80 lines
2 KiB
TeX
80 lines
2 KiB
TeX
[logic@stalker]
|
|
suitable = {=check_npc_name(sim_default) -b}
|
|
active = walker@1_1
|
|
|
|
[walker@1_1]
|
|
path_walk = walker_walk
|
|
path_look = walker_look
|
|
combat_ignore_cond = {=check_enemy_name(tushkano)} true
|
|
on_info = {+a} walker@1_2
|
|
|
|
[walker@1_2]
|
|
path_walk = walker_walk
|
|
path_look = walker_look
|
|
combat_ignore_cond = {=check_enemy_name(tushkano)} true
|
|
on_info = {-a} walker@1_1
|
|
|
|
|
|
[logic@stalker2]
|
|
suitable = {=check_npc_name(sim_default) +b}
|
|
active = walker@2_1
|
|
|
|
[walker@2_1]
|
|
path_walk = walker_walk
|
|
path_look = walker_look
|
|
combat_ignore_cond = {=check_enemy_name(tushkano)} true
|
|
on_info = {+a} walker@2_2
|
|
|
|
[walker@2_2]
|
|
path_walk = walker_walk
|
|
path_look = walker_look
|
|
combat_ignore_cond = {=check_enemy_name(tushkano)} true
|
|
on_info = {-a} walker@2_1
|
|
;---------------------------------------------------------------------------------------->
|
|
[logic@boar]
|
|
active = mob_home@not_aggressive
|
|
suitable = {=target_squad_name(sim_boar)} true
|
|
prior = 200
|
|
monster_job = true
|
|
|
|
[mob_home@aggressive]
|
|
path_home = agr_home
|
|
home_min_radius = 2
|
|
home_max_radius = 10
|
|
aggressive = true
|
|
combat_ignore_cond = true
|
|
;on_info =
|
|
|
|
[mob_home@not_aggressive]
|
|
path_home = home
|
|
home_min_radius = 2
|
|
home_max_radius = 10
|
|
;aggressive = true
|
|
combat_ignore_cond = true
|
|
on_info = mob_home@aggressive
|
|
;-------------------------------------------------------------------------------------->
|
|
[logic@polter]
|
|
active = mob_home@poltergeist
|
|
suitable = {=target_squad_name(sim_polter)} true
|
|
prior = 200
|
|
monster_job = true
|
|
|
|
[mob_home@poltergeist]
|
|
path_home = polter_home
|
|
home_min_radius = 2
|
|
home_max_radius = 10
|
|
aggressive = true
|
|
;combat_ignore_cond = true
|
|
;----------------------------------------------------------------------------------------->
|
|
[logic@pseudodog]
|
|
active = mob_home@pseudodog
|
|
suitable = {=target_squad_name(sim_pseudodog)} true
|
|
prior = 200
|
|
monster_job = true
|
|
|
|
[mob_home@pseudodog]
|
|
path_home = pseudodog_home
|
|
home_min_radius = 2
|
|
home_max_radius = 10
|
|
aggressive = true
|
|
;combat_ignore_cond = true
|