35 lines
No EOL
1 KiB
TeX
35 lines
No EOL
1 KiB
TeX
[logic@jup_b4_duty_help]
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suitable = {=check_npc_name(jup_b4_duty_help)}
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active = walker@1
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prior = 100
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on_hit = hit
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on_death = death
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[walker@1]
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path_walk = duty_help_1_walk
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path_look = duty_help_1_look
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combat_ignore_cond = {-jup_b4_monolith_squad_out} true
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on_info = {=is_squad_enemy_to_actor(jup_b4_duty_squad) -jup_b4_monolith_squad_in_duty} %+jup_b4_monolith_squad_out%
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on_info2 = {+jup_b4_monolith_squad_in_duty} walker@2
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meet = no_meet
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gather_items_enabled = false
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help_wounded_enabled = false
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corpse_detection_enabled = false
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[walker@2]
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path_walk = duty_help_1_walk
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path_look = duty_help_1_look
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combat_ignore_cond = {-jup_b4_monolith_squad_out} true
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meet = meet
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gather_items_enabled = false
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help_wounded_enabled = false
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corpse_detection_enabled = false
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[meet]
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meet_dialog = jup_b4_duty_squad_start_dialog
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[hit]
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on_info = {-jup_b4_monolith_squad_in_duty =hitted_by(actor)} %+jup_b4_monolith_squad_out%
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[death]
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on_info = {-jup_b4_monolith_squad_in_duty} %+jup_b4_monolith_squad_out% |