366 lines
No EOL
7.7 KiB
TeX
366 lines
No EOL
7.7 KiB
TeX
[list_music_and_stories]
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attack_begin
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attack_begin_reply
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alife_stalker_counter_check
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alife_bandit_counter_check
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alife_dolg_counter_check
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alife_freedom_counter_check
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alife_army_counter_check
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alife_stalker_counter_begin
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alife_stalker_counter_reply
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alife_bandit_counter_begin
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alife_bandit_counter_reply
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alife_dolg_counter_begin
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alife_dolg_counter_reply
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alife_freedom_counter_begin
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alife_freedom_counter_reply
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alife_army_counter_begin
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alife_army_counter_reply
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intro_music
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play_guitar
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reac_music
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play_harmonica
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intro_joke
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joke
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reac_joke
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reac_laugh
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;***************************************************************
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;** Ñáîð îòðÿäà â àòàêó
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;***************************************************************
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[attack_begin]
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type = npc
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avail_communities = stalker, bandit, dolg, freedom, army
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npc_prefix = true
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path = alife\attack\attack_begin_
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shuffle = rnd
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idle = 0,0,100
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[attack_begin_reply]
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type = npc
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avail_communities = stalker, bandit, dolg, freedom, army
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npc_prefix = true
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path = alife\attack\begin_reply_
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shuffle = rnd
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idle = 0,0,100
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;group_snd = true
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[alife_stalker_counter_check]
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type = actor
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actor_stereo = false
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npc_prefix = false
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path = characters_voice\human_02\stalker\alife\counter_attack\check_
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shuffle = seq
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idle = 0,0,100
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[alife_bandit_counter_check]
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type = actor
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actor_stereo = false
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npc_prefix = false
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path = characters_voice\human_02\bandit\alife\counter_attack\check_
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shuffle = seq
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idle = 0,0,100
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[alife_dolg_counter_check]
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type = actor
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actor_stereo = false
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npc_prefix = false
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path = characters_voice\human_02\dolg\alife\counter_attack\check_
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shuffle = seq
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idle = 0,0,100
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[alife_freedom_counter_check]
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type = actor
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actor_stereo = false
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npc_prefix = false
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path = characters_voice\human_02\freedom\alife\counter_attack\check_
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shuffle = seq
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idle = 0,0,100
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[alife_army_counter_check]
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type = actor
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actor_stereo = false
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npc_prefix = false
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path = characters_voice\human_02\military\alife\counter_attack\check_
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shuffle = seq
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idle = 0,0,100
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[alife_stalker_counter_begin]
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type = actor
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actor_stereo = false
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npc_prefix = false
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path = characters_voice\human_02\stalker\alife\counter_attack\counter_attack_begin_
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shuffle = rnd
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idle = 0,0,100
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[alife_stalker_counter_reply]
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type = actor
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actor_stereo = false
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npc_prefix = false
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path = characters_voice\human_02\stalker\alife\counter_attack\reply_
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shuffle = rnd
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idle = 0,0,100
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[alife_bandit_counter_begin]
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type = actor
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actor_stereo = false
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npc_prefix = false
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path = characters_voice\human_02\bandit\alife\counter_attack\counter_attack_begin_
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shuffle = rnd
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idle = 0,0,100
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[alife_bandit_counter_reply]
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type = actor
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actor_stereo = false
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npc_prefix = false
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path = characters_voice\human_02\bandit\alife\counter_attack\reply_
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shuffle = rnd
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idle = 0,0,100
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[alife_dolg_counter_begin]
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type = actor
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actor_stereo = false
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npc_prefix = false
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path = characters_voice\human_02\dolg\alife\counter_attack\counter_attack_begin_
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shuffle = rnd
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idle = 0,0,100
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[alife_dolg_counter_reply]
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type = actor
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actor_stereo = false
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npc_prefix = false
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path = characters_voice\human_02\dolg\alife\counter_attack\reply_
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shuffle = rnd
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idle = 0,0,100
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[alife_freedom_counter_begin]
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type = actor
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actor_stereo = false
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npc_prefix = false
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path = characters_voice\human_02\freedom\alife\counter_attack\counter_attack_begin_
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shuffle = rnd
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idle = 0,0,100
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[alife_freedom_counter_reply]
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type = actor
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actor_stereo = false
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npc_prefix = false
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path = characters_voice\human_02\freedom\alife\counter_attack\reply_
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shuffle = rnd
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idle = 0,0,100
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[alife_army_counter_begin]
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type = actor
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actor_stereo = false
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npc_prefix = false
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path = characters_voice\human_02\military\alife\counter_attack\counter_attack_begin_
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shuffle = rnd
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idle = 0,0,100
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[alife_army_counter_reply]
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type = actor
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actor_stereo = false
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npc_prefix = false
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path = characters_voice\human_02\military\alife\counter_attack\reply_
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shuffle = rnd
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idle = 0,0,100
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;************************************************************
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;** Èãðà íà ãèòàðå
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;************************************************************
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[intro_music]
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type = npc
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avail_communities = stalker, bandit, dolg, freedom
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npc_prefix = true
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path = talk\intros\intro_music_
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shuffle = rnd
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idle = 1,1,100
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[play_guitar]
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type = 3d
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avail_communities = stalker, bandit, dolg, freedom
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npc_prefix = true
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path = music\guitar_
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shuffle = rnd
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idle = 1,1,100
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[reac_music]
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type = npc
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avail_communities = stalker, bandit, dolg, freedom
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npc_prefix = true
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path = reactions\music\reaction_music_
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shuffle = rnd
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idle = 1,1,100
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group_snd = true
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[play_harmonica]
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type = 3d
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avail_communities = stalker, bandit, dolg, freedom
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npc_prefix = true
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path = music\harmonica_
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shuffle = rnd
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idle = 1,1,100
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;***************************************************************
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;** Èñòîðèè
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;***************************************************************
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[intro_joke]
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type = npc
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avail_communities = stalker, bandit, dolg, freedom, army, monolith
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npc_prefix = true
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path = talk\intros\intro_joke_
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shuffle = rnd
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idle = 0,0,100
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group_snd = true
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[joke]
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type = npc
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avail_communities = stalker, bandit, dolg, freedom, army, monolith
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npc_prefix = true
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path = talk\jokes\joke_
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shuffle = rnd
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idle = 0,0,100
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group_snd = true
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[reac_joke]
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type = npc
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avail_communities = stalker, bandit, dolg, freedom, army, monolith
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npc_prefix = true
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path = reactions\joke\reaction_joke_
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shuffle = rnd
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idle = 0,0,100
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group_snd = true
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[reac_laugh]
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type = npc
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avail_communities = stalker, bandit, dolg, freedom, army, monolith
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npc_prefix = true
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path = reactions\story\laughter_
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shuffle = rnd
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idle = 0,0,100
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group_snd = true
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[story_01_seq]
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stalker = 1,talk\stories\story001_part_
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[story_02_seq]
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stalker = 1,talk\stories\story002_part_
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[story_03_seq]
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stalker = 1,talk\stories\story003_part_
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[story_04_seq]
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stalker = 1,talk\stories\story004_part_
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[story_05_seq]
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stalker = 1,talk\stories\story005_part_
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[story_06_seq]
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stalker = 1,talk\stories\story006_part_
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[legend_01_seq]
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stalker = 1,talk\stories\legend001_part_
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[legend_02_seq]
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stalker = 1,talk\stories\legend002_part_
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[legend_03_seq]
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stalker = 1,talk\stories\legend003_part_
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[legend_04_seq]
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stalker = 1,talk\stories\legend004_part_
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[legend_05_seq]
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stalker = 1,talk\stories\legend005_part_
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[story_reac_action_right_rnd]
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stalker = 1,reactions\story\action_right_
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[story_reac_action_wrong_rnd]
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stalker = 1,reactions\story\action_wrong_
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[story_reac_advice_sceptic_rnd]
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stalker = 1,reactions\story\advice_sceptic_
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[story_reac_advice_support_rnd]
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stalker = 1,reactions\story\advice_support_
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[story_reac_belief_story_rnd]
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stalker = 1,reactions\story\belief_story_
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[story_reac_continue_rnd]
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stalker = 1,reactions\story\continue_
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[story_reac_cool_info_rnd]
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stalker = 1,reactions\story\cool_info_
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[story_reac_cool_teller_rnd]
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stalker = 1,reactions\story\cool_teller_
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[story_reac_disbelief_rnd]
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stalker = 1,reactions\story\disbelief_
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[story_reac_disbelief_story_rnd]
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stalker = 1,reactions\story\disbelief_story_
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[story_reac_disbelief_teller_rnd]
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stalker = 1,reactions\story\disbelief_teller_
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[story_reac_doubt_rnd]
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stalker = 1,reactions\story\doubt_
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[story_reac_fear_rnd]
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stalker = 1,reactions\story\fear_
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[story_reac_final_happy_rnd]
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stalker = 1,reactions\story\final_happy_
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[story_reac_final_tragic_rnd]
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stalker = 1,reactions\story\final_tragic_
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[story_reac_laughter_rnd]
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stalker = 1,reactions\story\laughter_
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[story_reac_old_story_rnd]
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stalker = 1,reactions\story\old_story_
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[story_reac_uncertain_rnd]
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stalker = 1,reactions\story\uncertain_
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[story_reac_wonder_rnd]
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stalker = 1,reactions\story\wonder_
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[story_reac_yes_rnd]
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stalker = 1,reactions\story\yes_ |