e4s-sdk/gamedata/configs/scripts/labx8/lx8_lift_button.ltx
2026-06-17 23:06:51 +03:00

26 lines
827 B
TeX

[logic]
active = ph_idle@in
[ph_idle@locked]
on_info = {=actor_has_item(zat_a23_labx8_key)} ph_idle@closed
tips = tip_no_access_card
nonscript_usable = true
[ph_idle@closed]
on_info = {!actor_has_item(zat_a23_labx8_key)} ph_idle@locked
on_use = ph_idle@teleport %=scenario_autosave(st_save_uni_labx8_to_pri) =disable_ui =run_postprocess(fade_in)%
tips = st_lx8_lift_button
nonscript_usable = true
[ph_idle@teleport]
on_game_timer = 20 | ph_idle@in %=run_postprocess(black:3009:true) =teleport_actor(lx8_actor_walk:lx8_actor_look)%
[ph_idle@in]
on_info = {!actor_in_zone(labx8_sr_levelchanger)} ph_idle@wait %=run_postprocess(black:3009:true) =disable_ui%
[ph_idle@wait]
on_game_timer = 10 | ph_idle@out %=stop_postprocess(3009)%
[ph_idle@out]
on_game_timer = 10 | ph_idle@locked %=enable_ui%