1686 lines
No EOL
39 KiB
TeX
1686 lines
No EOL
39 KiB
TeX
[list_script_sound_pripyat]
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pri_a28_ssu_to_actor_1
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pri_a28_actor_to_ssu_1
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pri_a28_ssu_to_actor_2
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pri_a28_actor_to_ssu_2
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pri_a28_ssu_to_actor_3
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pri_a28_actor_to_ssu_with_heli_info
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pri_a28_actor_to_ssu_without_heli_info
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pri_a28_ssu_to_actor_5
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pri_a28_center_to_colonel_3
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pri_a28_colonel_to_center_3
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pri_a28_colonel_strelok_out
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pri_a28_actor_scene_end_when_strelok_dead
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pri_a28_army_about_surge_1
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pri_a28_army_about_surge_2
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pri_a28_army_about_surge_3
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pri_a28_army_surge_talk_1_first
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pri_a28_army_surge_talk_1_second
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pri_a28_army_surge_talk_2_first
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pri_a28_army_surge_talk_2_second
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pri_a28_army_surge_talk_3_first
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pri_a28_army_surge_talk_3_second
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pri_a28_army_about_evacuation_1
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pri_a28_army_about_evacuation_2
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pri_a28_army_about_evacuation_3
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pri_a28_colonel_after_surge
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pri_a28_signaller_after_surge_1
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pri_a28_signaller_after_surge_2
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pri_a28_colonel_to_center_1
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pri_a28_center_to_colonel_1
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pri_a28_colonel_to_center_2
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pri_a28_center_to_colonel_2
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pri_a28_colonel_instructions
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pri_a28_colonel_actor_talk
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pri_a28_colonel_cannot_wait
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pri_a28_colonel_evacuation
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pri_a28_colonel_about_heli
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pri_a28_army_zombied_first
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pri_a28_colonel_zombied_first
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pri_a28_army_zombied_in_building
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pri_a28_colonel_go_left
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pri_a28_colonel_zombied_attack
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pri_a28_evac_com_where_you
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pri_a28_colonel_we_close
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pri_a28_evac_com_cant_wait
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pri_a28_colonel_will_time
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pri_a28_colonel_ready_to_go
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pri_a28_colonel_clear_the_deck
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pri_a28_colonel_fire_will
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pri_a28_army_what_is_that
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pri_a28_strelok_dont_stop
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pri_a28_army_its_here
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pri_a28_strelok_run
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pri_a28_army_confusion
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pri_a28_evac_com_to_helicopter
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pri_a28_colonel_close_by
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pri_a28_actor_to_strelok
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pri_a28_evac_com_ready
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pri_a28_continuation
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pri_a28_evac_com_scene_end_when_strelok_dead
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pri_a28_evac_com_helicopter_run_time
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pri_a28_actor_scene_end
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pri_a28_strelok_go_over_anomaly
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pri_a28_colonel_ok_go_here
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pri_a28_evac_come_close
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pri_a28_colonel_see_helicopter
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pri_a28_medic_about_snork
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pri_a28_colonel_about_snork
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pri_a28_colonel_wait_actor
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pri_a28_colonel_wait_actor_long
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pri_a28_colonel_wait_actor_go
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pri_a28_colonel_wait_actor_return
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pri_a28_deimos_heartbeat
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pri_a28_deimos_noise_sound
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pri_a22_colonel_to_actor_need_talk
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pri_a22_colonel_about_situation
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pri_a22_colonel_about_rfi_and_lost_suad
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pri_a22_colonel_give_task
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pri_a22_actor_to_base_find_squad_member
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pri_a22_base_to_actor_has_rfi_coordinates
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pri_a17_recon_squad_talk_with_commander
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pri_a17_recon_squad_commander_order_hide1
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pri_a17_recon_squad_commander_order_hide2
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pri_a17_recon_squad_commander_ready_to_fire
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pri_a17_recon_squad_actor_dont_hide
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pri_a17_recon_squad_attack_now_
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pri_a17_recon_squad_nice_shoot
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pri_a17_recon_squad_order_to_check
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pri_a17_recon_squad_monolith_ambush
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pri_a17_recon_squad_sniper_out
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pri_a17_monolith_preacher
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pri_a17_recon_squad_after_monolith_clear
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pri_a17_recon_squad_prapor_to_commander
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pri_a17_recon_squad_commander_to_prapor
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pri_a18_vano_hello
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pri_a18_vano_fight
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pri_a18_kovalskiy_guard
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pri_a18_kovalskiy_squad
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pri_a18_sokolov_hello
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pri_a18_shelly_hello
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pri_a18_sokolov_on_place
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pri_a18_sokolov_fight
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pri_a18_actor_report
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pri_a18_monolith_pray
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pri_a20_communication_with_recon_squad
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pri_a20_recon_squad_attacked
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pri_a20_colonel_talk_in_radio
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pri_a20_colonel_ask_check_recon_squad
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pri_a20_actor_report_about_squad
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pri_a20_colonel_give_next_task_1
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pri_a20_colonel_give_next_task_1_sentry_task
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pri_a20_actor_about_next_task
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pri_a20_colonel_send_reinforcement
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pri_a20_colonel_send_reinforcement_a21_about_sentry
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pri_a20_sokolov_with_garick_new_way_to_pripyat_1
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pri_a20_sokolov_with_garick_new_way_to_pripyat_2
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pri_a20_sokolov_with_garick_new_way_to_pripyat_3
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pri_a20_actor_no_data
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pri_a20_colonel_about_sentry
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pri_a20_colonel_task_done
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pri_a21_colonel_give_sentry_task
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pri_a21_colonel_base_about_sentry
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pri_a21_colonel_lets_talk
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pri_a21_actor_to_base_find_and_terminate_controller
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pri_a21_actor_to_base_find_controller
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pri_a21_base_to_actor_find_and_terminate_controller
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pri_a21_base_to_actor_terminate_controller
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pri_a21_actor_to_base_terminate_controller
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pri_a21_sentr_crazy_1
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pri_a21_sentr_crazy_2
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pri_a25_freezer_knock
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pri_a25_blow_up_door_peep
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pri_a25_actor_all_doors_locked
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pri_a25_kovalski_take_explosive
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pri_b306_elevator_door_use
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pri_b306_generator_start
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pri_b306_generator_work
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pri_a15_army_hide_weapon
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pri_a15_sokolov_introduce
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pri_a15_actor_need_talk_with_commander
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pri_a15_sokolov_wonder
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pri_a15_army_who_a_you
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pri_a15_actor_introduce
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pri_a15_actor_introduce_squad
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pri_a15_zulus_wonder
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pri_a15_sokolov_conjecture
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pri_a15_army_joke
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pri_a15_vano_speech_one
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pri_a15_army_go_with_me
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pri_a15_zulus_not_me
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pri_a15_zulus_no_business_with_army
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pri_a15_zulus_go
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pri_a15_army_stop
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pri_a15_actor_leave_him
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pri_a15_army_leave
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pri_a15_army_go
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pri_a15_wanderer_about_actor
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pri_b35_kovalski_calls_guide
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pri_b35_rendevous_started
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pri_b35_merc_leader_sighted
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pri_b35_envoy_sighted
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pri_b35_rendevous_in_process
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pri_b35_rendevous_done
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pri_b35_targets_lost_end
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pri_b35_primary_target_down
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pri_b35_secondary_target_down
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pri_b35_primary_target_lost_end
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pri_b35_secondary_target_lost_end
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pri_b35_both_done_end
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pri_b301_zulus_surrounded
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pri_b301_zulus_hello_in_combat
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pri_b301_zulus_after_fight
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pri_b305_kirilov_glad
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pri_b305_kirilov_what_happen
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pri_b305_medik_talk_later
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pri_b305_kirilov_ok
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pri_b305_kirilov_about_strelok_1
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pri_b305_actor_go
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pri_b305_kirilov_about_garik_vano
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pri_b305_actor_understand
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pri_b305_kirilov_about_garik
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pri_b305_kirilov_where_you_been
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pri_b305_medik_in_freezer
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pri_b305_army_what_freezer
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pri_b305_kirilov_what_freezer
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pri_b305_medik_excuse
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pri_b305_kirilov_what_next
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pri_b305_medik_dont_know_what_say
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pri_b305_kovalskiy_news
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pri_b305_kirilov_strange_signal
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pri_b305_kovalskiy_ask_coordinates
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pri_b305_kirilov_give_coordinates
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pri_b305_kovalskiy_think_of_attack
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pri_b305_actor_check_signal
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pri_b305_kirilov_give_new_coordinates
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pri_b305_kirilov_signal_lost
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pri_b305_kirilov_signal_next_to_actor
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pri_b305_actor_dont_see_anyone
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pri_b305_kirilov_source_is_near
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pri_b305_actor_it_is_underground
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pri_b305_kovalskiy_attack_case_prepare
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pri_b305_strelok_give_up
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pri_b305_kovalskiy_who_are_you
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pri_b305_strelok_introduse
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pri_b305_actor_ask_about_burning_antenn
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pri_b305_strelok_about_zone_destroying
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pri_b305_actor_emission_starts
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pri_b305_kovalskiy_talk_in_safe_place
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pri_b305_actor_we_have_problems
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pri_b305_kovalskiy_about_deal
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pri_b305_strelok_about_heli
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pri_b305_kovalskiy_about_anomaly_map
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pri_b305_strelok_about_anomaly_randomize
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pri_b305_actor_wondered
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pri_b305_kovalskiy_wondered
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pri_b305_strelok_how_to_get_away
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pri_b305_actor_need_center_to_know
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pri_b305_kovalskiy_let_center_know
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pri_b305_kovalskiy_order_kirilov
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pri_b305_kirilov_order_agree
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pri_b303_dog_screaming
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pri_a16_base_megaphone
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pri_a16_base_alarm
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pri_a16_base_relax
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pri_a17_kovalsky_surge_phase_1
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pri_a17_kovalsky_surge_phase_2
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pri_a17_kovalsky_after_surge
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labx8_crying
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[pri_a22_colonel_to_actor_need_talk]
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type = actor
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path = characters_voice\scenario\pripyat\pri_a22_colonel_to_actor_need_talk
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shuffle = seq
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idle = 0,0,100
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[pri_a22_colonel_about_situation]
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type = npc
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path = scenario\pripyat\pri_a22_colonel_about_situation
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shuffle = seq
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idle = 0,0,100
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[pri_a22_colonel_about_rfi_and_lost_suad]
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type = npc
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path = scenario\pripyat\pri_a22_colonel_about_rfi_and_lost_suad
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shuffle = seq
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idle = 0,0,100
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[pri_a22_colonel_give_task]
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type = npc
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path = scenario\pripyat\pri_a22_colonel_give_task
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shuffle = seq
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idle = 0,0,100
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[pri_a22_actor_to_base_find_squad_member]
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type = actor
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path = characters_voice\scenario\pripyat\pri_a22_actor_to_base_find_squad_member
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shuffle = seq
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idle = 0,0,100
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[pri_a22_base_to_actor_has_rfi_coordinates]
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type = actor
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path = characters_voice\scenario\pripyat\pri_a22_base_to_actor_has_rfi_coordinates
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shuffle = seq
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idle = 0,0,100
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[pri_a17_recon_squad_talk_with_commander]
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type = npc
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npc_prefix = false
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path = scenario\pripyat\pri_a17_recon_squad_talk_with_commander
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shuffle = rnd
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idle = 2,4,100
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[pri_a17_recon_squad_commander_order_hide1]
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type = npc
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npc_prefix = false
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path = scenario\pripyat\pri_a17_recon_squad_commander_order_hide1
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shuffle = seq
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idle = 3,5,100
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[pri_a17_recon_squad_commander_order_hide2]
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type = npc
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npc_prefix = false
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path = scenario\pripyat\pri_a17_recon_squad_commander_order_hide2
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shuffle = seq
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idle = 3,5,100
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[pri_a17_recon_squad_commander_ready_to_fire]
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type = npc
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npc_prefix = false
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path = scenario\pripyat\pri_a17_recon_squad_commander_ready_to_fire
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shuffle = seq
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idle = 3,5,100
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[pri_a17_recon_squad_actor_dont_hide]
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type = npc
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npc_prefix = false
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path = scenario\pripyat\pri_a17_recon_squad_actor_dont_hide
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shuffle = rnd
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idle = 8,20,65
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[pri_a17_recon_squad_attack_now_]
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type = npc
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npc_prefix = false
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path = scenario\pripyat\pri_a17_recon_squad_attack_now_
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shuffle = seq
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idle = 3,5,100
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play_always = true
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[pri_a17_recon_squad_nice_shoot]
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type = npc
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npc_prefix = false
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path = scenario\pripyat\pri_a17_recon_squad_nice_shoot
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shuffle = seq
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idle = 3,5,100
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[pri_a17_recon_squad_order_to_check]
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type = npc
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npc_prefix = false
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path = scenario\pripyat\pri_a17_recon_squad_order_to_check
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shuffle = seq
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idle = 3,5,100
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play_always = true
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[pri_a17_recon_squad_monolith_ambush]
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type = npc
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npc_prefix = false
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path = scenario\pripyat\pri_a17_recon_squad_monolith_ambush
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shuffle = seq
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idle = 3,5,100
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|
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[pri_a17_recon_squad_sniper_out]
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type = npc
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npc_prefix = false
|
||
path = scenario\pripyat\pri_a17_recon_squad_sniper_out
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shuffle = seq
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idle = 3,5,100
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[pri_a17_monolith_preacher]
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type = npc
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npc_prefix = false
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||
path = scenario\pripyat\pri_a17_monolith_preacher
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shuffle = seq
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idle = 3,5,100
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||
|
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[pri_a17_recon_squad_after_monolith_clear]
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||
type = npc
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npc_prefix = false
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||
path = scenario\pripyat\pri_a17_recon_squad_after_monolith_clear
|
||
shuffle = seq
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idle = 3,5,100
|
||
|
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[pri_a17_recon_squad_prapor_to_commander]
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||
type = npc
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||
npc_prefix = false
|
||
path = scenario\pripyat\pri_a17_recon_squad_prapor_to_commander
|
||
shuffle = seq
|
||
idle = 3,5,100
|
||
|
||
[pri_a17_recon_squad_commander_to_prapor]
|
||
type = npc
|
||
npc_prefix = false
|
||
path = scenario\pripyat\pri_a17_recon_squad_commander_to_prapor
|
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shuffle = seq
|
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idle = 3,5,100
|
||
|
||
|
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[pri_a20_communication_with_recon_squad]
|
||
type = npc
|
||
path = scenario\pripyat\pri_a20_communication_with_recon_squad
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
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[pri_a20_recon_squad_attacked]
|
||
type = 3d
|
||
path = characters_voice\scenario\pripyat\pri_a20_recon_squad_attacked
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_a20_colonel_talk_in_radio]
|
||
type = npc
|
||
path = scenario\pripyat\pri_a20_colonel_talk_in_radio
|
||
shuffle = seq
|
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idle = 0,0,100
|
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|
||
[pri_a20_colonel_ask_check_recon_squad]
|
||
type = npc
|
||
path = scenario\pripyat\pri_a20_colonel_ask_check_recon_squad
|
||
shuffle = seq
|
||
idle = 0,0,100
|
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|
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[pri_a20_actor_report_about_squad]
|
||
type = actor
|
||
path = characters_voice\scenario\pripyat\pri_a20_actor_report_about_squad
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_a20_colonel_give_next_task_1]
|
||
type = actor
|
||
path = characters_voice\scenario\pripyat\pri_a20_colonel_give_next_task_1
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_a20_colonel_give_next_task_1_sentry_task]
|
||
type = actor
|
||
path = characters_voice\scenario\pripyat\pri_a20_colonel_give_next_task_1_a21_sentry_task
|
||
shuffle = seq
|
||
idle = 0,0,100
|
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|
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[pri_a20_actor_about_next_task]
|
||
type = actor
|
||
path = characters_voice\scenario\pripyat\pri_a20_actor_about_next_task
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_a20_colonel_send_reinforcement]
|
||
type = actor
|
||
path = characters_voice\scenario\pripyat\pri_a20_colonel_send_reinforcement
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_a20_colonel_send_reinforcement_a21_about_sentry]
|
||
type = actor
|
||
path = characters_voice\scenario\pripyat\pri_a20_colonel_send_reinforcement_a21_about_sentry
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_a18_vano_hello]
|
||
type = npc
|
||
path = scenario\pripyat\pri_a18_vano_hello
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_a18_vano_fight]
|
||
type = npc
|
||
path = scenario\pripyat\pri_a18_vano_fight
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_a18_kovalskiy_guard]
|
||
type = actor
|
||
path = characters_voice\scenario\pripyat\pri_a18_kovalskiy_guard
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_a18_kovalskiy_squad]
|
||
type = actor
|
||
path = characters_voice\scenario\pripyat\pri_a18_kovalskiy_squad
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_a18_sokolov_hello]
|
||
type = npc
|
||
path = scenario\pripyat\pri_a18_sokolov_hello
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_a18_shelly_hello]
|
||
type = npc
|
||
path = scenario\pripyat\pri_a18_shelly_hello
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_a18_sokolov_on_place]
|
||
type = npc
|
||
path = scenario\pripyat\pri_a18_sokolov_on_place
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_a18_sokolov_fight]
|
||
type = npc
|
||
path = scenario\pripyat\pri_a18_sokolov_fight
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_a18_actor_report]
|
||
type = actor
|
||
path = characters_voice\scenario\pripyat\pri_a18_actor_report
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_a18_monolith_pray]
|
||
type = npc
|
||
path = scenario\pripyat\pri_a18_monolith_pray_
|
||
shuffle = rnd
|
||
idle = 3,5,100
|
||
|
||
[pri_a21_colonel_give_sentry_task]
|
||
type = actor
|
||
path = characters_voice\scenario\pripyat\pri_a21_colonel_give_sentry_task
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_a21_colonel_base_about_sentry]
|
||
type = actor
|
||
path = characters_voice\scenario\pripyat\pri_a21_colonel_base_about_sentry
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_a21_colonel_lets_talk]
|
||
type = npc
|
||
path = scenario\pripyat\pri_a21_colonel_lets_talk
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_a21_actor_to_base_find_and_terminate_controller]
|
||
type = actor
|
||
path = characters_voice\scenario\pripyat\pri_a21_actor_to_base_find_and_terminate_controller
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_a21_actor_to_base_find_controller]
|
||
type = actor
|
||
path = characters_voice\scenario\pripyat\pri_a21_actor_to_base_find_controller
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_a21_base_to_actor_find_and_terminate_controller]
|
||
type = actor
|
||
path = characters_voice\scenario\pripyat\pri_a21_base_to_actor_find_and_terminate_controller
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_a21_base_to_actor_terminate_controller]
|
||
type = actor
|
||
path = characters_voice\scenario\pripyat\pri_a21_base_to_actor_terminate_controller
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_a21_actor_to_base_terminate_controller]
|
||
type = actor
|
||
path = characters_voice\scenario\pripyat\pri_a21_actor_to_base_terminate_controller
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_a21_sentr_crazy_1]
|
||
type = npc
|
||
path = scenario\pripyat\pri_a21_sentr_crazy_1
|
||
shuffle = rnd
|
||
idle = 5,12,100
|
||
|
||
[pri_a21_sentr_crazy_2]
|
||
type = npc
|
||
path = scenario\pripyat\pri_a21_sentr_crazy_2
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_a25_freezer_knock]
|
||
type = 3d
|
||
path = ambient\pripyat\pri_a25_freezer_knock
|
||
shuffle = rnd
|
||
idle = 0,1,100
|
||
|
||
[pri_a25_blow_up_door_peep]
|
||
type = 3d
|
||
path = ambient\pripyat\pri_a25_blow_up_door_peep
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_a25_actor_all_doors_locked]
|
||
type = actor
|
||
path = characters_voice\scenario\pripyat\pri_a25_actor_all_doors_locked
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_a25_kovalski_take_explosive]
|
||
type = actor
|
||
path = characters_voice\scenario\pripyat\pri_a25_kovalski_take_explosive
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_b306_elevator_door_use]
|
||
type = 3d
|
||
path = ambient\pripyat\pri_b306_elevator_door_use
|
||
shuffle = rnd
|
||
idle = 1,1,100
|
||
|
||
[pri_b306_generator_start]
|
||
type = 3d
|
||
path = ambient\pripyat\pri_b306_generator_start
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_b306_generator_work]
|
||
type = looped
|
||
path = ambient\pripyat\pri_b306_generator_work
|
||
|
||
|
||
[pri_a15_army_hide_weapon]
|
||
type = npc
|
||
path = scenario\pripyat\pri_a15_army_hide_weapon
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
delay_sound = 400
|
||
play_always = true
|
||
|
||
[pri_a15_sokolov_introduce]
|
||
type = npc
|
||
path = scenario\pripyat\pri_a15_sokolov_introduce
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
delay_sound = 1000 ;<3B><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20> <20><>.
|
||
play_always = true
|
||
|
||
[pri_a15_actor_need_talk_with_commander]
|
||
type = npc
|
||
path = scenario\pripyat\pri_a15_actor_need_talk_with_commander
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
delay_sound = 1300
|
||
play_always = true
|
||
|
||
[pri_a15_sokolov_wonder]
|
||
type = npc
|
||
path = scenario\pripyat\pri_a15_sokolov_wonder
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
delay_sound = 500
|
||
play_always = true
|
||
|
||
[pri_a15_army_who_a_you]
|
||
type = npc
|
||
path = scenario\pripyat\pri_a15_army_who_a_you
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
delay_sound = 1500
|
||
play_always = true
|
||
|
||
[pri_a15_actor_introduce]
|
||
type = npc
|
||
path = scenario\pripyat\pri_a15_actor_introduce
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
delay_sound = 850
|
||
play_always = true
|
||
|
||
[pri_a15_actor_introduce_squad]
|
||
type = npc
|
||
path = scenario\pripyat\pri_a15_actor_introduce_squad
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
delay_sound = 300
|
||
play_always = true
|
||
|
||
[pri_a15_zulus_wonder]
|
||
type = npc
|
||
path = scenario\pripyat\pri_a15_zulus_wonder
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
delay_sound = 1000
|
||
play_always = true
|
||
|
||
[pri_a15_sokolov_conjecture]
|
||
type = npc
|
||
path = scenario\pripyat\pri_a15_sokolov_conjecture
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
delay_sound = 400
|
||
play_always = true
|
||
|
||
[pri_a15_army_joke]
|
||
type = npc
|
||
path = scenario\pripyat\pri_a15_army_joke
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
delay_sound = 250
|
||
play_always = true
|
||
|
||
[pri_a15_vano_speech_one]
|
||
type = npc
|
||
path = scenario\pripyat\pri_a15_vano_speech_one
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
delay_sound = 1100
|
||
play_always = true
|
||
|
||
[pri_a15_army_go_with_me]
|
||
type = npc
|
||
path = scenario\pripyat\pri_a15_army_go_with_me
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
delay_sound = 700
|
||
play_always = true
|
||
|
||
[pri_a15_zulus_not_me]
|
||
type = npc
|
||
path = scenario\pripyat\pri_a15_zulus_not_me
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
delay_sound = 800
|
||
play_always = true
|
||
|
||
[pri_a15_zulus_no_business_with_army]
|
||
type = npc
|
||
path = scenario\pripyat\pri_a15_zulus_no_business_with_army
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
delay_sound = 1600
|
||
play_always = true
|
||
|
||
[pri_a15_zulus_go]
|
||
type = npc
|
||
path = scenario\pripyat\pri_a15_zulus_go
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
delay_sound = 1900
|
||
play_always = true
|
||
|
||
[pri_a15_army_stop]
|
||
type = npc
|
||
path = scenario\pripyat\pri_a15_army_stop
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
delay_sound = 3100
|
||
play_always = true
|
||
|
||
[pri_a15_actor_leave_him]
|
||
type = npc
|
||
path = scenario\pripyat\pri_a15_actor_leave_him
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
delay_sound = 600
|
||
play_always = true
|
||
|
||
[pri_a15_army_leave]
|
||
type = npc
|
||
path = scenario\pripyat\pri_a15_army_leave
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
delay_sound = 2950
|
||
play_always = true
|
||
|
||
[pri_a15_army_go]
|
||
type = npc
|
||
path = scenario\pripyat\pri_a15_army_go
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
delay_sound = 1000
|
||
play_always = true
|
||
|
||
[pri_a15_wanderer_about_actor]
|
||
type = npc
|
||
path = scenario\pripyat\prI_a15_wanderer_about_actor
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
delay_sound = 2500
|
||
play_always = true
|
||
|
||
|
||
|
||
[pri_b35_kovalski_calls_guide]
|
||
type = npc
|
||
path = scenario\pripyat\pri_b35_kovalski_calls_guide
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_b35_rendevous_started]
|
||
type = actor
|
||
npc_prefix = false
|
||
path = characters_voice\scenario\pripyat\pri_b35_rendevous_started
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_b35_merc_leader_sighted]
|
||
type = actor
|
||
npc_prefix = false
|
||
path = characters_voice\scenario\pripyat\pri_b35_merc_leader_sighted
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_b35_envoy_sighted]
|
||
type = actor
|
||
npc_prefix = false
|
||
path = characters_voice\scenario\pripyat\pri_b35_envoy_sighted
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_b35_rendevous_in_process]
|
||
type = actor
|
||
npc_prefix = false
|
||
path = characters_voice\scenario\pripyat\pri_b35_rendevous_in_process
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_b35_rendevous_done]
|
||
type = actor
|
||
npc_prefix = false
|
||
path = characters_voice\scenario\pripyat\pri_b35_rendevous_done
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_b35_targets_lost_end]
|
||
type = actor
|
||
npc_prefix = false
|
||
path = characters_voice\scenario\pripyat\pri_b35_targets_lost_end
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_b35_primary_target_down]
|
||
type = actor
|
||
npc_prefix = false
|
||
path = characters_voice\scenario\pripyat\pri_b35_primary_target_down
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_b35_secondary_target_down]
|
||
type = actor
|
||
npc_prefix = false
|
||
path = characters_voice\scenario\pripyat\pri_b35_secondary_target_down
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_b35_primary_target_lost_end]
|
||
type = actor
|
||
npc_prefix = false
|
||
path = characters_voice\scenario\pripyat\pri_b35_primary_target_lost_end
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_b35_secondary_target_lost_end]
|
||
type = actor
|
||
npc_prefix = false
|
||
path = characters_voice\scenario\pripyat\pri_b35_secondary_target_lost_end
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_b35_both_done_end]
|
||
type = actor
|
||
npc_prefix = false
|
||
path = characters_voice\scenario\pripyat\pri_b35_both_done_end
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_b301_zulus_surrounded]
|
||
type = npc
|
||
path = scenario\pripyat\pri_b301_zulus_surrounded_
|
||
shuffle = rnd
|
||
idle = 10,15,100
|
||
|
||
[pri_b301_zulus_hello_in_combat]
|
||
type = npc
|
||
path = scenario\pripyat\pri_b301_zulus_hello_in_combat
|
||
shuffle = seq
|
||
idle = 3,5,100
|
||
|
||
[pri_b301_zulus_after_fight]
|
||
type = npc
|
||
path = scenario\pripyat\pri_b301_zulus_after_fight
|
||
shuffle = seq
|
||
idle = 3,5,100
|
||
|
||
;----------------<B 305>-----------------------------------
|
||
[pri_b305_kirilov_glad]
|
||
type = npc
|
||
path = scenario\pripyat\pri_b305_kirilov_glad
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_b305_kirilov_what_happen]
|
||
type = npc
|
||
path = scenario\pripyat\pri_b305_kirilov_what_happen
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_b305_medik_talk_later]
|
||
type = npc
|
||
path = scenario\pripyat\pri_b305_medik_talk_later
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_b305_kirilov_ok]
|
||
type = npc
|
||
path = scenario\pripyat\pri_b305_kirilov_ok
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_b305_kirilov_about_strelok_1]
|
||
type = npc
|
||
path = scenario\pripyat\pri_b305_kirilov_about_strelok_1
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_b305_actor_go]
|
||
type = npc
|
||
path = scenario\pripyat\pri_b305_actor_go
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_b305_kirilov_about_garik_vano]
|
||
type = npc
|
||
path = scenario\pripyat\pri_b305_kirilov_about_garik_vano
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_b305_actor_understand]
|
||
type = npc
|
||
path = scenario\pripyat\pri_b305_actor_understand
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_b305_kirilov_about_garik]
|
||
type = npc
|
||
path = scenario\pripyat\pri_b305_kirilov_about_garik
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_b305_kirilov_where_you_been]
|
||
type = npc
|
||
path = scenario\pripyat\pri_b305_kirilov_where_you_been
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_b305_medik_in_freezer]
|
||
type = npc
|
||
path = scenario\pripyat\pri_b305_medik_in_freezer
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_b305_army_what_freezer]
|
||
type = npc
|
||
path = scenario\pripyat\pri_b305_army_what_freezer
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_b305_kirilov_what_freezer]
|
||
type = npc
|
||
path = scenario\pripyat\pri_b305_kirilov_what_freezer
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_b305_medik_excuse]
|
||
type = npc
|
||
path = scenario\pripyat\pri_b305_medik_excuse
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_b305_kirilov_what_next]
|
||
type = npc
|
||
path = scenario\pripyat\pri_b305_kirilov_what_next
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_b305_medik_dont_know_what_say]
|
||
type = npc
|
||
path = scenario\pripyat\pri_b305_medik_dont_know_what_say
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_b305_kovalskiy_news]
|
||
type = npc
|
||
path = scenario\pripyat\pri_b305_kovalskiy_news
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_b305_kirilov_strange_signal]
|
||
type = npc
|
||
path = scenario\pripyat\pri_b305_kirilov_strange_signal
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_b305_kovalskiy_ask_coordinates]
|
||
type = npc
|
||
path = scenario\pripyat\pri_b305_kovalskiy_ask_coordinates
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_b305_kirilov_give_coordinates]
|
||
type = npc
|
||
path = scenario\pripyat\pri_b305_kirilov_give_coordinates
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_b305_kovalskiy_think_of_attack]
|
||
type = npc
|
||
path = scenario\pripyat\pri_b305_kovalskiy_think_of_attack
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_b305_actor_check_signal]
|
||
type = npc
|
||
path = scenario\pripyat\pri_b305_actor_check_signal
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
;-------------------------------------------------------
|
||
[pri_b305_kirilov_give_new_coordinates]
|
||
type = actor
|
||
path = characters_voice\scenario\pripyat\pri_b305_kirilov_give_new_coordinates
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_b305_kirilov_signal_lost]
|
||
type = actor
|
||
path = characters_voice\scenario\pripyat\pri_b305_kirilov_signal_lost
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_b305_kirilov_signal_next_to_actor]
|
||
type = actor
|
||
path = characters_voice\scenario\pripyat\pri_b305_kirilov_signal_next_to_actor
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_b305_actor_dont_see_anyone]
|
||
type = npc
|
||
path = scenario\pripyat\pri_b305_actor_dont_see_anyone
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_b305_kirilov_source_is_near]
|
||
type = actor
|
||
path = characters_voice\scenario\pripyat\pri_b305_kirilov_source_is_near
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_b305_actor_it_is_underground]
|
||
type = npc
|
||
path = scenario\pripyat\pri_b305_actor_it_is_underground
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
;--------------------------------------------------
|
||
[pri_b305_kovalskiy_attack_case_prepare]
|
||
type = actor
|
||
path = characters_voice\scenario\pripyat\pri_b305_kovalskiy_attack_case_prepare
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_b305_strelok_give_up]
|
||
type = actor
|
||
path = characters_voice\scenario\pripyat\pri_b305_strelok_give_up
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_b305_kovalskiy_who_are_you]
|
||
type = npc
|
||
path = scenario\pripyat\pri_b305_kovalskiy_who_are_you
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_b305_strelok_introduse]
|
||
type = npc
|
||
path = scenario\pripyat\pri_b305_strelok_introduse
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_b305_actor_ask_about_burning_antenn]
|
||
type = npc
|
||
path = scenario\pripyat\pri_b305_actor_ask_about_burning_antenn
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_b305_strelok_about_zone_destroying]
|
||
type = npc
|
||
path = scenario\pripyat\pri_b305_strelok_about_zone_destroying
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_b305_actor_emission_starts]
|
||
type = npc
|
||
path = scenario\pripyat\pri_b305_actor_emission_starts
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_b305_kovalskiy_talk_in_safe_place]
|
||
type = npc
|
||
path = scenario\pripyat\pri_b305_kovalskiy_talk_in_safe_place
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_b305_actor_we_have_problems]
|
||
type = npc
|
||
path = scenario\pripyat\pri_b305_actor_we_have_problems
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_b305_kovalskiy_about_deal]
|
||
type = npc
|
||
path = scenario\pripyat\pri_b305_kovalskiy_about_deal
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_b305_strelok_about_heli]
|
||
type = npc
|
||
path = scenario\pripyat\pri_b305_strelok_about_heli
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_b305_kovalskiy_about_anomaly_map]
|
||
type = npc
|
||
path = scenario\pripyat\pri_b305_kovalskiy_about_anomaly_map
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_b305_strelok_about_anomaly_randomize]
|
||
type = npc
|
||
path = scenario\pripyat\pri_b305_strelok_about_anomaly_randomize
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_b305_actor_wondered]
|
||
type = npc
|
||
path = scenario\pripyat\pri_b305_actor_wondered
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_b305_kovalskiy_wondered]
|
||
type = npc
|
||
path = scenario\pripyat\pri_b305_kovalskiy_wondered
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_b305_strelok_how_to_get_away]
|
||
type = npc
|
||
path = scenario\pripyat\pri_b305_strelok_how_to_get_away
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_b305_actor_need_center_to_know]
|
||
type = npc
|
||
path = scenario\pripyat\pri_b305_actor_need_center_to_know
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_b305_kovalskiy_let_center_know]
|
||
type = npc
|
||
path = scenario\pripyat\pri_b305_kovalskiy_let_center_know
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_b305_kovalskiy_order_kirilov]
|
||
type = npc
|
||
path = scenario\pripyat\pri_b305_kovalskiy_order_kirilov
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_b305_kirilov_order_agree]
|
||
type = npc
|
||
path = scenario\pripyat\pri_b305_kirilov_order_agree
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_a20_sokolov_with_garick_new_way_to_pripyat_1]
|
||
type = npc
|
||
path = scenario\pripyat\pri_a20_sokolov_with_garick_new_way_to_pripyat_1
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_a20_sokolov_with_garick_new_way_to_pripyat_2]
|
||
type = npc
|
||
path = scenario\pripyat\pri_a20_sokolov_with_garick_new_way_to_pripyat_2
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_a20_sokolov_with_garick_new_way_to_pripyat_3]
|
||
type = npc
|
||
path = scenario\pripyat\pri_a20_sokolov_with_garick_new_way_to_pripyat_3
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_a28_deimos_heartbeat]
|
||
type = looped
|
||
path = affects\heartbeat
|
||
|
||
[pri_a28_deimos_noise_sound]
|
||
type = looped
|
||
path = anomaly\psy_voices_1_r
|
||
|
||
[pri_a28_army_about_surge_1]
|
||
type = npc
|
||
path = scenario\pripyat\pri_a28_army_about_surge_1
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_a28_army_about_surge_2]
|
||
type = npc
|
||
path = scenario\pripyat\pri_a28_army_about_surge_2
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_a28_army_about_surge_3]
|
||
type = npc
|
||
path = scenario\pripyat\pri_a28_army_about_surge_3
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_a28_army_surge_talk_1_first]
|
||
type = npc
|
||
path = scenario\pripyat\pri_a28_army_surge_talk_1_first
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_a28_army_surge_talk_1_second]
|
||
type = npc
|
||
path = scenario\pripyat\pri_a28_army_surge_talk_1_second
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_a28_army_surge_talk_2_first]
|
||
type = npc
|
||
path = scenario\pripyat\pri_a28_army_surge_talk_2_first
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_a28_army_surge_talk_2_second]
|
||
type = npc
|
||
path = scenario\pripyat\pri_a28_army_surge_talk_2_second
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_a28_army_surge_talk_3_first]
|
||
type = npc
|
||
path = scenario\pripyat\pri_a28_army_surge_talk_3_first
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_a28_army_surge_talk_3_second]
|
||
type = npc
|
||
path = scenario\pripyat\pri_a28_army_surge_talk_3_second
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_a28_colonel_after_surge]
|
||
type = npc
|
||
path = scenario\pripyat\pri_a28_colonel_after_surge
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_a28_signaller_after_surge_1]
|
||
type = npc
|
||
path = scenario\pripyat\pri_a28_signaller_after_surge_1
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_a28_signaller_after_surge_2]
|
||
type = npc
|
||
path = scenario\pripyat\pri_a28_signaller_after_surge_2
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_a28_colonel_to_center_1]
|
||
type = npc
|
||
path = scenario\pripyat\pri_a28_colonel_to_center_1
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_a28_center_to_colonel_1]
|
||
type = 3d
|
||
path = characters_voice\scenario\pripyat\pri_a28_center_to_colonel_1
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_a28_colonel_to_center_2]
|
||
type = npc
|
||
path = scenario\pripyat\pri_a28_colonel_to_center_2
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_a28_center_to_colonel_2]
|
||
type = 3d
|
||
path = characters_voice\scenario\pripyat\pri_a28_center_to_colonel_2
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_a28_colonel_instructions]
|
||
type = npc
|
||
path = scenario\pripyat\pri_a28_colonel_instructions
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_a28_colonel_actor_talk]
|
||
type = npc
|
||
path = scenario\pripyat\pri_a28_colonel_actor_talk
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_a28_colonel_cannot_wait]
|
||
type = npc
|
||
path = scenario\pripyat\pri_a28_colonel_cannot_wait
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_a28_colonel_evacuation]
|
||
type = npc
|
||
path = scenario\pripyat\pri_a28_colonel_evacuation
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_a28_colonel_about_heli]
|
||
type = npc
|
||
path = scenario\pripyat\pri_a28_colonel_about_heli
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_a28_army_zombied_first]
|
||
type = npc
|
||
path = scenario\pripyat\pri_a28_army_zombied_first
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_a28_colonel_zombied_first]
|
||
type = npc
|
||
path = scenario\pripyat\pri_a28_colonel_zombied_first
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_a28_army_zombied_in_building]
|
||
type = npc
|
||
path = scenario\pripyat\pri_a28_army_zombied_in_building
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_a28_colonel_go_left]
|
||
type = npc
|
||
path = scenario\pripyat\pri_a28_colonel_go_left
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_a28_colonel_zombied_attack]
|
||
type = npc
|
||
path = scenario\pripyat\pri_a28_colonel_zombied_attack
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_a28_evac_com_where_you]
|
||
type = 3d
|
||
path = characters_voice\scenario\pripyat\pri_a28_evac_com_where_you
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_a28_colonel_we_close]
|
||
type = npc
|
||
path = scenario\pripyat\pri_a28_colonel_we_close
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_a28_evac_com_cant_wait]
|
||
type = 3d
|
||
path = characters_voice\scenario\pripyat\pri_a28_evac_com_cant_wait
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_a28_colonel_will_time]
|
||
type = npc
|
||
path = scenario\pripyat\pri_a28_colonel_will_time
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_a28_colonel_ready_to_go]
|
||
type = npc
|
||
path = scenario\pripyat\pri_a28_colonel_ready_to_go
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_a28_colonel_clear_the_deck]
|
||
type = npc
|
||
path = scenario\pripyat\pri_a28_colonel_clear_the_deck
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_a28_colonel_fire_will]
|
||
type = npc
|
||
path = scenario\pripyat\pri_a28_colonel_fire_will
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_a28_army_what_is_that]
|
||
type = npc
|
||
path = scenario\pripyat\pri_a28_army_what_is_that
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_a28_strelok_dont_stop]
|
||
type = npc
|
||
path = scenario\pripyat\pri_a28_strelok_dont_stop
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_a28_army_its_here]
|
||
type = npc
|
||
path = scenario\pripyat\pri_a28_army_its_here
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_a28_strelok_run]
|
||
type = npc
|
||
path = scenario\pripyat\pri_a28_strelok_run
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_a28_army_confusion]
|
||
type = npc
|
||
path = scenario\pripyat\pri_a28_army_confusion
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_b303_dog_screaming]
|
||
type = 3d
|
||
path = monsters\Dog\bdog_hurt_0
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_a28_evac_com_to_helicopter]
|
||
type = npc
|
||
path = scenario\pripyat\pri_a28_evac_com_to_helicopter
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_a28_colonel_close_by]
|
||
type = npc
|
||
path = scenario\pripyat\pri_a28_colonel_close_by
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_a28_actor_to_strelok]
|
||
type = npc
|
||
path = scenario\pripyat\pri_a28_actor_to_strelok
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_a28_evac_com_ready]
|
||
type = npc
|
||
path = scenario\pripyat\pri_a28_evac_com_ready
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_a28_continuation]
|
||
type = actor
|
||
path = characters_voice\scenario\pripyat\pri_a28_continuation
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_a28_evac_com_helicopter_run_time]
|
||
type = actor
|
||
path = characters_voice\scenario\pripyat\pri_a28_evac_com_helicopter_run_time
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_a28_army_about_evacuation_1]
|
||
type = npc
|
||
path = scenario\pripyat\pri_a28_army_about_evacuation_1
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_a28_army_about_evacuation_2]
|
||
type = npc
|
||
path = scenario\pripyat\pri_a28_army_about_evacuation_2
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_a28_army_about_evacuation_3]
|
||
type = npc
|
||
path = scenario\pripyat\pri_a28_army_about_evacuation_3
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_a28_evac_com_scene_end_when_strelok_dead]
|
||
type = npc
|
||
path = scenario\pripyat\pri_a28_evac_com_scene_end_when_strelok_dead
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_a28_strelok_go_over_anomaly]
|
||
type = npc
|
||
path = scenario\pripyat\pri_a28_strelok_go_over_anomaly
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_a28_colonel_ok_go_here]
|
||
type = npc
|
||
path = scenario\pripyat\pri_a28_colonel_ok_go_here
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_a28_center_to_colonel_3]
|
||
type = 3d
|
||
path = characters_voice\scenario\pripyat\pri_a28_center_to_colonel_3
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_a28_colonel_to_center_3]
|
||
type = npc
|
||
path = scenario\pripyat\pri_a28_colonel_to_center_3
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_a28_ssu_to_actor_1]
|
||
type = 3d
|
||
path = characters_voice\scenario\pripyat\pri_a28_ssu_to_actor_1
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_a28_actor_to_ssu_1]
|
||
type = npc
|
||
path = scenario\pripyat\pri_a28_actor_to_ssu_1
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_a28_ssu_to_actor_2]
|
||
type = 3d
|
||
path = characters_voice\scenario\pripyat\pri_a28_ssu_to_actor_2
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_a28_actor_to_ssu_2]
|
||
type = npc
|
||
path = scenario\pripyat\pri_a28_actor_to_ssu_2
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_a28_ssu_to_actor_3]
|
||
type = 3d
|
||
path = characters_voice\scenario\pripyat\pri_a28_ssu_to_actor_3
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_a28_actor_to_ssu_with_heli_info]
|
||
type = npc
|
||
path = scenario\pripyat\pri_a28_actor_to_ssu_with_heli_info
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_a28_actor_to_ssu_without_heli_info]
|
||
type = npc
|
||
path = scenario\pripyat\pri_a28_actor_to_ssu_without_heli_info
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_a28_ssu_to_actor_5]
|
||
type = 3d
|
||
path = characters_voice\scenario\pripyat\pri_a28_ssu_to_actor_5
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_a28_colonel_strelok_out]
|
||
type = npc
|
||
path = scenario\pripyat\pri_a28_colonel_strelok_out
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_a28_actor_scene_end_when_strelok_dead]
|
||
type = npc
|
||
path = scenario\pripyat\pri_a28_actor_scene_end_when_strelok_dead
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_a28_actor_scene_end]
|
||
type = npc
|
||
path = scenario\pripyat\pri_a28_actor_scene_end
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_a20_actor_no_data]
|
||
type = actor
|
||
path = characters_voice\scenario\pripyat\pri_a20_actor_no_data
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_a20_colonel_about_sentry]
|
||
type = actor
|
||
path = characters_voice\scenario\pripyat\pri_a20_colonel_about_sentry
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_a20_colonel_task_done]
|
||
type = actor
|
||
path = characters_voice\scenario\pripyat\pri_a20_colonel_task_done
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
|
||
[pri_a16_base_megaphone]
|
||
type = 3d
|
||
path = characters_voice\scenario\pripyat\pri_a16_base_megaphone_
|
||
shuffle = rnd
|
||
idle = 10,15,100
|
||
|
||
[pri_a16_base_alarm]
|
||
type = actor
|
||
npc_prefix = false
|
||
path = characters_voice\scenario\pripyat\pri_a16_base_alarm
|
||
shuffle = rnd
|
||
play_always = true
|
||
idle = 1,1,100
|
||
|
||
[pri_a16_base_relax]
|
||
type = actor
|
||
npc_prefix = false
|
||
path = characters_voice\scenario\pripyat\pri_a16_base_relax
|
||
shuffle = rnd
|
||
play_always = true
|
||
idle = 1,1,100
|
||
|
||
[pri_a28_colonel_see_helicopter]
|
||
type = npc
|
||
path = scenario\pripyat\pri_a28_colonel_see_helicopter
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_a28_medic_about_snork]
|
||
type = npc
|
||
path = scenario\pripyat\pri_a28_medic_about_snork
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_a28_colonel_about_snork]
|
||
type = npc
|
||
path = scenario\pripyat\pri_a28_colonel_about_snork
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_a28_colonel_wait_actor]
|
||
type = npc
|
||
path = scenario\pripyat\pri_a28_colonel_wait_actor
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_a28_colonel_wait_actor_long]
|
||
type = npc
|
||
path = scenario\pripyat\pri_a28_colonel_wait_actor_long
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_a28_colonel_wait_actor_go]
|
||
type = npc
|
||
path = scenario\pripyat\pri_a28_colonel_wait_actor_go
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_a28_colonel_wait_actor_return]
|
||
type = npc
|
||
path = scenario\pripyat\pri_a28_colonel_wait_actor_return
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
[pri_a28_evac_come_close]
|
||
type = npc
|
||
path = scenario\pripyat\pri_a28_evac_come_close
|
||
shuffle = seq
|
||
idle = 0,0,100
|
||
|
||
|
||
[pri_a17_kovalsky_surge_phase_1]
|
||
type = actor
|
||
npc_prefix = false
|
||
path = characters_voice\scenario\pripyat\pri_a17_kovalsky_surge_phase_1
|
||
shuffle = rnd
|
||
idle = 3,5,100
|
||
|
||
[pri_a17_kovalsky_surge_phase_2]
|
||
type = actor
|
||
npc_prefix = false
|
||
path = characters_voice\scenario\pripyat\pri_a17_kovalsky_surge_phase_2
|
||
shuffle = rnd
|
||
idle = 3,5,100
|
||
|
||
[pri_a17_kovalsky_after_surge]
|
||
type = actor
|
||
npc_prefix = false
|
||
path = characters_voice\scenario\pripyat\pri_a17_kovalsky_after_surge
|
||
shuffle = rnd
|
||
idle = 3,5,100
|
||
|
||
[labx8_crying]
|
||
type = looped
|
||
;npc_prefix = false
|
||
path = ambient\labx8\labx8_crying |