e4s-sdk/gamedata/scripts/ui_mm_opt_gameplay.script
2026-06-17 23:06:51 +03:00

92 lines
3.2 KiB
Text

class "opt_gameplay" (CUIWindow)
function opt_gameplay:__init() super()
end
function opt_gameplay:__finalize()
end
function opt_gameplay:InitControls(x, y, xml, handler)
self:SetWndPos(vector2():set(x,y))
self:SetWndSize(vector2():set(738,416))
self:SetAutoDelete(true)
self.scroll_v = xml:InitScrollView("main_dialog:scroll_v", self)
local _st
local addControl = function(crl)
self.scroll_v:AddWindow(crl, true)
crl:SetAutoDelete(false)
end
_st = xml:InitStatic("video_adv:templ_item", nil)
xml:InitStatic("tab_gameplay:cap_difficulty", _st)
xml:InitComboBox("tab_gameplay:list_difficulty", _st)
addControl(_st)
_st = xml:InitStatic("video_adv:templ_item", nil)
xml:InitStatic("tab_gameplay:cap_lang", _st)
xml:InitComboBox("tab_gameplay:list_lang", _st)
addControl(_st)
_st = xml:InitStatic("video_adv:templ_item", nil)
xml:InitStatic("tab_gameplay:cap_bobbing_factor", _st)
xml:InitTrackBar("tab_gameplay:track_bobbing_factor", _st)
addControl(_st)
_st = xml:InitStatic("video_adv:templ_item", nil)
xml:InitStatic("tab_gameplay:cap_hit_slowmo", _st)
xml:InitCheck("tab_gameplay:check_hit_slowmo", _st)
addControl(_st)
_st = xml:InitStatic("video_adv:templ_item", nil)
xml:InitStatic("tab_gameplay:cap_wpn_aim_toggle", _st)
xml:InitCheck("tab_gameplay:check_wpn_aim_toggle", _st)
addControl(_st)
_st = xml:InitStatic("video_adv:templ_item", nil)
xml:InitStatic("tab_gameplay:cap_check_crosshair", _st)
xml:InitCheck("tab_gameplay:check_crosshair", _st)
addControl(_st)
_st = xml:InitStatic("video_adv:templ_item", nil)
xml:InitStatic("tab_gameplay:cap_check_dyn_crosshair", _st)
xml:InitCheck("tab_gameplay:check_dyn_crosshair", _st)
addControl(_st)
_st = xml:InitStatic("video_adv:templ_item", nil)
xml:InitStatic("tab_gameplay:cap_check_show_weapon", _st)
xml:InitCheck("tab_gameplay:check_show_weapon", _st)
addControl(_st)
_st = xml:InitStatic("video_adv:templ_item", nil)
xml:InitStatic("tab_gameplay:cap_check_dist", _st)
xml:InitCheck("tab_gameplay:check_dist", _st)
addControl(_st)
_st = xml:InitStatic("video_adv:templ_item", nil)
xml:InitStatic("tab_gameplay:cap_check_tips", _st)
xml:InitCheck("tab_gameplay:check_tips", _st)
addControl(_st)
_st = xml:InitStatic("video_adv:templ_item", nil)
xml:InitStatic("tab_gameplay:cap_check_crouch_toggle", _st)
xml:InitCheck("tab_gameplay:check_crouch_toggle", _st)
addControl(_st)
_st = xml:InitStatic("video_adv:templ_item", nil)
xml:InitStatic("tab_gameplay:cap_check_important_save", _st)
xml:InitCheck("tab_gameplay:check_important_save", _st)
addControl(_st)
_st = xml:InitStatic("video_adv:templ_item", nil)
xml:InitStatic("tab_gameplay:cap_check_hud_draw", _st)
xml:InitCheck("tab_gameplay:check_hud_draw", _st)
addControl(_st)
_st = xml:InitStatic("video_adv:templ_item", nil)
xml:InitStatic("tab_gameplay:cap_rs_fps_show", _st)
xml:InitCheck("tab_gameplay:check_rs_fps_show", _st)
addControl(_st)
end