e4s-sdk/gamedata/configs/gameplay/character_desc_underpass.xml
2026-06-17 23:06:51 +03:00

199 lines
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5.7 KiB
XML

<?xml version='1.0' encoding="windows-1251"?>
<xml>
<specific_character id="pas_b400_vano" team_default = "1">
<name>jup_a10_stalker_vano</name>
<icon>ui_inGame2_neutral_nauchniy</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>pas_b400_vano</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\stalker\</snd_config>
<rank>45</rank>
<reputation>0</reputation>
<visual>actors\stalker_neutral\stalker_neutral_nauchniy</visual>
<supplies>
[spawn] \n
device_torch \n
wpn_binoc \n
wpn_wincheaster1300 \n
ammo_12x70_buck \n
ammo_12x76_zhekan \n
wpn_beretta \n
ammo_9x19_fmj \n
detector_elite \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
</specific_character>
<specific_character id="pas_b400_sokolov" team_default = "1">
<name>pri_a15_sokolov_name</name>
<icon>ui_inGame2_ecolog_military</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>pas_b400_sokolov</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\stalker\</snd_config>
<rank>50</rank>
<reputation>0</reputation>
<visual>actors\stalker_soldier\stalker_ecolog_military</visual>
<supplies>
[spawn] \n
device_torch \n
wpn_binoc \n
wpn_ak74u \n
ammo_5.45x39_fmj \n
wpn_fort \n
ammo_9x18_pmm \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_drugs_mil.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
</specific_character>
<specific_character id="pas_b400_zulus" team_default = "1">
<name>jup_b15_zulus</name>
<icon>ui_inGame2_Dolg_1</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>pas_b400_zulus</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\stalker\</snd_config>
<rank>75</rank>
<reputation>0</reputation>
<visual>actors\stalker_dolg\stalker_dolg_1</visual>
<supplies>
[spawn] \n
device_torch \n
wpn_binoc \n
wpn_pkm_zulus \n
ammo_pkm_100 \n
wpn_usp \n
ammo_11.43x23_hydro \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_mil.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
</specific_character>
<specific_character id="pas_b400_wanderer" team_default="1">
<name>jup_b4_monolith_squad_leader_name</name>
<icon>ui_inGame2_monolit_1</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>pas_b400_wanderer</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\stalker\</snd_config>
<rank>98</rank>
<reputation>0</reputation>
<visual>actors\stalker_monolith\stalker_monolith_1</visual>
<supplies>
[spawn] \n
device_torch \n
wpn_binoc \n
wpn_svu \n
ammo_7.62x54_7h1 \n
wpn_colt1911 \n
ammo_11.43x23_fmj \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
</specific_character>
<specific_character id="pas_b400_monolith_sniper_0" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_monolit_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>pas_b400_monolith_sniper</class>
<community>monolith</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_02\monolith\</snd_config>
<rank>80</rank>
<reputation>0</reputation>
<visual>actors\stalker_monolith\stalker_monolith_2</visual>
<supplies>
[spawn] \n
device_torch \n
wpn_svd = 1 \n
ammo_7.62x54_7h1 = 1 \n
wpn_usp = 1 \n
ammo_11.43x23_fmj = 1 \n
grenade_rgd5 = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_drugs_mil.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
</specific_character>
<specific_character id="pas_b400_monolith_sniper_1" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_monolit_1</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>pas_b400_monolith_sniper</class>
<community>monolith</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_02\monolith\</snd_config>
<rank>80</rank>
<reputation>0</reputation>
<visual>actors\stalker_monolith\stalker_monolith_1</visual>
<supplies>
[spawn] \n
wpn_svu \n
ammo_7.62x54_7h1 = 1 \n
wpn_sig220 = 1 \n
ammo_11.43x23_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_drugs_mil.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
</xml>