278 lines
8.9 KiB
TeX
278 lines
8.9 KiB
TeX
[logic@pas_b400_tushkano_canalisation_1]
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active = mob_home@tushkano_canalisation_home
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suitable = {=is_monster_tushkano =target_squad_name(pas_b400_canalisation_tushkano)} true
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prior = 200
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monster_job = true
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[logic@pas_b400_tushkano_canalisation_2]
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active = mob_home@tushkano_canalisation_home
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suitable = {=is_monster_tushkano =target_squad_name(pas_b400_canalisation_tushkano)} true
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prior = 200
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monster_job = true
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[logic@pas_b400_tushkano_canalisation_3]
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active = mob_home@tushkano_canalisation_home
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suitable = {=is_monster_tushkano =target_squad_name(pas_b400_canalisation_tushkano)} true
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prior = 200
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monster_job = true
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[mob_home@tushkano_canalisation_home]
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path_home = tushkano_spawn
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combat_ignore_cond = true
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home_min_radius = 2
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home_max_radius = 5
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aggressive = false
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npc_friendly = true
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braindead = true
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on_info = {+pas_b400_canalisation_tushkano_start} mob_home@tushkano_canalisation_1
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out_restr = pas_b400_sr_canalisation_tushkano_in
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[mob_home@tushkano_canalisation_1]
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path_home = tushkano_1_walk
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combat_ignore_cond = true
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home_min_radius = 2
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home_max_radius = 5
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aggressive = false
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npc_friendly = true
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on_info = {=npc_in_zone(pas_b400_sr_canalisation_tushkano_revert)} mob_home@tushkano_canalisation_home_2
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on_game_timer = 75 | mob_home@tushkano_canalisation_home_2
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out_restr = pas_b400_sr_canalisation_tushkano_revert
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[mob_home@tushkano_canalisation_home_2]
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path_home = tushkano_home
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combat_ignore_cond = true
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home_min_radius = 2
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home_max_radius = 5
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aggressive = false
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npc_friendly = true
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on_game_timer = 15 | mob_home@tushkano_canalisation_home_3 %+pas_b400_canalisation_tushkano_attacked%
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[mob_home@tushkano_canalisation_home_3]
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path_home = tushkano_home
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aggressive = true
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[logic@pas_b400_snork_canalisation_2]
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active = mob_walker@snork_canalisation_2_walk
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suitable = {=is_monster_snork =target_squad_name(pas_b400_canalisation_snork_2)} true
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prior = 200
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monster_job = true
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[mob_walker@snork_canalisation_2_walk]
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path_walk = snork_2_walk
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path_look = snork_2_look
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combat_ignore_cond = true
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npc_friendly = true
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out_restr = pas_b400_sr_canalisation_snork_2_in
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on_info = {=actor_in_zone(pas_b400_sr_canalisation_2) !actor_in_zone(pas_b400_sr_canalisation_1)} mob_walker@snork_canalisation_3_walk %+pas_b400_canalisation_tushkano_attacked%
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on_info2 = {+pas_b400_canalisation_tushkano_attacked} mob_walker@snork_canalisation_3_walk
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[mob_walker@snork_canalisation_3_walk]
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path_walk = snork_3_walk
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path_look = snork_3_look
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combat_ignore_cond = true
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npc_friendly = true
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out_restr = pas_b400_sr_canalisation_snork_2_in
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on_signal = path_end | mob_jump@snork_canalisation_2_jump
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[mob_jump@snork_canalisation_2_jump]
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path_jump = snork_3_look
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ph_jump_factor = 1.2
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offset = 0,0,0
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on_signal = jumped | mob_home@snork_canalisation_2_home
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[mob_home@snork_canalisation_2_home]
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path_home = snork_3_look
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home_min_radius = 10
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home_max_radius = 50
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aggressive = true
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[logic@pas_b400_snork_canalisation_2_r]
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active = mob_home@snork_canalisation_2rl_home
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suitable = {=target_squad_name(pas_b400_canalisation_snork_2_r)} true
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prior = 200
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monster_job = true
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[logic@pas_b400_snork_canalisation_2_l]
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active = mob_home@snork_canalisation_2rl_home
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suitable = {=target_squad_name(pas_b400_canalisation_snork_2_l)} true
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prior = 200
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monster_job = true
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[mob_home@snork_canalisation_2rl_home]
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path_home = snork_2_home
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home_min_radius = 10
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home_max_radius = 50
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aggressive = true
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[logic@pas_b400_canalisation_1_zombied_1]
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active = walker@canalisation_1_zombied_1
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suitable = {=target_squad_name(pas_b400_canalisation_1_zombied)} true
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prior = 200
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[walker@canalisation_1_zombied_1]
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path_walk = 1_zombied_1_walk
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on_info = {+pas_b400_way_door_opened} walker@canalisation_1_zombied_attack
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combat_ignore_cond = true
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[logic@pas_b400_canalisation_1_zombied_2]
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active = walker@canalisation_1_zombied_2
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suitable = {=target_squad_name(pas_b400_canalisation_1_zombied)} true
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prior = 200
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[walker@canalisation_1_zombied_2]
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path_walk = 1_zombied_2_walk
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on_info = {+pas_b400_way_door_opened} walker@canalisation_1_zombied_attack
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combat_ignore_cond = true
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[walker@canalisation_1_zombied_attack]
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path_walk = 1_zombied_attack
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[logic@pas_b400_canalisation_3_zombied_1]
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active = walker@canalisation_3_zombied_1
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suitable = {=target_squad_name(pas_b400_canalisation_3_zombied)} true
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prior = 200
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[walker@canalisation_3_zombied_1]
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path_walk = 3_zombied_1_1_walk
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on_info = {+pas_b400_canalisation_zombied_3_attacked} walker@canalisation_3_zombied_1_attack
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combat_ignore_cond = true
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[logic@pas_b400_canalisation_3_zombied_2]
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active = walker@canalisation_3_zombied_2
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suitable = {=target_squad_name(pas_b400_canalisation_3_zombied)} true
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prior = 200
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[walker@canalisation_3_zombied_2]
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path_walk = 3_zombied_2_1_walk
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on_info = {+pas_b400_canalisation_zombied_3_attacked} walker@canalisation_3_zombied_2_attack
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combat_ignore_cond = true
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[logic@pas_b400_canalisation_3_zombied_3]
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active = walker@canalisation_3_zombied_3
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suitable = {=target_squad_name(pas_b400_canalisation_3_zombied)} true
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prior = 200
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[walker@canalisation_3_zombied_3]
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path_walk = 3_zombied_3_1_walk
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on_info = {+pas_b400_canalisation_zombied_3_attacked} walker@canalisation_3_zombied_1_attack
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combat_ignore_cond = true
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[logic@pas_b400_canalisation_3_zombied_4]
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active = walker@canalisation_3_zombied_4
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suitable = {=target_squad_name(pas_b400_canalisation_3_zombied)} true
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prior = 200
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[walker@canalisation_3_zombied_4]
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path_walk = 3_zombied_4_1_walk
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on_info = {+pas_b400_canalisation_zombied_3_attacked} walker@canalisation_3_zombied_2_attack
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combat_ignore_cond = true
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[logic@pas_b400_canalisation_3_zombied_5]
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active = walker@canalisation_3_zombied_5
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suitable = {=target_squad_name(pas_b400_canalisation_3_zombied)} true
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prior = 200
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[walker@canalisation_3_zombied_5]
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path_walk = 3_zombied_5_1_walk
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on_info = {+pas_b400_canalisation_zombied_3_attacked} walker@canalisation_3_zombied_1_attack
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combat_ignore_cond = true
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[logic@pas_b400_canalisation_3_zombied_6]
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active = walker@canalisation_3_zombied_6
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suitable = {=target_squad_name(pas_b400_canalisation_3_zombied)} true
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prior = 200
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[walker@canalisation_3_zombied_6]
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path_walk = 3_zombied_6_1_walk
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on_info = {+pas_b400_canalisation_zombied_3_attacked} walker@canalisation_3_zombied_2_attack
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combat_ignore_cond = true
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[walker@canalisation_3_zombied_1_attack]
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path_walk = 3_zombied_1_attack
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[walker@canalisation_3_zombied_2_attack]
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path_walk = 3_zombied_2_attack
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[logic@pas_b400_canalisation_5_zombied_1]
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active = walker@canalisation_5_zombied_1
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suitable = {=target_squad_name(pas_b400_canalisation_5_zombied)} true
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prior = 200
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on_hit = hit@zombied
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[walker@canalisation_5_zombied_1]
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path_walk = 5_zombied_1_1_walk
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on_info = {+pas_b400_canalisation_zombied_5_attacked} walker@canalisation_5_zombied_1_attack
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combat_ignore_cond = true
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[logic@pas_b400_canalisation_5_zombied_2]
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active = walker@canalisation_5_zombied_2
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suitable = {=target_squad_name(pas_b400_canalisation_5_zombied)} true
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prior = 200
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on_hit = hit@zombied
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[walker@canalisation_5_zombied_2]
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path_walk = 5_zombied_2_1_walk
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on_info = {+pas_b400_canalisation_zombied_5_attacked} walker@canalisation_5_zombied_2_attack
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combat_ignore_cond = true
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[logic@pas_b400_canalisation_5_zombied_3]
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active = walker@canalisation_5_zombied_3
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suitable = {=target_squad_name(pas_b400_canalisation_5_zombied)} true
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prior = 200
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on_hit = hit@zombied
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[walker@canalisation_5_zombied_3]
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path_walk = 5_zombied_3_1_walk
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on_info = {+pas_b400_canalisation_zombied_5_attacked} walker@canalisation_5_zombied_1_attack
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combat_ignore_cond = true
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[logic@pas_b400_canalisation_5_zombied_4]
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active = walker@canalisation_5_zombied_4
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suitable = {=target_squad_name(pas_b400_canalisation_5_zombied)} true
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prior = 200
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on_hit = hit@zombied
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[walker@canalisation_5_zombied_4]
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path_walk = 5_zombied_4_1_walk
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on_info = {+pas_b400_canalisation_zombied_5_attacked} walker@canalisation_5_zombied_2_attack
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combat_ignore_cond = true
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[logic@pas_b400_canalisation_5_zombied_5]
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active = walker@canalisation_5_zombied_5
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suitable = {=target_squad_name(pas_b400_canalisation_5_zombied)} true
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prior = 200
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on_hit = hit@zombied
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[walker@canalisation_5_zombied_5]
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path_walk = 5_zombied_5_1_walk
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on_info = {+pas_b400_canalisation_zombied_5_attacked} walker@canalisation_5_zombied_1_attack
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combat_ignore_cond = true
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[logic@pas_b400_canalisation_5_zombied_6]
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active = walker@canalisation_5_zombied_6
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suitable = {=target_squad_name(pas_b400_canalisation_5_zombied)} true
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prior = 200
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on_hit = hit@zombied
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[walker@canalisation_5_zombied_6]
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path_walk = 5_zombied_6_1_walk
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on_info = {+pas_b400_canalisation_zombied_5_attacked} walker@canalisation_5_zombied_2_attack
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combat_ignore_cond = true
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[walker@canalisation_5_zombied_1_attack]
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path_walk = 5_zombied_1_attack
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[walker@canalisation_5_zombied_2_attack]
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path_walk = 5_zombied_2_attack
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[hit@zombied]
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on_info = %+pas_b400_canalisation_zombied_5_attacked%
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