e4s-sdk/gamedata/configs/misc/outfit_upgrades/helm_hardhat_up.ltx
2026-06-17 23:06:51 +03:00

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[up_sect_firsta_helm_hardhat]
cost = 250
value = +10
chemical_burn_protection = 0.02 ;0.0
radiation_protection = 0.0003 ;0.0
[up_sect_firstc_helm_hardhat]
cost = 500
value = +20
telepatic_protection = 0.02; 0.0
[up_sect_firstd_helm_hardhat]
cost = 500
value = +20
radiation_protection = 0.0007 ;0.0
[up_sect_secona_helm_hardhat]
value = 1
cost = 1250
nightvision_sect = effector_nightvision_1
[up_firsta_helm_hardhat]
scheme_index = 0, 0
known = 1
effects = up_gr_firstcd_helm_hardhat
section = up_sect_firsta_helm_hardhat
property = prop_radio, prop_chem
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_res_b5_name
description = st_up_res_b5_descr
icon = ui_inGame2_upgrade_helm_hardhat_1
[up_firstc_helm_hardhat]
scheme_index = 1, 0
known = 1
effects =
section = up_sect_firstc_helm_hardhat
property = prop_psy
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_res_b1_name
description = st_up_res_b1_descr
icon = ui_inGame2_upgrade_helm_hardhat_2
[up_firstd_helm_hardhat]
scheme_index = 1, 1
known = 1
effects =
section = up_sect_firstd_helm_hardhat
property = prop_radio
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_res_b4_name
description = st_up_res_b4_descr
icon = ui_inGame2_upgrade_helm_hardhat_3
[up_secona_helm_hardhat]
scheme_index = 0, 1
known = 1
effects =
section = up_sect_secona_helm_hardhat
property = prop_night_vision
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_resp_a1_name
description = st_up_resp_a1_descr
icon = ui_inGame2_upgrade_helm_hardhat_4
[up_gr_firstab_helm_hardhat]
elements = up_firsta_helm_hardhat
[up_gr_firstcd_helm_hardhat]
elements = up_firstc_helm_hardhat, up_firstd_helm_hardhat
[up_gr_seconab_helm_hardhat]
elements = up_secona_helm_hardhat