5630 lines
286 KiB (Stored with Git LFS)
Text
5630 lines
286 KiB (Stored with Git LFS)
Text
[guid]
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guid_g0 = 4882485259978141402
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guid_g1 = 11507270831792495543
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[main]
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objects_count = 158
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version = 0
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[modif]
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name =
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time = 0
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[object_0]
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clsid = 0
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co_flags = 3
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ingroup_count = 5
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name = light_preset\light_alarm_white_6m
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position = -273.002976, -12.189470, 188.217152
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[object_0_ingroup_0]
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clsid = 1
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co_flags = 2
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flags = 0
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name = glow_0000
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radius = 0.500000
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scale = 0.500000, 0.500000, 0.500000
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shader_name = effects\glow
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texture_name = glow\glow_white
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[object_0_ingroup_1]
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clsid = 2
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co_flags = 2
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flags = 0
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name = statics\light\light_alarm_white_0001
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version = 18
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[object_0_ingroup_2]
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anim_ref_name =
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attenuation0 = 0.180000
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clsid = 3
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color = 0.925490, 0.964706, 1.000000, 0.000000
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cone = 0.392699
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fallof_texture =
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fuzzy_box_dim = 0.100000, 0.100000, 0.100000
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fuzzy_point_1 = -0.002954, -0.007678, 0.011126
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fuzzy_point_2 = 0.006731, 0.019079, 0.005830
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fuzzy_point_count = 5
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light_flags = 17
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name = lights_alarm_2m_ambient_0001
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position = -272.802976, -12.189470, 188.217152
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use_in_d3d = on
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[object_0_ingroup_3]
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anim_ref_name =
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attenuation0 = 0.350000
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attenuation1 = 1.000000
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brightness = 1.000000
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clsid = 3
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co_flags = 2
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color = 0.850980, 0.925490, 0.988235, 0.000000
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cone = 0.392699
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fallof_texture =
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light_control = 0
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light_flags = 3
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name = lights_alarm_6m_0001
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position = -272.002976, -12.189470, 188.217168
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range = 7.000000
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rotation = 0.000000, 0.000001, 1.570796
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scale = 1.000000, 1.000000, 1.000000
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type = 1
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use_in_d3d = on
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[object_0_ingroup_4]
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clsid = 6
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co_flags = 2
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name = light_alarm_white_glass
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position = -273.002976, -12.189470, 188.217152
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rotation = 0.000000, 0.000001, 1.570796
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scale = 1.000000, 1.000000, 1.000000
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type = 2
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version = 23
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[object_0_ingroup_4_spawndata]
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000001 = 1
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000002 = "lights_hanging_lamp"
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000003 = "light_alarm_white_glass"
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000004 = 0
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000005 = 254
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000006 = -273.002976, -12.189470, 188.217152
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000007 = 0.000000, 0.000001, 1.570796
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000008 = 0
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000009 = 65535
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000010 = 65535
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000011 = 65535
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000012 = 33
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000013 = 128
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000014 = 65535
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000016 = 0
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000024 = "[collide]
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ignore_static"
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000025 = -1
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000028 = 0
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000029 = "$editor"
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000034 = ""
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000036 = 10
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000037 = "$editor"
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000042 = 0.200000
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000043 = ""
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000044 = ""
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000045 = "bone_lamp"
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000046 = 2.094395
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000047 = ""
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000048 = 0.700000
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000049 = "bone_omni"
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000050 = 1.000000
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000052 = 1.000000
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fl = 0
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name = lights_hanging_lamp
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[object_1]
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clsid = 0
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co_flags = 3
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ingroup_count = 5
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name = light_preset\light_alarm_white_6m_0000
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position = -271.344224, -18.382618, 190.804208
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ref_name = light_preset\light_alarm_white_6m
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version = 18
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[object_10]
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clsid = 0
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co_flags = 2
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ingroup_count = 1
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name = light_preset_hemi\light_hemi_5m
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position = -272.239104, -3.032977, 187.652992
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ref_name = light_preset_hemi\light_hemi_5m
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version = 18
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[object_100]
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clsid = 0
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co_flags = 2
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ingroup_count = 1
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name = light_preset_hemi\light_hemi_8m_0002
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position = -254.484048, -20.914300, 220.923408
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ref_name = light_preset_hemi\light_hemi_8m
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[object_100_ingroup_0]
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anim_ref_name =
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cone = 0.392699
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fallof_texture =
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type = 1
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[object_101]
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clsid = 0
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ingroup_count = 1
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name = light_preset_hemi\light_hemi_8m_0003
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version = 18
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[object_101_ingroup_0]
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anim_ref_name =
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color = 1.000000, 1.000000, 1.000000, 0.000000
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cone = 0.392699
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fallof_texture =
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[object_102]
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[object_103]
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[object_104]
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anim_ref_name =
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[object_105]
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[object_108]
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[object_109]
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position = -270.795136, -20.434638, 189.939888
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range = 5.000000
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scale = 1.000000, 1.000000, 1.000000
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use_in_d3d = on
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version = 17
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virtual_size = 0.000000
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[object_1_ingroup_0]
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clsid = 1
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co_flags = 2
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flags = 0
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name = glow_0001
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position = -271.238752, -18.383870, 190.621056
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radius = 0.500000
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rotation = 0.000000, -1.046042, 1.570796
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scale = 0.500000, 0.500000, 0.500000
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shader_name = effects\glow
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texture_name = glow\glow_white
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version = 18
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[object_1_ingroup_1]
|
|
clsid = 2
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co_flags = 2
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flags = 0
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name = statics\light\light_alarm_white
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position = -271.344224, -18.382618, 190.804208
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reference_name = statics\light\light_alarm_white
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rotation = 0.000000, -1.046042, 1.570796
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scale = 1.000000, 1.000000, 1.000000
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version = 18
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[object_1_ingroup_2]
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anim_ref_name =
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|
attenuation0 = 0.180000
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attenuation1 = 1.000000
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attenuation2 = 1.000000
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brightness = 0.500000
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clsid = 3
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co_flags = 2
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color = 0.925490, 0.964706, 1.000000, 0.000000
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cone = 0.392699
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fallof_texture =
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fuzzy_box_dim = 0.100000, 0.100000, 0.100000
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fuzzy_point_0 = -0.026288, 0.018922, 0.027460
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fuzzy_point_1 = -0.002954, -0.007678, 0.011126
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fuzzy_point_2 = 0.006731, 0.019079, 0.005830
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fuzzy_point_3 = -0.002794, -0.002307, 0.048799
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fuzzy_point_4 = 0.064902, -0.006770, 0.049557
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fuzzy_point_count = 5
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fuzzy_shape_type = 0
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fuzzy_sphere_radius = 0.100000
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light_control = 0
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light_flags = 17
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name = lights_alarm_2m_ambient_0000
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position = -271.244064, -18.382618, 190.631136
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range = 2.000000
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rotation = 0.000000, -1.046042, 1.570796
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scale = 1.000000, 1.000000, 1.000000
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use_in_d3d = on
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version = 17
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virtual_size = 0.000000
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[object_1_ingroup_3]
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anim_ref_name =
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attenuation0 = 0.350000
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attenuation1 = 1.000000
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attenuation2 = 0.200000
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brightness = 1.000000
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clsid = 3
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co_flags = 2
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color = 0.850980, 0.925490, 0.988235, 0.000000
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cone = 0.392699
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fallof_texture =
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light_control = 0
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light_flags = 3
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name = lights_alarm_6m_0000
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position = -270.843264, -18.382618, 189.938800
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range = 7.000000
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rotation = 0.000000, -1.046042, 1.570796
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scale = 1.000000, 1.000000, 1.000000
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type = 1
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use_in_d3d = on
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version = 17
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virtual_size = 0.000000
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[object_1_ingroup_4]
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clsid = 6
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co_flags = 2
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name = light_alarm_white_glass_0000
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position = -271.344224, -18.382618, 190.804208
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rotation = 0.000000, -1.046042, 1.570796
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scale = 1.000000, 1.000000, 1.000000
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type = 2
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version = 23
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[object_1_ingroup_4_spawndata]
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000001 = 1
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000002 = "lights_hanging_lamp"
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000003 = "light_alarm_white_glass_0000"
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000004 = 0
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000005 = 254
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000006 = -271.344224, -18.382618, 190.804208
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000007 = 0.000000, -1.046042, 1.570796
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000008 = 0
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000009 = 65535
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000010 = 65535
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000011 = 65535
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000012 = 33
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000013 = 128
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000014 = 65535
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000015 = 12
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000016 = 0
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000017 = 65535
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000018 = 0
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000019 = 65535
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000020 = 0.000000
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000021 = 1
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000022 = -1
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000023 = -198
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000024 = "[collide]
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ignore_static"
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000025 = -1
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000026 = -1
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000027 = "dynamics\light\light_alarm_white_glass"
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000028 = 0
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000029 = "$editor"
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000030 = 0
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000031 = 65535
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000032 = -200999
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000033 = 1.000000
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000034 = ""
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000035 = 6.000000
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000036 = 10
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000037 = "$editor"
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000038 = "link"
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000039 = 100.000000
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000040 = 0.100000
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000041 = 2.000000
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000042 = 0.200000
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000043 = ""
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000044 = ""
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000045 = "bone_lamp"
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000046 = 2.094395
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000047 = ""
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000048 = 0.700000
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000049 = "bone_omni"
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000050 = 1.000000
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000051 = 1.000000
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000052 = 1.000000
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fl = 0
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name = lights_hanging_lamp
|
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|
|
[object_2]
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clsid = 0
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co_flags = 2
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ingroup_count = 1
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name = light_preset_hemi\light_hemi_3m
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position = -313.992928, -21.474498, 231.666800
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ref_name = light_preset_hemi\light_hemi_3m
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rotation = 0.000000, 0.000000, -0.000003
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scale = 1.000000, 1.000000, 1.000000
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version = 18
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[object_20]
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|
clsid = 0
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co_flags = 2
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ingroup_count = 1
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name = light_preset_hemi\light_hemi_4m_0007
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position = -282.333376, -21.290400, 199.758880
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ref_name = light_preset_hemi\light_hemi_4m
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rotation = -0.000002, -0.000000, -0.000001
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scale = 1.000000, 1.000000, 1.000000
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version = 18
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[object_20_ingroup_0]
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anim_ref_name =
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attenuation0 = 1.000000
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attenuation1 = 0.700000
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attenuation2 = 0.200000
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brightness = 0.300000
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clsid = 3
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co_flags = 2
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color = 1.000000, 1.000000, 1.000000, 0.000000
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cone = 0.000000
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fallof_texture =
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light_control = 1
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light_flags = -303174167
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name = light_hemi_4m_0008
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position = -282.333376, -21.290400, 199.758880
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range = 4.000000
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rotation = -0.000002, 0.000000, -0.000001
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scale = 1.000000, 1.000000, 1.000000
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type = 1
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use_in_d3d = on
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version = 17
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virtual_size = 0.000000
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[object_21]
|
|
clsid = 0
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co_flags = 2
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ingroup_count = 1
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name = light_preset_hemi\light_hemi_4m_0010
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position = -280.392608, -21.398398, 196.129984
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ref_name = light_preset_hemi\light_hemi_4m
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rotation = -0.000000, -0.000000, -0.000000
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scale = 1.000000, 1.000000, 1.000000
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version = 18
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[object_21_ingroup_0]
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anim_ref_name =
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attenuation0 = 1.000000
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attenuation1 = 0.700000
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attenuation2 = 0.200000
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brightness = 0.300000
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clsid = 3
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co_flags = 2
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color = 1.000000, 1.000000, 1.000000, 0.000000
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cone = 0.000000
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fallof_texture =
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light_control = 1
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light_flags = -303174167
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name = light_hemi_4m_0011
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position = -280.392608, -21.398398, 196.129984
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range = 4.000000
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rotation = 0.000000, 0.000000, 0.000000
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scale = 1.000000, 1.000000, 1.000000
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type = 1
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use_in_d3d = on
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version = 17
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virtual_size = 0.000000
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[object_22]
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clsid = 0
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co_flags = 2
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ingroup_count = 1
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name = light_preset_hemi\light_hemi_4m_0013
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position = -217.481616, -20.259942, 185.821840
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ref_name = light_preset_hemi\light_hemi_4m
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rotation = 0.000000, -1.586789, -1.570796
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scale = 1.000000, 1.000000, 1.000000
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version = 18
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[object_22_ingroup_0]
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anim_ref_name =
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attenuation0 = 1.000000
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attenuation1 = 0.700000
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attenuation2 = 0.200000
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brightness = 0.300000
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clsid = 3
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co_flags = 2
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color = 1.000000, 1.000000, 1.000000, 0.000000
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cone = 0.000000
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fallof_texture =
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light_control = 1
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light_flags = -303174167
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type = 1
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use_in_d3d = on
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version = 17
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virtual_size = 0.000000
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[object_23]
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clsid = 0
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co_flags = 2
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ingroup_count = 1
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name = light_preset_hemi\light_hemi_4m_0014
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position = -222.327168, -20.498102, 187.604928
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ref_name = light_preset_hemi\light_hemi_4m
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rotation = 0.000000, 0.000000, -0.000000
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version = 18
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[object_23_ingroup_0]
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anim_ref_name =
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attenuation0 = 1.000000
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attenuation1 = 0.700000
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attenuation2 = 0.200000
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clsid = 3
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co_flags = 2
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color = 1.000000, 1.000000, 1.000000, 0.000000
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fallof_texture =
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light_control = 1
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light_flags = -303174167
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name = light_hemi_4m_0015
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range = 4.000000
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type = 1
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use_in_d3d = on
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version = 17
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virtual_size = 0.000000
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[object_24]
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clsid = 0
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co_flags = 2
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ingroup_count = 1
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name = light_preset_hemi\light_hemi_4m_0015
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position = -222.278896, -20.444100, 191.999920
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ref_name = light_preset_hemi\light_hemi_4m
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rotation = 0.000000, 0.000000, 0.000000
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scale = 1.000000, 1.000000, 1.000000
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version = 18
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[object_24_ingroup_0]
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anim_ref_name =
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attenuation0 = 1.000000
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attenuation1 = 0.700000
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attenuation2 = 0.200000
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brightness = 0.300000
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clsid = 3
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co_flags = 2
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color = 1.000000, 1.000000, 1.000000, 0.000000
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cone = 0.000000
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fallof_texture =
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light_control = 1
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light_flags = -303174167
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name = light_hemi_4m_0016
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position = -222.278896, -20.444100, 191.999920
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range = 4.000000
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scale = 1.000000, 1.000000, 1.000000
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type = 1
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use_in_d3d = on
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version = 17
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virtual_size = 0.000000
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[object_25]
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|
clsid = 0
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co_flags = 2
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ingroup_count = 1
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name = light_preset_hemi\light_hemi_4m_0016
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position = -215.763520, -20.094216, 194.739840
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ref_name = light_preset_hemi\light_hemi_4m
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rotation = 0.000000, -1.578253, 1.570796
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scale = 1.000000, 1.000000, 1.000000
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version = 18
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[object_25_ingroup_0]
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anim_ref_name =
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attenuation0 = 1.000000
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attenuation1 = 0.700000
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attenuation2 = 0.200000
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brightness = 0.300000
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clsid = 3
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co_flags = 2
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color = 1.000000, 1.000000, 1.000000, 0.000000
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cone = 0.000000
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fallof_texture =
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light_control = 1
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light_flags = -303174167
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name = light_hemi_4m_0017
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position = -215.763520, -20.094216, 194.739840
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range = 4.000000
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scale = 1.000000, 1.000000, 1.000000
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type = 1
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use_in_d3d = on
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version = 17
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virtual_size = 0.000000
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[object_26]
|
|
clsid = 0
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co_flags = 2
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ingroup_count = 1
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|
name = light_preset_hemi\light_hemi_3m_0012
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position = -220.045392, -21.164100, 198.995040
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ref_name = light_preset_hemi\light_hemi_3m
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rotation = -0.000000, -0.000000, -0.000000
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scale = 1.000000, 1.000000, 1.000000
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version = 18
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[object_26_ingroup_0]
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anim_ref_name =
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attenuation0 = 1.000000
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attenuation1 = 1.000000
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attenuation2 = 0.300000
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brightness = 0.300000
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clsid = 3
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co_flags = 2
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color = 1.000000, 1.000000, 1.000000, 0.000000
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cone = 0.000000
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fallof_texture =
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light_control = 1
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light_flags = -303174167
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name = light_hemi_3m_0013
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position = -220.045392, -21.164100, 198.995040
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range = 3.000000
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type = 1
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use_in_d3d = on
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version = 17
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virtual_size = 0.000000
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[object_27]
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clsid = 0
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co_flags = 2
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ingroup_count = 1
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name = light_preset_hemi\light_hemi_4m_0017
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position = -222.666176, -20.192100, 198.084752
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ref_name = light_preset_hemi\light_hemi_4m
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scale = 1.000000, 1.000000, 1.000000
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version = 18
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[object_27_ingroup_0]
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anim_ref_name =
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attenuation0 = 1.000000
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attenuation1 = 0.700000
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attenuation2 = 0.200000
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clsid = 3
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co_flags = 2
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color = 1.000000, 1.000000, 1.000000, 0.000000
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cone = 0.000000
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fallof_texture =
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light_control = 1
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light_flags = -303174167
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name = light_hemi_4m_0018
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position = -222.666176, -20.192100, 198.084752
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range = 4.000000
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type = 1
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use_in_d3d = on
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version = 17
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virtual_size = 0.000000
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[object_28]
|
|
clsid = 0
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co_flags = 2
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ingroup_count = 1
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name = light_preset_hemi\light_hemi_5m_0001
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position = -223.963920, -19.681900, 222.525312
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ref_name = light_preset_hemi\light_hemi_5m
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rotation = 0.000000, 0.000000, -0.000000
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scale = 1.000000, 1.000000, 1.000000
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version = 18
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[object_28_ingroup_0]
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anim_ref_name =
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attenuation0 = 1.000000
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attenuation1 = 0.500000
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attenuation2 = 0.100000
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brightness = 0.300000
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clsid = 3
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co_flags = 2
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color = 1.000000, 1.000000, 1.000000, 0.000000
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cone = 0.392699
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fallof_texture =
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light_flags = 1
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name = light_hemi_5m_0002
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position = -223.963920, -19.681900, 222.525312
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range = 5.000000
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rotation = 0.000000, 0.000000, 0.000000
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type = 1
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use_in_d3d = on
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version = 17
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virtual_size = 0.000000
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[object_29]
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|
clsid = 0
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co_flags = 2
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ingroup_count = 1
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name = light_preset_hemi\light_hemi_5m_0002
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position = -219.915568, -19.813036, 216.686800
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ref_name = light_preset_hemi\light_hemi_5m
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rotation = -0.000032, -1.013669, -1.570796
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scale = 1.000000, 1.000000, 1.000000
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version = 18
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[object_29_ingroup_0]
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anim_ref_name =
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attenuation0 = 1.000000
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attenuation1 = 0.500000
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attenuation2 = 0.100000
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brightness = 0.300000
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clsid = 3
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co_flags = 2
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color = 1.000000, 1.000000, 1.000000, 0.000000
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cone = 0.392699
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fallof_texture =
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light_control = 1
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light_flags = 1
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name = light_hemi_5m_0003
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range = 5.000000
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co_flags = 2
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ingroup_count = 1
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name = light_preset_hemi\light_hemi_4m_0023
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position = -333.459008, -20.120888, 250.702080
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ref_name = light_preset_hemi\light_hemi_4m
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rotation = 0.000000, 0.765044, -1.570796
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scale = 1.000000, 1.000000, 1.000000
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version = 18
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[object_96_ingroup_0]
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anim_ref_name =
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attenuation0 = 1.000000
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attenuation1 = 0.700000
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attenuation2 = 0.200000
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brightness = 0.300000
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clsid = 3
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co_flags = 2
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color = 1.000000, 1.000000, 1.000000, 0.000000
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cone = 0.000000
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fallof_texture =
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light_control = 1
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light_flags = -303174167
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name = light_hemi_4m_0024
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position = -333.459008, -20.120888, 250.702080
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range = 4.000000
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rotation = 0.000000, 0.765044, -1.570796
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scale = 1.000000, 1.000000, 1.000000
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use_in_d3d = on
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version = 17
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[object_97]
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clsid = 0
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co_flags = 2
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ingroup_count = 1
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name = light_preset_hemi\light_hemi_8m_0001
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position = -217.375632, -18.156404, 264.098848
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ref_name = light_preset_hemi\light_hemi_8m
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rotation = 0.006174, -0.000026, 0.004134
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scale = 1.000000, 1.000000, 1.000000
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version = 18
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[object_97_ingroup_0]
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anim_ref_name =
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attenuation0 = 1.000000
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attenuation1 = 0.400000
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attenuation2 = 0.000000
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brightness = 0.300000
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clsid = 3
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co_flags = 2
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color = 1.000000, 1.000000, 1.000000, 0.000000
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cone = 0.392699
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fallof_texture =
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light_control = 1
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light_flags = 1
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name = light_hemi_8m_0002
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position = -217.375632, -18.156404, 264.098848
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range = 8.000000
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rotation = 0.006174, 6.283160, 0.004134
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scale = 1.000000, 1.000000, 1.000000
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type = 1
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use_in_d3d = on
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version = 17
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virtual_size = 0.000000
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[object_98]
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clsid = 0
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co_flags = 2
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ingroup_count = 1
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name = light_preset_hemi\light_hemi_5m_0038
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position = -218.976672, -15.852585, 263.709104
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ref_name = light_preset_hemi\light_hemi_5m
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rotation = 0.015566, -0.000131, 0.008406
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scale = 1.000000, 1.000000, 1.000000
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version = 18
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[object_98_ingroup_0]
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anim_ref_name =
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attenuation0 = 1.000000
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attenuation1 = 0.500000
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attenuation2 = 0.100000
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brightness = 0.300000
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clsid = 3
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co_flags = 2
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color = 1.000000, 1.000000, 1.000000, 0.000000
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cone = 0.392699
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fallof_texture =
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light_control = 1
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light_flags = 1
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name = light_hemi_5m_0039
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position = -218.976672, -15.852585, 263.709104
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range = 5.000000
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rotation = 0.015566, -0.000131, 0.008406
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scale = 1.000000, 1.000000, 1.000000
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type = 1
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use_in_d3d = on
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version = 17
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virtual_size = 0.000000
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[object_99]
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clsid = 0
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co_flags = 2
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ingroup_count = 1
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name = light_preset_hemi\light_hemi_5m_0039
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position = -215.382880, -18.388478, 258.807824
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ref_name = light_preset_hemi\light_hemi_5m
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rotation = -0.011330, 0.000278, 0.024548
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scale = 1.000000, 1.000000, 1.000000
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version = 18
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[object_99_ingroup_0]
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anim_ref_name =
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attenuation0 = 1.000000
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attenuation1 = 0.500000
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attenuation2 = 0.100000
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brightness = 0.300000
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clsid = 3
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co_flags = 2
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color = 1.000000, 1.000000, 1.000000, 0.000000
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cone = 0.392699
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fallof_texture =
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light_control = 1
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light_flags = 1
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name = light_hemi_5m_0040
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position = -215.382880, -18.388478, 258.807824
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range = 5.000000
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rotation = -0.011330, 0.000278, 0.024548
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scale = 1.000000, 1.000000, 1.000000
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type = 1
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use_in_d3d = on
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version = 17
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virtual_size = 0.000000
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[object_9_ingroup_0]
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anim_ref_name =
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attenuation0 = 1.000000
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attenuation1 = 1.000000
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attenuation2 = 0.300000
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brightness = 0.300000
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clsid = 3
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co_flags = 2
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color = 1.000000, 1.000000, 1.000000, 0.000000
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cone = 0.000000
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fallof_texture =
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light_control = 1
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light_flags = -303174167
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name = light_hemi_3m_0010
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position = -267.814880, -5.519202, 191.472912
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range = 3.000000
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rotation = 0.279814, 0.049681, -0.178130
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use_in_d3d = on
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version = 17
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virtual_size = 0.000000
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