e4s-sdk/gamedata/configs/misc/outfit.ltx
2026-06-17 23:06:51 +03:00

1297 lines
38 KiB
TeX

;#include "outfit_upgrades\outfit_delayed_action_fuse.ltx"
;#include "outfit_upgrades\outfit_upgrades_properties.ltx"
;#include "outfit_upgrades\outfit_upgrades.ltx"
#include "outfit_upgrades\o_novice_outfit_up.ltx"
#include "outfit_upgrades\o_stalker_outfit_up.ltx"
#include "outfit_upgrades\o_svoboda_light_outfit_up.ltx"
#include "outfit_upgrades\o_scientific_outfit_up.ltx"
#include "outfit_upgrades\o_cs_heavy_outfit_up.ltx"
#include "outfit_upgrades\o_dolg_outfit_up.ltx"
#include "outfit_upgrades\o_svoboda_heavy_outfit_up.ltx"
#include "outfit_upgrades\o_specops_outfit_up.ltx"
#include "outfit_upgrades\o_exo_outfit_up.ltx"
#include "outfit_upgrades\o_dolg_heavy_outfit_up.ltx"
#include "outfit_upgrades\o_military_outfit_up.ltx"
#include "outfit_upgrades\helm_battle_up.ltx"
#include "outfit_upgrades\helm_hardhat_up.ltx"
#include "outfit_upgrades\helm_protective_up.ltx"
#include "outfit_upgrades\helm_respirator_up.ltx"
#include "outfit_upgrades\helm_tactic_up.ltx"
[outfit_base]
; delete full_scale_icon next update- obsolete, use full_icon_name instead !!!
additional_inventory_weight = 0 ; +max_walk_weight
additional_inventory_weight2 = 0 ; +40 kg
full_icon_name = npc_icon_without_outfit
default_to_ruck = false
sprint_allowed = true
control_inertion_factor = 1
;player_hud_section = actor_hud_05
[without_outfit]:outfit_base
;áàçîâûé êîñòþì ñòàëêåðà - êîñòþì íîâè÷êà. Îáû÷íàÿ îäåæäà òóðèñòà - øòîðìîâêà+ñàïîãè
full_scale_icon = 6,6
;player_hud_section = actor_hud_05
;---------------------------------------------------------------------------------------------
; ÊÎÑÒÞÌ ÍÎÂÈ×ÊÀ
;---------------------------------------------------------------------------------------------
[novice_outfit]:outfit_base
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "outfit\novice_outfit"
;$prefetch = 32
class = E_STLK
cform = skeleton
visual = dynamics\outfit\novice_outfit
actor_visual = actors\stalker_hero\stalker_hero_novice_1.ogf
player_hud_section = actor_hud_01
ef_equipment_type = 3
inv_name = novice_outfit_name
inv_name_short = novice_outfit_name
description = novice_outfit_description
inv_weight = 4.0
;inv_grid_width = 2
;inv_grid_height = 2
;inv_grid_x = 12
;inv_grid_y = 0
inv_grid_width = 2
inv_grid_height = 2
inv_grid_x = 0
inv_grid_y = 18
upgr_icon_x = 636
upgr_icon_y = 0
upgr_icon_width = 303
upgr_icon_height = 162
full_icon_name = npc_icon_novice_outfit
cost = 500
slot = 6
full_scale_icon = 0,11 ;èêîíêà ñòàëêåðà â êîñòþìå â ïîëíûé ðîñò
immunities_sect = sect_novice_outfit_immunities
power_loss = 0.65
; NO RESISTANCE
burn_protection = 0.0250
shock_protection = 0.0
radiation_protection = 0.0
chemical_burn_protection = 0.0125
telepatic_protection = 0.0
strike_protection = 0.1
explosion_protection = 0.1
wound_protection = 0.1
hit_fraction_actor = 0.75
bones_koeff_protection = actor_armor_suit
artefact_count = 0
upgrades = up_gr_firstab_novice_outfit, up_gr_seconab_novice_outfit, up_gr_thirdab_novice_outfit
installed_upgrades =
upgrade_scheme = upgrade_scheme_novice_outfit
[sect_novice_outfit_immunities]
burn_immunity = 0.05 ;êîýôôèöèåíòû èììóíèòåòà ñàìîãî êîñòþìà
strike_immunity = 0.0
shock_immunity = 0.05
wound_immunity = 0.05
radiation_immunity = 0.0
telepatic_immunity = 0.0
chemical_burn_immunity = 0.05
explosion_immunity = 0.05
fire_wound_immunity = 0.02
[sect_novice_outfit_immunities_add]
burn_immunity = -0.01 ;êîýôôèöèåíòû èììóíèòåòà ñàìîãî êîñòþìà
strike_immunity = 0.0
shock_immunity = -0.01
wound_immunity = -0.01
radiation_immunity = 0.0
telepatic_immunity = 0.0
chemical_burn_immunity = -0.01
explosion_immunity = -0.01
fire_wound_immunity = -0.005
;---------------------------------------------------------------------------------------------
; ÊÎÑÒÞÌ ÍÅÉÒÐÀËÜÍÎÃÎ ÑÒÀËÊÅÐÀ
;---------------------------------------------------------------------------------------------
[stalker_outfit]:outfit_base
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "outfit\stalker_outfit"
;$prefetch = 32
class = E_STLK
cform = skeleton
visual = dynamics\outfit\stalker_outfit
actor_visual = actors\stalker_hero\stalker_hero_stalker_1.ogf
player_hud_section = actor_hud_05
ef_equipment_type = 3
inv_name = stalker_outfit_name
inv_name_short = stalker_outfit_name
description = stalker_outfit_description
inv_weight = 5.0
inv_grid_width = 2
inv_grid_height = 3
inv_grid_x = 6
inv_grid_y = 15
upgr_icon_x = 317
upgr_icon_y = 0
upgr_icon_width = 302
upgr_icon_height = 130
full_icon_name = npc_icon_stalker_outfit
cost = 5000
slot = 6
full_scale_icon = 14,11 ;èêîíêà ñòàëêåðà â êîñòþìå â ïîëíûé ðîñò
additional_inventory_weight = 0 ; +max_walk_weight
additional_inventory_weight2 = 0 ; +40 kg
artefact_count = 2
default_to_ruck = false
immunities_sect = sect_stalker_outfit_immunities
; LOW RESISTANCE
burn_protection = 0.0650
shock_protection = 0.200
radiation_protection = 0.0030
chemical_burn_protection = 0.0325
telepatic_protection = 0.0
strike_protection = 0.15
explosion_protection = 0.2
wound_protection = 0.15
hit_fraction_actor = 0.75
bones_koeff_protection = actor_armor_light
control_inertion_factor = 1.2
power_loss = 0.7
upgrades = up_gr_firstab_stalker_outfit, up_gr_seconab_stalker_outfit, up_gr_thirdab_stalker_outfit
installed_upgrades =
upgrade_scheme = upgrade_scheme_stalker_outfit
[sect_stalker_outfit_immunities]
burn_immunity = 0.03 ;êîýôôèöèåíòû èììóíèòåòà ñàìîãî êîñòþìà
strike_immunity = 0.0
shock_immunity = 0.03
wound_immunity = 0.03
radiation_immunity = 0.0
telepatic_immunity = 0.0
chemical_burn_immunity = 0.03
explosion_immunity = 0.03
fire_wound_immunity = 0.015
[sect_stalker_outfit_immunities_add]
burn_immunity = -0.015 ;êîýôôèöèåíòû èììóíèòåòà ñàìîãî êîñòþìà
strike_immunity = 0.0
shock_immunity = -0.015
wound_immunity = -0.015
radiation_immunity = 0.0
telepatic_immunity = 0.0
chemical_burn_immunity = -0.015
explosion_immunity = -0.015
fire_wound_immunity = -0.005
;---------------------------------------------------------------------------------------------
; ËÅÃÊÈÉ ÊÎÑÒÞÌ ÑÂÎÁÎÄÛ
;---------------------------------------------------------------------------------------------
[svoboda_light_outfit]:outfit_base
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "outfit\svoboda_light_outfit"
;$prefetch = 32
class = E_STLK
cform = skeleton
visual = dynamics\outfit\svoboda_light_outfit
actor_visual = actors\stalker_hero\stalker_hero_freedom_1.ogf
player_hud_section = actor_hud_03
ef_equipment_type = 3
inv_name = svoboda_light_outfit_name
inv_name_short = svoboda_light_outfit_name
description = svoboda_light_outfit_description
inv_weight = 4.0
inv_grid_width = 2
inv_grid_height = 3
inv_grid_x = 12
inv_grid_y = 13
upgr_icon_x = 6
upgr_icon_y = 455
upgr_icon_width = 302
upgr_icon_height = 117
full_icon_name = npc_icon_svoboda_light_outfit
cost = 6500
slot = 6
full_scale_icon = 10,11 ;èêîíêà ñòàëêåðà â êîñòþìå â ïîëíûé ðîñò
immunities_sect = sect_svoboda_light_outfit_immunities
; LOW RESISTANCE
burn_protection = 0.0700
shock_protection = 0.250
radiation_protection = 0.0035
chemical_burn_protection = 0.0375
telepatic_protection = 0.0
strike_protection = 0.22
explosion_protection = 0.25
wound_protection = 0.22
hit_fraction_actor = 0.6
bones_koeff_protection = actor_armor_light
artefact_count = 2
control_inertion_factor = 1.2
power_loss = 0.6
upgrades = up_gr_firstab_svoboda_light_outfit, up_gr_seconab_svoboda_light_outfit, up_gr_thirdab_svoboda_light_outfit
installed_upgrades =
upgrade_scheme = upgrade_scheme_svoboda_light_outfit
[sect_svoboda_light_outfit_immunities]
burn_immunity = 0.05 ;êîýôôèöèåíòû èììóíèòåòà ñàìîãî êîñòþìà
strike_immunity = 0.0
shock_immunity = 0.05
wound_immunity = 0.05
radiation_immunity = 0.0
telepatic_immunity = 0.0
chemical_burn_immunity = 0.05
explosion_immunity = 0.05
fire_wound_immunity = 0.015
[sect_svoboda_light_outfit_immunities_add]
burn_immunity = -0.02 ;êîýôôèöèåíòû èììóíèòåòà ñàìîãî êîñòþìà
strike_immunity = 0.0
shock_immunity = -0.02
wound_immunity = -0.02
radiation_immunity = 0.0
telepatic_immunity = 0.0
chemical_burn_immunity = -0.02
explosion_immunity = -0.02
fire_wound_immunity = -0.005
;---------------------------------------------------------------------------------------------
; ÎÁÛ×ÍÛÉ ÊÎÑÒÞÌ ÄÎËÃÀ
;---------------------------------------------------------------------------------------------
[dolg_outfit]:outfit_base
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "outfit\dolg_outfit"
;$prefetch = 32
class = E_STLK
cform = skeleton
visual = dynamics\outfit\dolg_outfit
actor_visual = actors\stalker_hero\stalker_hero_dolg_1.ogf
player_hud_section = actor_hud_02
ef_equipment_type = 3
inv_name = dolg_outfit_name
inv_name_short = dolg_outfit_name
description = dolg_outfit_description
inv_weight = 7.0
inv_grid_width = 2
inv_grid_height = 3
inv_grid_x = 12
inv_grid_y = 16
upgr_icon_x = 0
upgr_icon_y = 161
upgr_icon_width = 302
upgr_icon_height = 130
full_icon_name = npc_icon_dolg_outfit
cost = 6500
slot = 6
full_scale_icon = 8,11 ;èêîíêà ñòàëêåðà â êîñòþìå â ïîëíûé ðîñò
immunities_sect = sect_dolg_outfit_immunities
; LOW RESISTANCE
burn_protection = 0.0500
shock_protection = 0.200
radiation_protection = 0.0025
chemical_burn_protection = 0.0300
telepatic_protection = 0.0
strike_protection = 0.25
explosion_protection = 0.3
wound_protection = 0.25
hit_fraction_actor = 0.6
bones_koeff_protection = actor_armor_dolg_light
artefact_count = 0
control_inertion_factor = 1.2
power_loss = 0.75
upgrades = up_gr_firstab_dolg_outfit, up_gr_seconab_dolg_outfit, up_gr_thirdab_dolg_outfit
installed_upgrades =
upgrade_scheme = upgrade_scheme_dolg_outfit
[sect_dolg_outfit_immunities]
burn_immunity = 0.04 ;êîýôôèöèåíòû èììóíèòåòà ñàìîãî êîñòþìà
strike_immunity = 0.0
shock_immunity = 0.04
wound_immunity = 0.04
radiation_immunity = 0.0
telepatic_immunity = 0.0
chemical_burn_immunity = 0.04
explosion_immunity = 0.04
fire_wound_immunity = 0.01
[sect_dolg_outfit_immunities_add]
burn_immunity = -0.015 ;êîýôôèöèåíòû èììóíèòåòà ñàìîãî êîñòþìà
strike_immunity = 0.0
shock_immunity = -0.015
wound_immunity = -0.015
radiation_immunity = 0.0
telepatic_immunity = 0.0
chemical_burn_immunity = -0.015
explosion_immunity = -0.015
fire_wound_immunity = -0.003
;---------------------------------------------------------------------------------------------
; ÍÀÓ×ÍÛÉ ÊÎÑÒÞÌ
;---------------------------------------------------------------------------------------------
[scientific_outfit]:outfit_base
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "outfit\scientific_outfit"
$prefetch = 32
class = E_STLK
cform = skeleton
visual = dynamics\outfit\scientific_outfit
actor_visual = actors\stalker_hero\stalker_hero_neutral_nauchniy.ogf
player_hud_section = actor_hud_07
ef_equipment_type = 2
inv_name = scientific_outfit_name
inv_name_short = scientific_outfit_name
description = scientific_outfit_description
inv_weight = 10.0
slot = 6
inv_grid_width = 2
inv_grid_height = 3
inv_grid_x = 14
inv_grid_y = 16
upgr_icon_x = 646
upgr_icon_y = 172
upgr_icon_width = 285
upgr_icon_height = 159
full_icon_name = npc_icon_scientific_outfit
cost = 25000
full_scale_icon = 12,11 ;èêîíêà ñòàëêåðà â êîñòþìå â ïîëíûé ðîñò
immunities_sect = sect_scientific_outfit_immunities
helmet_avaliable = false
; MEDIUM RESISTANCE
burn_protection = 0.0875
shock_protection = 0.400
radiation_protection = 0.0080
chemical_burn_protection = 0.1100
telepatic_protection = 0.0600
strike_protection = 0.22
explosion_protection = 0.25
wound_protection = 0.22
hit_fraction_actor = 0.65
bones_koeff_protection = actor_armor_sci
artefact_count = 2
control_inertion_factor = 1.5
power_loss = 0.85
upgrades = up_gr_firstab_scientific_outfit, up_gr_seconab_scientific_outfit, up_gr_thirdab_scientific_outfit, up_gr_fourtab_scientific_outfit, up_gr_fifthab_scientific_outfit
installed_upgrades =
upgrade_scheme = upgrade_scheme_scientific_outfit
[sect_scientific_outfit_immunities]
burn_immunity = 0.01 ;êîýôôèöèåíòû èììóíèòåòà ñàìîãî êîñòþìà
strike_immunity = 0.0
shock_immunity = 0.0
wound_immunity = 0.03
radiation_immunity = 0.0
telepatic_immunity = 0.0
chemical_burn_immunity = 0.0
explosion_immunity = 0.04
fire_wound_immunity = 0.02
[sect_scientific_outfit_immunities_add]
burn_immunity = -0.01 ;êîýôôèöèåíòû èììóíèòåòà ñàìîãî êîñòþìà
strike_immunity = 0.0
shock_immunity = 0.0
wound_immunity = -0.01
radiation_immunity = 0.0
telepatic_immunity = 0.0
chemical_burn_immunity = 0.0
explosion_immunity = -0.01
fire_wound_immunity = -0.0025
;---------------------------------------------------------------------------------------------
; Ò߯ÅËÛÉ ÊÎÑÒÞÌ ×Í
;---------------------------------------------------------------------------------------------
[cs_heavy_outfit]:outfit_base
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "outfit\cs_heavy_outfit"
;$prefetch = 32
class = E_STLK
cform = skeleton
visual = dynamics\outfit\cs_heavy_outfit
actor_visual = actors\stalker_hero\stalker_hero_cs_heavy.ogf
player_hud_section = actor_hud_04
ef_equipment_type = 3
inv_name = csky_heavy_outfit_name
inv_name_short = csky_heavy_outfit_name
description = csky_heavy_outfit_description
inv_weight = 11.0
inv_grid_width = 2
inv_grid_height = 3
inv_grid_x = 8
inv_grid_y = 19
upgr_icon_x = 4
upgr_icon_y = 304
upgr_icon_width = 305
upgr_icon_height = 131
full_icon_name = npc_icon_svoboda_heavy_outfit
cost = 20000
slot = 6
full_scale_icon = 2,6 ;èêîíêà ñòàëêåðà â êîñòþìå â ïîëíûé ðîñò
immunities_sect = sect_cs_heavy_outfit_immunities
power_loss = 0.9
; MEDIUM RESISTANCE
burn_protection = 0.0800
shock_protection = 0.300
radiation_protection = 0.0045
chemical_burn_protection = 0.0400
telepatic_protection = 0.0
strike_protection = 0.32
explosion_protection = 0.35
wound_protection = 0.32
hit_fraction_actor = 0.45
bones_koeff_protection = actor_armor_medium
artefact_count = 1
control_inertion_factor = 1.5
upgrades = up_gr_firstab_cs_heavy_outfit, up_gr_seconab_cs_heavy_outfit, up_gr_thirdab_cs_heavy_outfit, up_gr_fourtab_cs_heavy_outfit
installed_upgrades =
upgrade_scheme = upgrade_scheme_cs_heavy_outfit
[sect_cs_heavy_outfit_immunities]
burn_immunity = 0.04 ;êîýôôèöèåíòû èììóíèòåòà ñàìîãî êîñòþìà
strike_immunity = 0.0
shock_immunity = 0.04
wound_immunity = 0.04
radiation_immunity = 0.0
telepatic_immunity = 0.0
chemical_burn_immunity = 0.04
explosion_immunity = 0.04
fire_wound_immunity = 0.01
[sect_cs_heavy_outfit_immunities_add]
burn_immunity = -0.01 ;êîýôôèöèåíòû èììóíèòåòà ñàìîãî êîñòþìà
strike_immunity = -0.01
shock_immunity = 0.0
wound_immunity = -0.01
radiation_immunity = 0.0
telepatic_immunity = 0.0
chemical_burn_immunity = -0.01
explosion_immunity = -0.01
fire_wound_immunity = -0.0025
;---------------------------------------------------------------------------------------------
; Ò߯ÅËÛÉ ÊÎÑÒÞÌ ÑÂÎÁÎÄÛ
;---------------------------------------------------------------------------------------------
[svoboda_heavy_outfit]:outfit_base
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "outfit\svoboda_heavy_outfit"
;$prefetch = 32
class = E_STLK
cform = skeleton
visual = dynamics\outfit\svoboda_heavy_outfit
actor_visual = actors\stalker_hero\stalker_hero_freedom_2.ogf
player_hud_section = actor_hud_03
ef_equipment_type = 3
inv_name = svoboda_heavy_outfit_name
inv_name_short = svoboda_heavy_outfit_name
description = svoboda_heavy_outfit_description
inv_weight = 8.0
inv_grid_width = 2
inv_grid_height = 3
inv_grid_x = 8
inv_grid_y = 15
upgr_icon_x = 317
upgr_icon_y = 308
upgr_icon_width = 303
upgr_icon_height = 127
full_icon_name = npc_icon_svoboda_heavy_outfit
cost = 18500
slot = 6
full_scale_icon = 2,6 ;èêîíêà ñòàëêåðà â êîñòþìå â ïîëíûé ðîñò
power_loss = 0.7
immunities_sect = sect_svoboda_heavy_outfit_immunities
; MEDIUM RESISTANCE
burn_protection = 0.0825
shock_protection = 0.350
radiation_protection = 0.0060
chemical_burn_protection = 0.0600
telepatic_protection = 0.0
strike_protection = 0.3
explosion_protection = 0.35
wound_protection = 0.3
hit_fraction_actor = 0.5
bones_koeff_protection = actor_armor_medium
artefact_count = 1
control_inertion_factor = 1.5
upgrades = up_gr_firstab_svoboda_heavy_outfit, up_gr_seconab_svoboda_heavy_outfit, up_gr_thirdab_svoboda_heavy_outfit
installed_upgrades =
upgrade_scheme = upgrade_scheme_svoboda_heavy_outfit
[sect_svoboda_heavy_outfit_immunities]
burn_immunity = 0.05 ;êîýôôèöèåíòû èììóíèòåòà ñàìîãî êîñòþìà
strike_immunity = 0.0
shock_immunity = 0.05
wound_immunity = 0.05
radiation_immunity = 0.0
telepatic_immunity = 0.0
chemical_burn_immunity = 0.05
explosion_immunity = 0.05
fire_wound_immunity = 0.01
[sect_svoboda_heavy_outfit_immunities_add]
burn_immunity = -0.02 ;êîýôôèöèåíòû èììóíèòåòà ñàìîãî êîñòþìà
strike_immunity = 0.0
shock_immunity = -0.02
wound_immunity = -0.02
radiation_immunity = 0.0
telepatic_immunity = 0.0
chemical_burn_immunity = -0.02
explosion_immunity = -0.02
fire_wound_immunity = -0.003
;---------------------------------------------------------------------------------------------
; ÊÎÑÒÞÌ ÂÎÅÍÍÎÃÎ ÑÏÅÖÍÀÇÀ
;---------------------------------------------------------------------------------------------
[specops_outfit]:outfit_base
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "outfit\specops_outfit"
;$prefetch = 32
class = E_STLK
cform = skeleton
visual = dynamics\outfit\specops_outfit
actor_visual = actors\stalker_hero\stalker_hero_specops.ogf
player_hud_section = actor_hud_06
ef_equipment_type = 3
inv_name = specops_outfit_name
inv_name_short = specops_outfit_name
description = specops_outfit_description
inv_weight = 9.0
inv_grid_width = 2
inv_grid_height = 3
inv_grid_x = 10
inv_grid_y = 13
upgr_icon_x = 318
upgr_icon_y = 163
upgr_icon_width = 303
upgr_icon_height = 126
full_icon_name = npc_icon_specops_outfit
cost = 12500
slot = 6
full_scale_icon = 4,6 ;èêîíêà ñòàëêåðà â êîñòþìå â ïîëíûé ðîñò
power_loss = 0.8
immunities_sect = sect_specops_outfit_immunities
; LOW RESISTANCE
burn_protection = 0.0500
shock_protection = 0.100
radiation_protection = 0.0015
chemical_burn_protection = 0.0250
telepatic_protection = 0.0
strike_protection = 0.3
explosion_protection = 0.35
wound_protection = 0.3
hit_fraction_actor = 0.5
bones_koeff_protection = actor_armor_medium
artefact_count = 0
control_inertion_factor = 1.5
upgrades = up_gr_firstab_specops_outfit, up_gr_seconab_specops_outfit, up_gr_thirdab_specops_outfit
installed_upgrades =
upgrade_scheme = upgrade_scheme_specops
[sect_specops_outfit_immunities]
burn_immunity = 0.04 ;êîýôôèöèåíòû èììóíèòåòà ñàìîãî êîñòþìà
strike_immunity = 0.0
shock_immunity = 0.04
wound_immunity = 0.04
radiation_immunity = 0.0
telepatic_immunity = 0.0
chemical_burn_immunity = 0.04
explosion_immunity = 0.04
fire_wound_immunity = 0.01
[sect_specops_outfit_immunities_add]
burn_immunity = -0.01 ;êîýôôèöèåíòû èììóíèòåòà ñàìîãî êîñòþìà
strike_immunity = 0.0
shock_immunity = -0.01
wound_immunity = -0.01
radiation_immunity = 0.0
telepatic_immunity = 0.0
chemical_burn_immunity = -0.01
explosion_immunity = -0.01
fire_wound_immunity = -0.0025
;---------------------------------------------------------------------------------------------
; ÊÎÑÒÞÌ ÌÈËÈÒÀÐÈ
;---------------------------------------------------------------------------------------------
[military_outfit]:outfit_base
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "outfit\military_outfit"
;$prefetch = 32
class = E_STLK
cform = skeleton
visual = dynamics\outfit\military_outfit
actor_visual = actors\stalker_hero\stalker_hero_military.ogf
;actor_visual = actors\stalker_soldier\stalker_soldier_4.ogf
player_hud_section = actor_hud_06
ef_equipment_type = 4
inv_name = military_outfit_name
inv_name_short = military_outfit_name
description = military_outfit_description
inv_weight = 12.0
slot = 6
inv_grid_width = 2
inv_grid_height = 3
inv_grid_x = 18
inv_grid_y = 17
upgr_icon_x = 648
upgr_icon_y = 353
upgr_icon_width = 280
upgr_icon_height = 145
full_icon_name = npc_icon_military_outfit
cost = 25000
full_scale_icon = 10,6 ;èêîíêà ñòàëêåðà â êîñòþìå â ïîëíûé ðîñò
power_loss = 0.85
immunities_sect = sect_military_outfit_immunities
; MEDIUM RESISTANCE
burn_protection = 0.0750
shock_protection = 0.200
radiation_protection = 0.0030
chemical_burn_protection = 0.0325
telepatic_protection = 0.0
strike_protection = 0.35
explosion_protection = 0.4
wound_protection = 0.35
hit_fraction_actor = 0.4
bones_koeff_protection = actor_armor_heavy
artefact_count = 0
control_inertion_factor = 1.8
upgrades = up_gr_firstab_military_outfit, up_gr_seconab_military_outfit, up_gr_thirdab_military_outfit, up_gr_fourtab_military_outfit
installed_upgrades =
upgrade_scheme = upgrade_scheme_military_outfit
[sect_military_outfit_immunities]
burn_immunity = 0.04 ;êîýôôèöèåíòû èììóíèòåòà ñàìîãî êîñòþìà
strike_immunity = 0.0
shock_immunity = 0.04
wound_immunity = 0.04
radiation_immunity = 0.0
telepatic_immunity = 0.0
chemical_burn_immunity = 0.04
explosion_immunity = 0.03
fire_wound_immunity = 0.01
[sect_military_outfit_immunities_add]
burn_immunity = -0.01 ;êîýôôèöèåíòû èììóíèòåòà ñàìîãî êîñòþìà
strike_immunity = 0.0
shock_immunity = -0.01
wound_immunity = -0.01
radiation_immunity = 0.0
telepatic_immunity = 0.0
chemical_burn_immunity = -0.01
explosion_immunity = -0.01
fire_wound_immunity = -0.002
;---------------------------------------------------------------------------------------------
; Ò߯ÅËÛÉ ÊÎÑÒÞÌ ÄÎËÃÀ
;---------------------------------------------------------------------------------------------
[dolg_heavy_outfit]:outfit_base
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "outfit\dolg_heavy_outfit"
$prefetch = 32
class = E_STLK
cform = skeleton
visual = dynamics\outfit\dolg_heavy_outfit
actor_visual = actors\stalker_hero\stalker_hero_dolg_2.ogf
player_hud_section = actor_hud_02
ef_equipment_type = 4
inv_name = dolg_heavy_outfit_name
inv_name_short = dolg_heavy_outfit_name
description = dolg_heavy_outfit_description
inv_weight = 15.0
slot = 6
inv_grid_width = 2
inv_grid_height = 3
inv_grid_x = 16
inv_grid_y = 16
upgr_icon_x = 0
upgr_icon_y = 0
upgr_icon_width = 301
upgr_icon_height = 157
full_icon_name = npc_icon_dolg_heavy_outfit
cost = 25000
full_scale_icon = 8,6 ;èêîíêà ñòàëêåðà â êîñòþìå â ïîëíûé ðîñò
immunities_sect = sect_dolg_heavy_outfit_immunities
; MEDIUM RESISTANCE
burn_protection = 0.0500
shock_protection = 0.200
radiation_protection = 0.0020
chemical_burn_protection = 0.0300
telepatic_protection = 0.0
strike_protection = 0.38
explosion_protection = 0.4
wound_protection = 0.38
hit_fraction_actor = 0.35
bones_koeff_protection = actor_armor_heavy
additional_inventory_weight = 10
additional_inventory_weight2 = 10
artefact_count = 0
control_inertion_factor = 1.8
power_loss = 1.0
upgrades = up_gr_firstab_dolg_heavy_outfit, up_gr_seconab_dolg_heavy_outfit, up_gr_thirdab_dolg_heavy_outfit, up_gr_fourtab_dolg_heavy_outfit
installed_upgrades =
upgrade_scheme = upgrade_scheme_dolg_heavy_outfit
[sect_dolg_heavy_outfit_immunities]
burn_immunity = 0.03 ;êîýôôèöèåíòû èììóíèòåòà ñàìîãî êîñòþìà
strike_immunity = 0.0
shock_immunity = 0.03
wound_immunity = 0.03
radiation_immunity = 0.0
telepatic_immunity = 0.0
chemical_burn_immunity = 0.03
explosion_immunity = 0.03
fire_wound_immunity = 0.01
[sect_dolg_heavy_outfit_immunities_add]
burn_immunity = -0.01 ;êîýôôèöèåíòû èììóíèòåòà ñàìîãî êîñòþìà
strike_immunity = 0.0
shock_immunity = -0.01
wound_immunity = -0.01
radiation_immunity = 0.0
telepatic_immunity = 0.0
chemical_burn_immunity = -0.01
explosion_immunity = -0.01
fire_wound_immunity = -0.002
;---------------------------------------------------------------------------------------------
; ÝÊÇÎÑÊÅËÅÒ ÍÅÉÒÐÀËÜÍÎÃÎ ÑÒÀËÊÅÐÀ
;---------------------------------------------------------------------------------------------
[exo_outfit]:outfit_base
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "outfit\exo_outfit"
$prefetch = 32
class = E_STLK
cform = skeleton
visual = dynamics\outfit\exo_outfit
actor_visual = actors\stalker_hero\stalker_hero_exo.ogf
;actor_visual = actors\stalker_neutral\stalker_neutral_4.ogf
player_hud_section = actor_hud_exo
ef_equipment_type = 5
inv_name = exo_outfit_name
inv_name_short = exo_outfit_name
description = exo_outfit_description
inv_weight = 25.0
slot = 6
inv_grid_width = 2
inv_grid_height = 3
inv_grid_x = 14
inv_grid_y = 13
upgr_icon_x = 334
upgr_icon_y = 450
upgr_icon_width = 303
upgr_icon_height = 159
full_icon_name = npc_icon_exo_outfit
cost = 50000
full_scale_icon = 2,11 ;èêîíêà ñòàëêåðà â êîñòþìå â ïîëíûé ðîñò
immunities_sect = sect_exo_outfit_immunities
; MEDIUM RESISTANCE
burn_protection = 0.0750
shock_protection = 0.300
radiation_protection = 0.0040
chemical_burn_protection = 0.0750
telepatic_protection = 0.050
strike_protection = 0.4
explosion_protection = 0.45
wound_protection = 0.4
hit_fraction_actor = 0.25
bones_koeff_protection = actor_armor_exo
;çàïðåùåíèå ðåæèìà Sprint äëÿ Àêòåðà
sprint_allowed = false
helmet_avaliable = false
power_loss = 1.0
additional_inventory_weight = 30
additional_inventory_weight2 = 30
artefact_count = 1
control_inertion_factor = 2.5
upgrades = up_gr_firstab_exo_outfit, up_gr_seconab_exo_outfit, up_gr_thirdab_exo_outfit, up_gr_fourtab_exo_outfit, up_gr_fifthab_exo_outfit
installed_upgrades =
upgrade_scheme = upgrade_scheme_exo_outfit
[sect_exo_outfit_immunities]
burn_immunity = 0.02 ;êîýôôèöèåíòû èììóíèòåòà ñàìîãî êîñòþìà
strike_immunity = 0.0
shock_immunity = 0.02
wound_immunity = 0.02
radiation_immunity = 0.0
telepatic_immunity = 0.0
chemical_burn_immunity = 0.02
explosion_immunity = 0.02
fire_wound_immunity = 0.02
[sect_exo_outfit_immunities_add]
burn_immunity = -0.01 ;êîýôôèöèåíòû èììóíèòåòà ñàìîãî êîñòþìà
strike_immunity = 0.0
shock_immunity = -0.01
wound_immunity = -0.01
radiation_immunity = 0.0
telepatic_immunity = 0.0
chemical_burn_immunity = -0.01
explosion_immunity = -0.01
fire_wound_immunity = -0.0025
;---------------------------------------------------------------------------------------------
; ØËÅÌÛ
;---------------------------------------------------------------------------------------------
[helmet]
GroupControlSection = spawn_group
discovery_dependency =
;$spawn = "outfit\helmet"
$prefetch = 32
class = E_HLMET
cform = skeleton
visual = dynamics\outfit\scientific_outfit
slot = 11
default_to_ruck = false
sprint_allowed = true
control_inertion_factor = 1.0
inv_name = st_helmet
inv_name_short = st_helmet
description = st_helmet_descr
inv_weight = 4.0
inv_grid_width = 2
inv_grid_height = 3
inv_grid_x = 14
inv_grid_y = 16
upgr_icon_x = 200
upgr_icon_y = 0
upgr_icon_width = 100
upgr_icon_height = 100
cost = 1000
burn_protection = 0.0
shock_protection = 0.0
chemical_burn_protection = 0.0
radiation_protection = 0.0
telepatic_protection = 0.0
strike_protection = 0.0
explosion_protection = 0.0
wound_protection = 0.0
hit_fraction_actor = 1.0
immunities_sect = sect_helm_immunities
bones_koeff_protection = actor_helm_respirator
;---------------------------------------------------------------------------------------------
; ÏÐÎÒÈÂÎÃÀÇ
;---------------------------------------------------------------------------------------------
[helm_respirator]:helmet
$spawn = "outfit\helm_respirator"
visual = dynamics\outfit\helm_respirator
control_inertion_factor = 1.0
inv_name = st_helm_respirator
inv_name_short = st_helm_respirator
description = st_helm_respirator_descr
inv_weight = 4.0
inv_grid_width = 2
inv_grid_height = 2
inv_grid_x = 4
inv_grid_y = 18
upgr_icon_x = 20
upgr_icon_y = 619
upgr_icon_width = 106
upgr_icon_height = 149
cost = 1000
immunities_sect = sect_helm_respirator_immunities
bones_koeff_protection = actor_helm_respirator
telepatic_protection = 0.0200
radiation_protection = 0.0015
chemical_burn_protection = 0.0500
upgrades = up_gr_firstab_helm_respirator
installed_upgrades =
upgrade_scheme = upgrade_scheme_helm_respirator
[sect_helm_respirator_immunities]
burn_immunity = 0.04
strike_immunity = 0.0
shock_immunity = 0.04
wound_immunity = 0.0
wound_2_immunity = 0.0
radiation_immunity = 0.0
telepatic_immunity = 0.0
chemical_burn_immunity = 0.04
explosion_immunity = 0.04
fire_wound_immunity = 0.04
;---------------------------------------------------------------------------------------------
; ÑÒÀËÜÍÎÉ ØËÅÌ
;---------------------------------------------------------------------------------------------
[helm_hardhat]:helmet
$spawn = "outfit\helm_hardhat"
visual = dynamics\outfit\helm_hardhat
control_inertion_factor = 1.0
inv_name = st_helm_hardhat
inv_name_short = st_helm_hardhat
description = st_helm_hardhat_descr
inv_weight = 4.0
inv_grid_width = 2
inv_grid_height = 2
inv_grid_x = 6
inv_grid_y = 20
upgr_icon_x = 474
upgr_icon_y = 619
upgr_icon_width = 149
upgr_icon_height = 143
cost = 1200
immunities_sect = sect_helm_hardhat_immunities
bones_koeff_protection = actor_helm_hardhat
telepatic_protection = 0.040
strike_protection = 0.0
explosion_protection = 0.0
wound_protection = 0.0
upgrades = up_gr_firstab_helm_hardhat, up_gr_seconab_helm_hardhat
installed_upgrades =
upgrade_scheme = upgrade_scheme_helm_hardhat
[sect_helm_hardhat_immunities]
burn_immunity = 0.03
strike_immunity = 0.0
shock_immunity = 0.03
wound_immunity = 0.0
wound_2_immunity = 0.0
radiation_immunity = 0.0
telepatic_immunity = 0.0
chemical_burn_immunity = 0.03
explosion_immunity = 0.03
fire_wound_immunity = 0.025
;---------------------------------------------------------------------------------------------
; ØËÅÌ "ÇÀÑËÎÍ"
;---------------------------------------------------------------------------------------------
[helm_protective]:helmet
$spawn = "outfit\helm_protective"
visual = dynamics\outfit\helm_protective
control_inertion_factor = 1.0
inv_name = st_helm_protective
inv_name_short = st_helm_protective
description = st_helm_protective_descr
inv_weight = 4.0
inv_grid_width = 2
inv_grid_height = 2
inv_grid_x = 4
inv_grid_y = 20
upgr_icon_x = 639
upgr_icon_y = 619
upgr_icon_width = 119
upgr_icon_height = 148
cost = 6000
immunities_sect = sect_helm_protective_immunities
bones_koeff_protection = actor_helm_protective
radiation_protection = 0.0025
chemical_burn_protection = 0.0500
telepatic_protection = 0.060
upgrades = up_gr_firstab_helm_protective, up_gr_seconab_helm_protective
installed_upgrades =
upgrade_scheme = upgrade_scheme_helm_protective
[sect_helm_protective_immunities]
burn_immunity = 0.01
strike_immunity = 0.0
shock_immunity = 0.01
wound_immunity = 0.0
wound_2_immunity = 0.0
radiation_immunity = 0.0
telepatic_immunity = 0.0
chemical_burn_immunity = 0.0
explosion_immunity = 0.03
fire_wound_immunity = 0.035
;---------------------------------------------------------------------------------------------
; ÒÀÊÒÈ×ÅÑÊÈÉ ØËÅÌ
;---------------------------------------------------------------------------------------------
[helm_tactic]:helmet
$spawn = "outfit\helm_tactic"
visual = dynamics\outfit\helm_tactic
control_inertion_factor = 1.0
inv_name = st_helm_tactic
inv_name_short = st_helm_tactic
description = st_helm_tactic_descr
inv_weight = 4.0
inv_grid_width = 2
inv_grid_height = 2
inv_grid_x = 2
inv_grid_y = 20
upgr_icon_x = 325
upgr_icon_y = 619
upgr_icon_width = 136
upgr_icon_height = 143
cost = 7000
nightvision_sect = effector_nightvision_1
immunities_sect = sect_helm_tactic_immunities
bones_koeff_protection = actor_helm_tactic
telepatic_protection = 0.0400
radiation_protection = 0.0010
chemical_burn_protection = 0.0200
strike_protection = 0.0
explosion_protection = 0.0
wound_protection = 0.0
;nearest_enemies_show_dist = 20
upgrades = up_gr_firstab_helm_tactic, up_gr_seconab_helm_tactic
installed_upgrades =
upgrade_scheme = upgrade_scheme_helm_tactic
[sect_helm_tactic_immunities]
burn_immunity = 0.02
strike_immunity = 0.0
shock_immunity = 0.02
wound_immunity = 0.0
wound_2_immunity = 0.0
radiation_immunity = 0.0
telepatic_immunity = 0.0
chemical_burn_immunity = 0.02
explosion_immunity = 0.02
fire_wound_immunity = 0.015
;---------------------------------------------------------------------------------------------
; ØËÅÌ "ÑÔÅÐÀ Ì12"
;---------------------------------------------------------------------------------------------
[helm_battle]:helmet
$spawn = "outfit\helm_battle"
visual = dynamics\outfit\helm_battle
control_inertion_factor = 1.0
inv_name = st_helm_battle
inv_name_short = st_helm_battle
description = st_helm_battle_descr
inv_weight = 4.0
inv_grid_width = 2
inv_grid_height = 2
inv_grid_x = 0
inv_grid_y = 20
upgr_icon_x = 150
upgr_icon_y = 619
upgr_icon_width = 162
upgr_icon_height = 143
cost = 6000
nightvision_sect = effector_nightvision_2
immunities_sect = sect_helm_battle_immunities
bones_koeff_protection = actor_helm_battle
telepatic_protection = 0.0500
radiation_protection = 0.0010
chemical_burn_protection = 0.0200
strike_protection = 0.0
explosion_protection = 0.0
wound_protection = 0.0
upgrades = up_gr_firstab_helm_battle, up_gr_seconab_helm_battle
installed_upgrades =
upgrade_scheme = upgrade_scheme_helm_battle
[sect_helm_battle_immunities]
burn_immunity = 0.02
strike_immunity = 0.0
shock_immunity = 0.02
wound_immunity = 0.0
wound_2_immunity = 0.0
radiation_immunity = 0.0
telepatic_immunity = 0.0
chemical_burn_immunity = 0.02
explosion_immunity = 0.01
fire_wound_immunity = 0.01
;*****************************************************************
;******************ÓÍÈÊÀËÜÍÛÅ ÊÎÑÒÞÌÛ È ØËÅÌÛ*********************
;*****************************************************************
[stalker_outfit_barge]:stalker_outfit
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "outfit\stalker_outfit_barge"
cost = 6200
upgrades = up_gr_firstab_stalker_outfit, up_gr_seconab_stalker_outfit, up_gr_thirdab_stalker_outfit
installed_upgrades = up_firsta_stalker_outfit, up_firstc_stalker_outfit, up_secona_stalker_outfit
upgrade_scheme = upgrade_scheme_stalker_outfit
[helm_hardhat_snag]:helm_hardhat
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "outfit\helm_hardhat_snag"
cost = 1400
upgrades = up_gr_firstab_helm_hardhat, up_gr_seconab_helm_hardhat
installed_upgrades = up_firsta_helm_hardhat
upgrade_scheme = upgrade_scheme_helm_hardhat
[helm_respirator_joker]:helm_respirator
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "outfit\helm_respirator_joker"
cost = 1200
upgrades = up_gr_firstab_helm_respirator
installed_upgrades = up_firsta_helm_respirator, up_firstc_helm_respirator
upgrade_scheme = upgrade_scheme_helm_respirator