72 lines
No EOL
2.1 KiB
TeX
72 lines
No EOL
2.1 KiB
TeX
[logic@pri_a16_tarasov]
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suitable = {-pri_b305_fifth_cam_end =check_npc_name(pri_a17_military_captain_tarasov)} true
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prior = 200
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active = walker@home_1
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[walker@home_1]
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def_state_standing = wait_na
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def_state_moving = walk_noweap
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path_walk = taras_base_stay
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path_look = taras_base_look
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combat_ignore_cond = true
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combat_ignore_keep_when_attacked = true
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invulnerable = true
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meet = meet@recon_squad_ambush_dialog_1
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out_restr = pri_a16_sr_noweap
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gather_items_enabled = false
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help_wounded_enabled = false
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corpse_detection_enabled = false
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on_info = {+pri_a17_military_recon_squad_ambush_actor_instruct !npc_talking} walker@home_2
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on_info2 = {-pri_a17_actor_taras_hello =dist_to_actor_le(3)} remark@salut %+pri_a17_actor_taras_hello%
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use_camp = false
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[remark@salut]
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target = story | actor
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anim = salut_free
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on_game_timer = 5 | walker@home_1
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combat_ignore_cond = true
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combat_ignore_keep_when_attacked = true
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invulnerable = true
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out_restr = pri_a16_sr_noweap
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gather_items_enabled = false
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help_wounded_enabled = false
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corpse_detection_enabled = false
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meet = no_meet
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use_camp = false
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[walker@home_2]
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def_state_standing = wait_na
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def_state_moving = walk_noweap
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path_walk = taras_base_stay
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path_look = taras_base_look
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combat_ignore_cond = true
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combat_ignore_keep_when_attacked = true
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invulnerable = true
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meet = meet@recon_squad_ambush_dialog_2
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out_restr = pri_a16_sr_noweap
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gather_items_enabled = false
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help_wounded_enabled = false
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corpse_detection_enabled = false
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use_camp = false
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[meet@recon_squad_ambush_dialog_1]
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close_snd_hello = nil
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close_snd_bye = nil
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meet_dialog = pri_a17_military_recon_squad_ambush_dialog
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close_anim = nil
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far_anim = nil
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close_victim = actor
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trade_enable = false
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allow_break = false
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use = {=actor_enemy} false, true
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[meet@recon_squad_ambush_dialog_2]
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close_snd_hello = nil
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close_snd_bye = nil
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meet_dialog = pri_a17_military_recon_squad_ambush_dialog_second
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close_anim = nil
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far_anim = nil
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close_victim = actor
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trade_enable = false
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allow_break = false
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use = {=actor_enemy} false, true |