e4s-sdk/gamedata/configs/gameplay/character_desc_jupiter.xml
2026-06-17 23:06:51 +03:00

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<?xml version='1.0' encoding="windows-1251"?>
<xml>
<!--- Jupiter A12 -->
<specific_character id="jup_a12_stalker_assaulter" team_default = "1">
<name>st_jup_a12_stalker_assaulter</name>
<icon>ui_inGame2_neutral_3</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>jup_a12_stalker_assaulter</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\stalker\</snd_config>
<rank>40</rank>
<reputation>0</reputation>
<money min="1000" max="5000" infinitive="0"/>
<visual>actors\stalker_neutral\stalker_neutral_3</visual>
<supplies>
[spawn] \n
wpn_spas12 \n
ammo_12x76_zhekan = 1 \n
wpn_colt1911 \n
ammo_11.43x23_fmj = 1 \n
grenade_rgd5 = 1 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_mil.xml"
</supplies>
<actor_dialog>jup_b1_stalker_about_scrutiny</actor_dialog>
<actor_dialog>jup_b1_stalker_about_scrutiny_2</actor_dialog>
<actor_dialog>jup_b1_stalker_about_scrutiny_3</actor_dialog>
<actor_dialog>jup_a12_stalkers_choose_actor_ransom_dialog</actor_dialog>
<actor_dialog>jup_a12_stalkers_choose_actor_ransom_take_dialog</actor_dialog>
<actor_dialog>jup_a12_stalkers_choose_actor_power_dialog</actor_dialog>
<actor_dialog>jup_a12_stalkers_choose_actor_power_take_dialog</actor_dialog>
<actor_dialog>jup_a12_stalkers_choose_actor_wait_dialog</actor_dialog>
<actor_dialog>jup_a12_stalkers_choose_actor_self_dialog</actor_dialog>
<actor_dialog>jup_a12_stalker_assaulter_after_scene_actor_dialog</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
</specific_character>
<specific_character id="jup_a12_stalker_diplomat" team_default = "1">
<name>st_jup_a12_stalker_diplomat</name>
<icon>ui_inGame2_neutral_2_mask</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>jup_a12_stalker_diplomat</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_01\stalker\</snd_config>
<rank>30</rank>
<reputation>0</reputation>
<money min="1000" max="5000" infinitive="0"/>
<visual>actors\stalker_neutral\stalker_neutral_2_mask</visual>
<supplies>
[spawn] \n
wpn_l85 \n
ammo_5.56x45_ap = 1 \n
wpn_sig220 = 1 \n
ammo_11.43x23_fmj = 1 \n
grenade_rgd5 = 1 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
</supplies>
<actor_dialog>jup_b1_stalker_about_scrutiny</actor_dialog>
<actor_dialog>jup_b1_stalker_about_scrutiny_2</actor_dialog>
<actor_dialog>jup_b1_stalker_about_scrutiny_3</actor_dialog>
<actor_dialog>jup_a12_stalker_diplomat_after_scene_actor_dialog</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
</specific_character>
<specific_character id="jup_a12_stalker_prisoner" team_default = "1">
<name>st_jup_a12_stalker_prisoner</name>
<icon>ui_inGame2_neutral_2_mask</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>jup_a12_stalker_prisoner</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_02\stalker\</snd_config>
<rank>40</rank>
<reputation>0</reputation>
<money min="0" max="0" infinitive="0"/>
<visual>actors\stalker_neutral\stalker_neutral_2_mask</visual>
<supplies>
[spawn] \n
</supplies>
<actor_dialog>jup_a12_stalker_prisoner_free_actor_dialog</actor_dialog>
<actor_dialog>jup_a12_stalker_prisoner_employ_stalkers</actor_dialog>
<actor_dialog>jup_a12_stalker_prisoner_come_with_me</actor_dialog>
<actor_dialog>jup_b1_stalker_about_scrutiny</actor_dialog>
<actor_dialog>jup_b1_stalker_about_scrutiny_2</actor_dialog>
<actor_dialog>jup_b1_stalker_about_scrutiny_3</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
</specific_character>
<specific_character id="jup_a12_bandit_chief" team_default = "1">
<name>st_jup_a12_bandit_chief</name>
<icon>ui_inGame2_bandit_3_mask</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>jup_a12_bandit_chief</class>
<community>bandit</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_01\bandit\</snd_config>
<rank>55</rank>
<reputation>0</reputation>
<money min="1000" max="5000" infinitive="0"/>
<visual>actors\stalker_bandit\stalker_bandit_3_mask</visual>
<supplies>
[spawn] \n
wpn_hpsa \n
ammo_9x19_pbp = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
</supplies>
<start_dialog>jup_a12_bandit_chief_dialog</start_dialog>
<actor_dialog>jup_a12_bandit_chief_actor_self_dialog</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
</specific_character>
<specific_character id="jup_a12_bandit_guard" team_default = "1">
<name>GENERATE_NAME_bandit</name>
<icon>ui_inGame2_bandit_1</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>jup_a12_bandit_guard</class>
<community>bandit</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_02\bandit\</snd_config>
<rank>40</rank>
<reputation>0</reputation>
<money min="1000" max="5000" infinitive="0"/>
<visual>actors\stalker_bandit\stalker_bandit_1</visual>
<supplies>
[spawn] \n
wpn_mp5 \n
ammo_9x19_fmj = 1 \n
wpn_pm \n
ammo_9x18_fmj = 1 \n
grenade_rgd5 = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
</supplies>
<start_dialog>jup_a12_bandit_guard_start</start_dialog>
<start_dialog>jup_a12_bandit_guard_visited</start_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
</specific_character>
<specific_character id="jup_a12_bandit_cashier" team_default = "1">
<name>st_jup_a12_bandit_cashier</name>
<icon>ui_inGame2_bandit_2</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>jup_a12_bandit_cashier</class>
<community>bandit</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_02\bandit\</snd_config>
<rank>30</rank>
<reputation>0</reputation>
<money min="1000" max="5000" infinitive="0"/>
<visual>actors\stalker_bandit\stalker_bandit_2</visual>
<supplies>
[spawn] \n
wpn_wincheaster1300 \n
ammo_12x70_buck = 1 \n
wpn_fort \n
ammo_9x18_fmj = 1 \n
grenade_rgd5 = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
</specific_character>
<specific_character id="jup_a12_merc_cover" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_neutral_2_mask</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>jup_a12_merc_cover</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_01\stalker\</snd_config>
<rank>60</rank>
<reputation>0</reputation>
<money min="1000" max="5000" infinitive="0"/>
<visual>actors\stalker_neutral\stalker_neutral_2_mask</visual>
<supplies>
[spawn] \n
wpn_vintorez \n
ammo_9x39_ap = 1 \n
wpn_sig220 = 1, silencer \n
ammo_11.43x23_fmj = 1 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
</supplies>
<start_dialog>jup_a12_stalker_give_art_dialog</start_dialog>
<start_dialog>jup_a12_merc_done_dialog</start_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
</specific_character>
<!----------------------------------- B207 --------------------------------->
<specific_character id="jup_b207_merc_illicit_dealer" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_merc_4</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>jup_b207_merc_illicit_dealer</class>
<community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\killer\</snd_config>
<rank>50</rank>
<reputation>0</reputation>
<visual>actors\stalker_merc\stalker_merc_4</visual>
<supplies>
[spawn] \n
wpn_abakan = 1, scope \n
ammo_5.45x39_ap = 1 \n
wpn_sig220 \n
ammo_11.43x23_hydro = 1 \n
jup_b207_merc_pda_with_contract = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_mil.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_b207_merc_leader" team_default = "1">
<name>jup_b207_merc_leader_name</name>
<icon>ui_inGame2_merc_4</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>jup_b207_merc_leader</class>
<community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\killer\</snd_config>
<rank>40</rank>
<reputation>0</reputation>
<visual>actors\stalker_merc\stalker_merc_4</visual>
<supplies>
[spawn] \n
wpn_abakan = 1, scope \n
ammo_5.45x39_ap = 1 \n
wpn_usp = 1 \n
ammo_11.43x23_fmj = 1 \n
grenade_f1 = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_mil.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_b207_duty_security_squad_leader" team_default = "1">
<name>st_jup_b207_duty_security_squad_leader_name</name>
<icon>ui_inGame2_Dolg_4</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>jup_b207_duty_security_squad_leader</class>
<community>dolg</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_01\dolg\</snd_config>
<rank>50</rank>
<reputation>0</reputation>
<money min="1500" max="3500" infinitive="0"/>
<visual>actors\stalker_dolg\stalker_dolg_4</visual>
<supplies>
[spawn] \n
wpn_groza = 1 \n
ammo_9x39_pab9 = 1 \n
wpn_usp \n
ammo_11.43x23_hydro = 1 \n
grenade_f1 = 2 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_mil.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs_no_guide.xml"
</specific_character>
<specific_character id="jup_b207_freedom_recon_squad_leader" team_default = "1">
<name>st_jup_b207_freedom_recon_squad_leader_name</name>
<icon>ui_inGame2_Freedom_3</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>jup_b207_freedom_recon_squad_leader</class>
<community>freedom</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_02\freedom\</snd_config>
<rank>40</rank>
<reputation>0</reputation>
<money min="1500" max="2500" infinitive="0"/>
<visual>actors\stalker_freedom\stalker_freedom_3</visual>
<supplies>
[spawn] \n
wpn_l85 \n
ammo_5.56x45_ap = 1 \n
wpn_beretta \n
ammo_9x19_pbp = 1 \n
grenade_rgd5 = 2 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs_no_guide.xml"
</specific_character>
<specific_character id="jup_b207_freedom_assault_squad_leader" team_default = "1">
<name>st_jup_b207_freedom_assault_squad_leader_name</name>
<icon>ui_inGame2_Freedom_4</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>jup_b207_freedom_assault_squad_leader</class>
<community>freedom</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\freedom\</snd_config>
<rank>50</rank>
<reputation>0</reputation>
<money min="1500" max="2500" infinitive="0"/>
<visual>actors\stalker_freedom\stalker_freedom_4</visual>
<supplies>
[spawn] \n
wpn_g36 \n
ammo_5.56x45_ap = 1 \n
wpn_colt1911 \n
ammo_11.43x23_fmj = 1 \n
grenade_f1 = 3 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs_no_guide.xml"
</specific_character>
<!----------------------------------- A10 --------------------------------->
<!-- Ëèäåð áàíäèòîâ -->
<specific_character id="jup_a10_bandit_leader" team_default="1">
<name>jup_a10_bandit_leader_name</name>
<icon>ui_inGame2_bandit_3</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>jup_a10_bandit_leader</class>
<community>bandit</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_02\bandit\</snd_config>
<rank>60</rank>
<reputation>0</reputation>
<money min="10000" max="10000" infinitive="0" />
<visual>actors\stalker_bandit\stalker_bandit_3</visual>
<supplies>
[spawn] \n
wpn_protecta \n
ammo_12x76_zhekan = 1 \n
wpn_desert_eagle \n
ammo_11.43x23_fmj = 1 \n
grenade_f1 = 3 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
</supplies>
<start_dialog>jup_a10_stalkers_dialog</start_dialog>
<actor_dialog>jup_a10_stalkers_dialog_debt</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
</specific_character>
<!-- Ñòàëêåð Âàíî -->
<specific_character id="jup_a10_stalker_vano" team_default = "1">
<name>jup_a10_stalker_vano</name>
<icon>ui_inGame2_Vano</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>jup_a10_stalker_vano</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_01\stalker\</snd_config>
<rank>45</rank>
<reputation>0</reputation>
<money min="10000" max="10000" infinitive="0" />
<visual>actors\stalker_neutral\stalker_neutral_1_face_1</visual>
<supplies>
[spawn] \n
wpn_binoc \n
wpn_wincheaster1300 \n
ammo_12x70_buck \n
ammo_12x76_zhekan \n
wpn_beretta \n
ammo_9x19_fmj \n
grenade_rgd5 = 3 \n
detector_elite \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
</supplies>
<start_dialog>jup_a10_vano_help_dialog</start_dialog>
<!------------ <actor_dialog>jup_a10_vano_go_to_underground_dialog</actor_dialog> ----------------------------------->
<actor_dialog>jup_a10_stalker_vano_need_outfit</actor_dialog>
<actor_dialog>jup_a10_stalker_vano_outfit_money_yes</actor_dialog>
<actor_dialog>jup_a10_stalker_vano_pripyat_group</actor_dialog>
<actor_dialog>jup_a10_stalker_vano_goto_zulus</actor_dialog>
<actor_dialog>jup_a10_stalker_vano_pripyat_ready</actor_dialog>
<actor_dialog>jup_a10_vano_back_1</actor_dialog>
<actor_dialog>jup_a10_vano_back_2</actor_dialog>
<actor_dialog>jup_a10_vano_back_3</actor_dialog>
<actor_dialog>jup_a10_vano_back_4</actor_dialog>
<actor_dialog>jup_a10_vano_give_duty</actor_dialog>
<actor_dialog>jup_a10_stalker_vano_about_stolen_items</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
</specific_character>
<!---------------------------------------- B4 ------------------------------------------------->
<specific_character id="jup_b4_monolith_squad_leader_monolith_skin" team_default="1">
<name>jup_b4_monolith_squad_leader_name</name>
<icon>ui_inGame2_Brodyaga_monolit</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>jup_b4_monolith_squad_leader_monolith_skin</class>
<community>monolith</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_02\stalker\</snd_config>
<rank>100</rank>
<reputation>0</reputation>
<money min="10000" max="10000" infinitive="0" />
<visual>actors\stalker_monolith\stalker_monolith_1_face_1</visual>
<supplies>
[spawn] \n
wpn_binoc \n
wpn_svu \n
ammo_7.62x54_7h1 \n
wpn_colt1911 \n
ammo_11.43x23_fmj \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
</supplies>
<start_dialog>jup_b4_monolith_squad_leader_start</start_dialog>
<actor_dialog>jup_b4_monolith_squad_leader_need_help</actor_dialog>
<actor_dialog>jup_b4_monolith_squad_leader_need_help_2</actor_dialog>
<actor_dialog>jup_b4_monolith_squad_leader_pripyat_ready</actor_dialog>
<actor_dialog>jup_b4_monolith_squad_leader_pripyat_how_are_you</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
</specific_character>
<specific_character id="jup_b4_monolith_squad_leader_duty_skin" team_default="1">
<name>jup_b4_monolith_squad_leader_name</name>
<icon>ui_inGame2_Brodyaga_monolit</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>jup_b4_monolith_squad_leader_duty_skin</class>
<community>dolg</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_02\stalker\</snd_config>
<rank>100</rank>
<reputation>0</reputation>
<money min="10000" max="10000" infinitive="0" />
<visual>actors\stalker_dolg\stalker_dolg_2_face_1</visual>
<supplies>
[spawn] \n
wpn_binoc \n
wpn_svu \n
ammo_7.62x54_7h1 \n
wpn_colt1911 \n
ammo_11.43x23_fmj \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
</supplies>
<start_dialog>jup_b4_monolith_squad_leader_start</start_dialog>
<actor_dialog>jup_b4_monolith_squad_leader_wassup</actor_dialog>
<actor_dialog>jup_b4_monolith_squad_leader_pripyat_group</actor_dialog>
<actor_dialog>jup_b4_monolith_squad_leader_need_outfit</actor_dialog>
<actor_dialog>jup_b4_monolith_squad_leader_goto_zulus</actor_dialog>
<actor_dialog>jup_b4_duty_go_home</actor_dialog>
<actor_dialog>jup_b4_monolith_squad_leader_about_stolen_items</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
</specific_character>
<specific_character id="jup_b4_monolith_squad_leader_freedom_skin" team_default = "1">
<name>jup_b4_monolith_squad_leader_name</name>
<icon>ui_inGame2_Brodyaga_monolit</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>jup_b4_monolith_squad_leader_freedom_skin</class>
<community>freedom</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_02\stalker\</snd_config>
<rank>100</rank>
<reputation>0</reputation>
<money min="1500" max="2500" infinitive="0"/>
<visual>actors\stalker_freedom\stalker_freedom_2_face_1</visual>
<supplies>
[spawn] \n
wpn_binoc \n
wpn_svu \n
ammo_7.62x54_7h1 \n
wpn_colt1911 \n
ammo_11.43x23_fmj \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
</supplies>
<start_dialog>jup_b4_monolith_squad_leader_start</start_dialog>
<actor_dialog>jup_b4_monolith_squad_leader_wassup</actor_dialog>
<actor_dialog>jup_b4_monolith_squad_leader_pripyat_group</actor_dialog>
<actor_dialog>jup_b4_monolith_squad_leader_need_outfit</actor_dialog>
<actor_dialog>jup_b4_monolith_squad_leader_goto_zulus</actor_dialog>
<actor_dialog>jup_b4_freedom_go_home</actor_dialog>
<actor_dialog>jup_b4_monolith_squad_leader_about_stolen_items</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
</specific_character>
<specific_character id="jup_b4_monolith_squad_leader_duty_mon_skin" team_default="1">
<name>jup_b4_monolith_squad_leader_name</name>
<icon>ui_inGame2_Brodyaga_monolit</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>jup_b4_monolith_squad_leader_duty_mon_skin</class>
<community>dolg</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_02\stalker\</snd_config>
<rank>100</rank>
<reputation>0</reputation>
<money min="10000" max="10000" infinitive="0" />
<visual>actors\stalker_monolith\stalker_monolith_1_face_1</visual>
<supplies>
[spawn] \n
wpn_binoc \n
wpn_svu \n
ammo_7.62x54_7h1 \n
wpn_colt1911 \n
ammo_11.43x23_fmj \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
</supplies>
<start_dialog>jup_b4_monolith_squad_leader_start</start_dialog>
<actor_dialog>jup_b4_monolith_squad_leader_wassup</actor_dialog>
<actor_dialog>jup_b4_monolith_squad_leader_pripyat_group</actor_dialog>
<actor_dialog>jup_b4_monolith_squad_leader_need_outfit</actor_dialog>
<actor_dialog>jup_b4_monolith_squad_leader_goto_zulus</actor_dialog>
<actor_dialog>jup_b4_duty_go_home</actor_dialog>
<actor_dialog>jup_b4_monolith_squad_leader_about_stolen_items</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
</specific_character>
<specific_character id="jup_b4_monolith_squad_leader_freedom_mon_skin" team_default = "1">
<name>jup_b4_monolith_squad_leader_name</name>
<icon>ui_inGame2_Brodyaga_monolit</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>jup_b4_monolith_squad_leader_freedom_mon_skin</class>
<community>freedom</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_02\stalker\</snd_config>
<rank>100</rank>
<reputation>0</reputation>
<money min="1500" max="2500" infinitive="0"/>
<visual>actors\stalker_monolith\stalker_monolith_1_face_1</visual>
<supplies>
[spawn] \n
wpn_binoc \n
wpn_svu \n
ammo_7.62x54_7h1 \n
wpn_colt1911 \n
ammo_11.43x23_fmj \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
</supplies>
<start_dialog>jup_b4_monolith_squad_leader_start</start_dialog>
<actor_dialog>jup_b4_monolith_squad_leader_wassup</actor_dialog>
<actor_dialog>jup_b4_monolith_squad_leader_pripyat_group</actor_dialog>
<actor_dialog>jup_b4_monolith_squad_leader_need_outfit</actor_dialog>
<actor_dialog>jup_b4_monolith_squad_leader_goto_zulus</actor_dialog>
<actor_dialog>jup_b4_freedom_go_home</actor_dialog>
<actor_dialog>jup_b4_monolith_squad_leader_about_stolen_items</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
</specific_character>
<specific_character id="jup_b4_monolith_squad_soldier_1_monolith_skin" team_default="1">
<name>jup_b4_monolith_squad_soldier_1_name</name>
<icon>ui_inGame2_monolit_3</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>jup_b4_monolith_squad_soldier_1_monolith_skin</class>
<community>monolith</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_02\monolith\</snd_config>
<rank>40</rank>
<reputation>0</reputation>
<money min="10000" max="10000" infinitive="0" />
<visual>actors\stalker_monolith\stalker_monolith_3</visual>
<supplies>
[spawn] \n
wpn_wincheaster1300 \n
ammo_12x76_zhekan = 1 \n
wpn_beretta \n
ammo_9x19_fmj = 1 \n
grenade_rgd5 = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
</supplies>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
</specific_character>
<specific_character id="jup_b4_monolith_squad_soldier_1_duty_skin" team_default="1">
<name>jup_b4_monolith_squad_soldier_1_name</name>
<icon>ui_inGame2_Dolg_2</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>jup_b4_monolith_squad_soldier_1_duty_skin</class>
<community>dolg</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_02\dolg\</snd_config>
<rank>40</rank>
<reputation>0</reputation>
<money min="10000" max="10000" infinitive="0" />
<visual>actors\stalker_dolg\stalker_dolg_2</visual>
<supplies>
[spawn] \n
wpn_spas12 \n
ammo_12x70_buck = 1 \n
wpn_walther = 1 \n
ammo_9x19_fmj = 1 \n
grenade_rgd5 = 1 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
</supplies>
<actor_dialog>jup_b4_duty_go_home</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_b4_monolith_squad_soldier_1_freedom_skin" team_default = "1">
<name>jup_b4_monolith_squad_soldier_1_name</name>
<icon>ui_inGame2_Freedom_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>jup_b4_monolith_squad_soldier_1_freedom_skin</class>
<community>freedom</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\freedom\</snd_config>
<rank>40</rank>
<reputation>0</reputation>
<money min="1500" max="2500" infinitive="0"/>
<visual>actors\stalker_freedom\stalker_freedom_2</visual>
<supplies>
[spawn] \n
wpn_wincheaster1300 \n
ammo_12x76_zhekan = 1 \n
wpn_colt1911 \n
ammo_11.43x23_fmj = 1 \n
grenade_rgd5 = 1 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
</supplies>
<actor_dialog>jup_b4_freedom_go_home</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_b4_monolith_squad_soldier_2_monolith_skin" team_default="1">
<name>jup_b4_monolith_squad_soldier_2_name</name>
<icon>ui_inGame2_monolit_3</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>jup_b4_monolith_squad_soldier_2_monolith_skin</class>
<community>monolith</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_02\monolith\</snd_config>
<rank>40</rank>
<reputation>0</reputation>
<money min="10000" max="10000" infinitive="0" />
<visual>actors\stalker_monolith\stalker_monolith_3</visual>
<supplies>
[spawn] \n
wpn_lr300 = 1 \n
ammo_5.56x45_ss190 = 1 \n
wpn_colt1911 \n
ammo_11.43x23_fmj = 1 \n
grenade_rgd5 = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
</supplies>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
</specific_character>
<specific_character id="jup_b4_monolith_squad_soldier_2_duty_skin" team_default="1">
<name>jup_b4_monolith_squad_soldier_2_name</name>
<icon>ui_inGame2_Dolg_2</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>jup_b4_monolith_squad_soldier_2_duty_skin</class>
<community>dolg</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_02\dolg\</snd_config>
<rank>40</rank>
<reputation>0</reputation>
<money min="10000" max="10000" infinitive="0" />
<visual>actors\stalker_dolg\stalker_dolg_2</visual>
<supplies>
[spawn] \n
wpn_abakan \n
ammo_5.45x39_fmj = 1 \n
wpn_fort \n
ammo_9x18_fmj = 1 \n
grenade_rgd5 = 1 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
</supplies>
<actor_dialog>jup_b4_duty_go_home</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_b4_monolith_squad_soldier_2_freedom_skin" team_default = "1">
<name>jup_b4_monolith_squad_soldier_2_name</name>
<icon>ui_inGame2_Freedom_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>jup_b4_monolith_squad_soldier_2_freedom_skin</class>
<community>freedom</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\freedom\</snd_config>
<rank>40</rank>
<reputation>0</reputation>
<money min="1500" max="2500" infinitive="0"/>
<visual>actors\stalker_freedom\stalker_freedom_2</visual>
<supplies>
[spawn] \n
wpn_lr300 = 1, silencer \n
ammo_5.56x45_ss190 = 1 \n
wpn_colt1911 \n
ammo_11.43x23_fmj = 1 \n
grenade_rgd5 = 1 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
</supplies>
<actor_dialog>jup_b4_freedom_go_home</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_b4_monolith_squad_soldier_3_monolith_skin" team_default="1">
<name>jup_b4_monolith_squad_soldier_3_name</name>
<icon>ui_inGame2_monolit_2</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>jup_b4_monolith_squad_soldier_3_monolith_skin</class>
<community>monolith</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_01\monolith\</snd_config>
<rank>40</rank>
<reputation>0</reputation>
<money min="10000" max="10000" infinitive="0" />
<visual>actors\stalker_monolith\stalker_monolith_2</visual>
<supplies>
[spawn] \n
wpn_ak74 \n
ammo_5.45x39_fmj = 1 \n
wpn_pb \n
ammo_9x18_fmj = 1 \n
grenade_rgd5 = 2 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
</supplies>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
</specific_character>
<specific_character id="jup_b4_monolith_squad_soldier_3_duty_skin" team_default="1">
<name>jup_b4_monolith_squad_soldier_3_name</name>
<icon>ui_inGame2_Dolg_2</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>jup_b4_monolith_squad_soldier_3_duty_skin</class>
<community>dolg</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_01\dolg\</snd_config>
<rank>40</rank>
<reputation>0</reputation>
<money min="10000" max="10000" infinitive="0" />
<visual>actors\stalker_dolg\stalker_dolg_2</visual>
<supplies>
[spawn] \n
wpn_ak74 \n
ammo_5.45x39_fmj = 1 \n
wpn_pb \n
ammo_9x18_fmj = 1 \n
grenade_rgd5 = 2 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
</supplies>
<actor_dialog>jup_b4_duty_go_home</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_b4_monolith_squad_soldier_3_freedom_skin" team_default = "1">
<name>jup_b4_monolith_squad_soldier_3_name</name>
<icon>ui_inGame2_Freedom_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>jup_b4_monolith_squad_soldier_3_freedom_skin</class>
<community>freedom</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\freedom\</snd_config>
<rank>40</rank>
<reputation>0</reputation>
<money min="1500" max="2500" infinitive="0"/>
<visual>actors\stalker_freedom\stalker_freedom_2</visual>
<supplies>
[spawn] \n
wpn_ak74 \n
ammo_5.45x39_fmj = 1 \n
wpn_pb \n
ammo_9x18_fmj = 1 \n
grenade_rgd5 = 2 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
</supplies>
<actor_dialog>jup_b4_freedom_go_home</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_b4_monolith_squad_soldier_4_monolith_skin" team_default="1">
<name>jup_b4_monolith_squad_soldier_4_name</name>
<icon>ui_inGame2_monolit_2</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>jup_b4_monolith_squad_soldier_4_monolith_skin</class>
<community>monolith</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_01\monolith\</snd_config>
<rank>40</rank>
<reputation>0</reputation>
<money min="10000" max="10000" infinitive="0" />
<visual>actors\stalker_monolith\stalker_monolith_2</visual>
<supplies>
[spawn] \n
wpn_mp5 \n
ammo_9x19_fmj = 1 \n
wpn_fort \n
ammo_9x18_fmj = 1 \n
grenade_rgd5 = 2 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
</supplies>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
</specific_character>
<specific_character id="jup_b4_monolith_squad_soldier_4_duty_skin" team_default="1">
<name>jup_b4_monolith_squad_soldier_4_name</name>
<icon>ui_inGame2_Dolg_2</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>jup_b4_monolith_squad_soldier_4_duty_skin</class>
<community>dolg</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_01\dolg\</snd_config>
<rank>40</rank>
<reputation>0</reputation>
<money min="10000" max="10000" infinitive="0" />
<visual>actors\stalker_dolg\stalker_dolg_2</visual>
<supplies>
[spawn] \n
wpn_ak74 \n
ammo_5.45x39_fmj = 1 \n
wpn_fort \n
ammo_9x18_fmj = 1 \n
grenade_rgd5 = 2 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
</supplies>
<actor_dialog>jup_b4_duty_go_home</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_b4_monolith_squad_soldier_4_freedom_skin" team_default = "1">
<name>jup_b4_monolith_squad_soldier_4_name</name>
<icon>ui_inGame2_Freedom_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>jup_b4_monolith_squad_soldier_4_freedom_skin</class>
<community>freedom</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\freedom\</snd_config>
<rank>40</rank>
<reputation>0</reputation>
<money min="1500" max="2500" infinitive="0"/>
<visual>actors\stalker_freedom\stalker_freedom_2</visual>
<supplies>
[spawn] \n
wpn_mp5 = 1, silencer \n
ammo_9x19_fmj = 1 \n
wpn_hpsa \n
grenade_rgd5 = 2 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
</supplies>
<actor_dialog>jup_b4_freedom_go_home</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_b4_monolith_squad_soldier_5_monolith_skin" team_default="1">
<name>jup_b4_monolith_squad_soldier_5_name</name>
<icon>ui_inGame2_monolit_2</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>jup_b4_monolith_squad_soldier_5_monolith_skin</class>
<community>monolith</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_01\monolith\</snd_config>
<rank>40</rank>
<reputation>0</reputation>
<money min="10000" max="10000" infinitive="0" />
<visual>actors\stalker_monolith\stalker_monolith_2</visual>
<supplies>
[spawn] \n
wpn_ak74 \n
ammo_5.45x39_fmj = 1 \n
wpn_hpsa \n
ammo_9x19_fmj = 1 \n
grenade_rgd5 = 2 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
</supplies>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
</specific_character>
<specific_character id="jup_b4_monolith_squad_soldier_5_duty_skin" team_default="1">
<name>jup_b4_monolith_squad_soldier_5_name</name>
<icon>ui_inGame2_Dolg_2</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>jup_b4_monolith_squad_soldier_5_duty_skin</class>
<community>dolg</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_01\dolg\</snd_config>
<rank>40</rank>
<reputation>0</reputation>
<money min="10000" max="10000" infinitive="0" />
<visual>actors\stalker_dolg\stalker_dolg_2</visual>
<supplies>
[spawn] \n
wpn_ak74 \n
ammo_5.45x39_fmj = 1 \n
wpn_fort \n
ammo_9x18_pmm = 1 \n
grenade_rgd5 = 2 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
</supplies>
<actor_dialog>jup_b4_duty_go_home</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_b4_monolith_squad_soldier_5_freedom_skin" team_default = "1">
<name>jup_b4_monolith_squad_soldier_5_name</name>
<icon>ui_inGame2_Freedom_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>jup_b4_monolith_squad_soldier_5_freedom_skin</class>
<community>freedom</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\freedom\</snd_config>
<rank>40</rank>
<reputation>0</reputation>
<money min="1500" max="2500" infinitive="0"/>
<visual>actors\stalker_freedom\stalker_freedom_2</visual>
<supplies>
[spawn] \n
wpn_ak74 \n
ammo_5.45x39_fmj = 1 \n
wpn_hpsa \n
ammo_9x19_fmj = 1 \n
grenade_rgd5 = 2 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
</supplies>
<actor_dialog>jup_b4_freedom_go_home</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_b4_freedom_help" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_Freedom_2_mask</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>jup_b4_freedom_help</class>
<community>freedom</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_01\freedom\</snd_config>
<rank>35</rank>
<reputation>0</reputation>
<money min="1500" max="2500" infinitive="0"/>
<visual>actors\stalker_freedom\stalker_freedom_2_mask</visual>
<supplies>
[spawn] \n
wpn_l85 \n
ammo_5.56x45_ss190 = 1 \n
wpn_beretta \n
ammo_9x19_fmj = 1 \n
grenade_rgd5 = 2 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
</supplies>
<actor_dialog>jup_b4_freedom_go_home</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
</specific_character>
<specific_character id="jup_b4_duty_help" team_default = "1">
<name>GENERATE_NAME_lieutenant</name>
<icon>ui_inGame2_Dolg_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>jup_b4_duty_help</class>
<community>dolg</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_02\dolg\</snd_config>
<rank>40</rank>
<reputation>0</reputation>
<money min="1500" max="3500" infinitive="0"/>
<visual>actors\stalker_dolg\stalker_dolg_2</visual>
<supplies>
[spawn] \n
wpn_abakan \n
ammo_5.45x39_ap = 1 \n
wpn_pm = 1 \n
ammo_9x18_pmm = 1 \n
grenade_rgd5 = 2 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
</supplies>
<actor_dialog>jup_b4_duty_go_home</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
</specific_character>
<specific_character id="jup_b4_freedom_leader" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_Freedom_3</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>jup_b4_freedom_leader</class>
<community>freedom</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_02\freedom\</snd_config>
<rank>55</rank>
<reputation>0</reputation>
<money min="2500" max="5000" infinitive="0"/>
<visual>actors\stalker_freedom\stalker_freedom_3</visual>
<supplies>
[spawn] \n
device_torch \n
wpn_lr300 = 1, scope, silencer \n
ammo_5.56x45_ap = 1 \n
wpn_beretta \n
ammo_9x19_pbp = 1 \n
grenade_f1 = 3 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
</supplies>
<actor_dialog>jup_b4_freedom_go_home</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
</specific_character>
<specific_character id="jup_b4_duty_leader" team_default = "1">
<name>GENERATE_NAME_captain</name>
<icon>ui_inGame2_Dolg_3</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>jup_b4_duty_leader</class>
<community>dolg</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_01\dolg\</snd_config>
<rank>60</rank>
<reputation>0</reputation>
<money min="2500" max="5000" infinitive="0"/>
<visual>actors\stalker_dolg\stalker_dolg_3</visual>
<supplies>
[spawn] \n
wpn_groza = 1 \n
ammo_9x39_pab9 = 1 \n
wpn_pm = 1 \n
ammo_9x18_fmj = 1 \n
grenade_f1 = 3 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_mil.xml"
</supplies>
<actor_dialog>jup_b4_duty_go_home</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
</specific_character>
<!---------------------------------------- B16 ------------------------------------------------->
<!-- Ñòàëêåð Áèîõèìèê -->
<specific_character id="jup_b6_scientist_biochemist" team_default = "1">
<name>jup_b6_scientist_biochemist</name>
<icon>ui_inGame2_Ozerskiy</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>jup_b6_scientist_biochemist</class>
<community>ecolog</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_02\stalker\</snd_config>
<rank>0</rank>
<reputation>0</reputation>
<money min="10000" max="10000" infinitive="0" />
<visual>actors\stalker_ucheniy\stalker_ucheniy_1_face_2</visual>
<supplies>
[spawn] \n
</supplies>
<start_dialog>jup_b16_biochemist_oasis_start</start_dialog>
<actor_dialog>jup_b6_scientist_biochemist_b1_psi_emission_dialog</actor_dialog>
<actor_dialog>jup_b16_biochemist_oasis_proof</actor_dialog>
<actor_dialog>jup_b16_biochemist_oasis_give_artefact</actor_dialog>
<actor_dialog>jup_b6_scientist_biochemist_hypotheses_confirmed</actor_dialog>
<actor_dialog>jup_b6_scientist_biochemist_anomalous_plant</actor_dialog>
<actor_dialog>jup_b6_scientist_biochemist_soldier_outfit</actor_dialog>
<actor_dialog>jup_b6_scientist_biochemist_hypotheses_about</actor_dialog>
<actor_dialog>jup_b6_scientist_biochemist_hypotheses_volunteer</actor_dialog>
<actor_dialog>jup_b6_scientist_biochemist_anomalous_grove</actor_dialog>
<actor_dialog>jup_b16_biochemist_oasis_legend</actor_dialog>
<actor_dialog>jup_b6_scientist_biochemist_about_scrutiny</actor_dialog>
<actor_dialog>jup_b6_scientist_biochemist_about_scrutiny_learned</actor_dialog>
<actor_dialog>jup_b6_scientist_biochemist_stalker_assistant_rival</actor_dialog>
<actor_dialog>jup_b6_scientist_biochemist_aproach</actor_dialog>
<actor_dialog>jup_b6_scientist_biochemist_about_mercs</actor_dialog>
<actor_dialog>jup_b6_scientist_biochemist_about_scientists</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
</specific_character>
<!-- Ñòàëêåð ßäåðíûé Ôèçèê -->
<specific_character id="jup_b6_scientist_nuclear_physicist" team_default = "1">
<name>jup_b6_scientist_nuclear_physicist</name>
<icon>ui_inGame2_German</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>jup_b6_scientist_nuclear_physicist</class>
<community>ecolog</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_02\stalker\</snd_config>
<rank>0</rank>
<reputation>0</reputation>
<money min="100000" max="100000" infinitive="1" />
<visual>actors\stalker_ucheniy\stalker_ucheniy_1_face_1</visual>
<supplies>
[spawn] \n
</supplies>
<start_dialog>jup_b6_scientist_nuclear_physicist_start</start_dialog>
<actor_dialog>jup_b16_nuclear_physicist_oasis_legend</actor_dialog>
<actor_dialog>jup_b6_scientist_nuclear_physicist_soldier_outfit</actor_dialog>
<actor_dialog>jup_b6_scientist_physicist_b1_variable_psi_emission_dialog</actor_dialog>
<actor_dialog>jup_b6_scientist_physicist_b1_variable_psi_emission_dialog_complete</actor_dialog>
<actor_dialog>jup_b6_scientist_nuclear_physicist_scan_anomaly</actor_dialog>
<actor_dialog>jup_b6_scientist_nuclear_physicist_scan_anomaly_complete</actor_dialog>
<actor_dialog>jup_b6_scientist_nuclear_physicist_b32_scanner_placed</actor_dialog>
<actor_dialog>jup_b6_scientist_nuclear_physicist_b32_artefact_spawn</actor_dialog>
<actor_dialog>jup_b6_scientist_nuclear_physicist_results</actor_dialog>
<actor_dialog>jup_b6_scientist_nuclear_physicist_bubble</actor_dialog>
<actor_dialog>jup_b6_scientist_nuclear_physicist_jupiter_products</actor_dialog>
<actor_dialog>jup_b6_scientist_nuclear_physicist_jupiter_docs</actor_dialog>
<actor_dialog>jup_b6_scientist_nuclear_physicist_guards</actor_dialog>
<actor_dialog>jup_b6_scientist_nuclear_physicist_found_guards</actor_dialog>
<actor_dialog>jup_b6_scientist_nuclear_physicist_gauss_rifle_docs</actor_dialog>
<actor_dialog>jup_b6_scientist_nuclear_physicist_jupiter_products_info</actor_dialog>
<actor_dialog>jup_b6_scientist_nuclear_physicist_about_halfartefact_zat_b14</actor_dialog>
<actor_dialog>jup_b6_scientist_nuclear_physicist_about_mercs</actor_dialog>
<actor_dialog>jup_b6_scientist_nuclear_physicist_about_scientists</actor_dialog>
<actor_dialog>jup_b6_scientist_nuclear_physicist_employ_stalkers</actor_dialog>
<actor_dialog>jup_b6_scientist_nuclear_physicist_employ_stalkers_done</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
</specific_character>
<!----------------------------------- B9 --------------------------------->
<specific_character id="jup_b9_shliachin" team_default = "1">
<name>jup_b9_shliachin_name</name>
<icon>ui_inGame2_Soldier_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>jup_b9_shliachin</class>
<community>army</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_01\military\</snd_config>
<rank>50</rank>
<reputation>0</reputation>
<visual>actors\stalker_soldier\stalker_soldier_2</visual>
<supplies>
[spawn] \n
wpn_ak74 \n
ammo_5.45x39_ap = 1 \n
wpn_fort \n
ammo_9x18_fmj = 1 \n
grenade_rgd5 = 2 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_drugs_mil.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
</specific_character>
<!----------------------------------- B10 --------------------------------->
<!-- Ñåíüêà Ïüÿíèöà -->
<specific_character id="jup_b10_stalker_drunk" team_default="1">
<name>jup_b10_stalker_drunk</name>
<icon>ui_inGame2_neutral_1</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>jup_b10_stalker_drunk</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_02\bandit\</snd_config>
<rank>20</rank>
<reputation>0</reputation>
<visual>actors\stalker_neutral\stalker_neutral_1</visual>
<supplies>
[spawn] \n
wpn_pm \n
ammo_9x18_fmj = 3 \n
vodka = 3 \n
conserva \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<!-- Ìåðòâûé Ñåíüêà Ïüÿíèöà -->
<specific_character id="jup_b10_stalker_drunk_dead" team_default="1">
<name>jup_b10_stalker_drunk</name>
<icon>ui_inGame2_neutral_1</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>jup_b10_stalker_drunk_dead</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_02\bandit\</snd_config>
<rank>20</rank>
<reputation>0</reputation>
<visual>actors\stalker_neutral\stalker_neutral_1</visual>
<supplies>
[spawn] \n
</supplies>
</specific_character>
<!----------------------------------- B200 --------------------------------->
<!-- Òåõíèê Àçîò -->
<specific_character id="jup_b217_stalker_tech" team_default = "1">
<name>jup_b217_stalker_tech</name>
<icon>ui_inGame2_Azot</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Òåõíèê Àçîò.</bio>
<class>jup_b217_stalker_tech</class>
<community>stalker</community>
<mechanic_mode>1</mechanic_mode>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_01\dolg\</snd_config>
<rank>50</rank>
<reputation>0</reputation>
<money min="10000" max="10000" infinitive="0" />
<visual>actors\stalker_neutral\stalker_neutral_nauchniy_face_3</visual>
<supplies>
[spawn] \n
wpn_fort \n
ammo_9x18_pmm = 1 \n
grenade_f1 = 1 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
</supplies>
<start_dialog>jup_b217_stalker_tech_start</start_dialog>
<actor_dialog>jup_b217_stalker_tech_blackbox</actor_dialog>
<actor_dialog>jup_b217_stalker_tech_main_info</actor_dialog>
<actor_dialog>jup_b217_stalker_tech_minor_info</actor_dialog>
<actor_dialog>jup_b217_stalker_tech_ufo_memory_repair</actor_dialog>
<actor_dialog>jup_b217_stalker_tech_ufo_memory_repaired</actor_dialog>
<actor_dialog>jup_b217_stalker_tech_b202_about_stole</actor_dialog>
<actor_dialog>jup_b217_stalker_tech_duty_founder_pda</actor_dialog>
<actor_dialog>jup_b217_stalker_tech_b4_monolith_squad_dialog</actor_dialog>
<actor_dialog>jup_b217_stalker_tech_jup_b207_pda_sell</actor_dialog>
<actor_dialog>jup_b217_stalker_tech_b33_open_package_dialog</actor_dialog>
<actor_dialog>jup_b217_stalker_tech_about_sci_guards</actor_dialog>
<actor_dialog>jup_b217_stalker_tech_about_sci_helpers</actor_dialog>
<actor_dialog>jup_b217_stalker_tech_materials_about</actor_dialog>
<actor_dialog>jup_b217_stalker_tech_materials_volunteer</actor_dialog>
<actor_dialog>jup_b217_stalker_tech_materials_where_from</actor_dialog>
<actor_dialog>jup_b217_stalker_tech_materials_what_for</actor_dialog>
<actor_dialog>jup_b217_stalker_tech_materials_transfer_some</actor_dialog>
<actor_dialog>jup_b217_stalker_tech_materials_transfer_all</actor_dialog>
<actor_dialog>jup_b217_stalker_tech_instruments</actor_dialog>
<actor_dialog>jup_b217_stalker_tech_instruments_work</actor_dialog>
<actor_dialog>jup_b217_stalker_tech_about_underpass</actor_dialog>
<actor_dialog>jup_b217_stalker_tech_drunk</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
</specific_character>
<!----------------------------------- B220 --------------------------------->
<!-- Çâåðîáîé -->
<specific_character id="jup_b220_trapper" team_default = "1">
<name>jup_b220_trapper</name>
<icon>ui_inGame2_Zveroboy</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Çâåðîáîé.</bio>
<class>jup_b220_trapper</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_02\stalker\</snd_config>
<rank>70</rank>
<reputation>0</reputation>
<money min="100000" max="100000" infinitive="0" />
<visual>actors\stalker_neutral\stalker_neutral_2_face_7</visual>
<supplies>
[spawn] \n
wpn_wincheaster1300_trapper \n
ammo_12x70_buck = 1 \n
wpn_colt1911 \n
ammo_11.43x23_fmj = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
<start_dialog>jup_b220_trapper_start</start_dialog>
<actor_dialog>jup_b220_trapper_about_himself</actor_dialog>
<actor_dialog>jup_b220_trapper_about_retire</actor_dialog>
<actor_dialog>jup_b220_trapper_about_chimera</actor_dialog>
<actor_dialog>jup_b220_trapper_zaton_chimera_hunted</actor_dialog>
<actor_dialog>jup_b220_trapper_bloodsucker_lair_hunted</actor_dialog>
<actor_dialog>jup_b220_trapper_jupiter_chimera_hunt</actor_dialog>
<actor_dialog>jup_b220_trapper_burers_hunt</actor_dialog>
<actor_dialog>jup_b220_trapper_swamp_bloodsuckers_hunt</actor_dialog>
<actor_dialog>jup_b220_trapper_burers_hunted</actor_dialog>
<actor_dialog>jup_b220_trapper_swamp_bloodsuckers_hunted</actor_dialog>
<actor_dialog>jup_b220_trapper_jupiter_chimera_hunted</actor_dialog>
<actor_dialog>jup_b220_trapper_about_stolen_items</actor_dialog>
<actor_dialog>jup_b220_trapper_about_mutants</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!----------------------------------- B1 --------------------------------->
<!-- Òåõíèê Íîâèêîâ -->
<specific_character id="jup_b6_scientist_tech" team_default = "1">
<name>jup_b6_scientist_novikov</name>
<icon>ui_inGame2_Novikov</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>jup_b6_scientist_tech</class>
<community>ecolog</community>
<mechanic_mode>1</mechanic_mode>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_02\stalker\</snd_config>
<rank>0</rank>
<reputation>0</reputation>
<money min="10000" max="10000" infinitive="0" />
<visual>actors\stalker_nebo\stalker_nebo_2_face_1</visual>
<supplies>
[spawn] \n
</supplies>
#include "gameplay\character_criticals_4.xml"
<start_dialog>jup_b6_scientist_medic_start</start_dialog>
<actor_dialog>jup_b6_scientist_medic_soldier_outfit</actor_dialog>
<actor_dialog>jup_b6_scientist_tech_b1_psi_emission_dialog</actor_dialog>
<actor_dialog>jup_b6_scientist_medic_b32_give_scanner</actor_dialog>
<actor_dialog>jup_b6_scientist_medic_aproach</actor_dialog>
<actor_dialog>jup_b6_scientist_medic_ufo_memory_repair</actor_dialog>
<actor_dialog>jup_b6_scientist_medic_ufo_memory_repaired</actor_dialog>
<actor_dialog>jup_b6_scientist_tech_zat_b30_actor_bring_detectors</actor_dialog>
<actor_dialog>jup_b6_scientist_tech_zat_b30_actor_about_owl</actor_dialog>
<actor_dialog>jup_b6_scientist_tech_b33_about_snags_container</actor_dialog>
<actor_dialog>jup_b6_scientist_tech_blackbox</actor_dialog>
<actor_dialog>jup_b6_scientist_tech_csky_outfit</actor_dialog>
<actor_dialog>jup_b6_scientist_tech_about_new_upgrade</actor_dialog>
<actor_dialog>jup_b6_scientist_tech_about_mercs</actor_dialog>
<actor_dialog>jup_b6_scientist_tech_about_scientists</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!--Ëèäåð Ñòàëêåðîâ -->
<specific_character id="jup_b1_stalker_1" team_default = "1">
<name>jup_b1_stalker_1</name>
<icon>ui_inGame2_neutral_2_mask</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>jup_b1_stalker_1</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_01\stalker\</snd_config>
<rank>50</rank>
<reputation>0</reputation>
<visual>actors\stalker_neutral\stalker_neutral_2_mask</visual>
<supplies>
[spawn] \n
anomaly_scaner \n
wpn_ak74 \n
ammo_5.45x39_fmj = 1 \n
wpn_pm = 1 \n
ammo_9x18_fmj = 1 \n
grenade_f1 = 1 \n
detector_elite \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_sci.xml"
</supplies>
<start_dialog>jup_b1_stalkers_about_tunnel_dialog</start_dialog>
<actor_dialog>jup_b1_stalker_lead_info</actor_dialog>
<actor_dialog>jup_b1_stalkers_about_tunnel_dialog_after_end_1</actor_dialog>
<actor_dialog>jup_b1_stalkers_about_tunnel_dialog_go_to</actor_dialog>
<actor_dialog>jup_b1_stalkers_about_tunnel_dialog_start_miss</actor_dialog>
<actor_dialog>jup_b1_stalkers_about_tunnel_dialog_after_end_go_home</actor_dialog>
<actor_dialog>jup_b47_ask_topol_about_guard</actor_dialog>
<actor_dialog>jup_b1_stalker_about_scrutiny</actor_dialog>
<actor_dialog>jup_b1_stalker_about_scrutiny_2</actor_dialog>
<actor_dialog>jup_b1_stalker_about_scrutiny_3</actor_dialog>
<actor_dialog>jup_b1_stalker_1_come_with_me</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
</specific_character>
<!-- Ñòàëêåð 2 -->
<specific_character id="jup_b1_stalker_2" team_default = "1">
<name>jup_b1_stalker_2</name>
<icon>ui_inGame2_neutral_2</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>jup_b1_stalker_2</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_01\stalker\</snd_config>
<rank>40</rank>
<reputation>0</reputation>
<visual>actors\stalker_neutral\stalker_neutral_2</visual>
<supplies>
[spawn] \n
anomaly_scaner \n
wpn_wincheaster1300 \n
ammo_12x76_zhekan = 1 \n
wpn_beretta \n
ammo_9x19_fmj = 1 \n
grenade_rgd5 = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_sci.xml"
</supplies>
<actor_dialog>jup_b1_stalkers_about_tunnel_dialog_ab_tu_2</actor_dialog>
<actor_dialog>jup_b1_stalkers_about_tunnel_dialog_after_end_2</actor_dialog>
<actor_dialog>jup_b1_stalkers_about_tunnel_dialog_after_end_go_home</actor_dialog>
<actor_dialog>jup_b1_stalker_about_scrutiny</actor_dialog>
<actor_dialog>jup_b1_stalker_about_scrutiny_2</actor_dialog>
<actor_dialog>jup_b1_stalker_about_scrutiny_3</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs_no_guide.xml"
</specific_character>
<!-- Ñòàëêåð 3 -->
<specific_character id="jup_b1_stalker_3" team_default = "1">
<name>jup_b1_stalker_3</name>
<icon>ui_inGame2_neutral_2</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>jup_b1_stalker_3</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\stalker\</snd_config>
<rank>40</rank>
<reputation>0</reputation>
<visual>actors\stalker_neutral\stalker_neutral_2</visual>
<supplies>
[spawn] \n
anomaly_scaner \n
wpn_ak74u \n
ammo_5.45x39_fmj = 1 \n
wpn_fort \n
ammo_9x18_fmj = 1 \n
grenade_rgd5 = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_sci.xml"
</supplies>
<actor_dialog>jup_b1_stalkers_about_tunnel_dialog_ab_tu_3</actor_dialog>
<actor_dialog>jup_b1_stalkers_about_tunnel_dialog_after_end_3</actor_dialog>
<actor_dialog>jup_b1_stalkers_about_tunnel_dialog_after_end_go_home</actor_dialog>
<actor_dialog>jup_b1_stalker_about_scrutiny</actor_dialog>
<actor_dialog>jup_b1_stalker_about_scrutiny_2</actor_dialog>
<actor_dialog>jup_b1_stalker_about_scrutiny_3</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs_no_guide.xml"
</specific_character>
<!-- Ñòàëêåð 4 -->
<specific_character id="jup_b1_stalker_4" team_default = "1">
<name>jup_b1_stalker_4</name>
<icon>ui_inGame2_neutral_2</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>jup_b1_stalker_4</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_02\stalker\</snd_config>
<rank>30</rank>
<reputation>0</reputation>
<visual>actors\stalker_neutral\stalker_neutral_2</visual>
<supplies>
[spawn] \n
anomaly_scaner \n
wpn_ak74u \n
ammo_5.45x39_fmj = 1 \n
wpn_fort \n
ammo_9x18_fmj = 1 \n
grenade_rgd5 = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_sci.xml"
</supplies>
<actor_dialog>jup_b1_stalkers_about_tunnel_dialog_ab_tu_4</actor_dialog>
<actor_dialog>jup_b1_stalkers_about_tunnel_dialog_after_end_4</actor_dialog>
<actor_dialog>jup_b1_stalkers_about_tunnel_dialog_after_end_go_home</actor_dialog>
<actor_dialog>jup_b1_stalker_about_scrutiny</actor_dialog>
<actor_dialog>jup_b1_stalker_about_scrutiny_2</actor_dialog>
<actor_dialog>jup_b1_stalker_about_scrutiny_3</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs_no_guide.xml"
</specific_character>
<!--Ëèäåð Ñòàëêåðîâ Îïûòíûé -->
<specific_character id="jup_b1_pro_stalker_1" team_default = "1">
<name>jup_b1_stalker_1</name>
<icon>ui_inGame2_neutral_4</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>jup_b1_pro_stalker_1</class>
<community>ecolog</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_01\stalker\</snd_config>
<rank>60</rank>
<reputation>0</reputation>
<visual>actors\stalker_neutral\stalker_neutral_4</visual>
<supplies>
[spawn] \n
wpn_g36 \n
ammo_5.45x39_ap = 1 \n
wpn_usp \n
ammo_11.43x23_hydro = 1 \n
grenade_f1 = 1 \n
detector_scientific \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_sci.xml"
</supplies>
<start_dialog>jup_b1_stalkers_about_tunnel_dialog</start_dialog>
<actor_dialog>jup_b1_stalker_squad_thanks</actor_dialog>
<actor_dialog>jup_b1_stalker_lead_info</actor_dialog>
<actor_dialog>jup_b47_ask_topol_about_guard</actor_dialog>
<actor_dialog>jup_b1_stalker_1_come_with_me</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
</specific_character>
<!-- Ñòàëêåð 2 Îïûòíûé -->
<specific_character id="jup_b1_pro_stalker_2" team_default = "1">
<name>jup_b1_stalker_2</name>
<icon>ui_inGame2_neutral_3</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>jup_b1_pro_stalker_2</class>
<community>ecolog</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\stalker\</snd_config>
<rank>50</rank>
<reputation>0</reputation>
<visual>actors\stalker_neutral\stalker_neutral_3</visual>
<supplies>
[spawn] \n
wpn_spas12 = 1 \n
ammo_12x76_zhekan = 1 \n
wpn_usp = 1 \n
ammo_11.43x23_fmj = 1 \n
grenade_f1 = 2 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_sci.xml"
</supplies>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
</specific_character>
<!-- Ñòàëêåð 3 Îïûòíûé -->
<specific_character id="jup_b1_pro_stalker_3" team_default = "1">
<name>jup_b1_stalker_3</name>
<icon>ui_inGame2_neutral_nauchniy</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>jup_b1_pro_stalker_3</class>
<community>ecolog</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\stalker\</snd_config>
<rank>45</rank>
<reputation>0</reputation>
<visual>actors\stalker_neutral\stalker_neutral_nauchniy</visual>
<supplies>
[spawn] \n
wpn_lr300 = 1, scope \n
ammo_5.56x45_ap = 1 \n
wpn_beretta \n
ammo_9x19_pbp = 1 \n
grenade_f1 = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_sci.xml"
</supplies>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
</specific_character>
<!-- Ñòàëêåð 4 Îïûòíûé-->
<specific_character id="jup_b1_pro_stalker_4" team_default = "1">
<name>jup_b1_stalker_4</name>
<icon>ui_inGame2_neutral_nauchniy</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>jup_b1_pro_stalker_4</class>
<community>ecolog</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_02\stalker\</snd_config>
<rank>40</rank>
<reputation>0</reputation>
<visual>actors\stalker_neutral\stalker_neutral_nauchniy</visual>
<supplies>
[spawn] \n
wpn_lr300 \n
ammo_5.56x45_ap = 1 \n
wpn_beretta \n
ammo_9x19_pbp = 1 \n
grenade_f1 = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_sci.xml"
</supplies>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
</specific_character>
<!-- Íàåìíûå Ñòàëêåðû èç Ãðóïïèðîâîê äëÿ Á6-->
<specific_character id="jup_b6_stalker_assaulter" team_default = "1">
<name>st_jup_a12_stalker_assaulter</name>
<icon>ui_inGame2_neutral_3</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>jup_b6_stalker_assaulter</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\stalker\</snd_config>
<rank>40</rank>
<reputation>0</reputation>
<money min="1000" max="5000" infinitive="0"/>
<visual>actors\stalker_neutral\stalker_neutral_3</visual>
<supplies>
[spawn] \n
anomaly_scaner \n
wpn_spas12 \n
ammo_12x76_zhekan = 1 \n
wpn_colt1911 \n
ammo_11.43x23_fmj = 1 \n
grenade_rgd5 = 2 \n
detector_advanced \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_mil.xml"
</supplies>
<actor_dialog>jup_b1_stalker_about_scrutiny</actor_dialog>
<actor_dialog>jup_b1_stalker_about_scrutiny_2</actor_dialog>
<actor_dialog>jup_b1_stalker_about_scrutiny_3</actor_dialog>
<actor_dialog>jup_a12_stalker_assaulter_after_scene_actor_dialog</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs_no_guide.xml"
</specific_character>
<specific_character id="jup_b6_stalker_diplomat" team_default = "1">
<name>st_jup_a12_stalker_diplomat</name>
<icon>ui_inGame2_neutral_2_mask</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>jup_b6_stalker_diplomat</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_01\stalker\</snd_config>
<rank>30</rank>
<reputation>0</reputation>
<money min="1000" max="5000" infinitive="0"/>
<visual>actors\stalker_neutral\stalker_neutral_2_mask</visual>
<supplies>
[spawn] \n
anomaly_scaner \n
wpn_l85 \n
ammo_5.56x45_ap = 1 \n
wpn_sig220 = 1 \n
ammo_11.43x23_fmj = 1 \n
grenade_rgd5 = 1 \n
detector_advanced \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
</supplies>
<actor_dialog>jup_b1_stalker_about_scrutiny</actor_dialog>
<actor_dialog>jup_b1_stalker_about_scrutiny_2</actor_dialog>
<actor_dialog>jup_b1_stalker_about_scrutiny_3</actor_dialog>
<actor_dialog>jup_a12_stalker_diplomat_after_scene_actor_dialog</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs_no_guide.xml"
</specific_character>
<specific_character id="jup_b6_stalker_prisoner" team_default = "1">
<name>st_jup_a12_stalker_prisoner</name>
<icon>ui_inGame2_neutral_2_mask</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>jup_b6_stalker_prisoner</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_02\stalker\</snd_config>
<rank>30</rank>
<reputation>0</reputation>
<money min="0" max="0" infinitive="0"/>
<visual>actors\stalker_neutral\stalker_neutral_2_mask</visual>
<supplies>
[spawn] \n
anomaly_scaner \n
wpn_ak74 = 1 \n
ammo_5.45x39_fmj = 1 \n
wpn_pm \n
ammo_9x18_fmj = 1 \n
grenade_rgd5 = 1 \n
detector_elite \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
</supplies>
<actor_dialog>jup_a12_stalker_prisoner_employ_stalkers</actor_dialog>
<actor_dialog>jup_a12_stalker_prisoner_come_with_me</actor_dialog>
<actor_dialog>jup_b1_stalker_about_scrutiny</actor_dialog>
<actor_dialog>jup_b1_stalker_about_scrutiny_2</actor_dialog>
<actor_dialog>jup_b1_stalker_about_scrutiny_3</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
</specific_character>
<specific_character id="jup_b6_stalker_gonta" team_default="1">
<name>st_zat_b106_stalker_gonta_name</name>
<icon>ui_inGame2_Gonta</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>jup_b6_stalker_gonta</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_01\stalker\</snd_config>
<rank>50</rank>
<reputation>0</reputation>
<money min="1000" max="1000" infinitive="0" />
<visual>actors\stalker_neutral\stalker_neutral_2_face_6</visual>
<supplies>
[spawn] \n
anomaly_scaner \n
grenade_f1 = 1 \n
wpn_ak74 = 1 \n
ammo_5.45x39_fmj = 1 \n
wpn_walther \n
ammo_9x19_fmj = 1 \n
detector_elite \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
</supplies>
<start_dialog>zat_b106_stalker_gonta_start</start_dialog>
<actor_dialog>jup_b1_stalker_about_scrutiny</actor_dialog>
<actor_dialog>jup_b1_stalker_about_scrutiny_2</actor_dialog>
<actor_dialog>jup_b1_stalker_about_scrutiny_3</actor_dialog>
<actor_dialog>zat_b106_hunt_himera</actor_dialog>
<actor_dialog>zat_b106_stalker_gonta_info_about_soroka</actor_dialog>
<actor_dialog>zat_b106_stalker_gonta_info_about_soroka_gone</actor_dialog>
<actor_dialog>zat_b106_stalker_gonta_about_soroka_dialog</actor_dialog>
<actor_dialog>zat_b106_stalker_gonta_about_soroka_actor_task</actor_dialog>
<actor_dialog>zat_b106_stalker_gonta_trapper_send</actor_dialog>
<actor_dialog>zat_b106_stalker_gonta_about_himself</actor_dialog>
<actor_dialog>zat_b106_stalker_gonta_b22_about_stalker_vampire</actor_dialog>
<actor_dialog>zat_b106_stalker_gonta_employ_stalkers</actor_dialog>
<actor_dialog>zat_b106_stalker_gonta_come_with_me</actor_dialog>
<actor_dialog>zat_b106_stalker_gonta_b52_about_nimble</actor_dialog>
<actor_dialog>zat_b106_stalker_gonta_about_mutants</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
</specific_character>
<specific_character id="jup_b6_stalker_garmata" team_default="1">
<name>st_zat_b106_stalker_garmata_name</name>
<icon>ui_inGame2_neutral_2</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>jup_b6_stalker_garmata</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\stalker\</snd_config>
<rank>45</rank>
<reputation>0</reputation>
<money min="1000" max="1000" infinitive="0" />
<visual>actors\stalker_neutral\stalker_neutral_2</visual>
<supplies>
[spawn] \n
anomaly_scaner \n
grenade_f1 = 3 \n
wpn_spas12 = 1 \n
ammo_12x70_buck = 1 \n
wpn_colt1911 \n
ammo_11.43x23_fmj = 1 \n
detector_advanced \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
</supplies>
<actor_dialog>jup_b1_stalker_about_scrutiny</actor_dialog>
<actor_dialog>jup_b1_stalker_about_scrutiny_2</actor_dialog>
<actor_dialog>jup_b1_stalker_about_scrutiny_3</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs_no_guide.xml"
</specific_character>
<specific_character id="jup_b6_stalker_crab" team_default="1">
<name>st_zat_b106_stalker_crab_name</name>
<icon>ui_inGame2_neutral_2_mask</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>jup_b6_stalker_crab</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_02\stalker\</snd_config>
<rank>35</rank>
<reputation>0</reputation>
<money min="1000" max="1000" infinitive="0" />
<visual>actors\stalker_neutral\stalker_neutral_2_mask</visual>
<supplies>
[spawn] \n
anomaly_scaner \n
wpn_ak74 = 1 \n
ammo_5.45x39_fmj = 1 \n
wpn_pm \n
ammo_9x18_fmj = 1 \n
detector_advanced \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>
<actor_dialog>jup_b1_stalker_about_scrutiny</actor_dialog>
<actor_dialog>jup_b1_stalker_about_scrutiny_2</actor_dialog>
<actor_dialog>jup_b1_stalker_about_scrutiny_3</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs_no_guide.xml"
</specific_character>
<specific_character id="jup_b6_freedom_stalker_1" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_Freedom_2_mask</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>jup_b6_freedom_stalker_1</class>
<community>freedom</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_01\freedom\</snd_config>
<rank>50</rank>
<reputation>0</reputation>
<money min="2500" max="5000" infinitive="0"/>
<visual>actors\stalker_freedom\stalker_freedom_2_mask</visual>
<supplies>
[spawn] \n
anomaly_scaner \n
wpn_sig550 \n
ammo_5.56x45_ap = 1 \n
wpn_desert_eagle = 1 \n
ammo_11.43x23_fmj = 1 \n
grenade_f1 = 1 \n
detector_elite \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_sell_weapons.xml"
</supplies>
<actor_dialog>jup_b1_stalker_about_scrutiny</actor_dialog>
<actor_dialog>jup_b1_stalker_about_scrutiny_2</actor_dialog>
<actor_dialog>jup_b1_stalker_about_scrutiny_3</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
</specific_character>
<specific_character id="jup_b6_freedom_stalker_2" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_Freedom_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>jup_b6_freedom_stalker_2</class>
<community>freedom</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\freedom\</snd_config>
<rank>40</rank>
<reputation>0</reputation>
<money min="1500" max="2500" infinitive="0"/>
<visual>actors\stalker_freedom\stalker_freedom_2</visual>
<supplies>
[spawn] \n
anomaly_scaner \n
wpn_lr300 \n
ammo_5.56x45_ss190 = 1 \n
wpn_colt1911 \n
ammo_11.43x23_fmj = 1 \n
grenade_rgd5 = 1 \n
detector_advanced \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_sell_weapons.xml"
</supplies>
<actor_dialog>jup_b1_stalker_about_scrutiny</actor_dialog>
<actor_dialog>jup_b1_stalker_about_scrutiny_2</actor_dialog>
<actor_dialog>jup_b1_stalker_about_scrutiny_3</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs_no_guide.xml"
</specific_character>
<specific_character id="jup_b6_freedom_stalker_3" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_Freedom_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>jup_b6_freedom_stalker_3</class>
<community>freedom</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\freedom\</snd_config>
<rank>40</rank>
<reputation>0</reputation>
<money min="1500" max="2500" infinitive="0"/>
<visual>actors\stalker_freedom\stalker_freedom_2</visual>
<supplies>
[spawn] \n
anomaly_scaner \n
wpn_l85 \n
ammo_5.56x45_ap = 1 \n
wpn_beretta \n
ammo_9x19_pbp = 1 \n
grenade_rgd5 = 1 \n
detector_advanced \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_sell_weapons.xml"
</supplies>
<actor_dialog>jup_b1_stalker_about_scrutiny</actor_dialog>
<actor_dialog>jup_b1_stalker_about_scrutiny_2</actor_dialog>
<actor_dialog>jup_b1_stalker_about_scrutiny_3</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs_no_guide.xml"
</specific_character>
<specific_character id="jup_b6_freedom_stalker_4" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_Freedom_1</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>jup_b6_freedom_stalker_4</class>
<community>freedom</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\freedom\</snd_config>
<rank>35</rank>
<reputation>0</reputation>
<money min="1000" max="2000" infinitive="0"/>
<visual>actors\stalker_freedom\stalker_freedom_1</visual>
<supplies>
[spawn] \n
anomaly_scaner \n
ammo_12x70_buck = 1 \n
wpn_wincheaster1300 \n
wpn_beretta \n
ammo_9x19_fmj = 1 \n
grenade_rgd5 = 1 \n
detector_advanced \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
</supplies>
<actor_dialog>jup_b1_stalker_about_scrutiny</actor_dialog>
<actor_dialog>jup_b1_stalker_about_scrutiny_2</actor_dialog>
<actor_dialog>jup_b1_stalker_about_scrutiny_3</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs_no_guide.xml"
</specific_character>
<specific_character id="jup_b6_duty_stalker_1" team_default = "1">
<name>GENERATE_NAME_captain</name>
<icon>ui_inGame2_Dolg_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>jup_b6_duty_stalker_1</class>
<community>dolg</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_02\dolg\</snd_config>
<rank>55</rank>
<reputation>0</reputation>
<money min="2500" max="5000" infinitive="0"/>
<visual>actors\stalker_dolg\stalker_dolg_2</visual>
<supplies>
[spawn] \n
anomaly_scaner \n
wpn_groza = 1 \n
ammo_9x39_pab9 = 1 \n
wpn_sig220 = 1 \n
ammo_11.43x23_fmj = 1 \n
grenade_f1 = 1 \n
detector_elite \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_mil.xml"
#include "gameplay\character_sell_weapons.xml"
</supplies>
<actor_dialog>jup_b1_stalker_about_scrutiny</actor_dialog>
<actor_dialog>jup_b1_stalker_about_scrutiny_2</actor_dialog>
<actor_dialog>jup_b1_stalker_about_scrutiny_3</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
</specific_character>
<specific_character id="jup_b6_duty_stalker_2" team_default = "1">
<name>GENERATE_NAME_lieutenant</name>
<icon>ui_inGame2_Dolg_1</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>jup_b6_duty_stalker_2</class>
<community>dolg</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_01\dolg\</snd_config>
<rank>45</rank>
<reputation>0</reputation>
<money min="1500" max="3500" infinitive="0"/>
<visual>actors\stalker_dolg\stalker_dolg_1</visual>
<supplies>
[spawn] \n
anomaly_scaner \n
wpn_abakan = 1, scope \n
ammo_5.45x39_fmj = 1 \n
wpn_pm = 1 \n
ammo_9x18_fmj = 1 \n
grenade_rgd5 = 1 \n
detector_advanced \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_sell_weapons.xml"
</supplies>
<actor_dialog>jup_b1_stalker_about_scrutiny</actor_dialog>
<actor_dialog>jup_b1_stalker_about_scrutiny_2</actor_dialog>
<actor_dialog>jup_b1_stalker_about_scrutiny_3</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs_no_guide.xml"
</specific_character>
<specific_character id="jup_b6_duty_stalker_3" team_default = "1">
<name>GENERATE_NAME_sergeant</name>
<icon>ui_inGame2_Dolg_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>jup_b6_duty_stalker_3</class>
<community>dolg</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_02\dolg\</snd_config>
<rank>45</rank>
<reputation>0</reputation>
<money min="1500" max="3500" infinitive="0"/>
<visual>actors\stalker_dolg\stalker_dolg_2</visual>
<supplies>
[spawn] \n
anomaly_scaner \n
wpn_spas12 \n
ammo_12x70_buck = 1 \n
wpn_walther = 1 \n
ammo_9x19_fmj = 1 \n
grenade_rgd5 = 1 \n
detector_advanced \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_sell_weapons.xml"
</supplies>
<actor_dialog>jup_b1_stalker_about_scrutiny</actor_dialog>
<actor_dialog>jup_b1_stalker_about_scrutiny_2</actor_dialog>
<actor_dialog>jup_b1_stalker_about_scrutiny_3</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs_no_guide.xml"
</specific_character>
<specific_character id="jup_b6_duty_stalker_4" team_default = "1">
<name>GENERATE_NAME_lieutenant</name>
<icon>ui_inGame2_Dolg_1</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>jup_b6_duty_stalker_4</class>
<community>dolg</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_01\dolg\</snd_config>
<rank>45</rank>
<reputation>0</reputation>
<money min="1500" max="3500" infinitive="0"/>
<visual>actors\stalker_dolg\stalker_dolg_1</visual>
<supplies>
[spawn] \n
anomaly_scaner \n
wpn_abakan \n
ammo_5.45x39_fmj = 1 \n
wpn_pm = 1 \n
ammo_9x18_fmj = 1 \n
grenade_rgd5 = 1 \n
detector_advanced \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_sell_weapons.xml"
</supplies>
<actor_dialog>jup_b1_stalker_about_scrutiny</actor_dialog>
<actor_dialog>jup_b1_stalker_about_scrutiny_2</actor_dialog>
<actor_dialog>jup_b1_stalker_about_scrutiny_3</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs_no_guide.xml"
</specific_character>
<!---------------------------------------------------------------------------------------------->
<!-- Ñòàëêåð "Ñåíÿ Ùåïêà" -->
<specific_character id="jup_b25_stalker_senya" team_default = "1">
<name>jup_b25_stalker_senya</name>
<icon>ui_inGame2_neutral_2_mask</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>jup_b25_stalker_senya</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_01\stalker\</snd_config>
<rank>20</rank>
<reputation>0</reputation>
<money min="10000" max="10000" infinitive="0" />
<visual>actors\stalker_neutral\stalker_neutral_2_mask</visual>
<supplies>
[spawn] \n
wpn_toz34 \n
ammo_12x70_buck = 1 \n
wpn_pm = 1 \n
ammo_9x18_fmj = 1 \n
grenade_rgd5 = 1 \n
detector_advanced \n
#include "gameplay\character_food.xml"
</supplies>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
</specific_character>
<!-- Ñòàëêåð "Ôëèíò" -->
<specific_character id="jup_b25_freedom_flint" team_default = "1">
<name>jup_b25_freedom_flint</name>
<icon>ui_inGame2_Flint</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>jup_b25_freedom_flint</class>
<community>freedom</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_01\stalker\</snd_config>
<rank>0</rank>
<reputation>0</reputation>
<money min="500" max="1000" infinitive="0"/>
<visual>actors\stalker_freedom\stalker_freedom_1_face_1</visual>
<supplies>
[spawn] \n
wpn_mp5 \n
ammo_9x19_pbp = 1 \n
wpn_beretta \n
ammo_9x19_fmj = 1 \n
grenade_rgd5 = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
</supplies>
<start_dialog>jup_b25_flint_start</start_dialog>
<actor_dialog>jup_b25_flint_argue_oasis</actor_dialog>
<actor_dialog>jup_b25_flint_argue_bloodsucker</actor_dialog>
<actor_dialog>jup_b25_flint_argue_scientist</actor_dialog>
<actor_dialog>jup_b25_flint_argue_guide</actor_dialog>
<actor_dialog>jup_b25_flint_accuse</actor_dialog>
<actor_dialog>jup_b25_flint_about_controller</actor_dialog>
<!--actor_dialog>jup_b25_flint_close_dialog</actor_dialog-->
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
</specific_character>
<!---------------------------------------------------------------------------------------------->
<!-- Ñòàëêåð ìåäèê "Êîñòîïðàâ" -->
<specific_character id="jup_a6_stalker_medik" team_default = "1">
<name>jup_a6_stalker_medik</name>
<icon>ui_inGame2_Kostoprav</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>jup_a6_stalker_medik</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_02\stalker\</snd_config>
<rank>20</rank>
<money min="480000" max="480000" infinitive="1"/>
<reputation>0</reputation>
<visual>actors\stalker_neutral\stalker_neutral_1_face_2</visual>
<supplies>
[spawn] \n
wpn_ak74u \n
ammo_5.45x39_fmj = 1 \n
wpn_beretta \n
ammo_9x19_fmj = 1 \n
grenade_rgd5 = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
</supplies>
<start_dialog>jup_a6_stalker_medik_start_dialog</start_dialog>
<actor_dialog>jup_a6_stalker_medik_pripyat_group</actor_dialog>
<actor_dialog>jup_a6_stalker_medik_tech_b202_about_stole</actor_dialog>
<actor_dialog>jup_a6_stalker_medik_duty_founder_pda</actor_dialog>
<actor_dialog>jup_a6_stalker_medik_b4_monolith_squad_dialog</actor_dialog>
<actor_dialog>jup_a6_stalker_medik_jup_b217_pda_sell</actor_dialog>
<actor_dialog>jup_a6_stalker_medik_about_sci_guards</actor_dialog>
<actor_dialog>jup_a6_stalker_medik_about_sci_helpers</actor_dialog>
<actor_dialog>jup_a6_stalker_medik_need_health_care</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
</specific_character>
<!-- Ñòàëêåð "Çóëóñ" -->
<specific_character id="jup_b15_zulus" team_default = "1">
<name>jup_b15_zulus</name>
<icon>ui_inGame2_Zulus</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>jup_b15_zulus</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_02\dolg\</snd_config>
<rank>50</rank>
<reputation>0</reputation>
<visual>actors\stalker_dolg\stalker_dolg_1_face_1</visual>
<supplies>
[spawn] \n
device_torch \n
wpn_binoc \n
wpn_pkm_zulus \n
ammo_pkm_100 \n
wpn_usp \n
ammo_11.43x23_hydro \n
grenade_f1 = 3 \n
vodka = 1 \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_mil.xml"
</supplies>
<start_dialog>jup_b15_zulus_about_dialog</start_dialog>
<actor_dialog>jup_b15_zulus_go_to_pripyat</actor_dialog>
<actor_dialog>jup_b15_zulus_group_fighters</actor_dialog>
<actor_dialog>jup_b15_zulus_tech_b202_about_stole</actor_dialog>
<actor_dialog>jup_b15_zulus_tech_b202_about_testimony</actor_dialog>
<actor_dialog>jup_b15_zulus_group_stalker_about</actor_dialog>
<actor_dialog>jup_b15_zulus_group_soldier_about</actor_dialog>
<actor_dialog>jup_b15_zulus_group_monolith_about</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
</specific_character>
<!-- Ñòàëêåð "Êîðÿãà" íà Þïèòåðå -->
<specific_character id="jup_b202_stalker_snag" team_default = "1">
<name>zat_b33_stalker_snag</name>
<icon>ui_inGame2_neutral_1</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>jup_b202_stalker_snag</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_02\stalker\</snd_config>
<rank>25</rank>
<reputation>0</reputation>
<visual>actors\stalker_neutral\stalker_neutral_1</visual>
<supplies>
[spawn] \n
wpn_bm16 \n
ammo_12x70_buck = 1 \n
wpn_pm = 1 \n
ammo_9x18_fmj = 1 \n
device_flash_snag = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>
<start_dialog>jup_b202_snag_b202_about_stole</start_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
</specific_character>
<!-- Ñòàëêåð áàðìåí "Ãàâàåö" -->
<specific_character id="jup_a6_stalker_barmen" team_default = "1">
<name>jup_a6_stalker_barmen</name>
<icon>ui_inGame2_Gavaets</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>jup_a6_stalker_barmen</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_01\stalker\</snd_config>
<rank>50</rank>
<money min="480000" max="480000" infinitive="1"/>
<reputation>0</reputation>
<visual>actors\stalker_neutral\stalker_neutral_2_face_3</visual>
<supplies>
wpn_mp5 \n
wpn_beretta \n
ammo_9x19_pbp = 1 \n
grenade_rgd5 = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
</supplies>
<start_dialog>jup_a6_stalker_barmen_start_dialog</start_dialog>
<actor_dialog>jup_a6_stalker_barmen_pripyat_group</actor_dialog>
<actor_dialog>jup_a6_stalker_barmen_b4_monolith_squad_dialog</actor_dialog>
<actor_dialog>jup_a6_stalker_barmen_b202_about_stole</actor_dialog>
<actor_dialog>jup_a6_stalker_barmen_duty_founder_pda</actor_dialog>
<actor_dialog>jup_a6_stalker_barmen_jup_b217_pda_sell</actor_dialog>
<actor_dialog>jup_a6_stalker_barmen_about_sci_guards</actor_dialog>
<actor_dialog>jup_a6_stalker_barmen_about_sci_helpers</actor_dialog>
<actor_dialog>jup_a6_stalker_barmen_about_halfartefact_jup_b1</actor_dialog>
<actor_dialog>jup_a6_stalker_barmen_about_halfartefact_zat_b14</actor_dialog>
<actor_dialog>jup_a6_barmen_oasis_art_sell</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
</specific_character>
<!-- Áàíäèò ðàíåâøûé Êîðÿãó -->
<specific_character id="jup_b202_bandit" team_default="1">
<name>GENERATE_NAME_bandit</name>
<icon>ui_inGame2_bandit_3</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>jup_b202_bandit</class>
<community>bandit</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_01\bandit\</snd_config>
<rank>40</rank>
<reputation>0</reputation>
<money min="500" max="1750" infinitive="0" />
<visual>actors\stalker_bandit\stalker_bandit_3</visual>
<supplies>
[spawn] \n
wpn_desert_eagle = 1 \n
ammo_11.43x23_hydro = 1 \n
jup_b202_bandit_pda = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
</supplies>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_dialogs_no_guide.xml"
#include "gameplay\character_criticals_4.xml"
</specific_character>
<specific_character id="jup_b19_freedom_yar" team_default = "1">
<name>jup_b19_freedom_yar_name</name>
<icon>ui_inGame2_Dyadka_Yar</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>jup_b19_freedom_yar</class>
<community>freedom</community>]
<mechanic_mode>1</mechanic_mode>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_02\freedom\</snd_config>
<rank>100</rank>
<reputation>0</reputation>
<money min="2500" max="5000" infinitive="0"/>
<visual>actors\stalker_freedom\stalker_freedom_2_face_2</visual>
<supplies>
[spawn] \n
wpn_svd = 1 \n
ammo_7.62x54_7h1 = 3 \n
wpn_beretta = 1 \n
ammo_9x19_pbp = 1 \n
grenade_f1 = 2 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
</supplies>
<start_dialog>jup_b19_freedom_yar_base_start</start_dialog>
<actor_dialog>jup_b19_freedom_yar_base_why_me</actor_dialog>
<actor_dialog>jup_b19_freedom_yar_base_where_to</actor_dialog>
<actor_dialog>jup_b19_freedom_yar_base_agreed</actor_dialog>
<actor_dialog>jup_b19_freedom_yar_done_why_mercs</actor_dialog>
<actor_dialog>jup_b19_freedom_yar_done_why_me</actor_dialog>
<actor_dialog>jup_b19_freedom_yar_done_bye</actor_dialog>
<actor_dialog>jup_b19_freedom_yar_come_with_me</actor_dialog>
<actor_dialog>jup_b19_freedom_yar_pripyat_about</actor_dialog>
<actor_dialog>jup_b19_freedom_yar_pripyat_healing</actor_dialog>
<actor_dialog>jup_b19_freedom_yar_break_dialog</actor_dialog>
<!--<actor_dialog>actor_break_dialog</actor_dialog>-->
#include "gameplay\character_criticals_4.xml"
</specific_character>
<specific_character id="jup_b19_merc_1" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_merc_2</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>jup_b19_merc_1</class>
<community>killer</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\killer\</snd_config>
<rank>40</rank>
<reputation>0</reputation>
<visual>actors\stalker_merc\stalker_merc_2</visual>
<supplies>
[spawn] \n
wpn_lr300 = 1, silencer \n
ammo_5.56x45_ap = 1 \n
wpn_usp = 1 \n
ammo_11.43x23_hydro = 1 \n
grenade_rgd5 = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_mil.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_b19_merc_2" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_merc_4</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>jup_b19_merc_2</class>
<community>killer</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\killer\</snd_config>
<rank>50</rank>
<reputation>0</reputation>
<visual>actors\stalker_merc\stalker_merc_4</visual>
<supplies>
[spawn] \n
wpn_lr300 = 1, scope, silencer \n
ammo_5.56x45_ap = 1 \n
wpn_usp = 1 \n
ammo_11.43x23_fmj = 1 \n
grenade_f1 = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_mil.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_b19_merc_3" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_merc_2</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>jup_b19_merc_3</class>
<community>killer</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\killer\</snd_config>
<rank>40</rank>
<reputation>0</reputation>
<visual>actors\stalker_merc\stalker_merc_2</visual>
<supplies>
[spawn] \n
wpn_l85 \n
ammo_5.56x45_ap = 1 \n
wpn_usp = 1 \n
ammo_11.43x23_fmj = 1 \n
grenade_rgd5 = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_mil.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_b19_merc_4" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_merc_4</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>jup_b19_merc_4</class>
<community>killer</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\killer\</snd_config>
<rank>50</rank>
<reputation>0</reputation>
<visual>actors\stalker_merc\stalker_merc_4</visual>
<supplies>
[spawn] \n
wpn_lr300 = 1, silencer \n
ammo_5.56x45_ap = 1 \n
wpn_usp = 1 \n
ammo_11.43x23_fmj = 1 \n
grenade_f1 = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_mil.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_b19_merc_5" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_merc_2</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>jup_b19_merc_5</class>
<community>killer</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\killer\</snd_config>
<rank>40</rank>
<reputation>0</reputation>
<visual>actors\stalker_merc\stalker_merc_2</visual>
<supplies>
[spawn] \n
wpn_l85 \n
ammo_5.56x45_ap = 1 \n
wpn_usp = 1 \n
ammo_11.43x23_fmj = 1 \n
grenade_rgd5 = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_mil.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<!-- Ñòàëêåð, ïðîâîäíèê è äîáûò÷èê àðòåôàêòîâ äëÿ ó÷¸íûõ. Âïîñëåäñòâèè ïðîâîäíèê íà Ïðèïÿòè. -->
<specific_character id="jup_b43_stalker_assistant" team_default = "1">
<name>st_jup_b43_stalker_assistant</name>
<icon>ui_inGame2_Garik</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>jup_b43_stalker_assistant</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_01\stalker\</snd_config>
<rank>100</rank>
<reputation>0</reputation>
<visual>actors\stalker_neutral\stalker_neutral_2_face_4</visual>
<supplies>
[spawn] \n
wpn_vintorez = 1 \n
ammo_9x39_ap = 1 \n
wpn_colt1911 = 1 \n
ammo_11.43x23_fmj = 1 \n
grenade_f1 = 2 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
<start_dialog>jup_b43_stalker_assistant_bunker_start</start_dialog>
<actor_dialog>jup_b43_stalker_assistant_guide_leave_zone</actor_dialog>
<actor_dialog>jup_b43_stalker_assistant_guide_to_pripyat</actor_dialog>
<actor_dialog>jup_b43_stalker_assistant_guide_to_zaton</actor_dialog>
<actor_dialog>jup_b43_stalker_assistant_guide_to_jupiter</actor_dialog>
<actor_dialog>jup_b43_stalker_assistant_bunker_boredom</actor_dialog>
<actor_dialog>jup_b43_stalker_assistant_bunker_contract</actor_dialog>
<actor_dialog>jup_b43_stalker_assistant_bunker_pripyat</actor_dialog>
<actor_dialog>jup_b43_stalker_assistant_bunker_way</actor_dialog>
<actor_dialog>jup_b43_stalker_assistant_bunker_volunteer</actor_dialog>
<actor_dialog>jup_b43_stalker_assistant_bunker_artefacts</actor_dialog>
<actor_dialog>jup_b43_stalker_assistant_b35_about_merc_actor</actor_dialog>
<actor_dialog>jup_b43_stalker_assistant_b301_about_zulus</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- Îñíîâàòåëü "Äîëãà" ãåíåðàë Òà÷åíêî -->
<specific_character id="jup_b46_duty_founder" team_default = "1">
<name>jup_b46_duty_founder_name</name>
<icon>ui_inGame2_Dolg_4</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>jup_b46_duty_founder</class>
<community>dolg</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_02\dolg\</snd_config>
<rank>100</rank>
<reputation>0</reputation>
<money min="1500" max="3500" infinitive="0"/>
<visual>actors\stalker_dolg\stalker_dolg_4</visual>
<supplies>
[spawn] \n
jup_b46_duty_founder_pda \n
</supplies>
</specific_character>
<!-- Îòðÿä îñíîâàòåëÿ "Äîëãà" (4 ÷åëîâåêà) -->
<specific_character id="jup_b46_duty_founder_squad_01" team_default = "1">
<name>jup_b46_duty_founder_squad_01_name</name>
<icon>ui_inGame2_Dolg_3</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>jup_b46_duty_founder_squad_01</class>
<community>dolg</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_02\dolg\</snd_config>
<rank>50</rank>
<reputation>0</reputation>
<money min="100" max="3000" infinitive="0"/>
<visual>actors\stalker_dolg\stalker_dolg_3</visual>
</specific_character>
<specific_character id="jup_b46_duty_founder_squad_02" team_default = "1">
<name>jup_b46_duty_founder_squad_02_name</name>
<icon>ui_inGame2_Dolg_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>jup_b46_duty_founder_squad_02</class>
<community>dolg</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_01\dolg\</snd_config>
<rank>50</rank>
<reputation>0</reputation>
<money min="100" max="3000" infinitive="0"/>
<visual>actors\stalker_dolg\stalker_dolg_2</visual>
</specific_character>
<specific_character id="jup_b46_duty_founder_squad_03" team_default = "1">
<name>jup_b46_duty_founder_squad_03_name</name>
<icon>ui_inGame2_Dolg_3</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>jup_b46_duty_founder_squad_03</class>
<community>dolg</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_02\dolg\</snd_config>
<rank>50</rank>
<reputation>0</reputation>
<money min="100" max="3000" infinitive="0"/>
<visual>actors\stalker_dolg\stalker_dolg_3</visual>
</specific_character>
<specific_character id="jup_b46_duty_founder_squad_04" team_default = "1">
<name>jup_b46_duty_founder_squad_04_name</name>
<icon>ui_inGame2_Dolg_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>jup_b46_duty_founder_squad_04</class>
<community>dolg</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_01\dolg\</snd_config>
<rank>50</rank>
<reputation>0</reputation>
<money min="100" max="3000" infinitive="0"/>
<visual>actors\stalker_dolg\stalker_dolg_2</visual>
</specific_character>
<!-- Ëèäåð "Ñâîáîäû" Ëîêè-->
<specific_character id="jup_a6_freedom_leader" team_default = "1">
<name>jup_a6_freedom_leader</name>
<icon>ui_inGame2_Loki</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>jup_a6_freedom_leader</class>
<community>freedom</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_01\freedom\</snd_config>
<rank>100</rank>
<reputation>0</reputation>
<money min="500" max="1000" infinitive="0"/>
<visual>actors\stalker_freedom\stalker_freedom_3_face_1</visual>
<supplies>
[spawn] \n
hand_radio \n
wpn_colt1911 \n
ammo_11.43x23_hydro = 1 \n
grenade_f1 = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_sci.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
<start_dialog>jup_a6_freedom_leader_start_dialog</start_dialog>
<actor_dialog>jup_a6_freedom_leader_duty_founder_pda</actor_dialog>
<actor_dialog>jup_a6_freedom_leader_duty_sell_founder_pda</actor_dialog>
<actor_dialog>jup_a6_freedom_leader_pripyat_group</actor_dialog>
<actor_dialog>jup_a6_freedom_leader_b4_monolith_squad_dialog</actor_dialog>
<actor_dialog>jup_a6_freedom_leader_b4_monolith_squad_dialog_redy_to_go</actor_dialog>
<actor_dialog>jup_a6_freedom_leader_b207_hiding_place</actor_dialog>
<actor_dialog>jup_a6_freedom_leader_employ_stalkers</actor_dialog>
<actor_dialog>jup_a6_freedom_leader_b106_info_about_soroka</actor_dialog>
<actor_dialog>jup_a6_freedom_leader_about_stolen_items</actor_dialog>
<actor_dialog>jup_a6_freedom_leader_a9_sell_info</actor_dialog>
<actor_dialog>jup_a6_freedom_leader_about_you</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- Ëèäåð "Äîëãà" Øóëüãà-->
<specific_character id="jup_a6_duty_leader" team_default = "1">
<name>jup_a6_duty_leader</name>
<icon>ui_inGame2_Shulga</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>jup_a6_duty_leader</class>
<community>dolg</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_02\dolg\</snd_config>
<rank>100</rank>
<reputation>0</reputation>
<money min="100" max="3000" infinitive="0"/>
<visual>actors\stalker_dolg\stalker_dolg_3_face_1</visual>
<supplies>
[spawn] \n
hand_radio \n
wpn_sig220 \n
ammo_11.43x23_fmj = 1 \n
grenade_f1 = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_sci.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
<start_dialog>jup_a6_duty_leader_start_dialog</start_dialog>
<actor_dialog>jup_a6_duty_leader_duty_founder_pda</actor_dialog>
<actor_dialog>jup_a6_duty_leader_duty_founder_sell_pda</actor_dialog>
<actor_dialog>jup_a6_duty_leader_pripyat_group</actor_dialog>
<actor_dialog>jup_a6_duty_leader_b4_monolith_squad_dialog</actor_dialog>
<actor_dialog>jup_a6_duty_leader_b4_monolith_squad_dialog_redy_to_go</actor_dialog>
<actor_dialog>jup_a6_duty_leader_b207_hiding_place</actor_dialog>
<actor_dialog>jup_a6_duty_leader_employ_stalkers</actor_dialog>
<actor_dialog>jup_a6_duty_leader_b106_info_about_soroka</actor_dialog>
<actor_dialog>jup_a6_duty_leader_about_stolen_items</actor_dialog>
<actor_dialog>jup_a6_duty_leader_a9_sell_info</actor_dialog>
<actor_dialog>jup_a6_duty_leader_about_you</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- jup_b218_vano_in_suit -->
<specific_character id="jup_b218_vano_in_suit" team_default = "1">
<name>jup_a10_stalker_vano</name>
<icon>ui_inGame2_Vano_nauchniy</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>jup_b218_vano_in_suit</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\stalker\</snd_config>
<rank>45</rank>
<reputation>0</reputation>
<visual>actors\stalker_neutral\stalker_neutral_nauchniy_face_1</visual>
<supplies>
[spawn] \n
wpn_wincheaster1300 \n
ammo_12x70_buck \n
ammo_12x76_zhekan \n
wpn_beretta \n
ammo_9x19_fmj \n
grenade_rgd5 = 3 \n
detector_elite \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
<start_dialog>jup_a10_vano_help_dialog</start_dialog>
<actor_dialog>jup_a10_stalker_vano_pripyat_ready</actor_dialog>
<actor_dialog>jup_a10_stalker_vano_pripyat_how_are_you</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- Jupiter b47 -->
<specific_character id="jup_b47_merc_07" team_default = "1">
<name>jup_b47_merc_07</name>
<icon>ui_inGame2_merc_2</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>jup_b47_merc_07</class>
<community>killer</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\killer\</snd_config>
<rank>40</rank>
<reputation>0</reputation>
<visual>actors\stalker_merc\stalker_merc_2</visual>
<supplies>
[spawn] \n
wpn_lr300 = 1, scope, silencer \n
ammo_5.56x45_ss190 = 1 \n
wpn_sig220 \n
ammo_11.43x23_fmj = 1 \n
grenade_rgd5 = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_drugs_sci.xml"
</supplies>
<start_dialog>jup_b47_merc_guards_start</start_dialog>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs_no_guide.xml"
</specific_character>
<specific_character id="jup_b47_merc_06" team_default = "1">
<name>jup_b47_merc_06</name>
<icon>ui_inGame2_merc_4</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>jup_b47_merc_06</class>
<community>killer</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\killer\</snd_config>
<rank>40</rank>
<reputation>0</reputation>
<visual>actors\stalker_merc\stalker_merc_4</visual>
<supplies>
[spawn] \n
wpn_spas12 \n
ammo_12x76_zhekan = 1 \n
wpn_walther \n
ammo_9x19_pbp = 1 \n
grenade_rgd5 = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_drugs_sci.xml"
</supplies>
<start_dialog>jup_b47_merc_guards_start</start_dialog>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs_no_guide.xml"
</specific_character>
<specific_character id="jup_b47_merc_05" team_default = "1">
<name>jup_b47_merc_05</name>
<icon>ui_inGame2_merc_2</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>jup_b47_merc_05</class>
<community>killer</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\killer\</snd_config>
<rank>40</rank>
<reputation>0</reputation>
<visual>actors\stalker_merc\stalker_merc_2</visual>
<supplies>
[spawn] \n
wpn_lr300 = 1, silencer \n
ammo_5.56x45_ss190 = 1 \n
wpn_walther \n
ammo_9x19_pbp = 1 \n
grenade_rgd5 = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_drugs_sci.xml"
</supplies>
<start_dialog>jup_b47_merc_guards_start</start_dialog>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs_no_guide.xml"
</specific_character>
<specific_character id="jup_b47_merc_04" team_default = "1">
<name>jup_b47_merc_04</name>
<icon>ui_inGame2_merc_4</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>jup_b47_merc_04</class>
<community>killer</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\killer\</snd_config>
<rank>40</rank>
<reputation>0</reputation>
<visual>actors\stalker_merc\stalker_merc_4</visual>
<supplies>
[spawn] \n
wpn_spas12 \n
ammo_12x76_zhekan = 1 \n
wpn_walther \n
ammo_9x19_pbp = 1 \n
grenade_rgd5 = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_drugs_sci.xml"
</supplies>
<start_dialog>jup_b47_merc_guards_start</start_dialog>
#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs_no_guide.xml"
</specific_character>
<specific_character id="jup_b47_merc_03" team_default = "1">
<name>jup_b47_merc_03</name>
<icon>ui_inGame2_merc_2</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>jup_b47_merc_03</class>
<community>killer</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\killer\</snd_config>
<rank>50</rank>
<reputation>0</reputation>
<visual>actors\stalker_merc\stalker_merc_2</visual>
<supplies>
[spawn] \n
wpn_l85 \n
ammo_5.56x45_ap = 1 \n
wpn_sig220 \n
ammo_11.43x23_fmj = 1 \n
grenade_f1 = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
</supplies>
<start_dialog>jup_b47_merc_guards_start</start_dialog>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs_no_guide.xml"
</specific_character>
<specific_character id="jup_b47_merc_02" team_default = "1">
<name>jup_b47_merc_02</name>
<icon>ui_inGame2_merc_2</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>jup_b47_merc_02</class>
<community>killer</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\killer\</snd_config>
<rank>50</rank>
<reputation>0</reputation>
<visual>actors\stalker_merc\stalker_merc_2</visual>
<supplies>
[spawn] \n
wpn_l85 \n
ammo_5.56x45_ap = 1 \n
wpn_sig220 \n
ammo_11.43x23_fmj = 1 \n
grenade_f1 = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_sci.xml"
</supplies>
<start_dialog>jup_b47_merc_guards_start</start_dialog>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs_no_guide.xml"
</specific_character>
<specific_character id="jup_b47_merc_01" team_default = "1">
<name>jup_b47_merc_01</name>
<icon>ui_inGame2_merc_4</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>jup_b47_merc_01</class>
<community>killer</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\killer\</snd_config>
<rank>65</rank>
<reputation>0</reputation>
<visual>actors\stalker_merc\stalker_merc_4</visual>
<supplies>
[spawn] \n
wpn_g36 \n
ammo_5.56x45_ap = 1 \n
wpn_usp = 1 \n
ammo_11.43x23_fmj = 1 \n
grenade_f1 = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>
<start_dialog>jup_b47_merc_guards_start</start_dialog>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs_no_guide.xml"
</specific_character>
<!----------------------------------- B219 --------------------------------->
<specific_character id="jup_b219_stalker_tech" team_default = "1">
<name>jup_b217_stalker_tech</name>
<icon>ui_inGame2_Azot</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Òåõíèê Àçîò.</bio>
<class>jup_b219_stalker_tech</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\stalker\</snd_config>
<rank>50</rank>
<reputation>0</reputation>
<money min="10000" max="10000" infinitive="0" />
<visual>actors\stalker_neutral\stalker_neutral_nauchniy_face_3</visual>
<supplies>
[spawn] \n
wpn_ak74u \n
ammo_5.45x39_ap = 1 \n
wpn_fort \n
ammo_9x18_pmm = 1 \n
grenade_f1 = 1 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="jup_b219_monolith_squad_leader_freedom_skin" team_default = "1">
<name>jup_b4_monolith_squad_leader_name</name>
<icon>ui_inGame2_Brodyaga_monolit</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>jup_b219_monolith_squad_leader_freedom_skin</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\stalker\</snd_config>
<rank>100</rank>
<reputation>0</reputation>
<money min="1500" max="2500" infinitive="0"/>
<visual>actors\stalker_monolith\stalker_monolith_1</visual>
<supplies>
[spawn] \n
wpn_svu \n
ammo_7.62x54_7h1 \n
wpn_colt1911 \n
ammo_11.43x23_fmj \n
grenade_f1 = 2 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
</supplies>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
</specific_character>
<specific_character id="jup_b219_vano" team_default = "1">
<name>jup_a10_stalker_vano</name>
<icon>ui_inGame2_Vano_nauchniy</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>jup_b219_vano</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\stalker\</snd_config>
<rank>45</rank>
<reputation>0</reputation>
<visual>actors\stalker_neutral\stalker_neutral_nauchniy</visual>
<supplies>
[spawn] \n
wpn_wincheaster1300 \n
ammo_12x70_buck \n
ammo_12x76_zhekan \n
wpn_beretta \n
ammo_9x19_fmj \n
grenade_rgd5 = 3 \n
detector_elite \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
<actor_dialog>jup_a10_stalker_vano_pripyat_ready</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="jup_b219_soldier" team_default = "1">
<name>pri_a15_sokolov_name</name>
<icon>ui_inGame2_Sokolov_ecolog</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>jup_b219_soldier</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\stalker\</snd_config>
<rank>50</rank>
<reputation>0</reputation>
<visual>actors\stalker_soldier\stalker_ecolog_military</visual>
<supplies>
[spawn] \n
wpn_ak74u \n
ammo_5.45x39_fmj \n
wpn_fort \n
ammo_9x18_pmm \n
grenade_rgd5 = 3 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_drugs_mil.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="jup_b219_zulus" team_default = "1">
<name>jup_b15_zulus</name>
<icon>ui_inGame2_Zulus</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>jup_b219_zulus</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\stalker\</snd_config>
<rank>75</rank>
<reputation>0</reputation>
<visual>actors\stalker_dolg\stalker_dolg_1</visual>
<supplies>
[spawn] \n
wpn_pkm_zulus \n
ammo_pkm_100 \n
wpn_usp \n
ammo_11.43x23_hydro \n
grenade_f1 = 3 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_mil.xml"
</supplies>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
</specific_character>
</xml>