e4s-sdk/gamedata/configs/creatures/spawn_sections_zaton.ltx
2026-06-17 23:06:51 +03:00

696 lines
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TeX

;-------------------------B14------------------
[zat_b14_stalker_1]:stalker
$spawn = "respawn\zat_b14_stalker_1"
character_profile = zat_b14_stalker_1
spec_rank = regular
community = stalker
story_id = zat_b14_stalker_1
[zat_b14_stalker_2]:stalker
$spawn = "respawn\zat_b14_stalker_2"
character_profile = sim_default_stalker_1
spec_rank = regular
community = stalker
story_id = zat_stalker_friend_1_id
[zat_b14_stalker_3]:stalker
$spawn = "respawn\zat_b14_stalker_3"
character_profile = sim_default_stalker_1
spec_rank = regular
community = stalker
story_id = zat_stalker_friend_2_id
[zat_a2_stalker_nimble]:stalker
$spawn = "respawn\zat_a2_stalker_nimble"
character_profile = zat_a2_stalker_nimble
spec_rank = novice
community = stalker
story_id = zat_a2_stalker_nimble_id
[zat_b30_owl_stalker_trader]:stalker
$spawn = "respawn\zat_b30_owl_stalker_trader"
character_profile = zat_b30_owl_stalker_trader
spec_rank = novice
community = stalker
story_id = zat_b30_owl_stalker_trader_id
;-------------------------B38------------------
[zat_b38_stalker_cop]:stalker_silent
$spawn = "respawn\zat_b38_stalker_cop"
character_profile = zat_b38_stalker_cop
spec_rank = novice
community = stalker
story_id = zat_cop_id
sound_enemy_killed_or_wounded =
sound_enemy_critically_wounded =
sound_hit =
[zat_b38_stalker_cop_dead]:stalker_silent
$spawn = "respawn\zat_b38_stalker_cop_dead"
character_profile = zat_b38_stalker_cop
spec_rank = novice
community = stalker
story_id = zat_b38_stalker_cop_dead
custom_data = scripts\zaton\zat_b22_stalker_cop_body.ltx
sound_death =
; *** Òðóïû â ïîäâàëå ***
[zat_b38_stalker_corpse_1]:stalker
$spawn = "respawn\zat_b38_stalker_corpse_1"
story_id = zat_b38_stalker_corpse_1
character_profile = zat_b38_stalker_corpse_1
[zat_b38_stalker_corpse_2]:stalker
$spawn = "respawn\zat_b38_stalker_corpse_2"
story_id = zat_b38_stalker_corpse_2
character_profile = zat_b38_stalker_corpse_2
[zat_b38_stalker_corpse_3]:stalker
$spawn = "respawn\zat_b38_stalker_corpse_3"
story_id = zat_b38_stalker_corpse_3
character_profile = zat_b38_stalker_corpse_3
[zat_b38_tasty_corpse]:stalker
$spawn = "respawn\zat_b38_tasty_corpse"
story_id = zat_b38_tasty_corpse
character_profile = sim_default_stalker_2
set_visual = actors\stalker_neutral\stalker_neutral_2
custom_data = scripts\zaton\zat_dont_spawn_loot.ltx
[zat_b38_bloodsucker_1]:bloodsucker_weak
$spawn = "respawn\zat_b38_bloodsucker_1"
story_id = zat_b38_bloodsucker_1
[zat_b38_bloodsucker_2]:bloodsucker_strong
$spawn = "respawn\zat_b38_bloodsucker_2"
story_id = zat_b38_bloodsucker_2
[zat_b38_bloodsucker_corpse]:bloodsucker_weak
$spawn = "respawn\zat_b38_bloodsucker_corpse"
story_id = zat_b38_bloodsucker_corpse
;-------------------------B5------------------
;--Äîëãîâñêèé òîðãîâåö
[zat_b7_duty_illicit_dealer]:stalker
$spawn = "respawn\zat_b7_duty_illicit_dealer"
character_profile = zat_b7_duty_illicit_dealer
spec_rank = master
community = dolg
;custom_data = scripts\zaton\zat_b7_duty_illicit_dealer_b5_link.ltx
story_id = zat_b7_duty_illicit_dealer
sound_death = ;fight\death\death_
sound_anomaly_death = ;fight\death\anomaly_
;sound_hit = ;fight\hit\hit_
sound_humming = ;states\idle\idle_
sound_alarm = ;fight\enemy\enemy_
sound_backup = ;fight\backup\backup_,fight\threat\threat_close_
sound_detour = ;fight\detour\detour_,fight\fire\fire_,fight\threat\threat_close_
sound_friendly_fire = ;fight\friendly_fire\friendly_fire_
;sound_panic_human = ;states\panic_human\panic_human_
;sound_panic_monster = ;states\panic_monster\panic_monster_
sound_tolls = ;fight\tolls\tolls_
;sound_grenade_alarm = ;fight\grenade\grenade_
;sound_friendly_grenade_alarm = ;fight\friendly_grenade\friendly_grenade_
sound_need_backup = ;fight\cover_fire\cover_fire_
sound_running_in_danger = ;states\breath\breath_1
sound_walking_in_danger = ;states\breath\breath_2
sound_kill_wounded = ;help\wounded\kill_wounded_
sound_enemy_critically_wounded = ;fight\enemy_hit\enemy_hit_
sound_enemy_killed_or_wounded = ;fight\enemy_down\enemy_down_
sound_attack_no_allies = ;fight\fire\fire_,fight\threat\threat_distant_
;sound_attack_allies_single_enemy = ;fight\attack\attack_,fight\attack\attack_one_,fight\fire\fire_
sound_attack_allies_several_enemies = ;fight\attack\attack_,fight\attack\attack_many_,fight\fire\fire_
sound_search1_no_allies = ;fight\threat\threat_distant_
sound_search1_with_allies = ;fight\searching_enemy\search_,fight\searching_enemy\enemy_lost_
sound_throw_grenade = ;fight\grenade\grenade_ready_
[zat_b5_dealer_assistant_1]:stalker
$spawn = "respawn\zat_b5_dealer_assistant_1"
character_profile = zat_b5_dealer_assistant_1
spec_rank = master
community = dolg
story_id = zat_b5_dealer_assistant_1
sound_death = ;fight\death\death_
sound_anomaly_death = ;fight\death\anomaly_
;sound_hit = ;fight\hit\hit_
sound_humming = ;states\idle\idle_
sound_alarm = ;fight\enemy\enemy_
sound_backup = ;fight\backup\backup_,fight\threat\threat_close_
sound_detour = ;fight\detour\detour_,fight\fire\fire_,fight\threat\threat_close_
sound_friendly_fire = ;fight\friendly_fire\friendly_fire_
sound_panic_human = ;states\panic_human\panic_human_
;sound_panic_monster = ;states\panic_monster\panic_monster_
sound_tolls = ;fight\tolls\tolls_
;sound_grenade_alarm = ;fight\grenade\grenade_
;sound_friendly_grenade_alarm = ;fight\friendly_grenade\friendly_grenade_
sound_need_backup = ;fight\cover_fire\cover_fire_
sound_running_in_danger = ;states\breath\breath_1
sound_walking_in_danger = ;states\breath\breath_2
sound_kill_wounded = ;help\wounded\kill_wounded_
sound_enemy_critically_wounded = ;fight\enemy_hit\enemy_hit_
sound_enemy_killed_or_wounded = ;fight\enemy_down\enemy_down_
sound_attack_no_allies = ;fight\fire\fire_,fight\threat\threat_distant_
sound_attack_allies_single_enemy = ;fight\attack\attack_,fight\attack\attack_one_,fight\fire\fire_
sound_attack_allies_several_enemies = ;fight\attack\attack_,fight\attack\attack_many_,fight\fire\fire_
sound_search1_no_allies = ;fight\threat\threat_distant_
sound_search1_with_allies = ;fight\searching_enemy\search_,fight\searching_enemy\enemy_lost_
sound_throw_grenade = ;fight\grenade\grenade_ready_
[zat_b5_dealer_assistant_2]:stalker
$spawn = "respawn\zat_b5_dealer_assistant_2"
character_profile = zat_b5_dealer_assistant_2
spec_rank = master
community = dolg
story_id = zat_b5_dealer_assistant_2
sound_death = ;fight\death\death_
sound_anomaly_death = ;fight\death\anomaly_
;sound_hit = ;fight\hit\hit_
sound_humming = ;states\idle\idle_
sound_alarm = ;fight\enemy\enemy_
sound_backup = ;fight\backup\backup_,fight\threat\threat_close_
sound_detour = ;fight\detour\detour_,fight\fire\fire_,fight\threat\threat_close_
sound_friendly_fire = ;fight\friendly_fire\friendly_fire_
sound_panic_human = ;states\panic_human\panic_human_
;sound_panic_monster = ;states\panic_monster\panic_monster_
sound_tolls = ;fight\tolls\tolls_
;sound_grenade_alarm = ;fight\grenade\grenade_
;sound_friendly_grenade_alarm = ;fight\friendly_grenade\friendly_grenade_
sound_need_backup = ;fight\cover_fire\cover_fire_
sound_running_in_danger = ;states\breath\breath_1
sound_walking_in_danger = ;states\breath\breath_2
sound_kill_wounded = ;help\wounded\kill_wounded_
sound_enemy_critically_wounded = ;fight\enemy_hit\enemy_hit_
sound_enemy_killed_or_wounded = ;fight\enemy_down\enemy_down_
sound_attack_no_allies = ;fight\fire\fire_,fight\threat\threat_distant_
sound_attack_allies_single_enemy = ;fight\attack\attack_,fight\attack\attack_one_,fight\fire\fire_
sound_attack_allies_several_enemies = ;fight\attack\attack_,fight\attack\attack_many_,fight\fire\fire_
sound_search1_no_allies = ;fight\threat\threat_distant_
sound_search1_with_allies = ;fight\searching_enemy\search_,fight\searching_enemy\enemy_lost_
sound_throw_grenade = ;fight\grenade\grenade_ready_
;--áàíäèòû
[zat_b5_stalker_raider_1]:stalker
$spawn = "respawn\zat_b5_stalker_raider_1"
character_profile = zat_b5_stalker_raider_1
spec_rank = master
community = bandit
;custom_data = scripts\zaton\zat_b5_stalker_raider_1_link.ltx
[zat_b5_stalker_raider_2]:stalker
$spawn = "respawn\zat_b5_stalker_raider_2"
character_profile = zat_b5_stalker_raider_2
spec_rank = master
community = bandit
;custom_data = scripts\zaton\zat_b5_stalker_raider_2_link.ltx
[zat_b5_stalker_raider_3]:stalker
$spawn = "respawn\zat_b5_stalker_raider_3"
character_profile = zat_b5_stalker_raider_3
spec_rank = master
community = bandit
;custom_data = scripts\zaton\zat_b5_stalker_raider_3_link.ltx
[zat_b5_stalker_raider_4]:stalker
$spawn = "respawn\zat_b5_stalker_raider_4"
character_profile = zat_b5_stalker_raider_4
spec_rank = master
community = bandit
;custom_data = scripts\zaton\zat_b5_stalker_raider_4_link.ltx
;--Áàíäèò Ñóëòàí
[zat_b5_stalker_raider_leader]:stalker
$spawn = "respawn\zat_b5_stalker_raider_leader"
character_profile = zat_b5_stalker_raider_leader
spec_rank = master
community = bandit
story_id = zat_b5_talk_to_sultan_id
[zat_b7_bandit_boss_dead]:stalker
$spawn = "respawn\zat_b7_bandit_boss_dead"
character_profile = zat_b7_bandit_boss_dead
spec_rank = master
community = bandit
story_id = zat_b7_bandit_boss_dead
[zat_b7_bandit_boss_sultan]:stalker
$spawn = "respawn\zat_b7_bandit_boss_sultan"
character_profile = zat_b7_bandit_boss_sultan
spec_rank = master
community = bandit
;custom_data = scripts\zaton\zat_b7_bandit_boss_sultan_fake_b5_link.ltx
story_id = zat_b7_bandit_boss_sultan
;--êîìàíäèð ñòàëêåðîâ
[zat_b5_stalker_commander]:stalker
$spawn = "respawn\zat_b5_stalker_commander"
character_profile = zat_b5_stalker_commander
spec_rank = veteran
community = stalker
;custom_data = scripts\zaton\zat_b5_stalker_commander_link.ltx
story_id = zat_b5_stalker_commander_id
[zat_b5_stalker_commander_b7]:stalker
$spawn = "respawn\zat_b5_stalker_commander_b7"
character_profile = zat_b5_stalker_commander_b7
spec_rank = veteran
community = stalker
;custom_data = scripts\zaton\zat_b5_stalker_commander_link.ltx
story_id = zat_b5_stalker_commander_b7_id
[zat_b5_stalker_1]:stalker
$spawn = "respawn\zat_b5_stalker_1"
character_profile = zat_b5_stalker_1
spec_rank = master
community = stalker
;custom_data = scripts\zaton\zat_b5_stalker_1_link.ltx
[zat_b5_stalker_2]:stalker
$spawn = "respawn\zat_b5_stalker_2"
character_profile = zat_b5_stalker_2
spec_rank = master
community = stalker
;custom_data = scripts\zaton\zat_b5_stalker_2_link.ltx
[zat_b5_stalker_3]:stalker
$spawn = "respawn\zat_b5_stalker_3"
character_profile = zat_b5_stalker_3
spec_rank = master
community = stalker
;custom_data = scripts\zaton\zat_b5_stalker_3_link.ltx
[zat_b5_stalker_4]:stalker
$spawn = "respawn\zat_b5_stalker_4"
character_profile = zat_b5_stalker_4
spec_rank = master
community = stalker
;custom_data = scripts\zaton\zat_b5_stalker_4_link.ltx
;-------------------A2-------------------
[zat_a2_stalker_barmen]:stalker
$spawn = "respawn\zat_a2_stalker_barmen"
character_profile = zat_a2_stalker_barmen
story_id = zat_a2_stalker_barmen
[zat_a2_stalker_mechanic]:stalker
$spawn = "respawn\zat_a2_stalker_mechanic"
character_profile = zat_a2_stalker_mechanic
story_id = zat_a2_stalker_mechanic
;--------------------B22--------------------
[zat_b22_stalker_medic]:stalker_silent
$spawn = "respawn\zat_b22_stalker_medic"
character_profile = zat_b22_stalker_medic
spec_rank = master
community = stalker
story_id = zat_b22_stalker_medic
[zat_b22_stalker_hunter_dead]:stalker_silent
$spawn = "respawn\zat_b22_stalker_hunter_dead"
character_profile = zat_b38_stalker_hunter
spec_rank = master
community = stalker
story_id = zat_b22_stalker_hunter_dead
;--------------------B103--------------------
[zat_b103_lost_merc_leader]:stalker
$spawn = "respawn\zat_b103_lost_merc_leader"
character_profile = zat_b103_lost_merc_leader
story_id = zat_b103_lost_merc_leader
[zat_b103_lost_merc_1]:stalker
$spawn = "respawn\zat_b103_lost_merc_1"
character_profile = zat_b103_lost_merc_1
story_id = zat_b103_lost_merc_1
[zat_b103_lost_merc_2]:stalker
$spawn = "respawn\zat_b103_lost_merc_2"
character_profile = zat_b103_lost_merc_2
story_id = zat_b103_lost_merc_2
[zat_b103_lost_merc_3]:stalker
$spawn = "respawn\zat_b103_lost_merc_3"
character_profile = zat_b103_lost_merc_3
story_id = zat_b103_lost_merc_3
[zat_b103_lost_merc_4]:stalker
$spawn = "respawn\zat_b103_lost_merc_4"
character_profile = zat_b103_lost_merc_4
story_id = zat_b103_lost_merc_4
[zat_b103_lost_merc_5]:stalker
$spawn = "respawn\zat_b103_lost_merc_5"
character_profile = zat_b103_lost_merc_5
story_id = zat_b103_lost_merc_5
[zat_b103_lost_merc_6]:stalker
$spawn = "respawn\zat_b103_lost_merc_6"
character_profile = zat_b103_lost_merc_6
story_id = zat_b103_lost_merc_6
[zat_b103_lost_merc_7]:stalker
$spawn = "respawn\zat_b103_lost_merc_7"
character_profile = zat_b103_lost_merc_7
story_id = zat_b103_lost_merc_7
;-----------------------------------------------------------------
; Zaton B7
;-----------------------------------------------------------------
[zat_b7_stalker_raider_leader]:stalker
$spawn = "respawn\zat_b7_stalker_raider_leader"
character_profile = zat_b7_stalker_raider_leader
spec_rank = regular
community = stalker
story_id = zat_b7_stalker_raider_leader
[zat_b7_stalker_raider_1]:stalker
$spawn = "respawn\zat_b7_stalker_raider_1"
character_profile = zat_b7_stalker_raider_1
spec_rank = regular
community = stalker
[zat_b7_stalker_raider_2]:stalker
$spawn = "respawn\zat_b7_stalker_raider_2"
character_profile = zat_b7_stalker_raider_2
spec_rank = regular
community = stalker
[zat_b7_stalker_raider_3]:stalker
$spawn = "respawn\zat_b7_stalker_raider_3"
character_profile = zat_b7_stalker_raider_3
spec_rank = regular
community = stalker
[zat_b7_stalker_victim_1]:stalker
$spawn = "respawn\zat_b7_stalker_victim_1"
character_profile = zat_b7_stalker_victim_1
spec_rank = novice
community = stalker
story_id = zat_b7_stalker_victim_1
;---------------------------------------------------------------------
; B33
;---------------------------------------------------------------------
[zat_b33_stalker_snag]:stalker_silent
$spawn = "respawn\zat_b33_stalker_snag"
character_profile = zat_b33_stalker_snag
spec_rank = novice
community = stalker
;custom_data = scripts\zaton\zat_b33_stalker_snag.ltx
story_id = zat_b33_stalker_snag
;-----------------------------------------------------------------
; Zaton B106
;-----------------------------------------------------------------
[zat_b106_stalker_gonta]:stalker
$spawn = "respawn\zat_b106_stalker_gonta"
character_profile = zat_b106_stalker_gonta
spec_rank = novice
community = stalker
story_id = zat_b106_stalker_gonta
;-----------------------------------------------------------------
; Zaton B29
;-----------------------------------------------------------------
[zat_b29_stalker_rival_1]:stalker
$spawn = "respawn\zat_b29_stalker_rival_1"
character_profile = zat_b29_stalker_rival_1
spec_rank = novice
community = stalker
story_id = zat_b29_stalker_rival_1
[zat_b29_stalker_rival_2]:stalker
$spawn = "respawn\zat_b29_stalker_rival_2"
character_profile = zat_b29_stalker_rival_2
spec_rank = novice
community = stalker
story_id = zat_b29_stalker_rival_2
[zat_b29_stalker_rival_default_1]:stalker
$spawn = "respawn\zat_b29_stalker_rival_default_1"
character_profile = zat_b29_stalker_rival_default_1
spec_rank = novice
community = stalker
story_id = zat_b29_stalker_rival_default_1
[zat_b29_stalker_rival_default_2]:stalker
$spawn = "respawn\zat_b29_stalker_rival_default_2"
character_profile = zat_b29_stalker_rival_default_2
spec_rank = novice
community = stalker
story_id = zat_b29_stalker_rival_default_2
;-------------------------b18---------------------------------------
[zat_b18_noah]:stalker_silent
$spawn = "respawn\zat_b18_noah"
character_profile = zat_b18_noah
spec_rank = master
community = stalker
story_id = zat_b18_noah
[zat_b18_dog_noah]:zat_b18_dog
$spawn = "respawn\zat_b18_dog_noah"
custom_data = scripts\zaton\zat_b18_physics_dog.ltx
;---------------------------------------------------------------------
; B52
;---------------------------------------------------------------------
[zat_b52_port_bandit_1]:stalker
$spawn = "respawn\zat_b52_port_bandit_1"
character_profile = zat_b52_port_bandit_leader
spec_rank = master
community = bandit
story_id = port_bandit_1_leader_id
;---------------------------------------------------------------------
; B 215
;---------------------------------------------------------------------
[zat_b215_stalker_guide_zaton]:stalker
$spawn = "respawn\zat_b215_stalker_guide_zaton"
character_profile = zat_b215_stalker_guide
spec_rank = novice
community = stalker
story_id = zat_b215_stalker_guide_zaton
[zat_b215_stalker_guide_jupiter]:stalker
$spawn = "respawn\zat_b215_stalker_guide_jupiter"
character_profile = zat_b215_stalker_guide
spec_rank = novice
community = stalker
story_id = zat_b215_stalker_guide_jupiter
;-------------------------b101---------------------------------------
[zat_b101_actor_visual_stalker]:actor_visual_stalker
$spawn = "respawn\zat_b101_actor_visual_stalker"
set_visual = actor_visual
custom_data = scripts\zaton\zat_b101_actor_visual_stalker.ltx
;-------------------------b28---------------------------------------
[zat_b28_actor_visual_stalker]:actor_visual_stalker
$spawn = "respawn\zat_b28_actor_visual_stalker"
set_visual = actor_visual
custom_data = scripts\zaton\zat_b28_actor_visual_stalker.ltx
[zat_b28_draper]:stalker
$spawn = "respawn\zat_b28_draper"
character_profile = zat_b28_draper
custom_data = scripts\zaton\zat_b28_draper.ltx
[zat_b28_umerov]:stalker
$spawn = "respawn\zat_b28_umerov"
character_profile = zat_b28_umerov
custom_data = scripts\zaton\zat_b28_umerov.ltx
[zat_b28_smoliak]:stalker
$spawn = "respawn\zat_b28_smoliak"
character_profile = zat_b28_smoliak
custom_data = scripts\zaton\zat_b28_smoliak.ltx
[zat_b100_military_1]:stalker
$spawn = "respawn\zat_b100_military_1"
character_profile = zat_b100_military_1
custom_data = scripts\zaton\zat_b100_military_1.ltx
[zat_b100_military_2]:stalker
$spawn = "respawn\zat_b100_military_2"
character_profile = zat_b100_military_2
custom_data = scripts\zaton\zat_b100_military_2.ltx
[zat_b100_military_3]:stalker
$spawn = "respawn\zat_b100_military_3"
character_profile = zat_b100_military_3
custom_data = scripts\zaton\zat_b100_military_3.ltx
;-------------------------b42---------------------------------------
[zat_b42_mayron]:stalker
$spawn = "respawn\zat_b42_mayron"
character_profile = zat_b42_mayron
custom_data = scripts\zaton\zat_b42_mayron.ltx
;-------------------------b40---------------------------------------
[zat_b40_merc_squad_leader_1]:stalker
$spawn = "respawn\zat_b40_merc_squad_leader_1"
character_profile = zat_b40_merc_squad_leader_1
community = killer
[zat_b40_merc_squad_leader_2]:stalker
$spawn = "respawn\zat_b40_merc_squad_leader_2"
character_profile = zat_b40_merc_squad_leader_2
community = killer
;-------------------------b20---------------------------------------
[zat_b20_noah_teleport]:stalker_silent
$spawn = "respawn\zat_b20_noah_teleport"
character_profile = zat_b20_noah_teleport
spec_rank = novice
community = stalker
story_id = zat_b20_noah_teleport
[zat_b20_actor]:actor_visual_stalker
$spawn = "respawn\zat_b20_actor"
custom_data = scripts\zaton\zat_b20_actor.ltx
story_id = zat_b20_actor
set_visual = actor_visual
;-------------------------b44---------------------------------------
[zat_b44_stalker_barge]:stalker
$spawn = "respawn\zat_b44_stalker_barge"
character_profile = zat_b44_stalker_barge
spec_rank = novice
community = stalker
story_id = zat_b44_stalker_barge
custom_data = scripts\zaton\zat_dont_spawn_loot.ltx
;------------------------- b53 ---------------------------------------
[zat_b53_artefact_hunter_1]:stalker
$spawn = "respawn\zat_b53_artefact_hunter_1"
character_profile = zat_b53_artefact_hunter_1
story_id = zat_b53_artefact_hunter_1
[zat_b53_artefact_hunter_2]:stalker
$spawn = "respawn\zat_b53_artefact_hunter_2"
character_profile = zat_b53_artefact_hunter_2
story_id = zat_b53_artefact_hunter_2
;-------------------------b106---------------------------------------
[zat_b106_stalker_crab]:stalker
$spawn = "respawn\zat_b106_stalker_crab"
character_profile = zat_b106_stalker_crab
;spec_rank = novice
;community = stalker
story_id = zat_b106_stalker_crab
[zat_b106_stalker_garmata]:stalker
$spawn = "respawn\zat_b106_stalker_garmata"
character_profile = zat_b106_stalker_garmata
;spec_rank = novice
;community = stalker
story_id = zat_b106_stalker_garmata
[zat_b106_chimera]:chimera_normal
$spawn = "respawn\zat_b106_chimera"
rank = 17
story_id = zat_b106_chimera
panic_threshold = 0.3
immunities_sect = chimera_immunities_wonded
;--------------------------------------------------------------------------
; Jump parameters
;--------------------------------------------------------------------------
jump_delay = 0
jump_factor = 1.7
jump_ground_trace_range = 1.5
jump_hit_trace_range = 2
jump_build_line_distance = 12.0
jump_min_distance = 4
jump_max_distance = 10.0
jump_max_angle = 3.15 ;0.8
jump_max_height = 3.5
[chimera_immunities_wonded]
burn_immunity = 0.1
strike_immunity = 0.0
shock_immunity = 0.1
wound_immunity = 0.5
radiation_immunity = 0.0
telepatic_immunity = 0.0
chemical_burn_immunity = 0.1
explosion_immunity = 0.5
fire_wound_immunity = 0.5
[zat_b100_actor]:actor_visual_stalker
$spawn = "respawn\zat_b100_actor"
;character_profile = actor_visual_stalker
set_visual = actor_visual
story_id = zat_b100_actor
custom_data = scripts\zaton\zat_b100_actor.ltx
[zat_b5_actor_with_bandits]:actor_visual_stalker
$spawn = "respawn\zat_b5_actor_with_bandits"
custom_data = scripts\zaton\zat_b5_actor_with_bandits.ltx
story_id = zat_b5_actor_with_bandits
set_visual = actor_visual
[zat_b5_actor_with_dealer]:actor_visual_stalker
$spawn = "respawn\zat_b5_actor_with_dealer"
custom_data = scripts\zaton\zat_b5_actor_with_dealer.ltx
story_id = zat_b5_actor_with_dealer
set_visual = actor_visual
;*********************ïîòîì óäàëèòü!*********
[test_body_1]:stalker
$spawn = "respawn\test_body_1"
;character_profile = zat_b22_stalker_medic
community = stalker
;story_id = test_body_1
custom_data = scripts\test_cfg1.ltx
[test_body_2]:stalker
$spawn = "respawn\test_body_2"
;character_profile = zat_b38_stalker_cop
community = stalker
;story_id = test_body_2
custom_data = scripts\test_cfg2.ltx
[test_body_3]:stalker
$spawn = "respawn\test_body_3"
;character_profile = zat_b33_stalker_snag
community = stalker
;story_id = test_body_3
custom_data = scripts\test_cfg3.ltx
[test_body_4]:stalker
$spawn = "respawn\test_body_4"
;character_profile = zat_b7_duty_illicit_dealer
community = stalker
;story_id = test_body_4
custom_data = scripts\test_cfg4.ltx
[test_body_5]:stalker
$spawn = "respawn\test_body_5"
;character_profile = zat_a2_stalker_mechanic
community = stalker
;story_id = test_body_5
custom_data = scripts\test_cfg5.ltx