "jup_b219_descent_duty_1", "jup_b219_descent_duty_2", "jup_b219_descent_duty_3", {s="jup_b219_duty_ready"}, "jup_b219_descent_duty_4", "jup_b219_descent_duty_6", "jup_b219_descent_duty_8", "jup_b219_descent_duty_9", "jup_b219_descent_duty_10"}},
|
|
out = nil,
|
|
idle = nil,
|
|
rnd = nil},
|
|
|
|
jup_b219_zulus_one_soldier = { prop = { maxidle = 1,
|
|
sumidle = 1,
|
|
rnd = 100,
|
|
moving = true },
|
|
into = { [0] = { "jup_b219_descent_duty_1", "jup_b219_descent_duty_2", "jup_b219_descent_duty_3", {s="jup_b219_duty_ready"}, "jup_b219_descent_duty_4", "jup_b219_descent_duty_7", "jup_b219_descent_duty_8", "jup_b219_descent_duty_9", "jup_b219_descent_duty_10"}},
|
|
out = nil,
|
|
idle = nil,
|
|
rnd = nil},
|
|
|
|
jup_b219_zulus_all = { prop = { maxidle = 1,
|
|
sumidle = 1,
|
|
rnd = 100,
|
|
moving = true },
|
|
into = { [0] = { "jup_b219_descent_duty_1", "jup_b219_descent_duty_2", "jup_b219_descent_duty_3", {s="jup_b219_duty_ready"}, "jup_b219_descent_duty_4", "jup_b219_descent_duty_5", "jup_b219_descent_duty_6", "jup_b219_descent_duty_7", "jup_b219_descent_duty_8", "jup_b219_descent_duty_9", "jup_b219_descent_duty_10"}},
|
|
out = nil,
|
|
idle = nil,
|
|
rnd = nil},
|
|
|
|
jup_b219_zulus_soldier_vano = { prop = { maxidle = 1,
|
|
sumidle = 1,
|
|
rnd = 100,
|
|
moving = true },
|
|
into = { [0] = { "jup_b219_descent_duty_1", "jup_b219_descent_duty_2", "jup_b219_descent_duty_3", {s="jup_b219_duty_ready"}, "jup_b219_descent_duty_4", "jup_b219_descent_duty_5", "jup_b219_descent_duty_7", "jup_b219_descent_duty_8", "jup_b219_descent_duty_9", "jup_b219_descent_duty_10"}},
|
|
out = nil,
|
|
idle = nil,
|
|
rnd = nil},
|
|
|
|
jup_b219_zulus_soldier_monolith = { prop = { maxidle = 1,
|
|
sumidle = 1,
|
|
rnd = 100,
|
|
moving = true },
|
|
into = { [0] = { "jup_b219_descent_duty_1", "jup_b219_descent_duty_2", "jup_b219_descent_duty_3", {s="jup_b219_duty_ready"}, "jup_b219_descent_duty_4", "jup_b219_descent_duty_6", "jup_b219_descent_duty_7", "jup_b219_descent_duty_8", "jup_b219_descent_duty_9", "jup_b219_descent_duty_10"}},
|
|
out = nil,
|
|
idle = nil,
|
|
rnd = nil},
|
|
|
|
jup_b219_zulus_vano_monolith = { prop = { maxidle = 1,
|
|
sumidle = 1,
|
|
rnd = 100,
|
|
moving = true },
|
|
into = { [0] = { "jup_b219_descent_duty_1", "jup_b219_descent_duty_2", "jup_b219_descent_duty_3", {s="jup_b219_duty_ready"}, "jup_b219_descent_duty_4", "jup_b219_descent_duty_5", "jup_b219_descent_duty_6", "jup_b219_descent_duty_8", "jup_b219_descent_duty_9", "jup_b219_descent_duty_10"}},
|
|
out = nil,
|
|
idle = nil,
|
|
rnd = nil},
|
|
|
|
jup_b219_soldier_one = { prop = { maxidle = 1,
|
|
sumidle = 1,
|
|
rnd = 100,
|
|
moving = true },
|
|
into = { [0] = { "jup_b219_descent_soldier_1", "jup_b219_descent_soldier_2", "jup_b219_descent_soldier_3", "jup_b219_descent_soldier_4", {s="jup_b219_soldier_ready"}, "jup_b219_descent_soldier_7", "jup_b219_descent_soldier_8", "jup_b219_descent_soldier_9", "jup_b219_descent_soldier_10"}},
|
|
out = nil,
|
|
idle = nil,
|
|
rnd = nil},
|
|
|
|
jup_b219_soldier_all = { prop = { maxidle = 1,
|
|
sumidle = 1,
|
|
rnd = 100,
|
|
moving = true },
|
|
into = { [0] = { "jup_b219_descent_soldier_1", "jup_b219_descent_soldier_2", "jup_b219_descent_soldier_3", "jup_b219_descent_soldier_4", "jup_b219_descent_soldier_5", "jup_b219_descent_soldier_6", {s="jup_b219_soldier_ready"},"jup_b219_descent_soldier_7", "jup_b219_descent_soldier_8", "jup_b219_descent_soldier_9", "jup_b219_descent_soldier_10"}},
|
|
out = nil,
|
|
idle = nil,
|
|
rnd = nil},
|
|
|
|
jup_b219_soldier_soldier_vano = { prop = { maxidle = 1,
|
|
sumidle = 1,
|
|
rnd = 100,
|
|
moving = true },
|
|
into = { [0] = { "jup_b219_descent_soldier_1", "jup_b219_descent_soldier_2", "jup_b219_descent_soldier_3", "jup_b219_descent_soldier_4", "jup_b219_descent_soldier_5", {s="jup_b219_soldier_ready"}, "jup_b219_descent_soldier_7", "jup_b219_descent_soldier_8", "jup_b219_descent_soldier_9", "jup_b219_descent_soldier_10"}},
|
|
out = nil,
|
|
idle = nil,
|
|
rnd = nil},
|
|
|
|
jup_b219_soldier_soldier_monolith = { prop = { maxidle = 1,
|
|
sumidle = 1,
|
|
rnd = 100,
|
|
moving = true },
|
|
into = { [0] = { "jup_b219_descent_soldier_1", "jup_b219_descent_soldier_2", "jup_b219_descent_soldier_3", "jup_b219_descent_soldier_4", "jup_b219_descent_soldier_6", {s="jup_b219_soldier_ready"}, "jup_b219_descent_soldier_7", "jup_b219_descent_soldier_8", "jup_b219_descent_soldier_9", "jup_b219_descent_soldier_10"}},
|
|
out = nil,
|
|
idle = nil,
|
|
rnd = nil},
|
|
|
|
jup_b219_monolith_one = { prop = { maxidle = 1,
|
|
sumidle = 1,
|
|
rnd = 100,
|
|
moving = true },
|
|
into = { [0] = { "jup_b219_descent_monolit_1", "jup_b219_descent_monolit_2", "jup_b219_descent_monolit_3", "jup_b219_descent_monolit_4", {s="jup_b219_monolith_ready"}, "jup_b219_descent_monolit_6", "jup_b219_descent_monolit_8", "jup_b219_descent_monolit_9", "jup_b219_descent_monolit_10"}},
|
|
out = nil,
|
|
idle = nil,
|
|
rnd = nil},
|
|
|
|
jup_b219_monolith_all = { prop = { maxidle = 1,
|
|
sumidle = 1,
|
|
rnd = 100,
|
|
moving = true },
|
|
into = { [0] = { "jup_b219_descent_monolit_1", "jup_b219_descent_monolit_2", "jup_b219_descent_monolit_3", "jup_b219_descent_monolit_4", "jup_b219_descent_monolit_5", {s="jup_b219_monolith_ready"}, "jup_b219_descent_monolit_6", "jup_b219_descent_monolit_7", "jup_b219_descent_monolit_8", "jup_b219_descent_monolit_9", "jup_b219_descent_monolit_10"}},
|
|
out = nil,
|
|
idle = nil,
|
|
rnd = nil},
|
|
|
|
jup_b219_monolith_soldier_monolith = { prop = { maxidle = 1,
|
|
sumidle = 1,
|
|
rnd = 100,
|
|
moving = true },
|
|
into = { [0] = { "jup_b219_descent_monolit_1", "jup_b219_descent_monolit_2", "jup_b219_descent_monolit_3", "jup_b219_descent_monolit_4", {s="jup_b219_monolith_ready"}, "jup_b219_descent_monolit_6", "jup_b219_descent_monolit_7", "jup_b219_descent_monolit_8", "jup_b219_descent_monolit_9", "jup_b219_descent_monolit_10"}},
|
|
out = nil,
|
|
idle = nil,
|
|
rnd = nil},
|
|
|
|
jup_b219_monolith_vano_monolith = { prop = { maxidle = 1,
|
|
sumidle = 1,
|
|
rnd = 100,
|
|
moving = true },
|
|
into = { [0] = { "jup_b219_descent_monolit_1", "jup_b219_descent_monolit_2", "jup_b219_descent_monolit_3", "jup_b219_descent_monolit_4", "jup_b219_descent_monolit_5", {s="jup_b219_monolith_ready"}, "jup_b219_descent_monolit_6", "jup_b219_descent_monolit_8", "jup_b219_descent_monolit_9", "jup_b219_descent_monolit_10"}},
|
|
out = nil,
|
|
idle = nil,
|
|
rnd = nil},
|
|
|
|
jup_b219_vano_one = { prop = { maxidle = 1,
|
|
sumidle = 1,
|
|
rnd = 100,
|
|
moving = true },
|
|
into = { [0] = { "jup_b219_descent_stalker_1", "jup_b219_descent_stalker_2", "jup_b219_descent_stalker_3", "jup_b219_descent_stalker_4", {s="jup_b219_stalker_ready"}, "jup_b219_descent_stalker_5", "jup_b219_descent_stalker_8", "jup_b219_descent_stalker_9", "jup_b219_descent_stalker_10"}},
|
|
out = nil,
|
|
idle = nil,
|
|
rnd = nil},
|
|
|
|
jup_b219_vano_all = { prop = { maxidle = 1,
|
|
sumidle = 1,
|
|
rnd = 100,
|
|
moving = true },
|
|
into = { [0] = { "jup_b219_descent_stalker_1", "jup_b219_descent_stalker_2", "jup_b219_descent_stalker_3", "jup_b219_descent_stalker_4", {s="jup_b219_stalker_ready"}, "jup_b219_descent_stalker_5", "jup_b219_descent_stalker_6", "jup_b219_descent_stalker_7", "jup_b219_descent_stalker_8", "jup_b219_descent_stalker_9", "jup_b219_descent_stalker_10"}},
|
|
out = nil,
|
|
idle = nil,
|
|
rnd = nil},
|
|
|
|
jup_b219_vano_soldier_vano = { prop = { maxidle = 1,
|
|
sumidle = 1,
|
|
rnd = 100,
|
|
moving = true },
|
|
into = { [0] = { "jup_b219_descent_stalker_1", "jup_b219_descent_stalker_2", "jup_b219_descent_stalker_3", "jup_b219_descent_stalker_4", {s="jup_b219_stalker_ready"}, "jup_b219_descent_stalker_5", "jup_b219_descent_stalker_7", "jup_b219_descent_stalker_8", "jup_b219_descent_stalker_9", "jup_b219_descent_stalker_10"}},
|
|
out = nil,
|
|
idle = nil,
|
|
rnd = nil},
|
|
|
|
jup_b219_vano_vano_monolith = { prop = { maxidle = 1,
|
|
sumidle = 1,
|
|
rnd = 100,
|
|
moving = true },
|
|
into = { [0] = { "jup_b219_descent_stalker_1", "jup_b219_descent_stalker_2", "jup_b219_descent_stalker_3", "jup_b219_descent_stalker_4", {s="jup_b219_stalker_ready"}, "jup_b219_descent_stalker_5", "jup_b219_descent_stalker_6", "jup_b219_descent_stalker_8", "jup_b219_descent_stalker_9", "jup_b219_descent_stalker_10"}},
|
|
out = nil,
|
|
idle = nil,
|
|
rnd = nil},
|
|
|
|
jup_b219_azot_one = { prop = { maxidle = 1,
|
|
sumidle = 1,
|
|
rnd = 100,
|
|
moving = true },
|
|
into = { [0] = { {s="jup_b219_tech_damn"}, "jup_b219_descent_tech_1", {s="jup_b219_tech_success"}, "jup_b219_descent_tech_1_1", "jup_b219_descent_tech_2", {s="jup_b219_tech_ready"}, "jup_b219_descent_tech_3", "jup_b219_descent_tech_4", "jup_b219_descent_tech_8", {s="jup_b219_tech_opening"}, "jup_b219_descent_tech_9", "jup_b219_descent_tech_10", {s="jup_b219_tech_to_duty"}}},
|
|
out = nil,
|
|
idle = nil,
|
|
rnd = nil},
|
|
|
|
jup_b219_azot_one_vano = { prop = { maxidle = 1,
|
|
sumidle = 1,
|
|
rnd = 100,
|
|
moving = true },
|
|
into = { [0] = { {s="jup_b219_tech_damn"}, "jup_b219_descent_tech_1", {s="jup_b219_tech_success"}, "jup_b219_descent_tech_1_1", "jup_b219_descent_tech_2", {s="jup_b219_tech_ready"}, "jup_b219_descent_tech_3", "jup_b219_descent_tech_4", "jup_b219_descent_tech_5", "jup_b219_descent_tech_8", {s="jup_b219_tech_opening"}, "jup_b219_descent_tech_9", "jup_b219_descent_tech_10", {s="jup_b219_tech_to_duty"}}},
|
|
out = nil,
|
|
idle = nil,
|
|
rnd = nil},
|
|
|
|
jup_b219_azot_one_monolith = { prop = { maxidle = 1,
|
|
sumidle = 1,
|
|
rnd = 100,
|
|
moving = true },
|
|
into = { [0] = { {s="jup_b219_tech_damn"}, "jup_b219_descent_tech_1", {s="jup_b219_tech_success"}, "jup_b219_descent_tech_1_1", "jup_b219_descent_tech_2", {s="jup_b219_tech_ready"}, "jup_b219_descent_tech_3", "jup_b219_descent_tech_4", "jup_b219_descent_tech_6", "jup_b219_descent_tech_8", {s="jup_b219_tech_opening"}, "jup_b219_descent_tech_9", "jup_b219_descent_tech_10", {s="jup_b219_tech_to_duty"}}},
|
|
out = nil,
|
|
idle = nil,
|
|
rnd = nil},
|
|
|
|
jup_b219_azot_one_soldier = { prop = { maxidle = 1,
|
|
sumidle = 1,
|
|
rnd = 100,
|
|
moving = true },
|
|
into = { [0] = { {s="jup_b219_tech_damn"}, "jup_b219_descent_tech_1", {s="jup_b219_tech_success"}, "jup_b219_descent_tech_1_1", "jup_b219_descent_tech_2", {s="jup_b219_tech_ready"}, "jup_b219_descent_tech_3", "jup_b219_descent_tech_4", "jup_b219_descent_tech_7", "jup_b219_descent_tech_8", {s="jup_b219_tech_opening"}, "jup_b219_descent_tech_9", "jup_b219_descent_tech_10", {s="jup_b219_tech_to_duty"}}},
|
|
out = nil,
|
|
idle = nil,
|
|
rnd = nil},
|
|
|
|
jup_b219_azot_soldier_vano = { prop = { maxidle = 1,
|
|
sumidle = 1,
|
|
rnd = 100,
|
|
moving = true },
|
|
into = { [0] = { {s="jup_b219_tech_damn"}, "jup_b219_descent_tech_1", {s="jup_b219_tech_success"}, "jup_b219_descent_tech_1_1", "jup_b219_descent_tech_2", {s="jup_b219_tech_ready"}, "jup_b219_descent_tech_3", "jup_b219_descent_tech_4", "jup_b219_descent_tech_5", "jup_b219_descent_tech_7", "jup_b219_descent_tech_8", {s="jup_b219_tech_opening"}, "jup_b219_descent_tech_9", "jup_b219_descent_tech_10", {s="jup_b219_tech_to_duty"}}},
|
|
out = nil,
|
|
idle = nil,
|
|
rnd = nil},
|
|
|
|
jup_b219_azot_soldier_monolith = { prop = { maxidle = 1,
|
|
sumidle = 1,
|
|
rnd = 100,
|
|
moving = true },
|
|
into = { [0] = { {s="jup_b219_tech_damn"}, "jup_b219_descent_tech_1", {s="jup_b219_tech_success"}, "jup_b219_descent_tech_1_1", "jup_b219_descent_tech_2", {s="jup_b219_tech_ready"}, "jup_b219_descent_tech_3", "jup_b219_descent_tech_4", "jup_b219_descent_tech_6", "jup_b219_descent_tech_7", "jup_b219_descent_tech_8", {s="jup_b219_tech_opening"}, "jup_b219_descent_tech_9", "jup_b219_descent_tech_10", {s="jup_b219_tech_to_duty"}}},
|
|
out = nil,
|
|
idle = nil,
|
|
rnd = nil},
|
|
|
|
jup_b219_azot_vano_monolith = { prop = { maxidle = 1,
|
|
sumidle = 1,
|
|
rnd = 100,
|
|
moving = true },
|
|
into = { [0] = { {s="jup_b219_tech_damn"}, "jup_b219_descent_tech_1", {s="jup_b219_tech_success"}, "jup_b219_descent_tech_1_1", "jup_b219_descent_tech_2", {s="jup_b219_tech_ready"}, "jup_b219_descent_tech_3", "jup_b219_descent_tech_4", "jup_b219_descent_tech_5", "jup_b219_descent_tech_6", "jup_b219_descent_tech_8", {s="jup_b219_tech_opening"}, "jup_b219_descent_tech_9", "jup_b219_descent_tech_10", {s="jup_b219_tech_to_duty"}}},
|
|
out = nil,
|
|
idle = nil,
|
|
rnd = nil},
|
|
|
|
jup_b219_azot_all = { prop = { maxidle = 1,
|
|
sumidle = 1,
|
|
rnd = 100,
|
|
moving = true },
|
|
into = { [0] = { {s="jup_b219_tech_damn"}, "jup_b219_descent_tech_1", {s="jup_b219_tech_success"}, "jup_b219_descent_tech_1_1", "jup_b219_descent_tech_2", {s="jup_b219_tech_ready"}, "jup_b219_descent_tech_3", "jup_b219_descent_tech_4", "jup_b219_descent_tech_5", "jup_b219_descent_tech_6", "jup_b219_descent_tech_7", "jup_b219_descent_tech_8", {s="jup_b219_tech_opening"}, "jup_b219_descent_tech_9", "jup_b219_descent_tech_10", {s="jup_b219_tech_to_duty"}}},
|
|
out = nil,
|
|
idle = nil,
|
|
rnd = nil},
|
|
|
|
zat_b100_heli_2_serch = { prop = { maxidle = 1,
|
|
sumidle = 1,
|
|
rnd = 100,
|
|
moving = false },
|
|
into = { [0] = {{a="device_pda"}, "zat_b100_heli_2_serch" }},
|
|
out = nil,
|
|
idle = { [0] = "zat_b100_heli_2_serch" },
|
|
rnd = nil},
|
|
|
|
zat_b101_heli_5_serch = { prop = { maxidle = 1,
|
|
sumidle = 1,
|
|
rnd = 100,
|
|
moving = false },
|
|
into = { [0] = {{a="device_pda"}, "zat_b101_heli_5_serch" }},
|
|
out = nil,
|
|
idle = { [0] = "zat_b101_heli_5_serch" },
|
|
rnd = nil},
|
|
|
|
zat_b28_heli3_serch = { prop = { maxidle = 1,
|
|
sumidle = 1,
|
|
rnd = 100,
|
|
moving = false },
|
|
into = { [0] = {{a="device_pda"}, "zat_b28_heli3_serch" }},
|
|
out = nil,
|
|
idle = { [0] = "zat_b28_heli3_serch" },
|
|
rnd = nil},
|
|
|
|
jup_b217_guide_stand = { prop = { maxidle = 1,
|
|
sumidle = 1,
|
|
rnd = 100,
|
|
moving = true },
|
|
into = { [0] = {"jup_b217_guide_stand"} },
|
|
out = nil,
|
|
idle = nil,
|
|
rnd = nil},
|
|
|
|
jup_b217_nitro_stand = { prop = { maxidle = 1,
|
|
sumidle = 1,
|
|
rnd = 100,
|
|
moving = true },
|
|
into = { [0] = {"jup_b217_nitro_stand"} },
|
|
out = nil,
|
|
idle = nil,
|
|
rnd = nil},
|
|
|
|
jup_b41_novikov_stand = { prop = { maxidle = 10,
|
|
sumidle = 8,
|
|
rnd = 80,
|
|
moving = true},
|
|
into = { [0] = {"lead_1_in_0"} },
|
|
out = { [0] = {"lead_1_out_0"} },
|
|
idle = { [0] = "lead_1_idle" },
|
|
rnd = { [0] = { "lead_1_idle_0",
|
|
"lead_1_idle_1",
|
|
"lead_1_idle_2",
|
|
"lead_1_idle_3",
|
|
"lead_1_idle_4",
|
|
"lead_1_idle_5"}}},
|
|
|
|
pri_b305_actor = { prop = { maxidle = 1,
|
|
sumidle = 1,
|
|
rnd = 100,
|
|
moving = true},
|
|
into = { [0] = {"pri_b305_actor"} },
|
|
out = nil,
|
|
idle = nil,
|
|
rnd = nil},
|
|
|
|
jup_a9_cam1_actor = { prop = { maxidle = 1,
|
|
sumidle = 1,
|
|
rnd = 100,
|
|
moving = false},
|
|
into = { [0] = {"poisk_8_idle_2", {f=xr_effects.jup_a9_cam1_actor_anim_end}} },
|
|
out = nil,
|
|
idle = nil,
|
|
rnd = nil},
|
|
|
|
jup_a9_cam2_actor = { prop = { maxidle = 1,
|
|
sumidle = 1,
|
|
rnd = 100,
|
|
moving = false},
|
|
into = { [0] = {"poisk_2_idle_1"} },
|
|
out = nil,
|
|
idle = nil,
|
|
rnd = nil},
|
|
jup_a9_cam3_actor = { prop = { maxidle = 1,
|
|
sumidle = 1,
|
|
rnd = 100,
|
|
moving = false},
|
|
into = { [0] = {"poisk_2_idle_1"} },
|
|
out = nil,
|
|
idle = nil,
|
|
rnd = nil},
|
|
|
|
jup_b217_nitro_straight = { prop = { maxidle = 1,
|
|
sumidle = 1,
|
|
rnd = 100,
|
|
moving = false},
|
|
into = nil,
|
|
out = nil,
|
|
idle = { [0] = "idle_0_idle_1" },
|
|
rnd = nil},
|
|
|
|
pri_a25_psy_medic_idle = { prop = { maxidle = 1,
|
|
sumidle = 1,
|
|
rnd = 100,
|
|
moving = false},
|
|
into = nil,--{ [0] = {"psy_0_idle_0"} },
|
|
out = nil,--{ [0] = {"psy_0_idle_0_to_idle_0"} },
|
|
idle = { [0] = "psy_0_idle_0" },
|
|
rnd = nil},
|
|
|
|
pri_a25_psy_medic_out = { prop = { maxidle = 1,
|
|
sumidle = 1,
|
|
rnd = 100,
|
|
moving = false},
|
|
into = { [0] = {"psy_0_idle_0_to_idle_0"} },
|
|
out = nil,--{ [0] = {"psy_0_idle_0_to_idle_0"} },
|
|
idle = nil,--{ [0] = "psy_0_idle_0" },
|
|
rnd = nil},
|
|
|
|
|
|
}
|
|
return animations
|
|
end
|