e4s-sdk/gamedata/configs/scripts/zaton/zat_b38_hunter_point_zone.ltx
2026-06-17 23:06:51 +03:00

19 lines
No EOL
1,015 B
TeX

[logic]
active = sr_idle@pre
[sr_idle@pre]
on_info = {+zat_b38_disappearance_stalkers_find_to_be_missing_hunter_give_task} sr_idle@wait
[sr_idle@wait] ;Âêëþ÷àåì òàéìåð ïî íàëè÷èè çàäàíèÿ è èãðîêà â çîíå, òåëåïîðò ãëóõàðÿ
on_actor_inside = sr_idle@timer %+zat_b38_lair_started =teleport_squad(zat_b38_stalker_cop_squad:zat_b38_research_first_hall_walk:1)%
[sr_idle@timer] ;Ïî ðàöèè ìåíò ñâÿçûâàåòñÿ ñ íàìè
on_game_timer = 60 | {-zat_b38_stalker_cop_find_lair_pda_play} sr_idle@info %=play_sound(zat_b38_stalker_cop_find_lair_pda) +zat_b38_stalker_cop_find_lair_pda_play%
[sr_idle@info] ;Îáíîâëÿåì çàäàíèå
on_signal = sound_end | {-zat_b38_disappearance_stalkers_meet_ment_give} sr_idle@fail_check %+zat_b38_disappearance_stalkers_meet_ment_give%
[sr_idle@fail_check]
on_info = {+zat_b38_failed_getaway -zat_b38_cop_passed_away =squad_exist(zat_b38_stalker_cop_squad)} sr_idle@nil %=teleport_squad(zat_b38_stalker_cop_squad:zat_stalker_base_smart_general_characters_spawn_point)%
[sr_idle@nil]