664 lines
18 KiB
TeX
664 lines
18 KiB
TeX
;***************************************************************
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; BODY SECTIONS
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;***************************************************************
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[body_damage_1]
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bip01_pelvis = 1, 0.0
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bip01_spine = 1, 0.0
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bip01_spine1 = 1, 0.0
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bip01_spine2 = 1, 0.0
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bip01_l_clavicle = 1, 0.0
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bip01_l_upperarm = 1, 0.0
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bip01_l_forearm = 1, 0.0
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bip01_l_hand = 1, 0.0
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bip01_r_clavicle = 1, 0.0
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bip01_r_upperarm = 1, 0.0
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bip01_r_forearm = 1, 0.0
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bip01_r_hand = 1, 0.0
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bip01_l_thigh = 1, 0.0
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bip01_l_calf = 1, 0.0
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bip01_l_foot = 1, 0.0
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bip01_r_thigh = 1, 0.0
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bip01_r_calf = 1, 0.0
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bip01_r_foot = 1, 0.0
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[body_damage_2]
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bip01_pelvis = 1, 0.1
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bip01_spine = 1, 0.1
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bip01_spine1 = 1, 0.1
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bip01_spine2 = 1, 0.1
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bip01_l_clavicle = 1, 0.1
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bip01_l_upperarm = 1, 0.1
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bip01_l_forearm = 1, 0.1
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bip01_l_hand = 1, 0.1
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bip01_r_clavicle = 1, 0.1
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bip01_r_upperarm = 1, 0.1
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bip01_r_forearm = 1, 0.1
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bip01_r_hand = 1, 0.1
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bip01_l_thigh = 1, 0.1
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bip01_l_calf = 1, 0.1
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bip01_l_foot = 1, 0.1
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bip01_r_thigh = 1, 0.1
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bip01_r_calf = 1, 0.1
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bip01_r_foot = 1, 0.1
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[body_damage_3]
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bip01_pelvis = 1, 0.3
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bip01_spine = 1, 0.3
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bip01_spine1 = 1, 0.3
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bip01_spine2 = 1, 0.3
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bip01_l_clavicle = 1, 0.3
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bip01_l_upperarm = 1, 0.3
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bip01_l_forearm = 1, 0.3
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bip01_l_hand = 1, 0.3
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bip01_r_clavicle = 1, 0.3
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bip01_r_upperarm = 1, 0.3
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bip01_r_forearm = 1, 0.3
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bip01_r_hand = 1, 0.3
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bip01_l_thigh = 1, 0.3
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bip01_l_calf = 1, 0.3
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bip01_l_foot = 1, 0.3
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bip01_r_thigh = 1, 0.3
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bip01_r_calf = 1, 0.3
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bip01_r_foot = 1, 0.3
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[body_damage_4]
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bip01_pelvis = 1, 0.6
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bip01_spine = 1, 0.6
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bip01_spine1 = 1, 0.6
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bip01_spine2 = 1, 0.6
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bip01_l_clavicle = 1, 0.6
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bip01_l_upperarm = 1, 0.6
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bip01_l_forearm = 1, 0.6
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bip01_l_hand = 1, 0.6
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bip01_r_clavicle = 1, 0.6
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bip01_r_upperarm = 1, 0.6
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bip01_r_forearm = 1, 0.6
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bip01_r_hand = 1, 0.6
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bip01_l_thigh = 1, 0.6
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bip01_l_calf = 1, 0.6
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bip01_l_foot = 1, 0.6
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bip01_r_thigh = 1, 0.6
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bip01_r_calf = 1, 0.6
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bip01_r_foot = 1, 0.6
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[body_damage_5]
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bip01_pelvis = 1.0, 0.45
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bip01_spine = 1.0, 0.45
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bip01_spine1 = 1.0, 0.45
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bip01_spine2 = 1.0, 0.45
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bip01_l_clavicle = 1.0, 0.45
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bip01_l_upperarm = 1.0, 0.45
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bip01_l_forearm = 1.0, 0.45
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bip01_l_hand = 1.0, 0.45
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bip01_r_clavicle = 1.0, 0.45
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bip01_r_upperarm = 1.0, 0.45
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bip01_r_forearm = 1.0, 0.45
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bip01_r_hand = 1.0, 0.45
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bip01_l_thigh = 1.0, 0.45
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bip01_l_calf = 1.0, 0.45
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bip01_l_foot = 1.0, 0.45
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bip01_r_thigh = 1.0, 0.45
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bip01_r_calf = 1.0, 0.45
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bip01_r_foot = 1.0, 0.45
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;***************************************************************
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; HEAD SECTIONS
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;***************************************************************
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[head_damage_1]
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bip01_neck = 1.0, 0.0
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bip01_head = 1.0, 0.0
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eyelid_1 = 1.0, 0.0
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eye_left = 1.0, 0.0
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eye_right = 1.0, 0.0
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jaw_1 = 1.0, 0.0
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[head_damage_2]
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bip01_neck = 1.0, 0.2
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bip01_head = 1.0, 0.2
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eyelid_1 = 1.0, 0.0
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eye_left = 1.0, 0.0
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eye_right = 1.0, 0.0
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jaw_1 = 1.0, 0.0
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[head_damage_3]
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bip01_neck = 1.0, 0.35
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bip01_head = 1.0, 0.35
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eyelid_1 = 1.0, 0.35
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eye_left = 1.0, 0.35
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eye_right = 1.0, 0.35
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jaw_1 = 1.0, 0.35
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[head_damage_4]
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bip01_neck = 1.0, 0.35
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bip01_head = 1.0, 0.35
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eyelid_1 = 1.0, 0.35
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eye_left = 1.0, 0.35
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eye_right = 1.0, 0.35
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jaw_1 = 1.0, 0.35
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[head_damage_5]
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bip01_neck = 1.0, 0.3
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bip01_head = 1.0, 0.3
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eyelid_1 = 1.0, 0.3
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eye_left = 1.0, 0.3
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eye_right = 1.0, 0.3
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jaw_1 = 1.0, 0.3
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;***************************************************************
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; FULL SECTIONS
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;***************************************************************
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[stalker_hero_1]:body_damage_4,head_damage_3
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hit_fraction_npc = 0.1
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[stalker_bandit_1]:body_damage_1,head_damage_1
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hit_fraction_npc = 0.7
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[stalker_bandit_2]:body_damage_2,head_damage_1
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hit_fraction_npc = 0.6
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[stalker_bandit_3]:body_damage_2,head_damage_1
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hit_fraction_npc = 0.6
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[stalker_bandit_4]:body_damage_2,head_damage_1
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hit_fraction_npc = 0.6
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[stalker_dolg_1]:body_damage_5,head_damage_3
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hit_fraction_npc = 0.6
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[stalker_dolg_2]:body_damage_2,head_damage_1
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hit_fraction_npc = 0.6
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[stalker_dolg_3]:body_damage_4,head_damage_3
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hit_fraction_npc = 0.4
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[stalker_dolg_4]:body_damage_4,head_damage_3
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hit_fraction_npc = 0.25
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[stalker_freedom_1]:body_damage_2,head_damage_1
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hit_fraction_npc = 0.6
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[stalker_freedom_2]:body_damage_2,head_damage_1
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hit_fraction_npc = 0.6
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[stalker_freedom_3]:body_damage_3,head_damage_2
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hit_fraction_npc = 0.4
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[stalker_freedom_4]:body_damage_4,head_damage_3
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hit_fraction_npc = 0.25
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[stalker_merc_1]:body_damage_2,head_damage_1
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hit_fraction_npc = 0.6
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[stalker_merc_2]:body_damage_2,head_damage_1
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hit_fraction_npc = 0.6
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[stalker_merc_3]:body_damage_2,head_damage_1
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hit_fraction_npc = 0.4
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[stalker_merc_4]:body_damage_4,head_damage_3
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hit_fraction_npc = 0.25
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[stalker_monolith_1]:body_damage_5,head_damage_3
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hit_fraction_npc = 0.6
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[stalker_monolith_2]:body_damage_2,head_damage_1
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hit_fraction_npc = 0.6
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[stalker_monolith_3]:body_damage_3,head_damage_3
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hit_fraction_npc = 0.4
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[stalker_monolith_4]:body_damage_4,head_damage_3
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hit_fraction_npc = 0.25
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[stalker_nebo_1]:body_damage_2,head_damage_1
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hit_fraction_npc = 0.3
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[stalker_nebo_2]:body_damage_2,head_damage_3
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hit_fraction_npc = 0.2
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[stalker_nebo_3]:body_damage_2,head_damage_3
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hit_fraction_npc = 0.2
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[stalker_neutral_1]:body_damage_1,head_damage_1
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hit_fraction_npc = 0.7
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[stalker_neutral_2]:body_damage_2,head_damage_1
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hit_fraction_npc = 0.6
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[stalker_neutral_3]:body_damage_3,head_damage_3
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hit_fraction_npc = 0.4
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[stalker_neutral_4]:body_damage_4,head_damage_3
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hit_fraction_npc = 0.25
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[stalker_neutral_nauchniy]:body_damage_5,head_damage_3
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hit_fraction_npc = 0.2
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[stalker_oon_1]:body_damage_2,head_damage_1
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hit_fraction_npc = 0.1
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[stalker_oon_2]:body_damage_2,head_damage_1
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hit_fraction_npc = 0.1
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[stalker_soldier_1]:body_damage_2,head_damage_1
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hit_fraction_npc = 0.6
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[stalker_soldier_2]:body_damage_3,head_damage_2
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hit_fraction_npc = 0.4
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[stalker_soldier_3]:body_damage_3,head_damage_3
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hit_fraction_npc = 0.4
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[stalker_soldier_4]:body_damage_4,head_damage_3
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hit_fraction_npc = 0.4
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[stalker_zombied_1]:body_damage_2,head_damage_2
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hit_fraction_npc = 0.7
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[stalker_zombied_2]:body_damage_2,head_damage_2
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hit_fraction_npc = 0.6
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[stalker_zombied_3]:body_damage_2,head_damage_2
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hit_fraction_npc = 0.4
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[stalker_zombied_4]:body_damage_2,head_damage_2
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hit_fraction_npc = 0.25
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;***************************************************************
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; ACTOR BODY SECTIONS
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;***************************************************************
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[actor_body_damage_absent]
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bip01_pelvis = 1.0, -1
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bip01_spine = 1.0, -1
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bip01_spine1 = 1.0, -1
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bip01_spine2 = 1.0, -1
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bip01_l_clavicle = 1.0, -1
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bip01_l_upperarm = 1.0, -1
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bip01_l_forearm = 1.0, -1
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bip01_l_hand = 1.0, -1
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bip01_r_clavicle = 1.0, -1
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bip01_r_upperarm = 1.0, -1
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bip01_r_forearm = 1.0, -1
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bip01_r_hand = 1.0, -1
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bip01_l_thigh = 1.0, -1
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bip01_l_calf = 1.0, -1
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bip01_l_foot = 1.0, -1
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bip01_r_thigh = 1.0, -1
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bip01_r_calf = 1.0, -1
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bip01_r_foot = 1.0, -1
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[actor_body_damage_suit]
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bip01_pelvis = 1.0, 0.05
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bip01_spine = 1.0, 0.05
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bip01_spine1 = 1.0, 0.05
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bip01_spine2 = 1.0, 0.05
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bip01_l_clavicle = 1.0, 0.05
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bip01_l_upperarm = 1.0, 0.05
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bip01_l_forearm = 1.0, 0.05
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bip01_l_hand = 1.0, 0.05
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bip01_r_clavicle = 1.0, 0.05
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bip01_r_upperarm = 1.0, 0.05
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bip01_r_forearm = 1.0, 0.05
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bip01_r_hand = 1.0, 0.05
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bip01_l_thigh = 1.0, 0.05
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bip01_l_calf = 1.0, 0.05
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bip01_l_foot = 1.0, 0.05
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bip01_r_thigh = 1.0, 0.05
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bip01_r_calf = 1.0, 0.05
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bip01_r_foot = 1.0, 0.05
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[actor_body_damage_light]
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bip01_pelvis = 1.0, 0.10
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bip01_spine = 1.0, 0.10
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bip01_spine1 = 1.0, 0.10
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bip01_spine2 = 1.0, 0.10
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bip01_l_clavicle = 1.0, 0.10
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bip01_l_upperarm = 1.0, 0.10
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bip01_l_forearm = 1.0, 0.10
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bip01_l_hand = 1.0, 0.10
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bip01_r_clavicle = 1.0, 0.10
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bip01_r_upperarm = 1.0, 0.10
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bip01_r_forearm = 1.0, 0.10
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bip01_r_hand = 1.0, 0.10
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bip01_l_thigh = 1.0, 0.10
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bip01_l_calf = 1.0, 0.10
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bip01_l_foot = 1.0, 0.10
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bip01_r_thigh = 1.0, 0.10
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bip01_r_calf = 1.0, 0.10
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bip01_r_foot = 1.0, 0.10
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[actor_body_damage_medium]
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bip01_pelvis = 1.0, 0.3
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bip01_spine = 1.0, 0.3
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bip01_spine1 = 1.0, 0.3
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bip01_spine2 = 1.0, 0.3
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bip01_l_clavicle = 1.0, 0.3
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bip01_l_upperarm = 1.0, 0.3
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bip01_l_forearm = 1.0, 0.3
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bip01_l_hand = 1.0, 0.3
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bip01_r_clavicle = 1.0, 0.3
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bip01_r_upperarm = 1.0, 0.3
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bip01_r_forearm = 1.0, 0.3
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bip01_r_hand = 1.0, 0.3
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bip01_l_thigh = 1.0, 0.3
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bip01_l_calf = 1.0, 0.3
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bip01_l_foot = 1.0, 0.3
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bip01_r_thigh = 1.0, 0.3
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bip01_r_calf = 1.0, 0.3
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bip01_r_foot = 1.0, 0.3
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[actor_body_damage_heavy]
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bip01_pelvis = 1.0, 0.6
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bip01_spine = 1.0, 0.6
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bip01_spine1 = 1.0, 0.6
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bip01_spine2 = 1.0, 0.6
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bip01_l_clavicle = 1.0, 0.6
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bip01_l_upperarm = 1.0, 0.6
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bip01_l_forearm = 1.0, 0.6
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bip01_l_hand = 1.0, 0.6
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bip01_r_clavicle = 1.0, 0.6
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bip01_r_upperarm = 1.0, 0.6
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bip01_r_forearm = 1.0, 0.6
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bip01_r_hand = 1.0, 0.6
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bip01_l_thigh = 1.0, 0.6
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bip01_l_calf = 1.0, 0.6
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bip01_l_foot = 1.0, 0.6
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bip01_r_thigh = 1.0, 0.6
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bip01_r_calf = 1.0, 0.6
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bip01_r_foot = 1.0, 0.6
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[actor_body_damage_sci]
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bip01_pelvis = 1.0, 0.15
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bip01_spine = 1.0, 0.15
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bip01_spine1 = 1.0, 0.15
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bip01_spine2 = 1.0, 0.15
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bip01_l_clavicle = 1.0, 0.15
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bip01_l_upperarm = 1.0, 0.15
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bip01_l_forearm = 1.0, 0.15
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bip01_l_hand = 1.0, 0.15
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bip01_r_clavicle = 1.0, 0.15
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bip01_r_upperarm = 1.0, 0.15
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bip01_r_forearm = 1.0, 0.15
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bip01_r_hand = 1.0, 0.15
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bip01_l_thigh = 1.0, 0.15
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bip01_l_calf = 1.0, 0.15
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bip01_l_foot = 1.0, 0.15
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bip01_r_thigh = 1.0, 0.15
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bip01_r_calf = 1.0, 0.15
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bip01_r_foot = 1.0, 0.15
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[actor_body_damage_exo]
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bip01_pelvis = 1.0, 0.65
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bip01_spine = 1.0, 0.65
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bip01_spine1 = 1.0, 0.65
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bip01_spine2 = 1.0, 0.65
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bip01_l_clavicle = 1.0, 0.65
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bip01_l_upperarm = 1.0, 0.65
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bip01_l_forearm = 1.0, 0.65
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bip01_l_hand = 1.0, 0.65
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|
bip01_r_clavicle = 1.0, 0.65
|
|
bip01_r_upperarm = 1.0, 0.65
|
|
bip01_r_forearm = 1.0, 0.65
|
|
bip01_r_hand = 1.0, 0.65
|
|
|
|
bip01_l_thigh = 1.0, 0.65
|
|
bip01_l_calf = 1.0, 0.65
|
|
bip01_l_foot = 1.0, 0.65
|
|
bip01_r_thigh = 1.0, 0.65
|
|
bip01_r_calf = 1.0, 0.65
|
|
bip01_r_foot = 1.0, 0.65
|
|
|
|
|
|
;***************************************************************
|
|
; ACTOR BODY MODIFICATION SECTIONS
|
|
;***************************************************************
|
|
[actor_body_damage_add_1]
|
|
bip01_pelvis = 0.0, 0.04
|
|
bip01_spine = 0.0, 0.04
|
|
bip01_spine1 = 0.0, 0.04
|
|
bip01_spine2 = 0.0, 0.04
|
|
|
|
bip01_l_clavicle = 0.0, 0.04
|
|
bip01_l_upperarm = 0.0, 0.04
|
|
bip01_l_forearm = 0.0, 0.04
|
|
bip01_l_hand = 0.0, 0.04
|
|
|
|
bip01_r_clavicle = 0.0, 0.04
|
|
bip01_r_upperarm = 0.0, 0.04
|
|
bip01_r_forearm = 0.0, 0.04
|
|
bip01_r_hand = 0.0, 0.04
|
|
|
|
bip01_l_thigh = 0.0, 0.04
|
|
bip01_l_calf = 0.0, 0.04
|
|
bip01_l_foot = 0.0, 0.04
|
|
bip01_r_thigh = 0.0, 0.04
|
|
bip01_r_calf = 0.0, 0.04
|
|
bip01_r_foot = 0.0, 0.04
|
|
|
|
[actor_body_damage_add_2]
|
|
bip01_pelvis = 0.0, 0.06
|
|
bip01_spine = 0.0, 0.06
|
|
bip01_spine1 = 0.0, 0.06
|
|
bip01_spine2 = 0.0, 0.06
|
|
|
|
bip01_l_clavicle = 0.0, 0.06
|
|
bip01_l_upperarm = 0.0, 0.06
|
|
bip01_l_forearm = 0.0, 0.06
|
|
bip01_l_hand = 0.0, 0.06
|
|
|
|
bip01_r_clavicle = 0.0, 0.06
|
|
bip01_r_upperarm = 0.0, 0.06
|
|
bip01_r_forearm = 0.0, 0.06
|
|
bip01_r_hand = 0.0, 0.06
|
|
|
|
bip01_l_thigh = 0.0, 0.06
|
|
bip01_l_calf = 0.0, 0.06
|
|
bip01_l_foot = 0.0, 0.06
|
|
bip01_r_thigh = 0.0, 0.06
|
|
bip01_r_calf = 0.0, 0.06
|
|
bip01_r_foot = 0.0, 0.06
|
|
|
|
[actor_body_damage_add_3]
|
|
bip01_pelvis = 0.0, 0.08
|
|
bip01_spine = 0.0, 0.08
|
|
bip01_spine1 = 0.0, 0.08
|
|
bip01_spine2 = 0.0, 0.08
|
|
|
|
bip01_l_clavicle = 0.0, 0.08
|
|
bip01_l_upperarm = 0.0, 0.08
|
|
bip01_l_forearm = 0.0, 0.08
|
|
bip01_l_hand = 0.0, 0.08
|
|
|
|
bip01_r_clavicle = 0.0, 0.08
|
|
bip01_r_upperarm = 0.0, 0.08
|
|
bip01_r_forearm = 0.0, 0.08
|
|
bip01_r_hand = 0.0, 0.08
|
|
|
|
bip01_l_thigh = 0.0, 0.08
|
|
bip01_l_calf = 0.0, 0.08
|
|
bip01_l_foot = 0.0, 0.08
|
|
bip01_r_thigh = 0.0, 0.08
|
|
bip01_r_calf = 0.0, 0.08
|
|
bip01_r_foot = 0.0, 0.08
|
|
|
|
[actor_body_damage_add_4]
|
|
bip01_pelvis = 0.0, 0.1
|
|
bip01_spine = 0.0, 0.1
|
|
bip01_spine1 = 0.0, 0.1
|
|
bip01_spine2 = 0.0, 0.1
|
|
|
|
bip01_l_clavicle = 0.0, 0.1
|
|
bip01_l_upperarm = 0.0, 0.1
|
|
bip01_l_forearm = 0.0, 0.1
|
|
bip01_l_hand = 0.0, 0.1
|
|
|
|
bip01_r_clavicle = 0.0, 0.1
|
|
bip01_r_upperarm = 0.0, 0.1
|
|
bip01_r_forearm = 0.0, 0.1
|
|
bip01_r_hand = 0.0, 0.1
|
|
|
|
bip01_l_thigh = 0.0, 0.1
|
|
bip01_l_calf = 0.0, 0.1
|
|
bip01_l_foot = 0.0, 0.1
|
|
bip01_r_thigh = 0.0, 0.1
|
|
bip01_r_calf = 0.0, 0.1
|
|
bip01_r_foot = 0.0, 0.1
|
|
|
|
[actor_head_damage_zero]
|
|
bip01_neck = 0.0, 0.0
|
|
bip01_head = 0.0, 0.0
|
|
eyelid_1 = 0.0, 0.0
|
|
eye_left = 0.0, 0.0
|
|
eye_right = 0.0, 0.0
|
|
jaw_1 = 0.0, 0.0
|
|
|
|
;***************************************************************
|
|
; ACTOR HEAD SECTIONS
|
|
;***************************************************************
|
|
[actor_head_damage_absent]
|
|
bip01_neck = 1.0, -1
|
|
bip01_head = 1.0, -1
|
|
eyelid_1 = 1.0, -1
|
|
eye_left = 1.0, -1
|
|
eye_right = 1.0, -1
|
|
jaw_1 = 1.0, -1
|
|
|
|
[actor_head_damage_respirator]
|
|
bip01_neck = 1.0, 0.0
|
|
bip01_head = 1.0, 0.0
|
|
eyelid_1 = 1.0, 0.0
|
|
eye_left = 1.0, 0.0
|
|
eye_right = 1.0, 0.0
|
|
jaw_1 = 1.0, 0.0
|
|
|
|
[actor_head_damage_protective]
|
|
bip01_neck = 1.0, 0.15
|
|
bip01_head = 1.0, 0.15
|
|
eyelid_1 = 1.0, 0.15
|
|
eye_left = 1.0, 0.15
|
|
eye_right = 1.0, 0.15
|
|
jaw_1 = 1.0, 0.15
|
|
|
|
[actor_head_damage_hardhat]
|
|
bip01_neck = 1.0, 0.3
|
|
bip01_head = 1.0, 0.3
|
|
eyelid_1 = 1.0, 0.3
|
|
eye_left = 1.0, 0.3
|
|
eye_right = 1.0, 0.3
|
|
jaw_1 = 1.0, 0.3
|
|
|
|
[actor_head_damage_tactic]
|
|
bip01_neck = 1.0, 0.6
|
|
bip01_head = 1.0, 0.6
|
|
eyelid_1 = 1.0, 0.6
|
|
eye_left = 1.0, 0.6
|
|
eye_right = 1.0, 0.6
|
|
jaw_1 = 1.0, 0.6
|
|
|
|
[actor_head_damage_battle]
|
|
bip01_neck = 1.0, 0.65
|
|
bip01_head = 1.0, 0.65
|
|
eyelid_1 = 1.0, 0.65
|
|
eye_left = 1.0, 0.65
|
|
eye_right = 1.0, 0.65
|
|
jaw_1 = 1.0, 0.65
|
|
|
|
|
|
;***************************************************************
|
|
; ACTOR ARMOR SECTIONS
|
|
;***************************************************************
|
|
[actor_armor_suit]:actor_body_damage_suit, actor_head_damage_absent
|
|
|
|
[actor_armor_light]:actor_body_damage_light, actor_head_damage_absent
|
|
|
|
[actor_armor_dolg_light]:actor_body_damage_sci, actor_head_damage_absent
|
|
|
|
[actor_armor_medium]:actor_body_damage_medium, actor_head_damage_absent
|
|
|
|
[actor_armor_heavy]:actor_body_damage_heavy, actor_head_damage_absent
|
|
|
|
[actor_armor_sci]:actor_body_damage_sci, actor_head_damage_protective
|
|
|
|
[actor_armor_exo]:actor_body_damage_exo, actor_head_damage_battle
|
|
|
|
|
|
;***************************************************************
|
|
; ACTOR HELM SECTIONS
|
|
;***************************************************************
|
|
[actor_helm_respirator]:actor_body_damage_absent, actor_head_damage_respirator
|
|
|
|
[actor_helm_protective]:actor_body_damage_absent, actor_head_damage_protective
|
|
|
|
[actor_helm_hardhat]:actor_body_damage_absent, actor_head_damage_hardhat
|
|
|
|
[actor_helm_tactic]:actor_body_damage_absent, actor_head_damage_tactic
|
|
|
|
[actor_helm_battle]:actor_body_damage_absent, actor_head_damage_battle
|
|
|
|
|
|
;***************************************************************
|
|
; ACTOR MODIFICATION SECTIONS
|
|
;***************************************************************
|
|
[actor_armor_light_add_1]:actor_body_damage_add_1, actor_head_damage_zero
|
|
|
|
[actor_armor_light_add_2]:actor_body_damage_add_2, actor_head_damage_zero
|
|
|
|
[actor_armor_light_add_3]:actor_body_damage_add_3, actor_head_damage_zero
|
|
|
|
[actor_armor_medium_add_1]:actor_body_damage_add_2, actor_head_damage_zero
|
|
|
|
[actor_armor_medium_add_2]:actor_body_damage_add_4, actor_head_damage_zero
|
|
|
|
[actor_armor_heavy_add_1]:actor_body_damage_add_1, actor_head_damage_zero
|
|
|
|
[actor_armor_heavy_add_2]:actor_body_damage_add_2, actor_head_damage_zero
|
|
|
|
[actor_armor_heavy_add_3]:actor_body_damage_add_3, actor_head_damage_zero
|
|
|
|
[actor_armor_scientific_add_1]:actor_body_damage_add_1, actor_head_damage_zero
|
|
|
|
[actor_armor_scientific_add_3]:actor_body_damage_add_3, actor_head_damage_zero
|
|
|
|
[actor_armor_exo_add_1]:actor_body_damage_add_1, actor_head_damage_zero
|
|
|
|
[actor_armor_exo_add_2]:actor_body_damage_add_2, actor_head_damage_zero
|
|
|
|
[actor_armor_exo_add_3]:actor_body_damage_add_3, actor_head_damage_zero
|
|
|