e4s-sdk/gamedata/configs/scripts/pripyat/pri_b36_monolith_sniper.ltx
2026-06-17 23:06:51 +03:00

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[logic@sniper]
active = camper@start
suitable = {=check_npc_name(pri_b36_monolith_sniper) -pri_b36_sniper_dead}
prior = 200
on_death = death
[camper@start]
path_walk = pri_b36_sniper_1_walk
path_look = pri_b36_sniper_1_look
out_restr = pri_b36_sniper_out_restr
radius = 25
on_info = {=dist_to_actor_le(100) =is_enemy_actor =see_actor -pri_b36_ahtung} %+pri_b36_ahtung%
on_info2 = {=health_le(0.9) !actor_enemy} %=restore_health%
meet = no_meet
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
wounded = wounded
combat_ignore_cond = {=check_enemy_name(sim_default)} true
[wounded]
hp_state = 0|wounded_heavy@help_heavy
hp_state_see = 0|wounded_heavy@help_heavy
hp_victim = 0|nil
hp_fight = 0|false
hp_cover = 0|false
[death]
on_info = %+pri_b36_sniper_dead%