e4s-sdk/gamedata/configs/creatures/spawn_sections_underpass.ltx
2026-06-17 23:06:51 +03:00

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[pas_b400_vano]:stalker_silent
$spawn = "respawn\pas_b400_vano"
character_profile = pas_b400_vano
spec_rank = novice
story_id = pas_b400_vano
sound_death = script\pas_b400_vano_on_death_
sound_anomaly_death = script\pas_b400_vano_on_death_
[pas_b400_sokolov]:stalker_silent
$spawn = "respawn\pas_b400_sokolov"
character_profile = pas_b400_sokolov
spec_rank = novice
story_id = pas_b400_sokolov
sound_death = script\pas_b400_sokolov_on_death_
sound_anomaly_death = script\pas_b400_sokolov_on_death_
[pas_b400_zulus]:stalker_silent
$spawn = "respawn\pas_b400_zulus"
character_profile = pas_b400_zulus
spec_rank = novice
story_id = pas_b400_zulus
sound_death = script\pas_b400_zulus_on_death_
sound_anomaly_death = script\pas_b400_zulus_on_death_
[pas_b400_wanderer]:stalker_silent
$spawn = "respawn\pas_b400_wanderer"
character_profile = pas_b400_wanderer
spec_rank = novice
story_id = pas_b400_wanderer
sound_death = script\pas_b400_wanderer_on_death_
sound_anomaly_death = script\pas_b400_wanderer_on_death_
[pas_b400_monolith_sniper]:stalker
$spawn = "respawn\pas_b400_monolith_sniper"
character_profile = pas_b400_monolith_sniper
spec_rank = novice
[pas_b400_tushkano_smart]:tushkano_normal
$spawn = "monsters\tushkanos\pas_b400_tushkano_smart"
panic_threshold = 0
[pas_b400_vano_strong]:pas_b400_vano
$spawn = "respawn\pas_b400_vano_strong"
immunities_sect = stalker_immunities_strong
[pas_b400_sokolov_strong]:pas_b400_sokolov
$spawn = "respawn\pas_b400_sokolov_strong"
immunities_sect = stalker_immunities_strong
[pas_b400_zulus_strong]:pas_b400_zulus
$spawn = "respawn\pas_b400_zulus_strong"
immunities_sect = stalker_immunities_strong
[pas_b400_wanderer_strong]:pas_b400_wanderer
$spawn = "respawn\pas_b400_wanderer_strong"
immunities_sect = stalker_immunities_strong
[stalker_immunities_strong]
burn_immunity = 0.6 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
strike_immunity = 0.6
shock_immunity = 0.6
wound_immunity = 0.6
radiation_immunity = 0.6
telepatic_immunity = 0.6
chemical_burn_immunity = 0.6
explosion_immunity = 0.6
fire_wound_immunity = 1.2
wound_2_immunity = 1.2
[snork_weak_special]:snork_weak
$spawn = "monsters\snorks\snork_weak_special"