e4s-sdk/rawdata/levels/!FinalMP/mp_military_1/light.part
2026-06-17 23:06:51 +03:00

181 lines
8.6 KiB (Stored with Git LFS)
Text

[guid]
guid_g0 = 5333813617448087151
guid_g1 = 11749026324400885130
[lcontrols]
$hemi = 1
$static = 0
$sun = 2
[main]
flags = 0
lcontrol_last_idx = 3
objects_count = 7
sun_shadow_dir = -0.436332, 5.096362
version = 0
[modif]
name =
time = 0
[object_0]
anim_ref_name =
attenuation0 = 1.000000
attenuation1 = 0.300000
attenuation2 = 0.000000
brightness = 0.300000
clsid = 3
co_flags = 2
color = 1.000000, 1.000000, 1.000000, 0.000000
cone = 0.392699
fallof_texture =
light_control = 1
light_flags = 1
name = light_hemi_10m_0009
position = 6.967578, -3.792632, -22.709064
range = 10.000000
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_1]
anim_ref_name =
attenuation0 = 1.000000
attenuation1 = 0.300000
attenuation2 = 0.000000
brightness = 0.300000
clsid = 3
co_flags = 2
color = 1.000000, 1.000000, 1.000000, 0.000000
cone = 0.392699
fallof_texture =
light_control = 1
light_flags = 1
name = light_hemi_10m_0010
position = 36.139384, -5.978729, -34.106348
range = 10.000000
rotation = -0.000054, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_2]
anim_ref_name =
attenuation0 = 1.000000
attenuation1 = 0.300000
attenuation2 = 0.000000
brightness = 0.300000
clsid = 3
co_flags = 2
color = 1.000000, 1.000000, 1.000000, 0.000000
cone = 0.392699
fallof_texture =
light_control = 1
light_flags = 1
name = light_hemi_10m_0011
position = 36.232484, -5.978729, -27.698626
range = 10.000000
rotation = -0.000054, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_3]
anim_ref_name =
attenuation0 = 1.000000
attenuation1 = 0.300000
attenuation2 = 0.000000
brightness = 0.300000
clsid = 3
co_flags = 2
color = 1.000000, 1.000000, 1.000000, 0.000000
cone = 0.392699
fallof_texture =
light_control = 1
light_flags = 1
name = light_hemi_10m_0012
position = 55.293200, -5.978729, -35.680280
range = 10.000000
rotation = -0.000054, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_4]
anim_ref_name =
attenuation0 = 1.000000
attenuation1 = 0.300000
attenuation2 = 0.000000
brightness = 0.300000
clsid = 3
co_flags = 2
color = 1.000000, 1.000000, 1.000000, 0.000000
cone = 0.392699
fallof_texture =
light_control = 1
light_flags = 1
name = light_hemi_10m_0013
position = 53.487432, -5.978729, -17.015574
range = 10.000000
rotation = -0.000054, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_5]
anim_ref_name =
attenuation0 = 1.000000
attenuation1 = 0.300000
attenuation2 = 0.000000
brightness = 0.300000
clsid = 3
co_flags = 2
color = 1.000000, 1.000000, 1.000000, 0.000000
cone = 0.392699
fallof_texture =
light_control = 1
light_flags = 1
name = light_hemi_10m_0014
position = 91.770880, -10.887009, 50.779852
range = 10.000000
rotation = -0.000002, -0.000000, 0.000052
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000
[object_6]
anim_ref_name =
attenuation0 = 1.000000
attenuation1 = 0.300000
attenuation2 = 0.000000
brightness = 0.300000
clsid = 3
co_flags = 2
color = 1.000000, 1.000000, 1.000000, 0.000000
cone = 0.392699
fallof_texture =
light_control = 1
light_flags = 1
name = light_hemi_10m_0015
position = 1.681605, -10.349437, 56.554552
range = 10.000000
rotation = 0.032152, 0.000099, -0.003070
scale = 1.000000, 1.000000, 1.000000
type = 1
use_in_d3d = on
version = 17
virtual_size = 0.000000