e4s-sdk/gamedata/configs/scripts/test_stalker_danger_logic.ltx
2026-06-17 23:06:51 +03:00

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[logic]
active = walker@guard
[walker@guard]
combat_ignore_cond = true
path_walk = danger_1_walk_1
path_look = danger_1_look
on_info = {=see_actor} walker@walk_danger
;def_state_standing = threat_na
[walker@walk_danger]
combat_ignore_cond = true
path_walk = danger_1_walk_2
path_look = danger_1_look
def_state_moving1 = raid
def_state_moving2 = raid
def_state_moving3 = raid
def_state_standing = threat