57 lines
1.5 KiB
TeX
57 lines
1.5 KiB
TeX
[logic@night_hunter_chimera]
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suitable = {=target_squad_name(jup_b212_jupiter_chimera)} true
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active = mob_walker@selector
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monster_job = true
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on_death = mob_death
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[mob_death]
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on_info = %+jup_b212_jupiter_chimera_dead%
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[mob_walker@selector]
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path_walk = way_1_walk
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on_info = {=actor_in_zone(jup_b212_jupiter_chimera_spawn_zone)} mob_walker@going
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on_info2 = {!actor_in_zone(jup_b212_jupiter_chimera_spawn_zone)} mob_home@01
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[mob_walker@going]
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path_walk = way_1_walk
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on_info = {=dist_to_actor_le(10)} mob_home@attack
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on_signal = gohome | mob_home@01
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[mob_home@attack]
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path_home = chimera_home_1
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home_min_radius = 50
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home_max_radius = 100
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on_game_timer = 600 | mob_home@01
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aggressive = true
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[mob_home@01]
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path_home = chimera_home_1
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home_min_radius = 5
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home_max_radius = 10
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on_info = {=actor_in_zone(jup_b212_actor_cheat)} mob_home@cheat
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on_game_timer = 600 | mob_home@02
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;on_hit = {=is_enemy_actor} % =make_actor_visible_to_squad(jup_b212_jupiter_chimera_lair)%
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[mob_home@02]
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path_home = chimera_home_2
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home_min_radius = 5
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home_max_radius = 10
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aggressive = true
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on_info = {=actor_in_zone(jup_b212_actor_cheat)} mob_home@cheat
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on_game_timer = 600 | mob_home@03
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[mob_home@03]
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path_home = chimera_home_3
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home_min_radius = 5
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home_max_radius = 10
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aggressive = true
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on_game_timer = 600 | mob_home@01
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[mob_home@cheat]
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path_home = chimera_home_3
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home_min_radius = 3
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home_max_radius = 5
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aggressive = true
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combat_ignore_cond = true
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combat_ignore_keep_when_attacked = true
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on_info = {!actor_in_zone(jup_b212_actor_cheat)} mob_home@01
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