269 lines
8.8 KiB
TeX
269 lines
8.8 KiB
TeX
[logic@pri_a28_snork_1_school]
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suitable = {+pri_b305_fifth_cam_end =target_squad_name(pri_a28_school_snorks_1)} true
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prior = 100
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active = mob_home@pri_a28_snork_1_school_wait
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monster_job = true
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on_hit = hit@pri_a28_snork_hit
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[mob_home@pri_a28_snork_1_school_wait]
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path_home = snork_1_home
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out_restr = pri_a28_sr_school_3
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home_min_radius = 5
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home_max_radius = 20
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aggressive = false
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combat_ignore_cond = true
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on_info = {+pri_a28_arch_done} mob_walker@pri_a28_snork_1_school_walk
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[mob_walker@pri_a28_snork_1_school_walk]
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path_walk = snork_1_walk
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path_look = snork_1_jump
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on_signal = path_end | mob_jump@pri_a28_snork_1_school_jump
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on_game_timer = 30 | mob_jump@pri_a28_snork_1_school_jump
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[mob_jump@pri_a28_snork_1_school_jump]
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path_jump = snork_1_jump
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offset = 0,0,0
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ph_jump_factor = 1.1
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on_signal = jumped | mob_home@pri_a28_snork_1_school_home
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[mob_home@pri_a28_snork_1_school_home]
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path_home = snork_1_attack
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aggressive = true
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[hit@pri_a28_snork_hit]
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on_info = {~33 +pri_a28_colonel_about_snork} %=kill_npc%
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[logic@pri_a28_snork_2_school]
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suitable = {+pri_b305_fifth_cam_end =target_squad_name(pri_a28_school_snorks_1)} true
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prior = 100
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active = mob_home@pri_a28_snork_2_school_wait
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monster_job = true
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on_hit = hit@pri_a28_snork_hit
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[mob_home@pri_a28_snork_2_school_wait]:mob_home@pri_a28_snork_1_school_wait
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on_info = {+pri_a28_arch_done} mob_walker@pri_a28_snork_2_school_walk
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[mob_walker@pri_a28_snork_2_school_walk]
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path_walk = snork_2_walk
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path_look = snork_2_jump
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on_signal = path_end | mob_jump@pri_a28_snork_2_school_jump
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on_game_timer = 40 | mob_jump@pri_a28_snork_2_school_jump
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[mob_jump@pri_a28_snork_2_school_jump]
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path_jump = snork_2_jump
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offset = 0,0,0
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ph_jump_factor = 1
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on_signal = jumped | mob_home@pri_a28_snork_2_school_home
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[mob_home@pri_a28_snork_2_school_home]:mob_home@pri_a28_snork_1_school_home
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[logic@pri_a28_snork_3_school]
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suitable = {+pri_b305_fifth_cam_end =target_squad_name(pri_a28_school_snorks_1)} true
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prior = 100
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active = mob_home@pri_a28_snork_3_school_wait
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monster_job = true
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on_hit = hit@pri_a28_snork_hit
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[mob_home@pri_a28_snork_3_school_wait]:mob_home@pri_a28_snork_1_school_wait
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on_info = {+pri_a28_arch_done} mob_walker@pri_a28_snork_3_school_walk
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[mob_walker@pri_a28_snork_3_school_walk]
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path_walk = snork_3_walk
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path_look = snork_3_jump
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on_signal = path_end | mob_jump@pri_a28_snork_3_school_jump
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on_game_timer = 50 | mob_jump@pri_a28_snork_3_school_jump
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[mob_jump@pri_a28_snork_3_school_jump]
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path_jump = snork_3_jump
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offset = 0,0,0
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ph_jump_factor = 1.2
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on_signal = jumped | mob_home@pri_a28_snork_3_school_home
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[mob_home@pri_a28_snork_3_school_home]:mob_home@pri_a28_snork_1_school_home
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[logic@pri_a28_snork_4_school]
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suitable = {+pri_b305_fifth_cam_end =target_squad_name(pri_a28_school_snorks_1)} true
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prior = 100
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active = mob_home@pri_a28_snork_4_school_wait
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monster_job = true
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on_hit = hit@pri_a28_snork_hit
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[mob_home@pri_a28_snork_4_school_wait]:mob_home@pri_a28_snork_1_school_wait
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on_info = {+pri_a28_arch_done} mob_walker@pri_a28_snork_4_school_walk
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[mob_walker@pri_a28_snork_4_school_walk]
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path_walk = snork_4_walk
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path_look = snork_4_jump
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on_signal = path_end | mob_jump@pri_a28_snork_4_school_jump
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on_game_timer = 35 | mob_jump@pri_a28_snork_4_school_jump
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[mob_jump@pri_a28_snork_4_school_jump]
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path_jump = snork_4_jump
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offset = 0,0,0
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ph_jump_factor = 0.95
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on_signal = jumped | mob_home@pri_a28_snork_4_school_home
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[mob_home@pri_a28_snork_4_school_home]:mob_home@pri_a28_snork_1_school_home
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[logic@pri_a28_snork_5_school]
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suitable = {+pri_b305_fifth_cam_end =target_squad_name(pri_a28_school_snorks_2)} true
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prior = 100
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active = mob_home@pri_a28_snork_5_school_wait
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monster_job = true
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on_hit = hit@pri_a28_snork_hit
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[mob_home@pri_a28_snork_5_school_wait]
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path_home = snork_2_home
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out_restr = pri_a28_school_in_restrictor
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home_min_radius = 2
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home_max_radius = 6
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aggressive = false
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combat_ignore_cond = true
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on_info = {+pri_a28_school_2_leave} mob_walker@pri_a28_snork_5_school_walk
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on_info2 = {!npc_in_zone(pri_a28_school_in_restrictor)} %=teleport_npc(pri_a28_school_snork_2_home)%
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[mob_walker@pri_a28_snork_5_school_walk]
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path_walk = snork_5_walk
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path_look = snork_5_jump
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out_restr = pri_a28_school_in_restrictor
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on_signal = path_end | mob_jump@pri_a28_snork_5_school_jump
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on_game_timer = 30 | mob_jump@pri_a28_snork_5_school_jump
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[mob_jump@pri_a28_snork_5_school_jump]
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path_jump = snork_5_jump
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out_restr = pri_a28_school_in_restrictor
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offset = 0,0,0
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ph_jump_factor = 1
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on_signal = jumped | mob_home@pri_a28_snork_5_school_home
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[mob_home@pri_a28_snork_5_school_home]
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path_home = snork_2_attack
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aggressive = true
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on_game_timer = 25 | {=npc_in_zone(pri_a28_school_in_restrictor)} mob_jump@pri_a28_snork_5_school_jump
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[logic@pri_a28_snork_6_school]
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suitable = {+pri_b305_fifth_cam_end =target_squad_name(pri_a28_school_snorks_2)} true
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prior = 100
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active = mob_home@pri_a28_snork_6_school_wait
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monster_job = true
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on_hit = hit@pri_a28_snork_hit
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[mob_home@pri_a28_snork_6_school_wait]:mob_home@pri_a28_snork_5_school_wait
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on_info = {+pri_a28_school_2_leave} mob_walker@pri_a28_snork_6_school_walk
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[mob_walker@pri_a28_snork_6_school_walk]
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path_walk = snork_6_walk
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path_look = snork_6_jump
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out_restr = pri_a28_school_in_restrictor
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on_signal = path_end | mob_jump@pri_a28_snork_6_school_jump
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on_game_timer = 40 | mob_jump@pri_a28_snork_6_school_jump
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[mob_jump@pri_a28_snork_6_school_jump]
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path_jump = snork_6_jump
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out_restr = pri_a28_school_in_restrictor
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offset = 0,0,0
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ph_jump_factor = 1.1
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on_signal = jumped | mob_home@pri_a28_snork_6_school_home
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[mob_home@pri_a28_snork_6_school_home]:mob_home@pri_a28_snork_5_school_home
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on_game_timer = 25 | {=npc_in_zone(pri_a28_school_in_restrictor)} mob_jump@pri_a28_snork_6_school_jump
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[logic@pri_a28_snork_7_school]
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suitable = {+pri_b305_fifth_cam_end =target_squad_name(pri_a28_school_snorks_2)} true
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prior = 100
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active = mob_home@pri_a28_snork_7_school_wait
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monster_job = true
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on_hit = hit@pri_a28_snork_hit
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[mob_home@pri_a28_snork_7_school_wait]:mob_home@pri_a28_snork_5_school_wait
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on_info = {+pri_a28_school_2_leave} mob_walker@pri_a28_snork_7_school_walk
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[mob_walker@pri_a28_snork_7_school_walk]
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path_walk = snork_7_walk
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path_look = snork_7_jump
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out_restr = pri_a28_school_in_restrictor
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on_signal = path_end | mob_jump@pri_a28_snork_7_school_jump
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on_game_timer = 50 | mob_jump@pri_a28_snork_7_school_jump
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[mob_jump@pri_a28_snork_7_school_jump]
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path_jump = snork_7_jump
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out_restr = pri_a28_school_in_restrictor
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offset = 0,0,0
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ph_jump_factor = 1.1
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on_signal = jumped | mob_home@pri_a28_snork_7_school_home
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[mob_home@pri_a28_snork_7_school_home]:mob_home@pri_a28_snork_5_school_home
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on_game_timer = 25 | {=npc_in_zone(pri_a28_school_in_restrictor)} mob_jump@pri_a28_snork_7_school_jump
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[logic@pri_a28_snork_8_school]
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suitable = {+pri_b305_fifth_cam_end =target_squad_name(pri_a28_school_snorks_2)} true
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prior = 100
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active = mob_home@pri_a28_snork_8_school_wait
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monster_job = true
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on_hit = hit@pri_a28_snork_hit
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[mob_home@pri_a28_snork_8_school_wait]:mob_home@pri_a28_snork_5_school_wait
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on_info = {+pri_a28_school_2_leave} mob_walker@pri_a28_snork_8_school_walk
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[mob_walker@pri_a28_snork_8_school_walk]
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path_walk = snork_8_walk
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path_look = snork_8_jump
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out_restr = pri_a28_school_in_restrictor
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on_signal = path_end | mob_jump@pri_a28_snork_8_school_jump
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on_game_timer = 55 | mob_jump@pri_a28_snork_8_school_jump
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[mob_jump@pri_a28_snork_8_school_jump]
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path_jump = snork_8_jump
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out_restr = pri_a28_school_in_restrictor
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offset = 0,0,0
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ph_jump_factor = 1
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on_signal = jumped | mob_home@pri_a28_snork_8_school_home
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[mob_home@pri_a28_snork_8_school_home]:mob_home@pri_a28_snork_5_school_home
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on_game_timer = 25 | {=npc_in_zone(pri_a28_school_in_restrictor)} mob_jump@pri_a28_snork_8_school_jump
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[logic@pri_a28_snork_9_school]
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suitable = {+pri_b305_fifth_cam_end =target_squad_name(pri_a28_school_snorks_2)} true
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prior = 100
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active = mob_home@pri_a28_snork_9_school_wait
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monster_job = true
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on_hit = hit@pri_a28_snork_hit
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[mob_home@pri_a28_snork_9_school_wait]:mob_home@pri_a28_snork_5_school_wait
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on_info = {+pri_a28_school_2_leave} mob_walker@pri_a28_snork_9_school_walk
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[mob_walker@pri_a28_snork_9_school_walk]
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path_walk = snork_9_walk
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path_look = snork_9_jump
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out_restr = pri_a28_school_in_restrictor
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on_signal = path_end | mob_jump@pri_a28_snork_9_school_jump
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on_game_timer = 45 | mob_jump@pri_a28_snork_9_school_jump
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[mob_jump@pri_a28_snork_9_school_jump]
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path_jump = snork_9_jump
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out_restr = pri_a28_school_in_restrictor
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offset = 0,0,0
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ph_jump_factor = 0.85
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on_signal = jumped | mob_home@pri_a28_snork_9_school_home
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[mob_home@pri_a28_snork_9_school_home]:mob_home@pri_a28_snork_5_school_home
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on_game_timer = 25 | {=npc_in_zone(pri_a28_school_in_restrictor)} mob_jump@pri_a28_snork_9_school_jump
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