e4s-sdk/gamedata/configs/scripts/zaton/zat_a2_stalker_nimble.ltx
2026-06-17 23:06:51 +03:00

35 lines
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[logic@zat_a2_stalker_nimble]
suitable = {=check_npc_name(zat_a2_stalker_nimble)} true
prior = 200
active = animpoint@base
level_spot = trader
[animpoint@base]
cover_name = zat_a2_sc_zat_a2_stalker_nimble
reach_movement = walk_noweap
avail_animations = animpoint_sit_normal
use_camp = false
;reach_distance = 1.5
meet = meet@base
combat_ignore_cond = true
combat_ignore_keep_when_attacked = true
invulnerable = true
out_restr = zat_a2_sr_noweap
on_info = {-zat_b51_nimble_can_go !npc_talking} %+zat_b51_nimble_can_go%, {+zat_b51_nimble_can_go =npc_talking} %-zat_b51_nimble_can_go%
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
[meet@base]
close_anim = nil
close_victim = nil
far_anim = nil
far_victim = nil
close_distance = 0
far_distance = 0
close_snd_distance = 3
use = {=actor_enemy} false, true
close_snd_hello = {+zat_b51_order_in_process +zat_b51_order_ready} zat_b51_stalker_nimble_greeting_order_ready, {+zat_b51_order_in_process -zat_b51_order_ready} zat_b51_stalker_nimble_greeting_order_not_ready, {+zat_b51_nimble_intro -zat_b51_finished_categories_all} zat_b51_stalker_nimble_greeting, nil
trade_enable = false
allow_break = false
meet_on_talking = false