30 lines
No EOL
799 B
TeX
30 lines
No EOL
799 B
TeX
[logic@snork]
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active = mob_walker@wait
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suitable = {=check_npc_name(lx8_snork)}
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prior = 50
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monster_job = true
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[mob_walker@wait]
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path_walk = snork_jump_01_walk
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path_look = snork_jump_01_look
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combat_ignore_cond = true
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on_info = {=actor_in_zone(lx8_sr_up_ladder)} mob_walker@run
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on_info2 = {=actor_in_zone(lx8_sr_close_combat)} mob_home@combat
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;out_restr = lx8_sr_close_combat
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[mob_walker@run]
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path_walk = snork_jump_02_walk
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path_look = snork_jump_02_look
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combat_ignore_cond = true
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on_signal = kill | %=kill_npc%
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;out_restr = lx8_sr_close_combat
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[mob_home@combat]
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path_home = snork_combat_home
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home_min_radius = 30
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home_max_radius = 40
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braindead = false
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aggressive = true
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out_restr = lx8_sr_close_combat
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combat_ignore_cond = {=check_enemy_name(lx8_controller)} true |