e4s-sdk/rawdata/levels/!FinalMP/mp_firestation/sector.part
2026-06-17 23:06:51 +03:00

986 lines
64 KiB (Stored with Git LFS)
Text

[guid]
guid_g0 = 4736469418016960065
guid_g1 = 3246807108355155108
[main]
flags = -2147483648
objects_count = 17
version = 0
[modif]
name =
time = 0
[object_0]
change_map_to_idx = 0
clsid = 8
co_flags = 0
default = off
item_mesh_name_0000 = mp_firestation_sector_1
item_mesh_name_0001 = bed_village_04
item_mesh_name_0002 = cabinet_village_140x210_ph
item_mesh_name_0003 = shelf_podves_04
item_mesh_name_0004 = shelf_podves_05
item_mesh_name_0005 = bookcase_village_100x110_ph
item_mesh_name_0006 = weapons_schit_02
item_object_name_0000 = scenes\mp_firestation\mp_firestation_sector
item_object_name_0001 = statics\bed\bed_village_04
item_object_name_0002 = statics\shkaf\cabinet_village_140x210_ph
item_object_name_0003 = statics\shelf\shelf_podves_04
item_object_name_0004 = statics\shelf\shelf_podves_05_0000
item_object_name_0005 = statics\shkaf\bookcase_village_100x110_ph_0000
item_object_name_0006 = statics\armory_room\weapons_schit_02_0003
items_count = 7
name = sector
position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
sector_color = 0, 255, 255, 0
version = 18
[object_1]
change_map_to_idx = 0
clsid = 8
co_flags = 0
default = off
item_mesh_name_0000 = mp_firestation_sector_2
item_object_name_0000 = scenes\mp_firestation\mp_firestation_sector
items_count = 1
name = sector_0000
position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
sector_color = 0, 0, 255, 0
version = 18
[object_10]
change_map_to_idx = 0
clsid = 8
co_flags = 0
default = off
item_mesh_name_0000 = mp_firestation_sector_12
item_mesh_name_0001 = prop_army_base_15a
item_object_name_0000 = scenes\mp_firestation\mp_firestation_sector
item_object_name_0001 = statics\army_base\prop_army_base_15a_0002
items_count = 2
name = sector_0010
position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
sector_color = 0, 255, 127, 0
version = 18
[object_11]
change_map_to_idx = 0
clsid = 8
co_flags = 0
default = off
item_mesh_name_0000 = mp_firestation_sector_13
item_mesh_name_0001 = weapons_schit_02
item_object_name_0000 = scenes\mp_firestation\mp_firestation_sector
item_object_name_0001 = statics\armory_room\weapons_schit_02_0005
items_count = 2
name = sector_0011
position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
sector_color = 0, 255, 0, 0
version = 18
[object_12]
change_map_to_idx = 0
clsid = 8
co_flags = 0
default = off
item_mesh_name_0000 = mp_firestation_sector_14
item_mesh_name_0001 = shelf_podves_05
item_mesh_name_0002 = shelf_podves_04
item_mesh_name_0003 = weapons_schit_02
item_object_name_0000 = scenes\mp_firestation\mp_firestation_sector
item_object_name_0001 = statics\shelf\shelf_podves_05_0001
item_object_name_0002 = statics\shelf\shelf_podves_04_0000
item_object_name_0003 = statics\armory_room\weapons_schit_02_0007
items_count = 4
name = sector_0012
position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
sector_color = 127, 127, 0, 0
version = 18
[object_13]
change_map_to_idx = 0
clsid = 8
co_flags = 0
default = off
item_mesh_name_0000 = mp_firestation_sector_15
item_mesh_name_0001 = cover_wood_box_2a
item_mesh_name_0002 = cover_wood_box_3
item_mesh_name_0003 = prop_army_base_15a
item_mesh_name_0004 = cover_wood_box_7a
item_mesh_name_0005 = shelf_podves_02
item_mesh_name_0006 = bed_village
item_mesh_name_0007 = sign_agit_2
item_object_name_0000 = scenes\mp_firestation\mp_firestation_sector
item_object_name_0001 = statics\cover\cover_wood_box_2a
item_object_name_0002 = statics\cover\cover_wood_box_3_0002
item_object_name_0003 = statics\army_base\prop_army_base_15a_0000
item_object_name_0004 = statics\cover\cover_wood_box_7a_0001
item_object_name_0005 = statics\shelf\shelf_podves_02
item_object_name_0006 = statics\bed\bed_village_0000
item_object_name_0007 = statics\sign\sign_agit_2
items_count = 8
name = sector_0013
position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
sector_color = 0, 127, 127, 0
version = 18
[object_14]
change_map_to_idx = 0
clsid = 8
co_flags = 0
default = off
item_mesh_name_0000 = mp_firestation_sector_16
item_mesh_name_0001 = light_alarm
item_mesh_name_0002 = zil_fire_1
item_mesh_name_0003 = cover_wood_box_6a
item_mesh_name_0004 = cover_wood_box_3
item_mesh_name_0005 = cover_wood_box_5c
item_mesh_name_0006 = prop_army_base_15a
item_mesh_name_0007 = prop_army_base_15
item_mesh_name_0008 = cover_technika_4
item_mesh_name_0009 = cover_wood_box_5c
item_mesh_name_0010 = shelf_podves_06
item_mesh_name_0011 = shelf_podves_06
item_mesh_name_0012 = prop_army_base_15
item_mesh_name_0013 = fire_plug_1
item_mesh_name_0014 = sign_klapan
item_mesh_name_0015 = sign_no_smoking
item_object_name_0000 = scenes\mp_firestation\mp_firestation_sector
item_object_name_0001 = statics\light\light_alarm_0000
item_object_name_0002 = statics\vehicles\cars\zil_fire_1
item_object_name_0003 = statics\cover\cover_wood_box_6a
item_object_name_0004 = statics\cover\cover_wood_box_3_0001
item_object_name_0005 = statics\cover\cover_wood_box_5c
item_object_name_0006 = statics\army_base\prop_army_base_15a
item_object_name_0007 = statics\army_base\prop_army_base_15
item_object_name_0008 = statics\cover\cover_technika_4
item_object_name_0009 = statics\cover\cover_wood_box_5c_0001
item_object_name_0010 = statics\shelf\shelf_podves_06
item_object_name_0011 = statics\shelf\shelf_podves_06_0000
item_object_name_0012 = statics\army_base\prop_army_base_15_0001
item_object_name_0013 = statics\firestation\fire_plug_1_0000
item_object_name_0014 = statics\sign\sign_klapan
item_object_name_0015 = statics\sign\sign_no_smoking
items_count = 16
name = sector_0014
position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
sector_color = 0, 0, 255, 0
version = 18
[object_15]
change_map_to_idx = 0
clsid = 8
co_flags = 0
default = off
item_mesh_name_0000 = mp_firestation_sector_3
item_object_name_0000 = scenes\mp_firestation\mp_firestation_sector
items_count = 1
name = sector_0001
position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
sector_color = 243, 239, 120, 0
version = 18
[object_16]
change_map_to_idx = 255
clsid = 8
co_flags = 0
default = on
item_mesh_name_0000 = konteyner_big_crush
item_mesh_name_0001 = konteyner_big_open
item_mesh_name_0002 = konteyner_small_05
item_mesh_name_0003 = konteyner_small_01
item_mesh_name_0004 = cover_wood_box_9c
item_mesh_name_0005 = trees_sosna_1_02_low_1
item_mesh_name_0006 = trees_sosna_1_02_low_2
item_mesh_name_0007 = trees_sosna_1_sux_01_low_1
item_mesh_name_0008 = trees_sosna_1_sux_01_low_2
item_mesh_name_0009 = trees_sosna_1_02_low_1
item_mesh_name_0010 = trees_sosna_1_02_low_2
item_mesh_name_0011 = trees_sosna_1_02_low_1
item_mesh_name_0012 = trees_sosna_1_02_low_2
item_mesh_name_0013 = trees_sosna_1_02_low_1
item_mesh_name_0014 = trees_sosna_1_02_low_2
item_mesh_name_0015 = trees_sosna_1_sux_01_low_1
item_mesh_name_0016 = trees_sosna_1_sux_01_low_2
item_mesh_name_0017 = trees_sosna_1_02_low_1
item_mesh_name_0018 = trees_sosna_1_02_low_2
item_mesh_name_0019 = trees_sosna_1_02_low_1
item_mesh_name_0020 = trees_sosna_1_02_low_2
item_mesh_name_0021 = trees_sosna_1_sux_01_low_1
item_mesh_name_0022 = trees_sosna_1_sux_01_low_2
item_mesh_name_0023 = trees_sosna_1_sux_01_low_1
item_mesh_name_0024 = trees_sosna_1_sux_01_low_2
item_mesh_name_0025 = trees_sosna_1_01_low_1
item_mesh_name_0026 = trees_sosna_1_01_low_2
item_mesh_name_0027 = trees_sosna_1_01_low_1
item_mesh_name_0028 = trees_sosna_1_01_low_2
item_mesh_name_0029 = trees_rostki_3_01_2
item_mesh_name_0030 = trees_rostki_3_01_1
item_mesh_name_0031 = trees_rostki_3_02_2
item_mesh_name_0032 = trees_rostki_3_02_1
item_mesh_name_0033 = trees_1_01_2
item_mesh_name_0034 = trees_1_01_1
item_mesh_name_0035 = bush_heel_02
item_mesh_name_0036 = bush_3_02_1
item_mesh_name_0037 = bush_3_02_2
item_mesh_name_0038 = trees_sosna_1_sux_01_low_1
item_mesh_name_0039 = trees_sosna_1_sux_01_low_2
item_mesh_name_0040 = bush_heel_02
item_mesh_name_0041 = bush_heel_02
item_mesh_name_0042 = bush_heel_02
item_mesh_name_0043 = trees_1_01_2
item_mesh_name_0044 = trees_1_01_1
item_mesh_name_0045 = trees_rostki_3_02_2
item_mesh_name_0046 = trees_rostki_3_02_1
item_mesh_name_0047 = trees_rostki_1_sux_01_2
item_mesh_name_0048 = trees_rostki_1_sux_01_1
item_mesh_name_0049 = trees_rostki_1_sux_01_2
item_mesh_name_0050 = trees_rostki_1_sux_01_1
item_mesh_name_0051 = trees_rostki_1_sux_01_2
item_mesh_name_0052 = trees_rostki_1_sux_01_1
item_mesh_name_0053 = trees_rostki_1_sux_01_2
item_mesh_name_0054 = trees_rostki_1_sux_01_1
item_mesh_name_0055 = trees_rostki_3_03_2
item_mesh_name_0056 = trees_rostki_3_03_1
item_mesh_name_0057 = bush_3_02_1
item_mesh_name_0058 = bush_3_02_2
item_mesh_name_0059 = bush_3_02_1
item_mesh_name_0060 = bush_3_02_2
item_mesh_name_0061 = bush_3_02_1
item_mesh_name_0062 = bush_3_02_2
item_mesh_name_0063 = bush_3_02_1
item_mesh_name_0064 = bush_3_02_2
item_mesh_name_0065 = stone_7
item_mesh_name_0066 = stone_7
item_mesh_name_0067 = bush_1_sux_02_1
item_mesh_name_0068 = bush_1_sux_02_2
item_mesh_name_0069 = bush_1_sux_02_1
item_mesh_name_0070 = bush_1_sux_02_2
item_mesh_name_0071 = bush_1_sux_02_1
item_mesh_name_0072 = bush_1_sux_02_2
item_mesh_name_0073 = bush_1_sux_02_1
item_mesh_name_0074 = bush_1_sux_02_2
item_mesh_name_0075 = bush_1_sux_02_1
item_mesh_name_0076 = bush_1_sux_02_2
item_mesh_name_0077 = bush_1_sux_02_1
item_mesh_name_0078 = bush_1_sux_02_2
item_mesh_name_0079 = bush_1_sux_02_1
item_mesh_name_0080 = bush_1_sux_02_2
item_mesh_name_0081 = bush_1_sux_02_1
item_mesh_name_0082 = bush_1_sux_02_2
item_mesh_name_0083 = bush_1_sux_02_1
item_mesh_name_0084 = bush_1_sux_02_2
item_mesh_name_0085 = bush_1_03_1
item_mesh_name_0086 = bush_1_03_2
item_mesh_name_0087 = bush_1_03_1
item_mesh_name_0088 = bush_1_03_2
item_mesh_name_0089 = bush_1_03_1
item_mesh_name_0090 = bush_1_03_2
item_mesh_name_0091 = bush_1_03_1
item_mesh_name_0092 = bush_1_03_2
item_mesh_name_0093 = bush_1_03_1
item_mesh_name_0094 = bush_1_03_2
item_mesh_name_0095 = bush_1_03_1
item_mesh_name_0096 = bush_1_03_2
item_mesh_name_0097 = bush_1_03_1
item_mesh_name_0098 = bush_1_03_2
item_mesh_name_0099 = bush_1_03_1
item_mesh_name_0100 = bush_1_03_2
item_mesh_name_0101 = bush_1_sux_02_1
item_mesh_name_0102 = bush_1_sux_02_2
item_mesh_name_0103 = bush_1_sux_02_1
item_mesh_name_0104 = bush_1_sux_02_2
item_mesh_name_0105 = ekskavator
item_mesh_name_0106 = zil_fire_1
item_mesh_name_0107 = avtobus
item_mesh_name_0108 = avtobus
item_mesh_name_0109 = niva_02
item_mesh_name_0110 = konteyner_small_05
item_mesh_name_0111 = avtobus2a
item_mesh_name_0112 = cover_wood_box_9a
item_mesh_name_0113 = barrel_close_4
item_mesh_name_0114 = cover_village_wood_5a
item_mesh_name_0115 = cover_wood_box_10b
item_mesh_name_0116 = bush_1_03_1
item_mesh_name_0117 = bush_1_03_2
item_mesh_name_0118 = cover_wood_box_3
item_mesh_name_0119 = cover_wood_box_7a
item_mesh_name_0120 = cover_wood_box_7a
item_mesh_name_0121 = cover_vent_box_7
item_mesh_name_0122 = cover_vent_box_5
item_mesh_name_0123 = cover_vent_box_7
item_mesh_name_0124 = cover_metal_shield_9
item_mesh_name_0125 = cover_metal_shield_3b
item_mesh_name_0126 = avtobus
item_mesh_name_0127 = cover_wood_box_3
item_mesh_name_0128 = mp_firestation_back_buildings_1
item_mesh_name_0129 = mp_firestation_back_buildings_2
item_mesh_name_0130 = mp_firestation_back_buildings_3
item_mesh_name_0131 = mp_firestation_back_buildings_4
item_mesh_name_0132 = mp_firestation_back_buildings_5
item_mesh_name_0133 = mp_firestation_back_buildings_6
item_mesh_name_0134 = mp_firestation_back_buildings_7
item_mesh_name_0135 = mp_firestation_back_buildings_8
item_mesh_name_0136 = mp_firestation_back_buildings_9
item_mesh_name_0137 = mp_firestation_back_buildings_10
item_mesh_name_0138 = mp_firestation_back_buildings_11
item_mesh_name_0139 = mp_firestation_back_buildings_12
item_mesh_name_0140 = mp_firestation_back_buildings_13
item_mesh_name_0141 = mp_firestation_back_buildings_14
item_mesh_name_0142 = mp_firestation_back_buildings_16
item_mesh_name_0143 = mp_firestation_back_buildings_17
item_mesh_name_0144 = mp_firestation_back_buildings_18
item_mesh_name_0145 = mp_firestation_back_buildings_19
item_mesh_name_0146 = mp_firestation_back_buildings_20
item_mesh_name_0147 = mp_firestation_back_buildings_21
item_mesh_name_0148 = mp_firestation_back_forest_1
item_mesh_name_0149 = mp_firestation_building_1
item_mesh_name_0150 = mp_firestation_building_2
item_mesh_name_0151 = mp_firestation_building_3
item_mesh_name_0152 = mp_firestation_building_4
item_mesh_name_0153 = mp_firestation_building_5
item_mesh_name_0154 = mp_firestation_building_6
item_mesh_name_0155 = mp_firestation_building_7
item_mesh_name_0156 = mp_firestation_building_8
item_mesh_name_0157 = mp_firestation_building_9
item_mesh_name_0158 = mp_firestation_building_10
item_mesh_name_0159 = mp_firestation_building_11
item_mesh_name_0160 = mp_firestation_building_12
item_mesh_name_0161 = mp_firestation_building_13
item_mesh_name_0162 = mp_firestation_building_14
item_mesh_name_0163 = mp_firestation_building_15
item_mesh_name_0164 = mp_firestation_building_16
item_mesh_name_0165 = mp_firestation_building_17
item_mesh_name_0166 = mp_firestation_building_18
item_mesh_name_0167 = mp_firestation_building_19
item_mesh_name_0168 = mp_firestation_building_20
item_mesh_name_0169 = mp_firestation_building_21
item_mesh_name_0170 = mp_firestation_building_22
item_mesh_name_0171 = mp_firestation_building_23
item_mesh_name_0172 = mp_firestation_building_24
item_mesh_name_0173 = mp_firestation_building_25
item_mesh_name_0174 = mp_firestation_building_26
item_mesh_name_0175 = mp_firestation_building_27
item_mesh_name_0176 = mp_firestation_building_28
item_mesh_name_0177 = mp_firestation_building_29
item_mesh_name_0178 = mp_firestation_building_30
item_mesh_name_0179 = mp_firestation_building_31
item_mesh_name_0180 = mp_firestation_building_32
item_mesh_name_0181 = mp_firestation_building_33
item_mesh_name_0182 = mp_firestation_building_34
item_mesh_name_0183 = mp_firestation_ograda_1
item_mesh_name_0184 = mp_firestation_ograda_2
item_mesh_name_0185 = mp_firestation_ograda_3
item_mesh_name_0186 = mp_firestation_ograda_4
item_mesh_name_0187 = mp_firestation_ograda_5
item_mesh_name_0188 = mp_firestation_ograda_6
item_mesh_name_0189 = mp_firestation_ograda_7
item_mesh_name_0190 = mp_firestation_ograda_8
item_mesh_name_0191 = mp_firestation_ograda_9
item_mesh_name_0192 = mp_firestation_ograda_10
item_mesh_name_0193 = mp_firestation_ograda_11
item_mesh_name_0194 = mp_firestation_ograda_12
item_mesh_name_0195 = mp_firestation_ograda_13
item_mesh_name_0196 = mp_firestation_ograda_14
item_mesh_name_0197 = mp_firestation_ograda_15
item_mesh_name_0198 = mp_firestation_ograda_16
item_mesh_name_0199 = mp_firestation_ograda_17
item_mesh_name_0200 = mp_firestation_ograda_18
item_mesh_name_0201 = mp_firestation_ograda_19
item_mesh_name_0202 = mp_firestation_ograda_20
item_mesh_name_0203 = mp_firestation_ograda_21
item_mesh_name_0204 = mp_firestation_ograda_22
item_mesh_name_0205 = mp_firestation_ograda_23
item_mesh_name_0206 = mp_firestation_ograda_24
item_mesh_name_0207 = mp_firestation_ograda_25
item_mesh_name_0208 = mp_firestation_ograda_26
item_mesh_name_0209 = mp_firestation_ograda_27
item_mesh_name_0210 = mp_firestation_ograda_28
item_mesh_name_0211 = mp_firestation_ograda_29
item_mesh_name_0212 = mp_firestation_ograda_30
item_mesh_name_0213 = mp_firestation_ograda_31
item_mesh_name_0214 = mp_firestation_ograda_32
item_mesh_name_0215 = mp_firestation_ograda_33
item_mesh_name_0216 = mp_firestation_ograda_34
item_mesh_name_0217 = mp_firestation_ograda_35
item_mesh_name_0218 = mp_firestation_terrain_1
item_mesh_name_0219 = mp_firestation_terrain_2
item_mesh_name_0220 = mp_firestation_terrain_nosun_1
item_mesh_name_0221 = cover_wood_box_9a
item_mesh_name_0222 = cover_wood_box_3
item_mesh_name_0223 = mp_firestation_fake_1
item_mesh_name_0224 = prop_army_base_15
item_mesh_name_0225 = briks_blok_1
item_mesh_name_0226 = prop_army_base_15a
item_mesh_name_0227 = poddon_k
item_mesh_name_0228 = poddon_k
item_mesh_name_0229 = cover_wood_box_3
item_mesh_name_0230 = fire_plug_2
item_mesh_name_0231 = prop_army_base_15
item_mesh_name_0232 = bush_heel_02
item_mesh_name_0233 = bush_heel_02
item_mesh_name_0234 = bush_heel_02
item_mesh_name_0235 = trees_sosna_1_01_low_1
item_mesh_name_0236 = trees_sosna_1_01_low_2
item_mesh_name_0237 = bush_heel_02
item_mesh_name_0238 = sign_50years
item_mesh_name_0239 = sign_danger_avto
item_mesh_name_0240 = sign_danger_avto
item_mesh_name_0241 = sign_4ernobil
item_mesh_name_0242 = sign_gaz_nd
item_mesh_name_0243 = sign_gaz_vd
item_mesh_name_0244 = sign_JEK
item_mesh_name_0245 = sign_KB
item_mesh_name_0246 = sign_marshrunka
item_mesh_name_0247 = sign_n19
item_mesh_name_0248 = sign_n37
item_mesh_name_0249 = sign_n37
item_mesh_name_0250 = sign_n4
item_mesh_name_0251 = sign_PG
item_mesh_name_0252 = sign_PG
item_mesh_name_0253 = sign_PG
item_mesh_name_0254 = sign_vhod
item_mesh_name_0255 = sign_zapravka
item_mesh_name_0256 = sign_danger_avto
item_mesh_name_0257 = sign_NT
item_mesh_name_0258 = weapons_schit_02
item_mesh_name_0259 = weapons_schit_02
item_mesh_name_0260 = trash_leaves2
item_mesh_name_0261 = mp_firestation_occ_1
item_mesh_name_0262 = cover_wood_box_7a
item_mesh_name_0263 = cover_wood_box_9c
item_mesh_name_0264 = sign_danger_avto
item_mesh_name_0265 = truba_beton_01
item_mesh_name_0266 = konteyner_big_crush
item_mesh_name_0267 = cover_wood_box_7a
item_mesh_name_0268 = konteyner_small_05
item_mesh_name_0269 = konteyner_big_open
item_mesh_name_0270 = trees_rostki_3_02_2
item_mesh_name_0271 = trees_rostki_3_02_1
item_mesh_name_0272 = trees_rostki_3_03_2
item_mesh_name_0273 = trees_rostki_3_03_1
item_mesh_name_0274 = cover_wood_box_7a
item_mesh_name_0275 = cover_wood_box_7a
item_mesh_name_0276 = poddon_k
item_mesh_name_0277 = bush_1_03_1
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position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
sector_color = 255, 201, 107, 0
version = 18
[object_2]
change_map_to_idx = 0
clsid = 8
co_flags = 0
default = off
item_mesh_name_0000 = mp_firestation_sector_4
item_mesh_name_0001 = weapons_schit
item_mesh_name_0002 = weapons_schit
item_mesh_name_0003 = weapons_schit_02
item_mesh_name_0004 = weapons_schit_02
item_mesh_name_0005 = stol_4
item_mesh_name_0006 = stol_2
item_mesh_name_0007 = stol_8_village
item_mesh_name_0008 = cabinet_village_140x210_ph
item_mesh_name_0009 = fire_plug_1
item_mesh_name_0010 = bed_village
item_object_name_0000 = scenes\mp_firestation\mp_firestation_sector
item_object_name_0001 = statics\armory_room\weapons_schit
item_object_name_0002 = statics\armory_room\weapons_schit_0000
item_object_name_0003 = statics\armory_room\weapons_schit_02
item_object_name_0004 = statics\armory_room\weapons_schit_02_0000
item_object_name_0005 = statics\stol\stol_4
item_object_name_0006 = statics\stol\stol_2
item_object_name_0007 = statics\stol\stol_8_village
item_object_name_0008 = statics\shkaf\cabinet_village_140x210_ph_0000
item_object_name_0009 = statics\firestation\fire_plug_1
item_object_name_0010 = statics\bed\bed_village_0001
items_count = 11
name = sector_0002
position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
sector_color = 0, 127, 0, 0
version = 18
[object_3]
change_map_to_idx = 0
clsid = 8
co_flags = 0
default = off
item_mesh_name_0000 = mp_firestation_sector_5
item_object_name_0000 = scenes\mp_firestation\mp_firestation_sector
items_count = 1
name = sector_0003
position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
sector_color = 0, 127, 255, 0
version = 18
[object_4]
change_map_to_idx = 0
clsid = 8
co_flags = 0
default = off
item_mesh_name_0000 = mp_firestation_sector_6
item_mesh_name_0001 = vanna
item_mesh_name_0002 = bookcase_village_50x122
item_mesh_name_0003 = shelf_village_140x210_ph
item_mesh_name_0004 = stol_obedenniy
item_mesh_name_0005 = shelf_podves_07_village
item_mesh_name_0006 = shelf_podves_03
item_mesh_name_0007 = tumba_village_100x120_ph
item_mesh_name_0008 = stol_8_ph
item_object_name_0000 = scenes\mp_firestation\mp_firestation_sector
item_object_name_0001 = statics\santechnika\vanna
item_object_name_0002 = statics\shkaf\bookcase_village_50x122
item_object_name_0003 = statics\shkaf\shelf_village_140x210_ph
item_object_name_0004 = statics\stol\stol_obedenniy
item_object_name_0005 = statics\shelf\shelf_podves_07_village
item_object_name_0006 = statics\shelf\shelf_podves_03
item_object_name_0007 = statics\shkaf\tumba_village_100x120_ph
item_object_name_0008 = statics\stol\stol_8_ph
items_count = 9
name = sector_0004
position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
sector_color = 0, 255, 0, 0
version = 18
[object_5]
change_map_to_idx = 0
clsid = 8
co_flags = 0
default = off
item_mesh_name_0000 = mp_firestation_sector_7
item_mesh_name_0001 = bookcase_village_100x110_ph
item_mesh_name_0002 = shelf_podves_05
item_mesh_name_0003 = stol_wood_1
item_mesh_name_0004 = bookcase_village_50x120_ph
item_object_name_0000 = scenes\mp_firestation\mp_firestation_sector
item_object_name_0001 = statics\shkaf\bookcase_village_100x110_ph
item_object_name_0002 = statics\shelf\shelf_podves_05
item_object_name_0003 = statics\stol\stol_wood_1
item_object_name_0004 = statics\shkaf\bookcase_village_50x120_ph
items_count = 5
name = sector_0005
position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
sector_color = 127, 255, 0, 0
version = 18
[object_6]
change_map_to_idx = 0
clsid = 8
co_flags = 0
default = off
item_mesh_name_0000 = mp_firestation_sector_8
item_object_name_0000 = scenes\mp_firestation\mp_firestation_sector
items_count = 1
name = sector_0006
position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
sector_color = 127, 127, 255, 0
version = 18
[object_7]
change_map_to_idx = 0
clsid = 8
co_flags = 0
default = off
item_mesh_name_0000 = mp_firestation_sector_9
item_object_name_0000 = scenes\mp_firestation\mp_firestation_sector
items_count = 1
name = sector_0007
position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
sector_color = 0, 255, 0, 0
version = 18
[object_8]
change_map_to_idx = 0
clsid = 8
co_flags = 0
default = off
item_mesh_name_0000 = mp_firestation_sector_10
item_mesh_name_0001 = cover_wood_box_9c
item_object_name_0000 = scenes\mp_firestation\mp_firestation_sector
item_object_name_0001 = statics\cover\cover_wood_box_9c_0000
items_count = 2
name = sector_0008
position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
sector_color = 127, 0, 255, 0
version = 18
[object_9]
change_map_to_idx = 0
clsid = 8
co_flags = 0
default = off
item_mesh_name_0000 = mp_firestation_sector_11
item_mesh_name_0001 = bed_village_03
item_mesh_name_0002 = bed_village
item_mesh_name_0003 = stol_8_village
item_mesh_name_0004 = weapons_schit_02
item_object_name_0000 = scenes\mp_firestation\mp_firestation_sector
item_object_name_0001 = statics\bed\bed_village_03
item_object_name_0002 = statics\bed\bed_village
item_object_name_0003 = statics\stol\stol_8_village_0000
item_object_name_0004 = statics\armory_room\weapons_schit_02_0002
items_count = 5
name = sector_0009
position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
sector_color = 0, 255, 127, 0
version = 18