e4s-sdk/gamedata/configs/scripts/zaton/zat_b38_cop_door.ltx
2026-06-17 23:06:51 +03:00

35 lines
978 B
TeX

[logic]
active = ph_door@locked
[ph_door@locked]
locked = true
closed = true
on_info = {+zat_b38_lock_sound_start -zat_b38_lock_sound_play} %=play_sound(zat_b38_lock_sound) +zat_b38_lock_sound_play%
on_info2 = {+zat_b38_underground_door_open -zat_b38_stalker_cop_death} ph_door@open
on_info3 = {+zat_b38_lift_open +zat_b38_stalker_cop_death} ph_door@close %+zat_b38_underground_door_open%
tip_open = tip_door_locked
snd_init =
snd_open_start =
snd_close_start =
snd_close_stop =
[ph_door@open]
locked = false
closed = false
tip_open = nil
tip_close =
snd_init =
snd_open_start =
snd_close_start =
snd_close_stop =
on_info = {-zat_b38_get_b57 +zat_b38_stalker_cop_death} %+zat_b38_get_b57%
[ph_door@close]
locked = false
closed = true
on_use = {+zat_b38_lift_open +zat_b38_stalker_cop_death} ph_door@open %+zat_b38_get_b57%, ph_door@open
tip_close =
snd_init =
snd_open_start =
snd_close_start =
snd_close_stop =