e4s-sdk/gamedata/configs/mp/mp_bonuses.ltx
2026-06-17 23:06:51 +03:00

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[mp_bonus_money]
headshot = 50, Headshot ;
backstab = 250, BackStab ;
knife_kill = 500, KnifeKill ;
eyeshot = 100, Eyeshot ;
pda_taken = 100, Bag ;
3_kill_in_row = 350, 3rd ;250;500;
5_kill_in_row = 800, 5th ;700;1000;
8_kill_in_row = 1500, 8th ;2500;
;12_kill_in_row = 5000, 12th ;
;20_kill_in_row = 10000,20th ;
new_rank = 0, NewRank ;
[mp_bonus_exp]
headshot = 25 ;
eyeshot = 50
assist_kill = 50 ;
af_first_take_all = 50; 25 ;
knife_kill = 300 ;
backstab = 100 ;
rival_kill = 50 ;
target_succeed = 250 ;
target_succeed_all = 0; 100
target_failed_all_mul = 1; 0.75;0.5 ;
[mp_bonus_icons]
headshot_shader = ui\ui_mp_icon_kill
headshot_x = 62
headshot_y = 202
headshot_w = 26
headshot_h = 30
eyeshot_shader = ui\ui_mp_icon_kill
eyeshot_x = 86
eyeshot_y = 235
eyeshot_w = 29
eyeshot_h = 18
backstab_shader = ui\ui_mp_icon_kill
backstab_x = 88
backstab_y = 202
backstab_w = 30
backstab_h = 30
knife_kill_shader = ui\ui_mp_icon_kill
knife_kill_x = 197
knife_kill_y = 177
knife_kill_w = 53
knife_kill_h = 16
pda_taken_shader = ui\ui_icon_equipment
pda_taken_x = 6
pda_taken_y = 13
pda_taken_w = 2
pda_taken_h = 1
kill_in_row_shader = ui\ui_mp_icon_kill
kill_in_row_x = 32
kill_in_row_y = 202
kill_in_row_w = 30
kill_in_row_h = 30