e4s-sdk/gamedata/configs/scripts/jupiter/jup_b202_stalker_medic.ltx
2026-06-17 23:06:51 +03:00

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[logic@stalker_medik]
suitable = {=check_npc_name(jup_a6_stalker_medik)} true
trade = misc\trade\trade_jup_b202_stalker_medic.ltx
prior = 200
active = animpoint@medic
can_select_weapon = false
level_spot = medic
[animpoint@medic]
cover_name = jup_a6_animpoint_medic
use_camp = false
meet = meet
combat_ignore_cond = true
combat_ignore_keep_when_attacked = true
invulnerable = true
out_restr = jup_a6_sr_noweap
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
[meet]
close_snd_hello = jup_a6_stalker_medik_greeting
close_snd_bye = jup_a6_stalker_medik_farewell
close_anim = nil
close_victim = nil
far_anim = nil
far_victim = nil
close_distance = 0
far_distance = 0
close_snd_distance = 3
use = {=actor_enemy} false, true
allow_break = false
meet_on_talking = false